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In the middle of the 1970s, there were small game development studios popping up all over the world. In Melbourne, Australia; in 1977, one of those companies was Beam Software. Their initial games were developed for the home computers of the early 1980s, and they scored a whopper of an early hit in 1982's
The Hobbit. At the tail end of the 80s, they finally made the move into home console development for the NES. A couple early stinkers in the two
Back to the Future games did not slow the company down, and they started to get contracts to port arcade games to the console. In the early 1990s, there was a shift in the company's audio staff which saw Gavan Anderson and Tania Smith working on music and audio, but Tania ended up leaving to go on a world tour, and she asked Marshall Parker to be her replacement. Marshall was already 38 years old when he joined Beam Software in 1990, making him one of the older composers even at that time.
The first game Marshall worked on was the NES game,
Star Wars. In 1991, the music was spread between a few games for the NES and Game Boy, such as
Aussie Rules Footy,
Bo Jackson Baseball, and
Smash TV for the NES, and
Bill & Ted's Excellent GameBoy Adventure and
Choplifter II: Rescue - Survive for the Game Boy. In 1992, the SNES and Genesis were added into the mix. Marshall worked on
Super Smash TV and the NES, SNES, and Genesis versions of
George Foreman's KO Boxing. Projects for the NES kept releasing as well, such as
International Cricket,
Power Punch II, and
Nightshade.
Beam continued its spread out efforts into 1993, with games continuing to release even on the NES, such as
Mickey's Safari in Letterland and
Last Action Hero being the ones to feature Mr. Parker's music. For the Genesis, the woefully underrated
Blades of Vengeance released with another series of compositions. On Nintendo's super gray box, the world was blessed with the soundtrack of
Super High Impact. On the other hand, some major Super Nintendo releases from Beam in this year would be the ones that left a mark on the industry: Marshall Parker composed the music for
Mechwarrior, and the original soundtrack for
Shadowrun.
This breakneck pace continued into 1994 before cooling off in the following years. Beam Software released
Choplifter III for the Game Boy and
Choplifter III: Rescue - Survive for the SNES. The SNES saw a few other releases featuring some Aussie music such as
Super International Cricket,
WCW Super Brawl Wrestling,
Super Solitaire, and
Radical Rex. The Genesis and Sega CD releases of
Radical Rex also released the same year. 1995 was the first year to really cool down, with only all the versions of
True Lies having some compositions from Mr. Parker. In 1996, only
The Dame Was Loaded, a point and click adventure game, featured his compositions. The following 2 years only saw
Krush, Kill 'N Destroy,
Krush, Kill 'N Destroy Xtreme, and
KKND2: Krossfire with his mark on the audio. After that, Parker took a long hiatus from composing.
In the early to mid 2000s, Marshall Parker was involved as a sound designer or director for only a handful of games.
Looney Tunes: Space Race,
Wacky Races,
Transformers, and he received a production credit for
Terminator 3: Rise of the Machines. In later years, he only directed
Test Drive Unlimited and did sound designing on
Hellboy: The Science of Evil. In modern days, he's taken a position as one of the audio designers at Ubisoft, primarily working on
Assassin's Creed games. On top of this, he returned to compose music for
Shadowrun Returns, which featured some remixes of some of the SNES game's music.