Posted on Jun 13th 2018 at 12:00:00 PM by (Pam) Posted under video, analysis
With the recent release of God of War, I got to thinking about how many recent mainstream games have had you playing a father figure... and how few games let you play a as a mother. I go over a few examples of playable mothers, then expand the scope out to non-playable mother characters and the categories they tend to fall into in games.
Warning: If you're fussy about character spoilers, I talk about the fates of mothers in about 40 different games in this video. I don't think I've given away anything too shocking or unexpected though.
Since the beginning of role playing games, many details have been taken into account by everyone from the top tier game designers down to the dungeon or game master building their first campaign. However, few details are thought about as much as the design of the world the players inhabit. For most gamers, it is nothing more than passing scenery made to make you stop and enjoy the beauty before you move two steps forward and completely forget about it.
In modern video gaming, there are a few different kinds of world designs at play. Most Japanese developed RPGs, from the beginning to this day, are the world spanning epics. No stone is left unturned on these worlds as many are developed without the idea of direct sequels in mind. The juggernauts of Final Fantasy and Dragon Quest almost always take place in a completely new world with linearity in mind. Dragon Quest I and II are notable exceptions to this, where the world of the first game is revealed to be just one small part of the full world that is revealed to the player in Dragon Quest II. This is the idea that Suikoden takes, as it will likely never will reveal the full world in one game.