The old Cynical Gamer articles. What an interesting collection of articles that may or may not still have relevance today. Step back in time, and see what is or was on my mind.
God, it's been a while. Have you missed my Cynical Nature? My friends would tell you that I can be quite the Cynical Bastard, but in recent history I've moved to a new state and my Cynical Nature has been placed on the back burner as real issues consume my life. Life is good and all, and while I've been furloughed for four days I still have a job and that's fantastic. Lucky for those of you that enjoy my Cynical Nature, I am writing this article. I mean there's plenty of things to be cynical about if you're American. For the sake of this article I'll keep it to limited to gaming. Let's jump into a few of those topics, after all it's been a while and some things have certainly happened. Let's start with the subject of my last article, Mr. Luc Bernard. See, he had this game known as Eternity's Child, and on paper it looked really good. It excited me, it really did. Unfortunately, what's good on paper doesn't always turn out great, and apparently Eternity's Child just was not good. If you trust Destructoid's review it's God awful, and that's just sad really. Such high expectations dashed by the general panning of this game by reviewers. So how did Luc take it? Like a baby! He said he would never develop games again, and the world shed a single tear. So, flash forward to today and what's happening? Why, Luc Bernard is developing games! Why, Luc, you pretentious ass! You make such a damn scene out of everything, make everyone hate you, and in the process of doing so we all know your name now that you are developing legitimate games. Your story inclines me to believe that you planned this crap out all along. You sir, are a marketing genius, or incredibly stupid. Here's to you, Mr. Bernard. You might have pissed off half the gaming world, but at least we all know who you are. Moving on, I recently bought a PlayStation 3, and it's fantastic. While the Wii isn't the shovelware console that it's sometime depicted to be, the fact still remains that it's quite obvious that the casual gamer is Nintendo's Priority. I've come to terms with that, and that is why I own a George Foreman Grill. But, fortunately for you, Nintendo, while you don't seem to care much about the core gamers right now, some of your third party developers do. God, Mad World and The Conduit will be fantastic. I'm not a violent person, but Mad World and it's violence will be amazing. While the third party developers have a few gems, I still have to wonder where the hell Nintendo is with their AAA titles. Animal Crossing was for the "core gamer"? I call bullshit. You're a smart company, Nintendo, and you know how to maximize profit. And profit maximization is simple with the Wii! All you need to do is cater to the "casual" gamer. There are a lot more of them than there are of us, and well, Nintendo's Advertising crew knows how to make the Wii and Nintendo's games seem absolutely necessary. Thing is though that they aren't! Super Smash Bros Brawl felt eerily like Melee, except with a nerfed Ness. Bastards. Animal Crossing was the same Animal Crossing released on the other consoles. Let's face it, you're not releasing games to satisfy the true gamers any more, rather, you're placating them. It's sort of sad, but you got to do what makes the investors happy. I understand. Cynicism doesn't just mean having a general disdain for other people, but also being overly pessimistic about things. Well, for the gaming industry, the economy and its effects on the industry have caused me to be pessimistic about the future. I don't think Sony will ever return to being number one in the market. Sony took a gamble by releasing an expensive console years ahead of its time, and the economy decided to collapse around them, making their console out of the reach of consumers even at a price point lower than what it launched for. Developers are falling left and right. Factor 5 and Free Radical both are gone. EA is laying off 1000 or so people. Midway is bankrupt. Surely this is a bad time for a lot of companies, and the gaming industry is not immune from the economic fallout. What does the future hold for the industry? I think you're going to see more game companies fall over the course of this year. Companies will probably try to maximize efficiency, which means layoffs are impending for those that stay open. Got to survive with lower profit margins, and a lot of companies will need to do that. This is 2009. We're in the midst of the worst recession since the Great Depression. Companies are finding that a few companies are selling most of the games, leaving a small piece of the pie for the rest of the developers. Can this small piece of the pie support the large number of developers during the recession? Probably not. Well, I apologize for the long, long hiatus on Cynical Gamer articles. It's been a while, hasn't it? Well, it's a new year, so hopefully new articles from your neighborhood friendly Cynical Gamer. Of course, your neighborhood friendly Cynical Gamer also happens to code the PHP pages on this website, write for this website, and act the Site Director of this website; so who knows when the next time you'll see the Cynical Gamer actually will be. So, until next time!
