TonBlog

Posted on Feb 7th 2008 at 09:57:13 AM by (Tondog)
Posted under Modern Gaming, Opinion, Microsoft, Xbox 360, EA, Burnout Paradise, Xbox Live, Nickel and Dimes, Should have bought a PS3

Do you have an Xbox 360 Core or Arcade model? Did you expect it to be able to do what the higher end Xbox 360s can? You did? Well, guess what? You're wrong. Dead wrong.

If you buy Burnout Paradise, the latest installment in Criterion's critically acclaimed series, you'll be forced to play it offline, unless you pay $100 to Microsoft to buy a hard drive.

"Wait a minute? Are you saying what I think you're saying?! Burnout Paradise on the Xbox 360 REQUIRES a hard drive in order to play online?!" Yes. That is exactly what I said. No typos. You MUST have a hard drive in order to play this game online. "But I thought Microsoft said 'every game will work with every Xbox 360 system'?" Yeah they did, but did you see the part that said, "But just like some games will require you to have a Memory Unit to save games, some games will require you to have a Hard Drive to experience them." OH MY GOD! NO WAY!

What does this mean? It means that if you bought a 360 Core or Arcade, you just got ripped-off big time, but not by Criterion/EA, but by Microsoft.

I know, I'm a Sony fan and tend to gravitate to them, but hear me out. Games these days need a lot of space to run, especially big open-world games like Burnout Paradise. Microsoft should have had the foresight to see that this would become a problem and launched the Core model with a 20GB hard drive and the Premium one with a 40GB or so. By not doing that, they basically limited what the developers can do with the system and make them figure out other ways of caching and quick access.

This isn't the first time that the hard drive has been required on the 360 (think of all the DLC for various games, video downloads, Final Fantasy XI, and Oblivion GOTY), but it is perhaps the most notable since Burnout has huge mainstream and casual gamer popularity, and the people who buy this game might not be the ones that have the Elite Super Deluxe model with all the bells and whistles.

The 360's lack of a standard hard drive is also holding back the game industry because now it's getting to the point where the PS3 versions of games are being effected by Microsoft's boneheaded decision. Rockstar and Capcom have already expressed problems with the lack of a hard drive, and I'm sure more are to follow.

But remember, this is one (admittedly biased) guy's viewpoint. So, readers, I ask you this: what's the solution to this problem? Should devs just leave behind Core and Arcade owners? Or what should happen here?

[Image]



Posted on Jan 21st 2008 at 11:24:07 PM by (Tondog)
Posted under Modern Gaming, PC, EA, Free Games, EA SAPPIN MAH STYLE

Brace yourself, EA did something great here...

EA has just announced a new installment of DICE's Battlefield series. It's called Battlefield Heroes, and it's yet another World War 2 first person shooter...but wait a minute, it's a cartoony game. Hmm, I wonder where EA got that brilliant idea from. Regardless of whether or not they totally ripped off Valve's style, it's pretty cool to see that they are trying something new in the WW2 FPS genre.

However, the biggest news about this game is that EA is doing something that could change the game industry as we know it. They are going to be giving the game away for free! THAT'S RIGHT! EA IS PUBLISHING A GAME FOR FREE! How will it be funded though? Well, it will make use of every gamer's favorite new gaming trends: in-game advertising and microtransactions. The exact nature of the in-game ads and the microtransactions are unknown at this time, but I wouldn't be shocked if EA charged you for bullets. Hopefully it will be at least pretty well featured without having to download or pay for any add-on content. The other huge concern I have about the game is that they are saying "Battlefield Heroes™, an all-new Play 4 Free cartoon-style shooter that will bring classic Battlefield gameplay to an all new mass audience." I just hope that advanced gamers will be able to enjoy it too.

And apparently, this is only the beginning of EA's venture into free games. In the press release announcing the game, they kept referring to this new business model they have called "Play 4 Free". No other games are known to be part of this plan, but I am very interested to see where EA takes this in the future.

Nothing else is known at this time, but more about the game will be revealed in the March issue of Games for Windows magazine.

Who says EA isn't innovative?

[Battlefield Heroes website]



Posted on Dec 28th 2007 at 09:57:12 PM by (Tondog)
Posted under Modern Gaming, Year End Lists, Microsoft, Sony, Nintendo, Gamespot, Activision, Harmonix, EA

It's the end of the year, so that means that every self respecting video game site (or any site in general) must put out top 10 lists. Next-Gen.biz has done one that I thought was a pretty good read for the top 10 blunders of the year, and get this: I actually agree with the list completely! Read on for the list and my comments:

10. The Non-Elite Elite (Microsoft's release of the Xbox 360 Elite):

Makes sense that it's a blunder because Microsoft only painted the 360 black, put an HDMI port on it, and threw a larger hard drive in there for the Elite. The did nothing else with it really. No HD DVD playback or built in wireless. Far from "Elite" in my book.

