RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Mar 20th 2008 at 07:05:29 AM by (TraderJake)
Posted under Classic Gaming, Remakes, Metroid

[youtube=425,350]4wkr8samEBQ[/youtube]

Check it out, it's Metroid. Looks nice, doesn't it? I sure think so, but then I am a die hard Metroid fan. What we have here is a remake of Metroid II, the game in the series where they kill all the Metroids on the Metroid Homeworld except one, allowing the events of Super Metroid to unfold. It came out for the Game Boy, back in the day. Game Boy... wow, how the mighty has fallen. Cannibalized by its own relative. But, I digress. This remake is pretty damn cool, and what makes it better is that it is fan made.  Truly amazing, and better yet, there is a demo.

As Destructoid said, Nintendo would be wise to see this game on Wii Ware, in the form that this fine sir is doing. Even if it doesn't end up anywhere but just a fan service by a talented individual, it will still be one heck of a product.

Project AM2R - Another Metroid 2 Remake [via Destructoid]





Posted on Feb 18th 2008 at 03:17:45 AM by (Tondog)
Posted under Classic Gaming, Movies, Documentary, ET, Atari, 2600, Most Epic Documentary EVER

We all know about E.T., the infamously bad Atari 2600 game. But did you know that Atari buried thousands of unsold copies of the game in a Alamogordo, New Mexico landfill in September of 1983?

Many have doubted this event's authenticity, however a team of four enterprising Auburn University students have decided to team up and make E.T.'s March, a documentary about them trying to locate the landfill where Atari buried all these games. Together, the four students will travel from Auburn, Alabama to El Paso, Texas, which is where the Atari plant was located. From there, they will travel from El Paso to the landfill in Alamogordo, recreating the path that the semitrucks took, while in the meantime taking in the video game culture of the United States.

Judging by the website, they seem very determined to locate this goldmine of video gaming history, and the documentary should prove to be a very interesting watch. Now, I haven't seen King of Kong, the other video game documentary that's been making waves lately, but I can imagine that E.T.'s March must have been inspired by it and the critical acclaim it has been receiving.

The filming of the documentary will take place from March 15-23 and will be released over the internet sometime this summer. There are no plans for a theatrical or DVD release stated on the website, but I assume that they would be willing to do something like that if the right distributor steps in and funds them.

While you're waiting for the film to be released, here's a great, well-researched site all about the E.T. burial story: http://atari.digital-madman.com/

E.T.'s March Official Website



Posted on Jan 25th 2008 at 08:59:56 PM by (Tondog)
Posted under Classic Gaming, Sega, Master System, Game Gear, Mark III, Nintendo, Wii, Virtual Console, Retro Gaming is Still Alive

Nintendo truly has a great thing going with their Virtual Console service. You are able to get games from a wide variety of classic and retro systems such as the NES, Genesis, TurboGrafx, and Neo Geo. However, some systems are missing from the lineup. But don't you fear! Sega is here to save the day!

That's right, Sega has announced that they will soon be bringing over games from their 1986 system, the Sega Master System, to Nintendo's retro game download service. The first games from the system being ported over to the Wii are Fantasy Zone (500 Wii Points), and Fist of the North Star (600 Wii Points). Both games will be hitting the Virtual console this February in Japan. There has been no announced date for when these would be coming to America or Europe, but I imagine it will be fairly soon after, most likely in March or April. Also, I wouldn't be surprised if Fist of the North Star stays in Japan due to licensing issues, but I'm sure Fantasy Zone will be coming to America/Europe.

But that's not all! Sega will also be bringing games for the Mark III and the Game Gear to Nintendo's Virtual Console as well! Alas, no game details have been announced yet.

So, kudos to Sega for keeping your retro systems alive through this new distribution channel! Hopefully this leads the way for 32x (and possibly Sega CD) games to be added to the Virtual Console repertoire.

[Source]



Posted on Jan 24th 2008 at 10:16:23 PM by (Tondog)
Posted under Classic Gaming, Hacks, Emulation, Arcade Games, Sega, Naomi, Dreamcast


If this YouTube clip is to be believed, then what we have is the first PC emulation of the Sega Naomi arcade board on a PC...

