RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Apr 26th 2019 at 12:00:00 PM by (singlebanana)
Posted under Playcast, Dragon Warrior, Dragon Quest, playthrough, March, 2019, Concertcast, best of 1986

[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img]

In this very special episode, Rich (singlebanana) and Shawn (GrayGhost81) take a trip back in time with one of their childhood favorites the RPG, Dragon Warrior/Dragon Quest. Are they looking at the game through rose-colored glasses or will this experience prove their fond memories true?  Episode #60 of the Playcast, is dedicated to the memory of Shawn's childhood friend and one of the game's biggest fans, the late Jessie Patterson. Be sure to stick around after the show for a special treat. You will not want to miss it!

The guys discuss the game's story, the ins-and-outs of the gameplay, the graphics, the music, and sounds. Due to the heavy grinding required to complete Dragon Warrior, some reviewers have described it as "unplayable." Shawn and Rich determine whether this term fits and even get a hand from an old friend.  In our Concertcast segment, the guys discuss their Top 5 albums that were released in 1986, the same year Dragon Quest came out in Japan. Can you guess what some of their favorite tunes are? And will they come away loving this game as much as they did back in the day?  The answers to all of these questions and many more, in the newest episode of the RF Generation Playcast. Check it out!

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 60 discussion thread: http://www.rfgeneration.c...m/index.php?topic=19011.0

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana & @RFGPlayCast


Continue reading Episode 60 - RF Generation Playcast



Posted on Nov 22nd 2018 at 01:00:00 PM by (bombatomba)
Posted under Dragon Quest, Minecraft, DQ, DQB

[img width=700 height=396]http://i68.tinypic.com/ru4182.jpg[/img]

11:46 pm.

I've charged my Vita for the third and final time today, though I should mention that I rarely drain my Vita battery to (what appears to be) 40%.  Nonetheless, this represents about five and a half hours of gaming, and to this forty-one year-old full-time IT scrub/husband/father, that is rather significant, especially since this is only on one day.  Not only is this the most I've played a game in a year, but years, perhaps even decades.  So won't you join me, my friends, as we delve head-first at full tilt into Dragon Quest Builders for the Vita.  But first we need to let my Vita charge up a bit more.


Continue reading Dragon Quest Builders



Posted on Sep 25th 2017 at 12:00:00 PM by (Disposed Hero)
Posted under Review, RPG, Dragon Quest, Square Enix, PS2, 3DS

[img width=604 height=550]http://www.rfgeneration.com/images/games/U-182/bf/U-182-S-03760-A.jpg[/img]

Despite being a huge fan of JRPGs for most of my life, I had never played a Dragon Quest game until earlier this year, with that game being Dragon Quest V on the DS.  While I did enjoy that game, I didn't enjoy it as much as I thought I would based on all of the praise I had previously heard about it.  One thing that I can say about Dragon Quest V though, and I assume is true of every game in the series, is that it has a lot of charm, and that charm left me wanting to play more games in the series.  So with the recent release of an enhanced version of Dragon Quest VIII: Journey of the Cursed King for the Nintendo 3DS, the time seemed right to jump into my next game in the series.



Continue reading Dragon Quest VIII: Journey of the Cursed King



Posted on Sep 22nd 2008 at 06:56:29 PM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Square, Enix, Level 5, RPG, Dragon Quest

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-08110-A.jpg[/img]Dragon Quest: The Journey of the Cursed King (in the US: Dragon Quest VIII: Journey of the Cursed King) is Level-5's third RPG for the Playstation 2, and also the third game ever by the developer. After the good Dark Cloud (2000) and the great Dark Chronicle (2002), Level-5 decided to take on the massive task of making the next instalment of the long lasting Dragon Quest franchise. Not only that, Dragon Quest: The Journey of the Cursed King (from now on called Dragon Quest 8 ) would become the first game of the series for the Playstation 2, as well as being the first Dragon Quest game with 3D graphics. Not an easy task, but Level-5 fulfilled all expectations.

The game starts when the evil mage Dhoulmagus tries to steal a legendary sceptre, locked away in a local castle. To reach his goal, Dhoulmagus cursed the castle and petrified everyone inside into plant-like beings except for three individuals. The King, Throde, gets transformed into a Yoda-like toad, while his daughter, princess Medea, gets turned into a horse. The last survivor of the curse is you, the hero of this tale, and the only one not affected by the curse in any way.

