RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.
History - Technical Details - Aesthetics - Game Play - Purchase Price

You get it all here in the System Overview articles.  From the classics to the obscure, peruse the various consoles to discover what drives the games that we all love.


Posted on Nov 11th 2007 at 11:13:05 PM by (Marriott_Guy)
Posted under System Overview, 3DO, Panasonic, M2, Goldstar, Sanyo

[img width=300 align=right]http://www.rfgeneration.com/images/hardware/U-052/bf/U-052-H-00010-A.jpg[/img]The 3DO REAL Interactive Multiplayer (3DO) system is one of those consoles that is either loved or hated by those in the gaming community. Released by Panasonic in September of 1993, this new gaming machine was one of the first entries within the 32-bit gaming era. The developer, The 3DO Company, was created by Trip Hawkins, co-founder of Electronic Arts. Their aim was to create the first 32-bit system that truly delivered a 3D gaming experience. On many levels they achieved this objective and were successful in pioneering some technological advances in both hardware and software for the time. 3DO had an eager audience yearning to upgrade their outdated 16-bit systems (notably the Sega Genesis, Super Nintendo and NEC Turbo Grafx systems).

The 3DO Company did not actually construct any of the 3DO systems, but instead chose to develop the technology and license it to third party manufacturers (Panasonic, Goldstar, Sanyo and AT&T). With very affordable licensing fees and a heavy marketing campaign, the 3DO seemed destined to become the system of choice. Unfortunately, this opportunity was squandered by the steep $699 USD ($1228 USD in todays dollars) offering price which alienated much of the video gaming community. Most game munufacturers expect initial financial losses on console sales with the thought that they will make it up in royalty fees and software sales. Since the manufacturers would never see any of these profits (since The 3DO Company owned these rights, Pansonic, Goldstar and Sanyo had to gain a profit on each system that was sold. Hence the high price point.).

Aesthetically, the 3DO system (any version) is nothing to write home about. Each is rather nondescript and belies the potent technology under its hood. There were five (5) releases of the home system:

  • 1993 Panasonic FZ-1 REAL 3DO Interactive Multiplayer (1st release with a sturdy plastic housing, front loading CD, high price tag
  • 1994 Panasonic FZ-10 REAL 3DO Interactive Multiplayer (Redesigned housing with a more reliable top loading system at a lower cost)
  • 1994 Goldstar 3DO Interactive Multiplayer (Black/dark grey machine featuring a more reliable front loading CD tray
  • 1994 Goldstar 3DO Alive II (South Korea only. Wikipedia reference. No details available. I dont have this one.)
  • 1994 Sanyo TRY 3DO Interactive Multiplayer (Japan only. Solid system release in Japan that is highly collectable in the US and abroad.)
  • 1994 AT&T 3DO (Never released to the public that can be confirmed. The most visually appealing of the lot, if it had been released.)
 
[img width=300 align=left]http://www.rfgeneration.com/images/hardware/U-052/bf/U-052-H-00010-B.jpg[/img]The 3DO was powered by a 32-bit 12.5 MHz RISC CPU (ARM60) with a math co-processor and separate video co-processors which rendered games in true 24 bit color and was able to display FMV (Full Motion Video). This hardware was a great leap forward in 1993 and was revolutionary for the time. The 3DO featured an internal drive that was utilized for saving games and caching game data during play. Sound is delivered in crisp 16-bit full stereo and with Dolby Surround Sound technology (one of the first to incorporate this into a console). The interface of the console featured power and CD eject buttons with only one controller port. The controllers, while very comfortable and intuitive, required the 2nd controller to be plugged into the "master" controller to enable two (2) gaming ("daisy-chained"). Obviously, this set up was not a good call by 3DO.

With the exception of the controller configuration, the 3DO hardware technology was all good news. One thing was forgotten in the process (and that we have seen repeated in subsequent "next gen" systems even to today). Game play.

