From the beginning, the conceptual design behind many if not the majority of video games involves some form of simulation. The original sports game of Tennis for Two and Pong led to our annual Madden and FIFA releases, each reflecting some abstract interpretation of an "IRL" game. It is this facet of virtual gameplay that brought some critics to declare games like Battlezone and Death Race as kid-targeted military training and violent "murder simulators" long before yellow-pajama-wearing ninjas were permanently curing back pain exclusively on Sega consoles.