Slackur's Obscure Gaming Theatre
    

Posted on Aug 30th 2013 at 02:11:53 PM by (slackur)
Posted under 2DS, XBox One, Wii U, I cant say Wii U without thinking of Kung Pow Enter the Fist

(With the kiddies back in school, I've finally gotten a chance to sit down and return to my fun job; writing for RFGen!)

I can easily follow the internet collective's double-take on the 2DS.  As has been commented      (predicted? Wink) here, the 2DS comes across more like Nintendo's engineering department accidentally following up on discarded notes from R&D's drunken April Fools party.  When offical pictures of your product look photoshopped right out of the gate, with a concept pulled from the punchline of an old joke, it's easy to question whether any publicity (bad) is still good publicity.

And yet, as I shook my head over how wacky Nintendo can be, I quickly realized who they intended to buy this thing;

Me.

After the touch screen to our original Mario Kart DS system lost sensitivity, I gave it to my six-year-old (whose favorite game, Mario Kart DS, didn't need the touch controls anyway).  He carried it around everywhere, and despite my consistent warnings, he'd carry it by pinching the corner of the top half.  Sure enough, after one drop the hinge broke off, and then later the top screen gave up the ghost and went all-white.  Now its in a corner of my project room, waiting a resurrection as a modified GBA.

Which means my son fits squarely in the announced demographic for this new wedge-shaped oddity.  Will we get this new square peg for our little square hole?  (That felt weird to write.  I gotta get an editor.)

Truthfully, probably not.  At least, not soon; our Wii U Zelda Edition was just pre-ordered (family Christmas present to each-other) and with the 2DS announced at $30 past that magic number 99, I'll loan him the DS Lite for awhile.  But for the holidays, this newfangled contraption actually fits a niche more than we may know.  Its no more designed for the folks making fun if it than a Leapster or Jitterbug Phone.  Its sturdier and purposefully more disposable than our sexy 3DSXLs or Vitas.  Its Nintendo doing what Nintendo does; finding a market that could be better targeted and going after it.  We here at RFG may be mostly 'core' gamers, but when Angry Birds and Just Dance are two of the best-selling franchises of all time, businesses are more interested in where the money is coming from now and where is the next potential source of  revenue.

Its the same reason the XBox One was not primarily designed with the 'core' gamers market at the, well, core.  'Core' gamers no longer pay the bills; the millions of Netflix and Cable/Satellite subscribers are now the bigger, and bigger paying, market.  There is simply not enough money to be made in a console exclusive to games in today's 'connected' world.  When a developer sees the crazy money made from service providers, mobile games, and FTP models, it becomes impossible to justify to their investors a model that, at best, won't pull in the same revenue numbers as the competition.  I hate to say it, but the Wii U's biggest hurdle is not the ridiculous name, the confusion of whether it is a new system or an upgrade, or market awareness; the problem is that all it really does is play games.  No Blu-ray movies, no fancy TV watching, limited social media integration, no real life outside of gaming.  (Netflix may be present, but its so ubiquitous now it almost doesn't count.)  The success of mobile gaming has taught game developers what marketeers have always known; the largest, most lucrative demographic will sacrifice quality for convenience and accessibility every time.  (Hello McDonalds, Subway, etc.)  The reason Microsoft has spent decades trying to get a 'One' service provider box into the home is obvious; most folks will eventually forget (and not put money into) an extra box they do less with.

I'm excited for the PS4 and Wii U (now that the game library is picking up steam [not Steam, but boy, talk about a killer 'app']) precisely because I prefer a gaming system for gaming, but I'm well aware of how, and why, the gaming industry has changed.  The backlash on the XBox One shows that the 'future' of gaming is not quite here, but it is inevitably coming.  We're no longer just seeing the signs, we're already turned on the off-ramp and picking up speed to merge onto the highway.

Hey, if we're already on this road, someone in our car will much more likely be playing a 2DS than a phone game...





OK, maybe some Words with Friends.





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Comments
 
Now that some time has passed and I can think clearly about the 2DS my opinion of the console has changed. I'd say that from a marketing/consumer perspective the 2DS is a genius move from Nintendo. Seeing that the 3D function of the 3DS harmful to the eyes of children under 7 this will certain cater to the neglected demographic and bring in some good revenue for the company.

It's very kid friendly in its design and button placement. From what I see on my twitter feed a good number of parents are interested in the system.

Still think it's a weird looking thing and I know it's not for me. But Nintendo didn't target me with the introduction of the 2DS (even though I'm sure older gamers might end up buying the system too).
 
When I first saw the 2DS I thought of you, slakur (and everyone else who cannot see 3D well or at all).  But you'll have to forgive me for not approaching you for a proper greeting, as I see you firmly planted in your lawn chair, super-soaker within reach, primed and ready for action.

Personally I'm not even remotely excited about this platform.  Sure, this is the first Nintendo platform in a while that fits into my formula for purchasing Nintendo platforms (which amounts to a non-gimmicky system with a reasonable price), but every time I see a new handheld system I think how much I would rather purchase a handheld with Dragon Warriors/Quests I-VII built into it.  Now that is something I would drop $130 for.

Plus, I really believe that this would have made a much bigger splash if they had designed it similar to the picture TraderJake showed us over two years ago.

However, despite my previously mentioned thoughts of hate this handheld fits nicely into my formula for purchasing Nintendo products: n = b - a (where the variables a=gimmick, b=Nintendo console, and n=a monetary amount < $130). 

The second thought I had was actually a chuckle.  Oh, Nintendo.  I wonder how many people in R&D were trying their best not to think of the GameBoy Micro (GBM) when designing it?  Still, while it is missing the prime feature of the platform, the 2DS does one thing that (in my opinion) makes it superior to the original product:  It removes the gimmick, and thus is the design that should have been featured first.  Think about it:  the 2DS would have been less money, meaning Nintendo could have charged less, which would have invited more sales, which would have in turn nicely side-stepped that sales problem they had pretty early in the life of the 3DS.

The third thought was to wonder why Nintendo didn't give the system a lower price point.  At $99 this system could possibly have caused a massive boost in sales.  Of course the answer was only a few gear-grinds away: If the 2DS were priced too low it would eat into the sales of the 3DS.  No, Nintendo needs this to become the low-end darling of the handheld market, not the trojan horse.  Plus we need to keep enough room for the 2DSXL...


 
^^
Why it is important to make sure all your notes are removed from the Comment box before hitting Submit.

*Sigh*  I'm be going back under my rock now.

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