Despite the shallowness and classic feel of the story, there are some interesting plot twists that'll keep you entertained until the end. Along the way you'll meet three more characters that'll join you on your adventure: Yangus, Jessica and Angelo. Yangus is rough fellow that got his life saved by the hero and calls him "guv" out of respect. Another recurring line of Yangus is "Cor' Blimey!" whenever King Throde appears out of nowhere. Jessica is a hard headed aristocratic girl that wants to avenge the death of her brother, Alister, who got killed by Dhoulmagus some time before his attack on the castle. Angelo is a Templar Knight, devoted to Abbot Francisco, but lacking the will to follow the Templars' strict moral code.

This lively bunch sets out to find Dhoulmagus, and while doing so encounter countless other characters that need assitance of some sort to advance the main plot. The game offers alot of content and a whole world to discover. Rushing through the story without doing any sidequests will almost take up 50 hours. You can almost double that number when playing at a normal pace and getting involved in most of the sidequests.

Gameplay-wise, Dragon Quest 8 is an as classic RPG as it gets. Combat is turn-based and gets triggered by random encouters. Because there are only 4 playable characters, switching characters isn't an option, meaning all characters will level up at the same speed. When faced against a number of monsters, you'll have to assign tasks to all 4 of your characters first and then watch them get executed together with enemy attacks. Besides melee and ranged attacks, characters can cast offensive or healing spells, aswell as use weapon-specific abilities. Lastly, players can opt to raise the tension of a character to build up energy that can be released in a single, devastating blow; especially useful when doing a boss fight.

Characters differ concerning the spells they can cast, aswell as the attributes they can raise. When a characters levels up, you can assign points to any of 5 attributes of that character. 4 of those attributes are to increase damage done with specific weapons, 1 attribute is different for each character. Some tactics lie in the fact that not all characters can use all types of weapons. For example, Angelo is the only one that can wield bows. The maximum amount of points that can be assigned to an attribute is 100, which can be obtained at around level 40. This gives players some time to experiment with different weapon types first before having to stick to one type to get it as strong as possible. The different weapon types are swords, boomerangs, axes, clubs, knives, scythes, whips, staves, bows and fisticuffs (no weapon equiped).

Besides weapons, characters can also equip a piece of body armor, a helmet, a shield and an accessory. These aren't as many categories as in some other RPGs, but you'll still spend a great deal of time finding, buying or making better weapons and armour. That last option is available once aquiring an Alchemy Pot. You can throw in multiple items and see what new item pops out. This mini-game is similar to the "invention" system in Dark Chronicle or the weapon system in Rogue Galaxy. It's quite important to try out as much combinations as you can, because it's the best way to get a hold of some strong weapons/armour/items before being able to purchase them. That's needed, because the game can be pretty challenging, especially early on when it doesn't take much hits to get your party wiped out. After the game's ending you can load your saved game again to just before defeating the final boss and enter a complete new dungeon after which some of the hardest boss battles can be found. Sometimes you'll have to go through large stretches of land without really knowing what to look for. Although this might set off the less experienced RPGer, old-school gamers will love the classic approach to this RPG.

If I could say only one thing about Dragon Quest 8, it would be that it's a very polished, rich and complete games. Alot of thought went into the menu, which looks particulary nice. All your items can easily be sorted with an auto-sort option in the menu, where they are displayed with beautiful icons. Also nice is that, when pressing select, you get a "battle records" menu in which you can watch a full list of of monsters, collected items and Alchemy Pot recepies.

Coupled to the great gameplay are stunning visuals and sound. Graphics are some of the best on the PS2 and the best ever in the Dragon Quest series. The cel-shading suits the game perfectly, with characters and monsters looking like they've just escaped from an anime, yet staying faithful to the Dragon Quest franchise. Akira Toriyama did the character design of this game and is the man responsible for the Dragon Ball Z series.

Sound is just as nice with convincing voice acting (despite the sometimes over-the-top voice of King Throde), great sound effects and fantastic music. The songs are all classic orchestral tracks that really set the mood for the many areas that the game is rich. From the regal intro tune to the upbeat battle song or the creepy dungeon track; they all maintain the same high level and are never out of place.

I'll wrap it up by saying that Dragon Quest 8 is one of the best games in the series aswell as one of the best RPGs on the PS2. If you're looking for a good RPG, a game that will last a long time or just a good game in general, this is a must-buy. 9.3/10


                                                                                                                                                                                                                                               
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