TonBlog

Posted on Feb 10th 2008 at 05:09:27 AM by (Tondog)
Posted under Modern Gaming, Review, Nintendo, DS, Level 5, Professor Layton, WE BEAT THE MAJOR SITES

Professor Layton and the Curious Village, developed by Level-5 (Dragon Quest 8 and 9, Rogue Galaxy, and Dark Cloud) and published by Nintendo, is a point and click adventure along the same lines as Phoenix Wright, Hotel Dusk, Touch Detective, and many others on the DS, but it's unlike any of them. The best way I can describe the game is Brain Age on crack with a storyline. The puzzles in this game are some of the most difficult I've ever encountered in any puzzle games and totally make this game worth getting, but there is a whole lot more to this game than just the puzzles.

However allow me to explain the puzzles in this game for a moment, because they are pretty special. The main reason this game exists is because of Level-5 President Akihiro Hino's love of Head Gymnastics, a long-running Japanese series of puzzle books. Hino wanted to turn these puzzles into a video game, so he got in touch with Akira Tigo, the 82-year old author of the series and professor at Chiba University in Japan. Together, they teamed up to create more than 30 new puzzles specifically for the game, and Professor Tago allowed the team at Level-5 to use any of his 2,000 puzzles in the game. Now, Level-5 could have just released a puzzle compilation like Professor Ryuta Kawashima and Nintendo's popular Brain Age series, but they decided to take it a step further and add a story on top of it because, in Hino's words, "Prof. Tago is one of the originators of the genre, we didn’t want to be buried amongst many other similar games." Great decision, great decision. And one that caused Japanese gamers to buy it in droves. Now, Nintendo has made the decision to bring the first game in the trilogy over to the United States.

The story is about a world renowned professor, Archeologist, and puzzle aficionado named Layton and his young apprentice, Luke. The pair is summoned to St. Mystere by the family of the recently deceased village billionaire, Baron Augustus Reinhold, who has left his whole estate to whomever can find the Golden Apple he has hidden somewhere in the village. In addition to the mystery of just where this Golden Apple is located, the townspeople are fond of puzzles and challenge each other with them. That is how most of the game's puzzles are found, by talking to citizens who talk to you and give you information about what they know...and puzzles.

I know that sounds like a minigame compilation with a story, but the thing is that Professor Layton is so much more than that. Almost every aspect of this game is a puzzle, from the various mysteries you'll have to investigate, to the collecting of painting pieces, and even decorating your hotel rooms, this game is just filled to the brim with all sorts of puzzles. As I've stated, the puzzles in this game can be very difficult at times. For example, there are typical pattern matching puzzles, but then there are ones that ask you "What is necessary for human life, appears in almost every house you've visited, and decreases in amount the longer it's around? Oh, and express your answer by moving one matchstick in a series of matches that we have laid out for you." The latter type of puzzles, while very clever and challenging, tend to stump me easily and impede my progress in the game. Damn you Level-5!

The game also is a technical masterpiece, which is surprising considering just what kind of game it is. There are many sequences of fully animated video, the cutscenes have full voice acting, and the music is just incredible, and it all sounds amazing through headphones and even on the built-in speakers. However, I really wish they would have added voice acting for all the text in the game, because it's jarring to go from an animated sequence with voice acting to a Phoenix Wright styled text adventure.

Now, this game is a puzzle game, and will probably lose its appeal once you've learned how to solve everything, but Nintendo offers you a solution to that problem: free puzzle downloads every week over Nintendo Wi-Fi Connection! That's right, you'll be able to download an all-new brainteaser each week in order to keep you engaged in the game. The weekly puzzles do not offer you any bonus coins for use in the game, but will keep you amused for 20 minutes or so every week. It isn't much, but at least it will keep you thinking about the series until Nintendo brings the next game over (please?).

Overall, the game is an extremely challenging compilation of puzzles wrapped in a pretty good story with an awesome art style. However, the replayability issues may keep you from picking up the game at its current price of $30. I also have minor complaints about the small amount of video and voice acting, but I can deal with it as I'm a veteran of Hotel Dusk and Phoenix Wright. Keeping this in mind, I award the game...

9.3/10

Professor Layton officially comes out for the Nintendo DS tomorrow, but I managed to get my copy at Best Buy this past Wednesday. And guess what? I have reviewed this game before every major website on the internet! Cheesy Cheesy Cheesy

Score one for RF Generation!

If you aren't convinced that you should get the game, try out the demo over at the official website (www.professorlaytonds.com)

[Cover]
[Screenshot 1 is from the official trailer]
[Screenshot 2]




Posted on Oct 7th 2007 at 11:37:15 PM by (Tondog)
Posted under Review, Halo 3

http://videolamer.com/index.php/2757

"It was like a goddamned hardware launch only the following morning the mass of those proprietors overrun by game dorks just hours earlier would be rich with bloom; their walls stacked to bear out those morsels to which Bungie executives owe their Hummers, Audis and yes, the occasional EVO."

"I laugh freely at those droves for reasons that start with a grasp of the mildly absurd and stretch on into infinity. Is this not a video game we are talking about? Was the game immediately preceding not critically panned, publicly questioned and, dare I say it, as ugly as that lizard baby from V: The Final Battle? "

" I’ve always seen it as sort of a console nerd’s answer to real FPS gaming. There were other console FPSs before Halo, but Halo was the only one I got 13yr olds bragging to me about p0wning. Halo is the default go-to game for people who want to pretend they are hardcore gamers but really have a fair amount of difficulty determining whether or not the television is actually on."

"I’m just saying that I’ve popped off my share of heads, and done so with Jesus Christ’s own mouse and keyboard. He lent it to me for smiting fools. That’s right, Jesus plays UT. WWJD? WSAD."

"I think console FPSs are for boys who pee sitting down. BOOM; head-shot."

"Now that we’ve established the rules of this universe, I’d like to crack it in half by telling you that I absolutely enjoyed the HELL out of the Halo 3 campaign. I think it is a tight bit of FPS on an engine that absolutely drips with refinement."

"1. Console FPSs suck for anyone with a PC and, um, skill. If you can’t find a way to make sense of this you can take your purse, capri pants and subscription to Teen magazine and go home.

2. Halo 3 is Halo: Combat Evolved, only it has actually evolved into what they wanted the first time through. The crappy excuse for a story is evidence of this.

3. At the end of the day, the game is a badass good time if you want to get into a quality ass-kicking situation, even if it reminds you of UT2004 just a little."

Best "flamebait/review" ever.

Another great one:
http://www.gamecritics.com/halo-3-review

Best part of that review is all the butthurt Halo fanboys BAWWWWWWWWWWWWing over the review score in the comments.

Another great article from the same site:
http://www.gamecritics.com/reviewing-the-reviewers

This one criticizes commercial game sites and their reviewing of Halo 3 and other hyped up games.

"A few years back I gave The Chronicles of Riddick: Escape from Butcher Bay a 10. It was a beautiful and brilliant game that melded numerous genres into a fluid, exciting, and wholly unique experience. From what I can see, no one is claiming that Halo 3 does anything like that. The consensus seems to be that the gameplay is mainly just a minor refinement of Halo 2; that there are some level design issues later in the game; and that the experience lacks the "newness" of Halo. 1UP.com even went so far as to say, "...in Halo 3, the big 'oh wow!' gameplay moments just aren't there"—but they gave the game a 10/10 anyway. Now, having not played Halo 3, I can't say personally whether it's as great as it's being made out to be—I'm only saying that the press has, in my view, done a poor job of substantiating their ratings."




                                                                                                                                                                                                                                               
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