I really dig summer, especially for writing (did I mention I love writing?). This time of the year I typically spend a goodly amount of time not playing games but rather thinking about them, diving back into the glory days of the late 80's and early 90's, back when Metro D had a respectable amount of arcade games located in every conceivable place, save government buildings and banks (and I am sure they secretly wanted them).
What does this have to do with the article? Early this year I spent a fair amount of time running my mouth about the past as my fourteen year-old son and I sat on the couch in the game room and played our way through the ninety (!) titles available on the Retro-bit Super Retro-cade. And man, was it amazing.
Continue reading Retro-Bit Super Retro-cade - A Flawed but Fun Plug N Play
This is an interesting curio - Nail 'n Scale from Japanese developer I'Max, and published by Data East. Originally released in 1990 in Japan as Dragon Tail, this unique puzzle platformer didn't make its way to Western shores for nearly a year and a half. By the time the game was released in 1992, most developers had begun to really take advantage of the Game Boy's hardware capabilities. Nail 'n Scale, however, still looks and plays like an early Game Boy title. Does this ruin the game's chances of standing up against some of its then peers? Watch the review, and decide for yourself!
[img width=400 height=552]http://www.rfgeneration.com/images/games/U-040/ms/U-040-S-06550-A.jpg[/img] Vapor Trail is a vertically scrolling shooter originally developed by Data East for the arcade in 1989. Kuuga: Operation Code "Vapor Trail" is the game's full Japanese name, with the title being changed to Vapor Trail: Hyper Offense Formation overseas. Telenet Japan secured the rights to port the game to Sega's Mega Drive, publishing through its RiOT label for release in 1991. At the time, Telenet also had a North American subsidiary named Renovation Products, who handled the overseas Genesis release in the same year.
This original game spawned an arcade trilogy from Data East. The second game in the Kuuga series is Wolf Fang: Kuuga 2001, and the third is Skull Fang: Kuuga Gaiden. Both of these sequels were ported to the followup of the Genesis, the Saturn. Wolf Fang expanded to Sony's PlayStation, and even took a modern leap to the PlayStation Network, for a PlayStation 3 and PlayStation Portable release. Wolf Fang switched genre completely when it changed into a run and gun and platforming hybrid; however, Skull Fang returned to the scrolling shooter mechanics of the original.
Continue reading Psychotic Reviews: Vapor Trail
[img width=320 height=319]http://img.gamefaqs.net/box/4/9/4/46494_front.jpg[/img] Image shamelessly linked from Game FAQs. Flying lizards, giant bugs, robots, and dragons as enemies? Count me in! Wait, what's with the nails? The mid-late 1980's, and early 1990's were a magical time. Forget Iran-Contra, forget Black Friday, forget the rampant materialism of the Baby Boomer generation, forget "yuppies", and forget the Gulf War. During that period of time, we had Teenage Mutant Ninja Turtles and Karate Kid, G.I. Joe and Transformers, Ghostbusters and Honey, I Shrunk the Kids!, and so much more. And we had video games. If you're reading this, you're likely either from my generation, and have fond memories of the 80's and early 90's, or you're experiencing them for the first time, something I often wish I could do, as I approach 40 years of age. For those in the latter camp, I envy you.
Continue reading Nail 'n Scale, 1992
|