"LOOK AT ME OOOOH OOOH! I AM ME! I AM SUPER COOL! I NEED TO BE LOOKED AT. I AM THE CENTER OF THE UNIVERSE!!!!!!!!!!!!" Hey there readers, what you see above is some game developer off in the distance crying out for attention. It happens from time to time really, and it’s god forsakenly annoying. Really, it’s not cool, and honestly I don’t understand why some developers go the route of the attention whore. You might have at one point been wowed by a game called Eternity’s Child. It had promise, it really, truly did. It’s developer seemed to be a charismatic developer who you might know as Luc Bernard. He seemed cool, and he was more than willing to tell his development story on Destructoid, and from a hype generating standpoint, he did an awesome job getting people excited for his game. The thing though is that you have to deliver on the hype, and apparently he didn’t do a good job finding a competent programmer for the job. Perhaps he should have hired Chainclaw on the side, because those people who have played the game as it was released on Steam found the game to be absolutely atrocious. One site decided that they would be brutally honest in their review, and this is where this story gets fun. See, Luc and Destructoid were buddy buddy prior to the release, and it was a shock to see a 1 rating for Eternity’s Child. We’re not going to go into the reasoning for the score, but you can read all about it on Dtoid. What is important is what happened after the review. Luc appeared to become a child, criticizing Destructoid for giving his game such a low review when there were going to be many more revisions to come to the game. The thing though is that reviews are generally of the game as it is released, and in his case, his game apparently was straight from the seventh circle of Hell. Honestly, I don’t know anything about the quality of the game, but, if it truly plays like a low budget flash game then that’s rather sad. If a game is bad, be prepared to accept the cold hard truth. People are brutally honest, sometimes, and you got to be prepared for that. In Luc’s case, he wasn’t and he sort of went down in flames. Destructoid commenters are a cruel bunch, and they absolutely destroyed him in not so nice ways. In reality, Dtoid could have done a better job moderating that comment string, but that’s not of my concern. After the harsh words and not so friendly banter, Mr. Bernard swore off developing games, and insisted that he’d only work on his art. Well, let’s fast forward to this week and what do I hear? Oh that’s right, Luc is working on Eternity’s Child 2. It came to me as an epiphany. Luc was either a marketing genius, or someone with the emotional equivalent of a 12 year old. See, his game would never have gotten the hype it got if it wasn’t for his Destructoid relationship, which then got caught on with other gaming sites. Truly, for an independent developer, he is a marketing genius. Unfortunately, his game sucked, and in the process we learned that Mr. Bernard couldn’t take the heat of bad press, or maybe he could… It certainly generated a lot of attention, and in the process a lot of us now know about Eternity’s Child 2 because he essentially leveraged attention he got upon himself upon his next project. How very shrewd. Mr Bernard, you used the bad review to your advantage. You never were going to quit developing games, were you? Sticking to your art would not have given you the limelight you so sorely have wanted. Aren’t you an attention whore, Luc? Isn’t that why Mr. Destructoid was originally in the game? It got you press, didn’t it? When they slammed you, it was gone. Clearly then it wasn’t crucial to the game, now was it? Why else would you have placed it in the game? Maybe you genuinely wanted to do something nice for the site that gave you your attention, but I imagine it was so that Dtoid would keep you in the limelight. Regardless, congrats Luc! You’ve got everyone to report on the development of Eternity’s Child 2, including now the niche gaming site known as RF Generation! Here’s to you! Game developers – don’t follow the Luc Bernard route. Here’s a very important marketing / customer satisfaction mantra that you should follow: Underpromise, Overdeliver. The best games don’t need to show itself off like a prostitute from O-Town. For indie developers, it’s a fine line, trying to get mainstream recognition while at the same time underpromising. Well, why not just shoot for the mainstream recognition while not whoring yourself / your game out? Be careful, or your experience could end up blowing up in your face. God, this really wasn’t about attention whoring, or was it? Might have just been me bitching about Luc Bernard. Oh well. It was supposed to be about attention whoring, but in my eyes Luc is an attention whore.
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