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[img width=600 height=442]http://cdn2.thatsnerdalicious.com/wp-content/uploads/2010/12/skittle_link_by_mattmcmanis-d34vqd8.jpg?a0509d[/img] The Rainbow apparently tastes like Master Sword and waaaay too much Green Apple. Bring back Lime. Source: thatsnerdalicious.com, artist: mattmcmanis-d34vqd8 As Hobbes' young companion once noted, mothers are the necessity of invention. And in the gaming industry (and by industry I of course mean business), innovation means something fresh for the gamer and risk for the publisher. We gamers are known to clamor for something new, different, interesting, and creative. Ours is a tech-driven hobby, so naturally we want the newest, shiniest, most feature-packed thingee that's plowing ahead, breaking new ground, and showing us something we've never quite seen before. Right?
And it's all those suit-and-ties in board meetings that are stifling and ruining our business (and by business, I of course mean industry.) Their money-grubbing, tight-fisted pea-brains keep them from seeing the vision of artists, and instead they play it safe with brown-colored shooter release #57. So, we just keep getting rehashes and sequels, with the occasional off-chance (often from our here-to-save-the-industry/business from itself indie sector) of shaking things up and giving us a much needed breakthrough in a Minecraft or Angry Birds.
That's our reality, yes?
Continue reading Comfort Food
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