Now, generally I do not like to review something until I have completely beat the game, and as such, this post is going to be impressions of the game, which to a certain extent is probably a review.
For those of you not in the know, I got the first disbursement of my sign-on bonus this week, and promptly splurged it on a PlayStation 3. Of course, the very first game that I bought was LittleBigPlanet. Why wouldn't I have bought that game first? Everything I've seen about it on the internet suggests that it oozes creativity. To a certain extent, it shows that this generation Sony and not Nintendo has the creativity wand when it comes to games. I had to buy this game, and by golly I did.
LittleBigPlanet is based around the concept that this world managed by Creator Curators is created by the combined imagination of the world and you, as Sackboy, get to explore it. On the surface of playing the game, LittleBigPlanet is a semi 2D platformer. You can only move left, right, or back and forth in the background. But, see, just because the game is in essence a 2D platformer does not take away from the fact that it oozes with creativity and fun.
This game is customizable, and not just a little customizable, but "HAVE AT IT WON'T YOU?" customizable. As you progress through the game you are gifted and obtain lots of stickers, objects, and doodads to fool around with. In story mode, these stickers can be placed wherever, and sometimes these stickers serve as triggers. But, the real beauty of collecting these customizations is the fact that the game allows you to create your own levels. These aren't some corny shallow level but often full fledged levels limited only by the imagination of the creator, and that's really neat. Theoretically you could never run out of levels to play because the community keeps pumping them out. It's really truly amazing.
That said, the Media Molecule (developer) levels are also very cool. Basically, each creator curator has a theme and mini storyline that ties in with the other curators, and levels get harder and harder as you progress through the story. Of course, once you beat a level there are plenty of reasons to go back. See, chances are you won't be able to get all 100% of the items on your first go, so there will always be that reason to come back to the level. Secondly, you could play the level by yourself, or you could play the level with someone online. The neat thing about that is that you sometimes have to have another Sackboy with you to get certain items and cause certain events to occur. Thing is though that I am so addicted to the game that I just want to beat it through before playing with someone online, so I don't know for sure how that works, but I imagine it's pretty cool.
From customizing your own levels to customizing your Sackboy, you have a lot of freedom in this game, and this freedom makes the game so damn enjoyable. I'd say I am about 70ish% through the story mode, and this game keeps calling me back. If you have a PS3 I don't think you have to buy the game, but you'd be doing yourself a great disservice if you didn't at least try it out. After all, Sackboy is so damn lovable. Forget Home's avatars, Sackboy should be our official Sony avatars. He's just so damn precious.
Have the game? Want the game? What are your impressions of LittleBigPlanet? Is it everything you thought it would be, or is it something that you hope it will be?
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So, you're a PS3 owner and you happen to own both Guitar Hero III and Rock Band. Harmonix said that the Guitar Hero III Controller would work with Rock Band. Almost a month after release though, it still does not work. Blame Harmonix? Don't be so quick to blame, as this release by Harmonix explains:
Hi Everyone,
As we have said in the past, Harmonix and MTV Games believe in an open standard philosophy of hardware and game compatibility. We think that there should be interoperability between music instrument controllers across all music games. This is clearly in the best interest of consumers, game developers and console manufacturers and will only help to grow the music game genre as well as inspire innovation and creativity.
Two weeks ago, Harmonix created a software patch for the Sony PLAYSTATION 3 version of Rock Band that allowed for guitar compatibility and support for third party peripherals, including enabling use of Activision's Guitar Hero III controller with Rock Band. The compatibility patch was submitted, approved and had been scheduled for release by Sony on Tuesday, December 4. Unfortunately, Activision objected to the compatibility patch's release. The patch remains with Sony, but we have been told that it will unfortunately not be released due to Activision's continued objection.
As is the case with the Microsoft Xbox360, we believe that Sony PLAYSTATION 3 users should be able to use the peripheral of their choice with Rock Band. We sincerely hope that Activision will reverse its decision and allow release of the compatibility patch and further, that Activision will allow Guitar Hero III to support Rock Band guitar controllers as well. We welcome all third party developers who wish to support our controllers and will provide any required support in order for them to do so.
We believe that when consumers have choice, everyone wins. Harmonix and MTV Games hope that Activision and others will also adopt this philosophy.
Sincerely, The Harmonix Team
Well, ain't that a crock of shit. If I was impacted by this situation, I'd be pretty ticked off right now. Seriously, how can a PS3 Rock Band have a bassist right now? Certainly, they can not. This is a pretty douchy move on Activision's part, and I hope they realize that they are angering a lot of people who have previously been buyers of Guitar Hero. I guess they don't care about future sales of GHIV. With the Wii Mono situation, the exorbitant price of DLC and this dilemma, GHIII owners have some things to be ticked about.
More as this story develops.
Rock Band Forum Thread.
[img align=right width=200]http://www.rfgeneration.com/images/repository/1000744195468d865d96cd5circuitcityflyer.jpg[/img] Sony hasn't gotten much love in recent times. The PlayStation 3 seems to be the whipping boy of the media and consumers. The poor thing, and poor Sony. Times haven't looked good for them recently in the gaming sector. However, there is a nasty little rumor out there in the gaming world -- a price drop.
That's right people, Joystiq has posted a nasty rumor regarding a hundred dollar price drop happening for the PS3 on July 12. There's even an alleged flyer showing the price drop! So, the question arises -- is this drop real, or is it a fabrication? I am sure that lots of people are hoping that it is real. The PS3 may have been whipping boy up to now but it doesn't change the fact that there are some nice games coming out for the system.
So is the rumored price drop real, or is it wild speculation? If it is real, would it entice you to buy the PS3, or is more required to get you to spend your hard earned cash? You know you want LittleBigPlanet.
UPDATE: Kotaku is reporting that moles at Best Buy and Target also see a 100 dollar price drop in their inventory systems. This rumor just gets better and better.
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