What you see in this video clip is a screen capture of the Naomi BIOS running on a Dreamcast emulator on the PC. The hack was done by a guy by the nickname of drkIIRaziel, and he has revealed nothing more about how he did it, nor has he released any of the files used in his experiments. As of the moment, no games are working on it, but that will likely change now that they have the BIOS running on the emulator.

Now, this video may look like a whole bunch of nothing to you, but in actuality, this is a huge breakthrough in the emulation community, and the "modern-classic" gaming community as a whole. If this video is accurate, this is the first step to being able to emulate the arcade versions of many Dreamcast classics, such as Capcom vs. SNK: Millennium Fight 2000, Cosmic Smash, Crazy Taxi, Dead or Alive 2, Guilty Gear X, House of the Dead 2, Marvel vs Capcom 2, Both Power Stone games, and Samba De Amigo.

But, this news should excite fans of "shmups" the most, since these arcade games may be emulated on the PC in the very near future: Border Down, Cannon Spike (or Gun Spike if you're an elitist loser), Giga Wing 2, Ikaruga, Radilgy, Trigger Heart Exelica, and Under Defeat. Me, I'm not a fan of shumps (not even Ikaruga) and I really don't care what happens with them. But the fans of that genre are pretty hardcore about their fandom, and this will get them even closer to the original arcade experience of their favorite games.

This cracking of the bios could very well contribute to the death of the now aging Naomi hardware, which is still being used for niche shmup and fighting games in Japan, but Nintendo and Sega did recently use the hardware when they made Rhythm Tengoku back in 2006. Just so you get some idea of how long the Naomi hardware has been in use, Neo Geo MVS (the longest running arcade system) was discontinued after 14 years, the Naomi is just coming up on 10 years. Impressive lifespan for an arcade system.

[Source]



Posted on Jan 21st 2008 at 02:39:33 AM by (TraderJake)
Posted under Collecting, Classic Gaming, Light Gun, Rare

[img align=right]http://www.rfgeneration.com/images/repository/20534560284793bd7fbc6097c95_1.JPG[/img]Check it out. It's a real MACS SNES combat sim light gun. This bad boy was used by the military to train soldiers back in the day. Certainly beats owning a Super Scope I presume?

Well, if this item tickles your fancy and is a must own for you, you have until January 26 at 5:23 PST to make your bids. Currently, the high bid is at $36, but you know, there is still six days left in the auction. It should also be noted that you'll need special simulation cartridges to use this light gun. Fortunately, the seller also has an auction going on one of those as well. Currently, the cartridge sits at $26.

So, if these two options are something you must have, poach away, and best of luck to you on your follies with eBay.

MACS  Light Gun (eBay, via Destructoid)
SNES MACS Moving Target Simulator (eBay)



Posted on Jan 12th 2008 at 04:40:49 AM by (TraderJake)
Posted under Feature, Music, Modern Gaming, Classic Gaming, Retro

[img align=right]http://www.rfgeneration.com/images/games/U-027/ss/ex/U-027-S-00510-A_05.jpg&sizex=174[/img]
As I sit hear, listening to the Future of Rock and Roll, I was pondering what my next article should be. I sit hear, enjoying the music, listening to the smooth melodies of the indie rock scene. Feel the emotion, the magic, the rhythm. Music is a powerful medium. Music can be one of the best ways to convey emotion and mood without saying a word. Truly, music is an important part of games. From the 8-bit era to today, music has been an integral part of games. Think of the classics. The Mario Theme. The Zelda Theme, and many more, they're all great. Let's take the time to reminisce on the past, and identify the history of game music as it is today.


Continue reading Game Music through the Ages... Why is Game Music so Popular?



Posted on Jan 4th 2008 at 09:13:02 AM by (TraderJake)
Posted under Classic Gaming, Mods, Hacks, Mario

You may remember a previous post about a cool hack called Extra Mario Bros. In case you missed that post, here is the video again.

[youtube=425,350]AbPbvl6g4rc[/youtube]

So, I have received confirmation that this game does in fact exist. Since I wish not to be sued, all I can say is yeah, look in the right spot and you might find it, and that's all I got to say about that.


Thanks for the tip!



Posted on Jan 3rd 2008 at 10:58:01 PM by (Tondog)
Posted under Classic Gaming, Collecting, Auctions, Prototypes, Be the evny of RFGen

So, I was checking out GameSniped today, and they listed some very interesting and rare Atari auctions they stumbled upon at eBay, sold by the Atari Museum.

