[img width=319 height=320]https://3.bp.blogspot.com/-jy4p9ZTyQdA/WJFM9lYXMVI/AAAAAAAAAqw/RmHBIuHj9Eo9e5bTJW_0cVViEUniEzEpACLcB/s320/Links%2BAwakening%2Bbox.jpg[/img] Box art shamelessly stolen from MobyGames. It doesn't get much more iconic than seeing The Legend of Zelda in that stylized font, with the Triforce shield and Master Sword. I was never a "Zelda kid" at all. I played a lot of NES games, because most of my friends had a NES console in their house, and as an introverted, geeky, chubby guy in the early 90's, gaming was the common escape I could share with my friends after school and on weekends. But since we played games together, we usually opted for games that either included 2-player cooperative modes, 2-player competitive modes, or some form of 2-player mode where you would take turns, such as Double Dragon or Super Mario Bros. 3. I occasionally dabbled in other genres when my friends fell asleep at 2 AM during a sleepover, but I usually just stuck with platformers, shooters, and action or puzzle games, because they were the kind of "pick up and play" games that I gravitated toward. For me, the very idea of The Legend of Zelda seemed foreign to me, because my idea of an adventure game was King's Quest, which I played obsessively on my family's home computer.
Continue reading The Legend of Zelda: Link's Awakening, 1993
Sonic the Hedgehog 2 was the turning point in Sega's history. Released roughly one year after it's predecessor, Sonic 1, on Nov 21, 1992 in Japan, and Nov 24, 1992 in North America and Europe, Sonic 2 can be designated as the spark that ignited the major console wars between Nintendo and Sega. Only mere months after its release, Sega's market share had skyrocketed to an astonishing 50+%. This review will tell you why.
In the beginning of the game, we are greeted with the familiar chorus of 'SEGA', followed by a Sonic Team logo. After this fades out, the Sonic 2 logo begins to fade in. But wait! What, or rather who is that?! It is none other than the latest addition to the then young Sonic franchise, Miles 'Tails' Prower. In this game, you are given the ability to play as Sonic, Sonic & Tails, or just Tails. Whether or not Tails was a good addition to the game is a matter of much debate. You will find out my opinion later.
Learning Curve: Come on... It's a Sonic game! Press A, B, or C to jump, and down A, B, or C to spindash. Easy to learn, difficult to master. 5/5
Gameplay: Gameplay in this game is great if you are playing as the Sonic & Tails duo, and brilliant if you are just Sonic. Why? Tails is just an idiot, plain and simple. He tends to botch up what you are doing, and when you actually need his help, he doesn't give it to you! However, the little 'Tails' problem will not detract from the gameplay. What makes the score rebound is what all Sonic fans know and love, Spindash. Introduced in Sonic 2, the Spindash is an iconic symbol of Sonic's speed. Overall, gameplay is quick, quirky, fun, and simple, just as a Sonic game should be. 5/5
Level Design/Replay Value: Sonic 2 greets you with all new levels that are more zany than his first installment. If we look ahead a few years, to Sonic CD, I personally say that if Sonic CD has THE best levels of a Sonic game, Sonic 2 is a close second. Twists and turns will get you lost instantaneously, and the fun just never quits. Hidden passages and more points will keeps you playing again and again. 5/5
Music: There are many songs in the video game world that you just can't forget. SMB: Overworld Theme, Metroid, Kirby, Legend of Zelda, the list goes on and on. Well, add Sonic 2 to that list. After a bout of Sonic 2 gaming, you will catch yourself humming these 'catchy' tunes! From Zone 1 to Zone 7, they're all great! 5/5
In conclusion, Sonic 2 is one of THE best Sonic games out there, and definatly deserves the official designation of a Classic Masterpiece.
20/20 or 100%
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