Slackur's Obscure Gaming Theatre

Posted on Oct 5th 2013 at 07:09:20 PM by (slackur)
Posted under Cooperative Gaming, Shared Gaming Experiences, Tales of, Final Fantasy, no I dont think gaming alone is the Devil

I tend to brag about my true gaming 'Holy Grail,' my beloved gamer wife.  She may not get to play often, and would describe her skillset as more Words with Friends than Dark Souls, but any chick whose gaming history includes Albert Odyssey, Crazy Taxi, and the original Legend of Zelda has cred in my book. Wink

However, my Beloved's latest gaming experiences haven't involved her playing; she's also my co-op partner without a controller.  In the last year we've completed the Mass Effect Trilogy, Binary Domain, Bioshock Infinity, Catherine and many others, cuddled together in a two-person recliner.  She may not be pressing buttons, but she's sharing the game with me, discussing story in slow moments, thumbing through a strategy guide, or pointing out things in the environment I miss.  During slower moments such as RPG grinding, she may have a book in her lap or article on her phone, yet her attention is at a moment's notice.  Like a co-driver in professional Rally racing, she isn't just another warm body in the adjacent seat, shouting preemptive directions and adding weight distribution; she's a partner, experiencing a version of what I'm experiencing, and helping when my attention is diverted.  Primarily, she's there to share my adventures and have fun.

This method of co-op gaming doesn't limit itself to this dynamic; I love finding excuses to sit down with any friend and go through a game together, even single player.  When the first Silent Hill movie released in theaters, me and a fellow Silent Hill enthusiast buddy named Mike sat down with the first two Silent Hill games, drenching ourselves in the dim atmosphere and reliving the mood before going to the movie.  It didn't matter that only one of us played at a time; the other person was helping to solve puzzles or navigating the occasional labyrinthine environment.

Often a game needs no excuse for this form of co-op other than being a great game; the above experience happened again with a different friend for Resident Evil 4, a game we wanted to play immediately upon release.  We stayed up several nights, occasionally swapping the controller between each other.  The same thing happened later with Condemned: Criminal Origins.  (If it weren't for Pat playing navigator with the guide's map, I'd have never found my way through that game!)  We later played through Resident Evil 5 together, and while we hugely enjoyed the built-in co-op, I can't say it was a better or worse experience; just a different way to play together.

Pat has been gracious enough to show me through the entirety of every Metal Gear Solid game (except the first, I did go through that one myself) including every easter egg and hidden scene (he's a bit of a Metal Gear completionist) and if it were not for him, I'd likely never have experienced, much less enjoyed, that series nearly as much as I do now.  Pat and I have completed everything from Rescue Rangers and Contra to Gears of War 1-3 together, yet some of my favorite gaming co-op memories with him are ones in which one of us didn't have a controller. 

I've shared it here before, but it fits well in this article.  Before some of my close friends passed away, I had some wonderful memories of us gaming all night together, passing a controller around for Battle for Olympus, Castlevania III, and Eternal Darkness, among others.  Those games now have even more precious memories attached than a fun gameplay experience.  Some even have save files or passwords of the last moments of time we spent hanging out.  Call me sappy, but it keeps good thoughts readily accessible once in a blue moon when missing those friends over times past.

For the first time, my Beloved recently shared from the playing side: I watched (and jumped along-side) her as she played the Walking Dead Season 1.  Next up, we've already penned in Beyond: Two Souls once it comes out next week.  When we play games featuring less... walking dead things, our kids are always chomping at the bit to grab a controller, though they're just as ready to cheer on mom and dad on those tough bosses or time trials.  We've also begun searching for more games such as Super Mario Galaxy, certain Final Fantasy titles, and the Tales of... series that have asymmetrical co-op designs, where a secondary player can help at a more relaxed, even sedentary helper role that can be ideal for children, friends who want to hang out, or a significant other who wants to be involved.

It can take a bit of effort to develop such a socially inclusive atmosphere.  Western society doesn't exactly lend itself anymore to family and friends all gathering around the single living room TV for a few rounds of Combat or Super Mario Bros/Duck Hunt.  It is now industry standard to have our entertainment designed to be spread across as many personal devices as possible.  And to be sure, some nights we all just want to do our own thing.  But the purposeful, intentional inclusion of a social aspect to our gaming has paid in dividends, and (if you couldn't tell) I highly recommend it.

Smiley


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Comments
 
My wife and I have been doing this recently with Skylanders Giants. She's been having issues with vertigo for the past 2+ years, and it's been hard for her since she likes to play games but hasn't been able to for an extended period. She's been pointing out areas I miss or helping with strategy with Skystones. It's a way for us to enjoy the game without having a proper co-op, and to be fair I enjoy it more since it's less competitive.

For the kids, the perfect example I can think of would be Sonic 2 & 3. The 2nd player can play as Tails and help out, but never die, so it's fun to either play along or sabotage. You can also decide to drop out at any moment without harming the other player. Also, perhaps Commander Mode with Battlefield 4 will be something you invest in...
 
Oh I see......the point of this article was so that you could gloat about your wife. From all of us who have non-gaming wives/girlfriends (*insert middle finger here*). Smiley  All kidding aside, great article and it really makes me miss the days of growing up and going to friends houses to game. Sure, the wife and I will play House of the Dead, Warlords, or Dr. Mario a few times a year. I have one buddy who still wants to play classic beat 'em ups when we are together, but most of my friends/family are not gamers, or only prefer to play Madden/on-line war titles.  Gaming use to be so much more social and it seems that Nintendo (with Wii Sports and other communal games) and XBox (Kinect) made an effort to bring it back. Sadly, it really didn't take off and it appears that most gamers prefer to sit behind a headset for hours and listen to 12 year-olds drop expletives on them. Kind of sad and lonesome......much like this month's current modern playthrough Fragile Dreams. Smiley
 
my wife and I often do the "pass the control back and forth thing" with various single player games. It's a lot of fun.
 
a very nice article-thank you for that. it's nice how games can "glue" some people together.
 
Another well worded wonder, slackur.  As my friend over in the shipping department at my work says, "You da man."

Unfortunately my wife stopped playing games quite a long time ago, but my kids have stepped up to the plate, specifically my daughter.  She will often say that she wants to play a game, which translates as she will hold the controller for a few minutes then I have to play while she watches.  I've been trying to "train" her to pass back and forth, regardless if she is stuck or not, so that I can "always" have a co-op buddy.

Again, thank you for the thought provoking article.
 
@Shadow Kisuragi:Sorry to hear about your wife's vertigo. Sad  Hope it gets resolved someday.  It probably started when you made her co-op Damnation.  ;P (Really, how could they mess that game up? Ugh.)

As for Battlefield 4,
http://quotespics.com/wp-content/quote-images/you-can-be-my-wingman-anytime.jpg


@singlebanana:Er, well, yeah I'm gonna brag on my chick. Smiley 
I've really had to search for and cultivate a social gaming culture over the years; folks my age (mid-thirties) either assume they have to grow out of it or go the route you mentioned and only play with others online.  It has taken awhile to 'loosen up' friends who grew up with gaming, to hang out on the weekend and have fun being a social gamer again.  But it has been completely worth it.

I may join the community with Fragile Dreams now that I finally finished Remember Me...

@ericeskapade:Thanks! Agreed.

@bombatomba:Our youngest and I sometimes game just as you described, and its probably some of our best bonding time. Thanks for your kind words, sir.

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