He has quite a few unreleased prototype hardware items that are pretty cool.

One of the neatest things he has for auction is a box and manual for the game Quadrun. Now, as you may know, Quadrun is one of the rarest 2600 games (rated a 9 on AtariAge's rarity scale), so finding a box and manual for agame like this is really a once in a lifetime experience, and the current going rate of the auction reflects that. As of this writing, the box/manual is going for $200. Quite spendy for some cardboard and paper if you ask me, but I suppose it's worth it considering how much that game usually goes for.

Another neat item he has up for auction is a prototype of the Super Breakout LCD game, only one of two known to exist. Currently that one is priced at $385, and will likely go even higher as there is one day left in the auction. Pretty darn neat looking thing that would make you the center of attention in the game collecting world. Also, notice how much that proto looks like an early 80s version of the iPod? I wonder if that's where Apple got their inspiration...

He also has quite a few other protype system boards, hardware, and other items for sale. Take a look and report anything you found interesting.

There's some other great auctions up there including some game concept art, promotional poster for the recent Atari Flashback 2 plug and play console, some sealed Activision LCD games, a service kit, diskettes, and some rare accessories (including a CX-70 light pen.)

Click here for a full list of what he has for sale.

Also related, GameSniped listed a promotional display and lenticular sticker for the 2600 classic, ET. I might just buy that and make it the centerpiece of my collection just to show my affection for the gaming greatness that is ET for the 2600...

[Image]



Posted on Nov 17th 2007 at 01:27:59 PM by (OatBob)
Posted under Classic Gaming, Casio, Loopy, Japan, My Seal Computer, SV1000, for girls

Casio LoopyIn 1995 electronics giant, Casio, made a second unique venture in gaming, after their first failed attempt.  (ルーピー, Rupii) Loopy - My Seal Computer SV-1000 was the first game console marketed entirely towards young females.  Like the PV-1000, this console also failed to gain popularity; though it does have some curious features.  First off, there is only one controller port, limiting any possibility of two-player gaming.  Also, the console itself has a built-in "Seal" printer, or thermal sticker printer, that uses heat to burn an image onto chemically treated stickers.  This seal process is similar in function to the Game Boy Printer, but not in black-and-white.
Casio Loopy
The controller is quite simple with a single D-pad, a start button, and four buttons arranged in an arc to the right side.  The alternative peripheral was a mouse controller, which was sometimes bundled with one of two games.  The only other hardware items available for the Loopy were replacement Seal cartridges.

The Loopy game library is almost a joke in itself.  Casio published all 11 titles throughout the console's short two-year lifespan.  All games also tend to have the same themes.  Painting, dress-up/makeover, and romance stories are all that were offered.  The art programs make the most use of the Seal printer, and seem to have little value otherwise.  While the system claims uses 32-bit RISC processing, it appears technically unimpressive due to the nature of the software available.

Nothing gives a better impression of the Loopy than a look at the game offerings available.

Continue reading Girly Console Review: Casio Loopy - My Seal Computer SV-1000



Posted on Nov 15th 2007 at 09:06:01 AM by (TraderJake)
Posted under Band Geek, Classic Gaming, Mario, Zelda, Pong, Music

I encourage you to check out this kick ass marching band routine put on by Cal. Band geeks doing video game tunes... what is geekier than that? It's too cool. I wish my high school marching band did a show like that. The only interesting theme we ever did was Halloween Themes. What is scarier than Thriller? I digress. Here is the video:

[youtube=425,350]EuRfQlMu2VY[/youtube]



Posted on Nov 9th 2007 at 08:14:55 AM by (OatBob)
Posted under Classic Gaming, Future Gaming, Education, EA, SimCity, OLPC, laptop

The One-Laptop-Per-Child program (see laptop.org) is a long running effort to make an internet-accessible computer available to the masses at an affordable sub-one-hundred-dollar price point.  Decades in the making, this is one of the greatest humanitarian efforts towards improved education ever, and will certainly be used by children worldwide in the near future.

The program turned down the free and almighty ubiquitous Linux ALL HAIL! and other commercial software systems in favor of a proprietary one, yet they accepted a meaningful donation from one of the biggest companies in the video game industry.  Electronic Arts is donating the original SimCity to the OLPC program.  The "SimCity" and "Sims" franchises are the largest PC game franchises ever created.  In education, it found use in over 10,000 classrooms and even some national tournaments.