9. This Heading Guaranteed 100% Free of Wii Puns (Nintendo not producing enough Wii systems to meet consumer demand)

This is definitely a bad move on Nintendo's part. It's been one year and I've only seen a Wii in stock at a store only a few times since the launch. Come on Nintendo, step your game up.

8. We've Got A SKU Just For You! (Sony's new models)

I don't know that it was exactly a blunder, but it was a boneheaded move on Sony's part. All those PS3 models confuse the consumer. Especially considering they criticiczed Microsoft for the same thing when the 360 came out two years ago (dang, has it really been that long). I also had to laugh at this quote in the article: "Given the current rate of hardware revisions and Sony's stated goal of a 10-year console cycle, there will be no fewer than 40 PlayStation 3 models by the time the platform retires. As each model cuts features, analysts expect the final version to be just a stylish, shiny black box that does nothing more than take tens and twenties in through the disc slot." Now you all know I'm a Sony fan, but that is undeniably hilarious. I also laughed at the comparison chart's bottom row.

7. Surprise! Zombies! (The VP of Microsoft Game Studios' big secret is not so secret.)

As with the article I linked to, I just need to reprint the whole exchange between Microsoft's Shane Kim and Game Informer magazine. There's really no other way to explain it:

Kim: I think one of the most important, subtle announcements at the Xbox 360 briefing is that Resident Evil is coming to Xbox 360. Yes, it's from Capcom, who's been a great supporter of us.

GI: But we knew that two years ago.

Kim: What?

GI: Resident Evil. It was shown at TGS two years ago.

Kim: No, but coming to Xbox 360.

GI: Yeah. It was at the press event.

Kim: I don't think so.

GI: I'm positive. I was there.

Kim: Really?

GI: It was shown at both press conferences.

Kim: That RE5 was coming to…?

GI: Yep.

Kim: I'm going to have to confirm that. That was supposed to be the big announcement.


Comedic GOLD! What an announcement there Shane!

6. Sony Exec Offers to Buy PS3s (Jack Tretton offers $1200 for unbought PS3s)

Basically, the story goes that current president of SCEA, Jack Tretton, said in a January interview with EGM that he would offer $1200 to anyone who can find a PS3 that has been on store shelves for more than 5 minutes. Well, the guys behind the popular webcomic Penny Arcade (in b4 WHY AM I SO BALD?!) did a little investigating and found that Sony now owes them $13,200 since they found 11 units unsold. Great move Jack, great move. The article also mentions some of his other quotes this year, in specific comparing the Wii to a lollipop, the 360 to a bad chef who you might get sick from, and the PS3 to a steak dinner. But my favorite Tretton quote has to be: "I would like my car to fly and make me breakfast, but that's an unrealistic expectation." which was referring to the backwards compatibility of the PS3. I think that Jack Tretton has become the new Ken Kutaragi as far as ridiculous comparisons go.

5. Alone Against The Empire (Sony blackballs Kotaku)

Right before the Game Developer's Conference Kotaku, a gaming blog, posted an article on a rumor that Sony had a new online service (the then unannounced Home) that they would reveal at GDC. When asking Sony for comments on the rumor, they offered no comment and demanded Kotaku take down the story. When Kotaku refused to do so, Sony gave them the middle finger and blackballed them via email (which Kotaku published as well). This was definitely a blunder on Sony's part and perhaps one of the most moronic PR decisions I've seen in my life, but at least Sony made nice with Kotaku later on that day and invited them back to all their GDC events.

4. Game Over Gerstmann (Gamespot fires Jeff Gerstmann)

I think this one could be higher, because it is perhaps the most significant blunder of the year since it exposes what is wrong with the mainstream gaming media. As we reported a few weeks ago, Gamespot fired Jeff Gerstmann over alleged pressure from Eidos over the review of their game, Kane and Lynch: Dead Men. Since the firing, Gamespot Complete subscriptions have been cancelled in mass and more importantly, their credibility has suffered .

3. It's Just a Toy Guitar and Some Music (Guitar Hero and Rock Band's many problems)

Guitar Hero 3 and Rock Band launched with issues. Mono sound on the Wii and failing Rock Band guitars in specific. The first one is really odd because I can't believe QA didn't pick that up! How in the heck does one not notice that unless they're playing on a tv with one speaker? I'd be disappointed to get GH3 home and see it just showing up as a mono signal on my receiver. Heck, I'm disappointed Orange Box on PS3 is just in stereo. And as far as the failing Rock Band controllers go, remember that you can get a free game from EA (aka: GET SKATE DAMMIT!) if your controller breaks...

