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[img width=700 height=525]http://i.imgur.com/rpMumFa.jpg[/img] Cosmic Carnage is a bad fighting game for the 32X. What makes the game bad? Most people can tell if a game is good or bad from playing it for a short while, but what if you wanted to break it down and figure out what specifically makes the game good or bad? You could have a punch list and put little check marks or ratings in each box. But what are the criteria? Story, Gameplay, Control, Visuals, Sound, Replayability? It's hard to apply the same rating system to different types of games. It would depend greatly on the kind of game you are playing. All games should be fun. This can be a bit of an intangible as all of the pieces of the game, good and/or bad, come together to make up the overall experience. Let's take a look at the parts of Cosmic Carnage as they are presented to us.
Continue reading Cosmic Carnage is a Bad Game With a Great Premise
E3 2007 has come and gone, and this year was certainly different. One thing that got me was the lack of laser weapons being used to blast other-worldly beings into green bits. Aren't aliens, zombies, and ninjas the stock villains of video gaming? Either way, we can supplement your yearning for malicious contact.
The game of the week is Alien Syndrome. Ricky and Mary run and gun their way to rescue their comrades from aliens. Formerly a Tengen cart, Sega is about to release a sequel of sorts under the same title for Wii and PSP in these coming weeks.
The featured image of the week is the cover art for Alien Hominid. This game started out as a freebie flash game and has since been ported to most home consoles and is currently on the move to download services. Alien Hominid is colourful and fascinating as it is entirely hand drawn. Also, the flash version is available for free play in RF Generation's own online arcade! You can't beat free.
Now for a name that could only come from science fiction, the Amstrad GX4000. Its appearance and name look like they could fly you to Mars, or at least to the nearest filling station. This rarely seen 8-bit console took a swift beating as the Mega Drive launched less than a year later with a 16-bit colour pallet.
When missile defense fails to break the UFO shields, there's only enough time for one thing. Thats right, admire James' collection, this weeks feature. Neatly displayed rows of Mega Drive and SMS boxes with one rare and outstanding shooter proudly displayed in the center. If you're curious as to what the title is, you must see for yourself. Suspenseful.
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