Originally released in 1989, SimCity was originally a game where the user could control his own municipality.  The unintended benefit to players was that they learned about real-world community services and how to properly manage resources.  The appeal of the game was the complex balance of how to: manage taxes and the economy, design roadways, supply water and energy to business and residences, provide law enforcement and medical services, and  be prepared for fires or natural disasters.  Decades after initial release, the game is expected to be a welcome introduction to children getting acquainted with their new laptops.


Source: Business Wire



Posted on Nov 4th 2007 at 12:05:35 AM by (Marriott_Guy)
Posted under MGs Game Take, Classic Gaming, Xbox 360, Playstation 3, Playstation 2, Wii, EA Sports, Tiger Woods, Golf

Tiger Woods PGA Tour 08 - Xbox 360
PGA Tour Golf - Genesis
Tiger Woods 2008, released on multiple platforms this past September by EA Sports, has endured a beating normally reserved for rent-a-cars on most forums. Most of the complaints revolve around game freezes, instable EA online servers, lack of character clothing options and most importantly the hair-trigger analog controls. To the delight of old-school gamers, and possibly a welcomed addition to frustrated analog video golfers, EA (Electronic Arts) has brought back an old friend, the 3-Click swing meter. This article is not necessarily a full review of Tiger Woods 2008, but more of reflection on the reintroduction of this swing meter interface.

I admit I am an older gamer, and have been a fan of video golf games for some 30 years. I started out playing Computer Golf for the Odyssey II at home and Birdie King at the arcades. I was thrilled with the evolution of the golf game genre on all platforms including Big Event Golf (arcade), the PGA Tour series on the Sega Genesis, and the Links series for the PC. My virtual golf life ended with the release of Tiger Woods PGA Tour 2001. The new analog stick swing interface replaced my tried and trusted ways. This was devastating for me. I did not have the time (due to work), to master this new video swing technology. I became frustrated since my drives off the tee went only 167 yards and usually in the trees or the muck bordering the fairway (on a good day, it being my fairway). Sure, there was Swing Away Golf for the PS2 that was the one game that still employed the 3-Click swing meter for the next generation systems (at that time) . It was just not the same game as my beloved PGA Tour series.

I first downloaded on the Xbox 360 the demo of Tiger Woods 2008 once I read that the 3-Click swing meter was brought back from the dead. Obviously I was very happy to be reacquainted with an old friend. I could once again compete off/on-line with a certain degree of competency right away. Naysayers will argue that the 3-Click swing meter makes things too easy and does not truly test the video golfers skill. I can not say that I completely disagree with this. However, EA did reopen up a market to all of the people that grew up playing and loving the original PGA Tour series.

Most of the complaints on this game have been addressed through two (2) game updates. Remaining issues mostly revolve around computer player AI and online play/server performance.

Overall, I am thoroughly enjoying Tiger Woods 2008 (Xbox 360 version). Though there are some problems with it, the reintroduction of the 3-Click swing meter has made me a born-again follower of the series.

Life on the links has been revived for us old-school video golf gamers!



Posted on Oct 21st 2007 at 05:14:32 AM by (Tondog)
Posted under Classic Gaming, Videos, Nintendo 64

While browsing around on the internet, I found a crazy promo video for the failed Nintendo 64 add-on, the 64DD.

[youtube=425,350]EHVkSf_MnSE[/youtube]

The video features previews of Talent Maker, Polygon Maker, and Picture Maker...All of them look like they could be part of the same "game". Talent Maker looks like an early version of the Mii creation tool found on the Wii.

I also found a neat video showing what the 64DD startup sequence is like...and what happens if you don't put a disk in there.

[youtube=425,350]WUsCK9mUUMU[/youtube]



Posted on Oct 18th 2007 at 12:28:04 PM by (OatBob)
Posted under Nintendo, Famicom, Family Computer, Classic Gaming, end

[img width=250 align=right]http://www.rfgeneration.com/images/hardware/J-027/bf/J-027-H-00020-A.jpg[/img]Nintendo Co., Ltd. is ending official repairs of the original "Family Computer" on October 31, 2007.  Originally released in 1983, the Famicom was Nintendo's first venture into the home console gaming market.  While many of us are surprised that they still support a system so long dead (the last game was Adventure Island 4, in 1994), all that can be said is that you can't expect them to support it forever.  By comparison Sega of Japan quit servicing Dreamcast units last year, even though they continue to sell new Dreamcast games through Sega Direct.  After ten years of discontinuation of a system, the semiconductors required for replacement parts become difficult to find and purchase in quantities that have a guaranteed availability.