2. We Already Bought All the Good Ones, Right? (EA buys Bioware and Pandemic, gets cocky)

I don't know about this one being on the list but it's pretty funny. So, John Riccitiello, the CEO of EA said that the industry has largely been picked for mergers after they bought Bioware and Pandemic, but then two days after he says that Activision and Vivendi Universal (publisher of World of Warcraft and owner of Blizzard) form to make Activision Blizzard. Funny ain't it? Not really.

And the number one blunder of the year?!

1. Red Ink of Death


"Y'know things break" -Peter Moore on the 360's Failure Rate

This is definitely the blunder of the year. Why? It's made many people uncomfortable getting a 360 due to the enormous failure rate and made the 360's reputation into an unreliable piece of hardware. For Peter Moore to ignore it and brush it off when it was really a huge problem that would eventually cost the company a ton of money, not a good idea...

So, what do you think? Good list? Bad list? Let your thoughts be heard in the comments!

[Image]



Posted on Dec 24th 2007 at 10:23:51 AM by (Tondog)
Posted under Modern Gaming, EA, Skate, Sony, Game Republic, Folklore, Underrated and Overlooked Games Of The Year

2007 was the year of hype in gaming. Between Halo 3, Mass Effect, Super Mario Galaxy, Crysis, and Assassin's Creed, this year has seen the release of some of the most talked up games of all-time. While some of them fell far short of the hype, there were plenty of other far superior games that came out, but received little to no attention from mainstream gamers. So, continuing now and on every Wednesday (or Thursday) (or sometime) until the end of the year, I will be giving you a look at two games released this year that deserve your hard-earned cash and attention. At the end of this five-part series (ending the day after Christmas), I will list them in order of the most overlooked/underrated.

This inclusion might be a little controversial since it is a fairly well known game and will be getting a sequel, but nonetheless, I think it's been overlooked by many gamers. This game would be Skate by EA Black Box and published by EA. The game has only sold less than half a million copies across both the PS3 and the Xbox 360, most likely because the 360 version came out a week before Halo 3 and the PS3 version came out on the same day as Halo 3. Damn you Halo 3 for sabotaging the sales of a great game! Halo bashing aside, Skate may look like a typical skateboarding game like the Tony Hawk series on the surface, but the game takes a completely opposite approach to the sport than the Tony Hawk games. With Skate, EA strived to make the most realistic skateboarding game ever, a goal that was met. In Skate, you can not land a 540 going off a little kicker like you can in Tony Hawk, nor can you easily land a 900 going off a half pipe. It's much more realistic compared to the crazy combos and tricks seen in the Tony Hawk games.

The best part about the game is its extremely innovative control scheme. You can kick with your right foot by pressing the A/X button, kick with your left foot by pressing X/Square (this is a first in any game, at least to my knowledge), and move around with the left analog stick. However, where Skate truly shines is in its trick controls, dubbed by EA as Flickit. With Flickit controls, all of the ollie-based (for you non skaters, an ollie is jumping into the air with your board) tricks to get you into the air are controlled by flicking the right analog sticks in various directions. For example, to do a regular ollie, pull down on the stick then flick it up. A kickflip is done by moving the right stick down then flicking it to the upper left corner. Some of them get very complicated, such as a 360 inward heelflip, which you do by moving the stick slightly below the right position, moving to the downward position, then flicking to the upper right corner. This control scheme is preferable to the typical Tony Hawk press X then press Square and a direction to do the flip because it takes a whole lot more time to master and learn and replicates how the tricks are done in real life. You can apply the same Flickit concept to tweak and setup grabs and setup grinds and transition from one grind into another without leaving the rail. This is the real beauty of Skate, its enormous attention to detail and respect for the art of skateboarding. However, like other skateboarding sims (see Thrasher Skate and Destroy on Playstation), the vert aspect of the game is flawed. The vert skating just feels very clunky at times, however you are able to get used to it with time. I just hope EA improves vert skating in Skate 2. Moving on, the music in the game is actually a pretty damn good cross section of music from artists ranging from Slayer to Sex Pistols to Nirvana to Eric B and Rakim to David Bowie to Rick Ross (EVERYDAY I'M HUSTLIN!). Still doesn't beat the classic rap soundtrack from Thrasher Skate and Destroy, but it's close. 

One thing you should be aware of is that the PS3 version of the game is nowhere near as good as the Xbox 360 version. The 360 version runs much more smoothly than the PS3 version, which stutters very often. So, do yourself a favor and buy Skate because it is by far the most realistic skateboarding game ever made.

