[img width=700 height=334]http://i.imgur.com/qWXkO6V.jpg[/img] Over the past couple of weeks, you have undoubtedly heard people talk about a new IP from Blizzard called Overwatch. Blizzard usually has a pretty good track record (World of Warcraft, Starcraft, and The Lost Vikings, to name just a few) so a handful of my friends and I decided to check this game out during the beta. What we did not know at the time was that this weird mash up of Valve's hat simulator, Team Fortress 2, and the snorefest of the MOBA genre would take over our lives so completely.
Overwatch is a typical team based objective-centric FPS with a twist. All of the characters have different abilities that are on cooldowns, similar to a MOBA or like some RPGs. This cooldown helps to balance some of the more powerful abilities, and allows for vastly different play styles between characters. Instead of worrying about a loadout, like so many FPS games have been so fond of, each character has their own weapon and set of abilities, and you only have to customize a few tidbits of cosmetics, like pallet swaps and some extra dialogue choices, which are all earned through "loot boxes" (pronounced "crack"). Loot Boxes are packs of 4 cosmetic items that are dropped for a player at every level up, and during a few other instances. You can also buy them (YAY MICROTRANSACTIONS!!), but since they are cosmetic only, they really have no effect on the game.
Since the bulk of what makes Overwatch great is its roster, I thought I'd take you through each of the main characters and give a few brief thoughts from what I have played so far:
Continue reading Who Watches the Overwatch?
Guess what? This last week or so has just been a plethora of birthdays for gaming related things. Well, 4 years ago from today Blizzard released the behemoth known as World of Warcraft upon the masses, and since that time it's been sucking productive members of society into the realm of the recluses.
Sure, WoW has made lots of money for Blizzard. Wildly successful is a good way to describe it. You know, a lot of people want to be a Nightelf Mohawk, or at least Mr. T wants to be a Nightelf Mohawk. He can be whatever he wants and I pity the fool who says otherwise. The truth is that lots of people play the game, and chances are that you might know someone who has been affected by this game. Maybe you have been affected by this game? Inquiring minds want to know.
Of course it's been successful, but it's because of many people unlike me. See, I refuse to even create an account because I've seen what it can do. Of course, right now I live in Maryland and know no one so it's not like I have a social life to lose, but when I did have a social life I sure as hell did not want it to succumb to WoW addiction. Perhaps you've thought differently.
Well, congrats Blizzard on four successful years of WoW, and for some reason I am sure you'll have at least four more years if not more of the same. Here's to you WoW, and to my friends currently dredging through Azeroth, it's been nice knowing you, but I understand your priorities lie with the Horde. It's cool. Someday the servers will go down, and when they do you'll either have moved on to an MMORPG or reintegrated into society. Here's to you.
[img align=right width=200]http://i14.photobucket.com/albums/a322/varnayo/juegos/Warcraft_2_Battle_Net_Edition.jpg[/img]Except for maybe Wolfenstein 3D, no other game can bring back memories of my childhood like Warcraft II. This 1995 game is sequel to Warcraft: Orcs & Humans and has helped made Blizzard the company that it is today. Because I never played this game in multiplayer when I was young and it somehow feels wrong to do so now, I'll focus on the singleplayer aspect of the game.
The game's story is being told by a narrator with text running over a still image. You can imagine a 7 year old not patient enough to listen to this so I can recall little to none of it, however I'll try to give a brief impression of what is going on:
The game takes place six years after the events in Orcs & Humans, which ended with the fall of Azeroth. After this the Orcs conquer Lordaeron and attempt a second assault at the human race. The Humans form the Alliance with the Elves, Dwarves and Gnomes to whitstand the Orcs' attack, however, the Orcs form the Horde with the Ogres, Goblins and Trolls. Some more detailed events take place but as I see the story of little importance for this game, I'll leave it at that.
Important to Warcraft II's gameplay is that almost all units and all buildings are identical at both sides. For example, an Elven Archer has the same statistics as a Troll Axethrower; they only vary in name and appearance. This also goes for the different buildings on both sides. The only real difference lies within the spells some higher characters can use. This may sound a bit boring but makes both sides very balanced with no particular advantages over the other.
The main building in the game is the Town Hall, where peasants (or peons) can drop off timber and gold. Wood can also be brought to a Lumber Mill when built. A third resource, oil, can be drilled up once an Oil Platform has been built by an Oil Tanker on a designated location. The Shipyard or Refinary act as drop off points for oil. Besides these there are other typical RTS buildings such as Barracks, Blacksmiths, Farms and Towers. Gathering resources or building buildings takes quite a long time at the start of a game, giving you time to explore some of the map while your army gets ready for action.
Enemy AI is predictable yet challenging enough to keep the game from becoming too easy. The game's expanion, "Beyond the Dark Portal", features better AI and has some pretty difficult missions that'll please even the best RTS players.
Despite being fairly simple (in terms of gameplay mechanics) and not having a gigantic technology tree like some modern games in the genre, Warcraft II's gameplay is still fun to play today, although some features now taken for granted in RTS games aren't present. For example there's no production queues so you have to go back to your unit producing building for each individual unit. You can also select only 9 units at a time, which results in alot of clicking when trying to move a large army around. But when you compare Warcraft II to some RTS games of its time, it's easy to see why this was one of the most important (it not the most important) RTS game of its generation.
Warcraft II's graphics are colorful and cartoony giving the game a rather light undertone. The characters and buildings are all 2D sprites with their own specific look, making it easy to tell them apart. Animations are fluid yet primitive but get the job done. During the different campaigns you'll play on different terrains like grasslands, snowlands, swamps, etc... giving the game enough visual variaty.
More impressive than its visuals were the sound effects and soundtrack or Warcraft II. Sound effects are convincing with arrows being fired or axes being swayed. The soundtrack consists of lots of orchestral-type bombastic tunes that suit the game nicely. I often found myself humming some of these after playing the game for a couple of hours. When clicking on units they happily confirm your orders but what's even more fun is that they start to throw out hilarious comments when repeatedly clicked on. For example, a Footman will say "Don't you have a kingdom to run?" after a couple of clicks.
On the multiplayer department I can say that it's possible to play with up to 8 players. Until the Battle.net edition was released, gamers used IPX Emulators such as Kali to play online. Another nice feature about Warcraft II is that you can use a single disc of the game to play with 8 players in a network. Compare that to the DRM in Spore and you can only frown upon the way gaming has become restricted.
I could go on about what I like about Warcraft II and what makes this such a memorable game for me, but I think I've covered the basics. If you're an RTS fan there's no excuse for not playing this game and if you're not but see the game for cheap, I'd still recommend getting it. 9.0/10
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