The Famicom isn't alone.  The Super Famicom, Nintendo64, Game Boy Pocket, and Game Boy Light are also slated to end repair service support in the near future.

It isn't all doom and gloom for gamers.  The Wii Virtual Console service offers the same games on the Wii and should free up use on aging hardware for at least the more popular titles.

So long Famicom, and farewell.

Source: ITmedia News



Posted on Oct 5th 2007 at 06:07:06 AM by (Tondog)
Posted under Classic Gaming, Nintendo, Game Boy, Virtual Boy, Metroid, Kid Icarus, Game and Watch, Legendary

On this day ten years ago, Gunpei Yokoi, one of the most important and influential figures in gaming, passed away. For those of you who do not know, Gunpei is the creator of the Game Boy, the system that revolutionized portable gaming, and paved the way for every handheld system to follow.

Game Boy is not the first thing that Mr. Yokoi created. One day, he was riding home on a bullet train from his job at Nintendo. He noticed that the man seated next to him on the train was messing around with an LCD calculator. This event gave birth to Game & Watch, a series of stand alone LCD games. The Game & Watch was very influential on Nintendo's future, especially in modern times. In fact, for Nintendo DS, they pretty much took a two screen Game & Watch game (such as Mario Bros. or Donkey Kong), added modern LCD screens, and turned the bottom part into a touch screen. Also, if you ever play Super Smash Bros. Melee on GameCube, you'll notice that one of the characters you can play as is Mr. Game & Watch, who was the protagonist of many of the Game & Watch games, such as Ball.

After creating Game & Watch, Nintendo appointed him to the head of Nintendo R&D1. While heading up R&D1, he was instrumental in the creation of Kid Icarus, Metroid, and of course R.O.B. for the NES. However, R&D1's most famous creation was to come...

In 1989, Gunpei and his R&D1 team revolutionized the portable gaming market with the original Game Boy, which combined the cartridge based gaming of the NES with the portability of Game & Watch. The Game Boy inspired many of Nintendo's competitors to enter the handheld gaming ring: Sega with the Game Gear, and Atari with the Lynx. While both of them were technically superior and featured a color screen, each of them completely failed in comparison to the Game Boy, due to its very long battery life, small size, and excellent game selection. These factors caused Game Boy held onto the gaming market with an iron grip for 13 years through many variations and revisions, including a color version.

Gunpei's most ambitious project, Virtual Boy, was released in 1995. Virtual Boy was an attempt to create a "portable" system capable of displaying true 3D graphics. However, this system went down as one of the biggest failures in gaming history. Some of the reasons it failed were because it was only able to display red, caused eye strain in most users, ate up 6 AA batteries rather quickly, was not very portable, was fragile, and it cost $180 at launch. The system was discontinued a year later.

The failure of Virtual Boy really brought Gunpei down. He felt horrible, and Nintendo placed the blame on the Virtual Boy failure on him. This pressure led to his resignation from Nintendo on August 15, 1996, mere days after Game Boy Pocket game out in Japan.

After leaving Nintendo, he went to form his own company, Koto Laboratories. They started working on the Wonderswan for Bandai, however, Gunpei would never see the final product...

On October 4, 1997, Gunpei was riding in a car driven by Etsuo Kiso from Nintendo. Kiso's car accidentally rear-ended a truck driving in front of them the Hokuriku Expressway. Gunpei and Kiso got out of the car to examine the situation. While surveying the damage, another vehicle collided with the Kiso's car, killing Gunpei Yokoi.

Fast forward ten years, we can still find Yokoi's legacy still alive. Be it in Nintendo DS's Game & Watch inspired design, the continuation of Metroid, Mr. Game & Watch's appearance in Super Smash Bros, or in the game Gunpey for Wonderswan, PSP, and Nintendo DS. Gunpei Yokoi is an undisputed legend in the industry, and he is missed by all of us.

Check out this article from The Escapist for even more information.


                                                                                                                                                                                                                                               
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