[img width=700 height=525]http://i.imgur.com/uoPzhr0.jpg[/img]
We have talked about
some of the things you should do when you first pick up a cabinet and we have talked a little bit about
monitors and working on them. Now we are going to talk about the control panel ("CP"). There are lots of important decisions that go into designing them and if you are only going to have one or 2 machines, you had better make the CP count.
There is no universally perfect control panel. There are many different opinions and there are some panels that are better for certain kinds of game,s but there is no one perfect panel. If you are restoring a dedicated cabinet (a machine dedicated to a single original game board), you are probably using original parts, maybe you'll use some reproduction art, but you are trying to make it as close to the original design as possible. If you are DESIGNING your own control panel, chances are you are building or converting a machine to a MAME cabinet or similar project. There are MANY things to consider when designing a control panel from scratch. There is an
entire forum based completely on Arcade Cabinet and CP design so I won't go through each end every detail because we would be here for days. I will take you through my design and thought process to explain why I designed my CP the way that I did.
Start by deciding what you want on your control panelBecause my cabinet is a
Mortal Kombat, the control panel has a fixed size unless I want to get crazy and build it up or out. Now I know how large my canvas is: roughly 26 3/4" wide by 13 1/4" deep and 3/4" thick. The playing surface of most control panels is removable, which makes replacing them relatively easy. Once you know how large your canvas is, you need to decide which controls you want to put on your CP. This is largely a matter of personal preference. It helps if you have a local arcade that you can go to and sample some of the difference kinds of controls.
There are 2 main styles of Joystick: bat top and ball top. Bat top joysticks were widely used in America and ball top games are used in almost all Japanese games. There is no right or wrong answer, just pick what you like. I'm going with bat tops because I grew up with them. I bought two Suzo Happ 8-Way Ultimate Joysticks for about $12 each.
[img width=700 height=525]http://i.imgur.com/VKlN119.jpg[/img]
There are 2 different kinds of buttons also. The concave buttons found in most American games and the convex buttons found in almost all Japanese games. I can't stand convex buttons, so again, I'm going with the classic American style button. Suzo Happ push buttons complete with plastic nut and microswitch can be bought for under $2 each.
[img width=700 height=525]http://i.imgur.com/2Q85cir.jpg[/img]
Trust me, this is going to look great
For the trackball, I chose the U-Trak from Ultimarc. It is the only Trackball that I know of designed to mount into a 3/4" thick CP. This is important if you want the trackball to stick up through the panel enough to use it, but don't want a big ugly bracket covering your artwork.
[img width=700 height=525]http://i.imgur.com/jBXRj3C.jpg[/img]
Trust me, this is going to look great
So, I want my machine to have:
-2 Bat top joysticks
-Minimum of 7 concave buttons per player
-Trackball
-Spinner
-Misc buttons, P1/P2 start, Coin
Since my cabinet is going to be a Hyperspin machine, I needed to have a universal control system that could be adapted across multiple systems. I wrestled with button layout for quite some time. While I originally wanted to go with a Street Fighter style, 6-button layout (with a 7th button on the bottom left corner for Neo Geo style games), I read a lot about the downfalls of symmetrical or squared button layouts and how they do not suit the structure of the human hand. I found a button layout that I thought I liked and was getting ready to pull the trigger:
All layouts are from slagcoin.com[img width=679 height=322]http://i.imgur.com/Tuwzvpp.jpg[/img]
I liked this layout for a few reasons:
-The rows are slightly offset with lower buttons on the left. This matches my Neo Geo style requirement and ergonomic desire.
-8 buttons. Won't make much of a difference for most arcade games, but If I want to fire up a Playstation game it would be nice to have all of the buttons.
What I don't like about it:
-The rows are slightly offset. Yes it's good and bad. Good if you just rest you hand on all the buttons, but I rarely play games like that. I usually hover my hand over the buttons and move my hand to strike the button I'm aiming for.
-Too wide. I only have about 26" to play with. My goal for the panel is to have 2 players with a trackball in the middle. Eight buttons per player, plus a trackball on 26" of width would be cramming in a bit too much.
After weighing the good and bad, I decided to go with the squared layout. I grew up on them, it fits in the space I have to work with, and I can always add a 7th button for Neo Geo style controls.
[img width=665 height=283]http://i.imgur.com/TP6RBIJ.jpg[/img]
Lay everything outI HIGHLY recommend cutting your design out on cardboard or a piece of scrap wood before you make your final panel. This will allow you to feel the controls for yourself and give you a good idea if you need more space one way or the other. You should also get a second person to hop on the second set of controls. You may realize that you are a little broader than when you were younger and you may need more shoulder room
Here is a mock-up of my control panel design. Note that I have not yet added the 7th button to either player 1 or 2. Also note that I have removed the far right two buttons for each player. I just didn't have the space and I didn't want to push the buttons closer to the joystick, so I'll just have to deal with 7 buttons.
[img width=700 height=525]http://i.imgur.com/GTsF4FB.jpg[/img]
I'll be making a couple more tweaks within the next week or so, and I have a guy making up some art for me. I hope to have the CP finished in time for the RFGen visitors coming to Connecticut for the RetroWorld Expo on 10/3. In part 2, I'll go over joystick mounting options, how to cut a hole for a button, some simple wiring tips, and some basic routing to get the trackball to come up farther through the surface, as well as routing the T-molding slot.