Next up on the list is Folklore (known as Folksoul in Japan), developed by Game Republic and published by Sony. Folklore is the second Japanese RPG to see release on the Playstation 3 here in the United States, and it's one of the finest RPGs I have ever played. What I like the most about the game is that it foregoes the typical turn-based menu simulation of Final Fantasy and other games of its ilk for more action-based combat. That and the story isn't about some brooding emo kid who gets pissed off and threatens to destroy the world and you're some androgynous emo kid who has to stop him. Instead the game is a mystery story revolving around two people, one named Keats, the other named Ellen (both of which are playable). Keats writes for an occult magazine named Unknown Realms, and Ellen is looking for her mother. They end up in the middle of figuring out a murder mystery and who, or what, did it. In order to solve this mystery, they must travel to the Netherworld, a place where the dead roam. In the Netherworld, they must destroy monsters and capture their souls. I won't say too much else because the story is easily one of the best I've seen in an RPG, especially a Japanese one.

The game plays like a third person action game crossed with an RPG. The combat system is really unique. At any time, you may equip up to four folks, which are souls that you have captured and can use to attack enemies. You are then able to carry out each attack by simply pressing one of the face buttons on the controller. You are able to gain more Folks by defeating enemies and capturing their soul. One of the unique things about this game are the online features. You are able to create your own custom dungeons and share them with people online. In addition to that, there are also two add-on packs up on the Playstation Store as of this writing that add 3-4 hours of gameplay with 4 quests and a new Folk in each pack. Downloadable content is not something I'm a big fan of, but it's nice to get a little bit more out of the game for $4 (or $6 for both packs on the store right now). I hope this explanation made sense because I don't know that it did. Regardless, be sure to check out Folklore if you ever get a Playstation 3.

[Skate PS3 Cover Art from PSU.com/Xbox 360 Cover Art from Wikipedia]
[Folklore Cover Art from PSU.com]



Posted on Nov 7th 2007 at 12:09:53 AM by (Tondog)
Posted under Modern Gaming, EA, Def Jam, Fight Night, SHUT DOWN

In a surprising move, EA has shut down their Chicago studio and is moving its 150+ employees to other studios owned by them. In a company memo, Frank Gibeau (President of EA Games) mentioned that the reason the studio will be shut down is that it has not been profitable and is not expected to be profitable. What's really strange about the whole situation is that they only started in 2004 and have done just two games, Fight Night Round 3 and Def Jam Icon. I don't understand why EA would close down a studio after only two games.

The future of their in-development games (a Def Jam Icon sequel and a Marvel comics fighting game using the Def Jam Icon/Fight Night Round 3 engine) is unknown. However, I do hope the those two games get made because I LOVED Def Jam Icon (the demo at least) and I would love to see a game using Marvel characters made with that same engine. It could be especially fun with all the environmental damage and weapons found in Icon, like throwing people into the car wash or into a gas pump.

If you have a Playstation 3 or an Xbox 360, consider checking out Fight Night Round 3 and Def Jam Icon as both games are quite fun.

So, best of luck EA Chicago employees. Hope the closure doesn't hit you too hard.



Posted on Nov 2nd 2007 at 07:24:43 AM by (Tondog)
Posted under Modern Gaming, Microsoft, Xbox 360, Sony, Playstation 3, EA, Harmonix, Rock Band, Best Buy, eBay

Some lucky guy in Marina, California managed to snag Rock Band early from the local Best Buy there. Instead of setting the game up as a demo, the Best Buy accidentally put it out for sale. This guy, "timenz", spotted it, bought it, and put it up on eBay. Needless to say, EA was not very pleased by this at all and gave the man a call asking him to return the game to the store. However, he did not do that. Then he got a call from Best Buy saying that if he returned it, he would receive a full refund and a $100 gift card, but he still refused to do it. He kept the eBay listing up, and now it is going for $326 (as of the time this article was posted).

So, fellow gamer nerds, what would you do in this situation? Auction it or return it for $100?

I'd auction it. He's doing quite well for himself if I must say so myself.

Source: Engadget.



Posted on Jun 20th 2007 at 04:43:18 AM by (Tondog)
Posted under Modern Gaming, PC Gaming, Will Wright, Maxis, Delays, EA, Game Informer, Vaporware

According to Kotaku via the latest issue of Game Informer, Will Wright's life simulation, Spore, has been "delayed indefinitely." Kotaku reached EA for comment, and they responded that the article is true in saying Spore was delayed, but they pushed it to fiscal 09 instead of fiscal 08.

What could be some reasons for this delay? I bet Will Wright (or EA for that matter) wants to release it on all the consoles on the same day as the PC version.

Regardless, I'm kind of getting tired of all these delays. I just hope the final game is worth all the delays.



                                                                                                                                                                                                                                               
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