The 3DO library of games is not the worst of all time (that honor belongs to the Philips CD-i in my opinion), but it is not out of the bottom ten. Relying too heavily on the new technology that was afforded them, games for the 3DO often relied upon FMV to attempt to deliver the gaming experience. What was forgotten was the actual game play and development. FMV production was costly at that time and, though impressive in 1993, did not offer much to the gamer other than eye candy. The frame rate of the FMV (and FMV-based games) was a bit choppy at times. That being said, lets proceed to the actual games.
[img width=300 align=right]http://www.rfgeneration.com/images/hardware/U-052/bf/U-052-H-00010-C.jpg[/img]
There were a number of great games released for the 3DO. Notable hits include Road Rash (best version on any platform), The Need For Speed, PGA Tour Golf 1996, Madden Football, Out Of This World, the ShockWave series and the highly collectable Luciennes Quest. The 3DO also released the game Night Trap, a FMV game featuring Dana Plato (know from the 1980s hit TV series Different Strokes and subsequent adult movie fame), which was the catalyst in the creation of the ESRB (Entertainment Software Rating Board) which we now see today. Unfortunately, for every great game that was released there were 9 others than were truly brutal.

Games came originally packaged in long, tall boxes made of sturdy cardboard with a hard, black plastic lining to protect them. Later releases were distributed in cheap cardboard boxes that collapsed easily, or in standard CD style cases. Many collectors hate the long original boxes since they do not stand up well and are difficult to display (due to size and poor construction on many). Personally, I love the old-style boxes. The art work is generally very good and there is just something about them for me (like, but not as great as the Neo Geo carts) that I like. It may be just that they are different from every other game packaging.

Overall, the 3DO was a somewhat innovative console in 1993 but lacked the attention to gaming that caused this systems demise (along with its absurd initial price). The Sony Playstation, released in December of 1994, ultimately put the stake in this systems heart. 3DO attempted to make a comeback in 1997 with its second generation (3DO 2 / Panasonic M2), but that is for another article.

This console is a recommended purchase for any gamer. A working, original FZ-1 model is sought after by many due to its place in gaming history and will run you around $40 USD (CIB $90). The FZ-10 is the most reliable. Expect to pay $30 ($70 CIB). The Goldstar version is a little more rare, with a going rate of around $40 ($90 CIB). The Sanyo TRY is the most expensive. Expect to pay $200 for a CIB system plus $65 shipping if coming from Japan to the US.



Posted on Nov 9th 2007 at 04:44:16 AM by (Marriott_Guy)
Posted under System Overview, Nintendo, iQue

[img width=300 align=right]http://www.rfgeneration.com/images/hardware/C-124/hw/C-124-H-00010-A_00.jpg[/img]One of the lesser known consoles released by Nintendo, the iQue debuted in China on November 17, 2003. The published intention of this system was to allow gamers easy and affordable access to past Nintendo game releases for both the Super Nintendo/Famicom and N64. In reality, the truth behind its incarnation seems to lie somewhere in between their attempt to govern the illegal distribution of game ROMs while profiting from the reissuing of past games. Though plans to release the iQue worldwide were in the works at the time, this console was only sold in China. Targeting the Chinese audience was not done by accident - digital copyright laws differ significantly from those employed in the US.

Strongly resembling a plug-n-play device, the iQue is indeed a stand alone console on all levels. The iQue does not offer anything new to the gaming world technologically. Inside this system resides a R-4300 64Bit CPU that is based on the same chip used in the Nintendo 64. Graphically, games are able to be displayed using 2 million colors at a maximum rate of 100,000 polygons per second. This sturdy, stylistic unit plugs directly into the television AV ports. Though only one controller interface is provided, an expansion pack is offered, sold separately, allowing multiplayer gaming.

[img width=300 align=left]http://www.rfgeneration.com/images/hardware/C-124/bf/C-124-H-00020-A.jpg[/img]
Now to the games. There are no new ones. The iQue solely uses ports of existing games from the Super Nintendo/Famicom and N64. Games are played from and stored on 64 MB flash cards that are inserted into the bottom of the unit. The system itself comes with time-limited demos of The Legend of Zelda: Ocarina of Time, Super Mario 64, and Star Fox 64. Additional titles are purchased through official iQue distributors (downloaded onto the flash cards). Games are exactly as they were at the time of their original release, though graphics have been updated slightly. Game downloads sold for $5-$10 USD. A nice thing about the system was that the Flash cards are rewritable but retains your download history for purchased games (so you can reinstall them at no charge if you run out of room and need to delete a title). There are 14 known game ports for this system.

Overall, this console is nothing more than a compact, glorified SNES/N64 port machine aimed at thwarting piracy (ROMs) and attempting to cash in as well. These systems are somewhat rare, but not entirely. Do not spend a great deal in investing in these systems. A CIB unit should run you around $100 USD, with about $45 S/H from China. This console should go up in price in time due to its limited release in China. If making the purchase, due so for collection purposes only, not for a new gaming experience.


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