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The gaming industry is in transition, one as important as dedicated machines to removable cartridges or black and white to color. I believe that once a decade has passed, gaming insiders and outsiders will point to this transition of gaming hardware and use it as the reference point for how the industry changed going forward, the 'Napster' moment of gaming if you will. Where even though the signs already pointed where the momentum was heading, here we have the objects designed to capitalize on the inertia.
It was, future analysts may say, this time period that solidified the cultural insignificance of video games.
After making such a fatalistic, even crass statement, let me first say that I look forward to the game experiences of the future. Only the first few months of 2013 brought me Tomb Raider, Bioshock Infinite, Etrian Odyssey IV and Gears of War: Judgment's addictive Overrun mode, and the rest of the year includes many excellent looking games I am very much looking forward to. I'm certainly not against playing modern games. And no matter my critiques of the new hardware, I'm a gamer; one day I'll buy the newer shiny box to play on.
But now that the 'Big Three' have launched their initial salvo into the upcoming console war, the landscape of the battlefield has become visible, as well as the target areas that will be hit hardest. And, much like real war, by the time the dust settles, the victors will be forced to wonder about the prices paid.
My opinions on these giant corporations contain no real loyalty; I've been called a fanboy, but if anything I'm overly critical on each. I have no illusions that these companies exist to satisfy my entertainment desires. Even the artists, writers, and content creators behind the indie scene have to eat, and are forced into Byzantine restrictions on their creations. Not to say the inspiration doesn't come through, but without PR figureheads, interviews with game developers often highlight challenges during the creative process that had little to do with the actual artistic creation and more with the difficulties of creating a game in the modern market.
Still, what artist has not had to deal with money and politics? And so many of us involved with gaming want it to be recognized as a medium of artistic worth, of cultural significance, on par with other media considered to posses real value. For as many books, movies, and recorded music produced that seem to have little significance, no one questions the value of these forms of media. As the relatively new kid, video games have had an uphill battle to show importance beyond, at best, 'kids toy,' or worse, 'murder simulator.' With more focus on narrative and abstract storytelling, and easier-to-use tools that have taken game creation outside of the laboratory or office and into the living room, the medium of video games has never been in a better position to take its place alongside other forms of culturally significant forms of media.
Which is why this new generation of gaming consoles can be so very dangerous to achieving that end.
Not because of sequel-itis, out-of-control budgets, or immature content. These issues are rampant in other media and they have not been diminished to cultural insignificance. The problem facing modern video gaming is one of philosophy. Games are, more and more, developed as a consumable and not as a product.
We are no longer buying a video game, we are leasing an entertainment experience.
Movies, music, and literature are also following this trend, of course. But they are established, the culture universally accepts them, and while their distribution methods are following a parallel path to video games, their individual product permanence is much more assured. Vinyl warps, cassettes wear out, CDs deteriorate, even digital media can be wiped out, but we find enough worth in the original creations to continue copying the material as newer storage methods develop.
In the last decade, a growing realization has emerged in gaming culture, an awareness that we are losing history every day. This has lead to a groundswell among collectors to preserve our heritage, and even big publishers have capitalized on the trend by releasing retro compilations. Emulation, much as it can be reviled in game collector mentality, has been crucial in preserving gaming experiences that would otherwise be lost. Now, anyone who witnessed a 70's Pink Floyd concert will tell you that listening to a CD is a far cry from the original experience, and it is much the same in classic gaming. From the original Star Wars sit-down arcade cab, to spinning a real steering wheel while slamming the pedals in Crazy Taxi, to wielding an assault rifle in Space Gun, some games will admittedly never reproduce the original experience on a different platform. But if the gaming industry wants to be held upon the same ground as other culturally significant media, some level of tangible reference has to be available for both shared and personal experience. The video game providers' transition from producing an item to developing a service effectively puts a sharper timetable on the total lifespan of each video game produced.
It is impossible and perhaps undesirable to capture every gaming experience for anyone to see, for all time. But that's not really the point; as video games continue the trend of requiring online activation for single player games, content only stored 'on the cloud,' and gaming data pieced out and paid for individually, we are paying for a service, not an object. And, one day that service will discontinue. Servers will be permanently shut off, even for single player activation. Some will have workarounds, often developed by a passionate community, but not all. Some won't be worth the effort, and some just won't be possible.
So what? Why does it matter that there are arcade games that cannot be MAME'd because of coded batteries that run out, or that in a few years the complete Mass Effect Trilogy will be impossible to experience because some of the DLC stories were on servers and not discs. There will be new games! Games on phones, tablets, contact lenses and refrigerators. Our gaming content will not be tied to slow, clunky physical media. Good riddance!
Games won't go away. But their significance will dwindle, and so too their ability to have artful, cultural significance.
Say what you want about the original Star Wars trilogy. Love it or... love it less than others, the cultural significance of it is undeniable. Same with iconic music from, say the Doors, or Mozart. Now, imagine that these were developed on ethereal media that shut down forever after a few years. There will be memories of them for awhile, perhaps spiritual successors later, but if they were preserved at all, it is only by a small, niche, dedicated community. Would these champions of their media be as loved and appreciated by millions of people if they were allowed to just fade away, replaced by the new, 'better' thing? It is not that all we want is more Star Wars; we want Star Wars to hang around long enough to impact and inspire other content creators; not to be simply consumed as the next thing is coming. We want these things to co-exist in the same space; Game of Thrones only exists because Lord of the Rings existed long enough to inspire it.
We are cutting off gaming's ability to stay culturally significant because we are moving away from the ability to produce a stored thing to be appreciated for generations, and instead moving toward a temporary fix to be consumed and then replaced.
But isn't this also true for movies, books, and music? Who even buys a CD anymore? The move to digital hasn't killed the ability to keep a song forever or rendered music as culturally insignificant. But the difference is twofold. First, books (literature), music, and movies are much more entrenched as universally accepted media of value, while much of the population could still care less about the cultural aspect of video games. Second, barring a few examples, the content in music, literature, and movies are perpetually copied and passed down. Modern video games are moving away from that, onto services that will eventually lock everyone out of experiencing games that were once digital-only or required server-based DRM certification. These techniques are so obtrusive and slowly becoming so quickly and widely accepted that in a decade, while we'll likely still have access to the majority of literature, music, and movies created in that time, many video games made in the same era will be completely inaccessible. Not just MMOs or the multiplayer of Call of Duty, but the new Shadow of the Colossus, Portal, Bioshock, or Super Mario. Once that DRM server or Download is gone, so is the game, likely forever. Those assuming that there will always be services like the Virtual Console and Steam to relive those memories only have to remember how many excellent old games we're still waiting on, likely to never arrive.
Some say its no real loss; we need to forget the past and play new games. Hey, most of those games weren't nearly as good as our modern ones; worse graphics, control, awkward mechanics, etc. But to those of us that truly desire to see video games treated as relevant as other media, our past and present (and the ability to experience it) is as importance as our future.
Video games won't go away; even during the Great Crash of '83, there was never a real danger that video games would just completely disappear. The greater threat, and possibility, is that video games are here to stay, but no-one really cares.
Recent Entries In Which I Describe Pizza Tower at an Exhaustingly Long Length (7/31/2024) Remasters, Remakes, Rereleases, and Remembering the Past (3/30/2024) The Top 5 Survival Horror Games for the Sega Dreamcast (2/20/2024) Trombone Champ Is a Good Game (12/30/2023) Thoughts on the Nintendo Switch OLED Model (11/21/2023)
While music, art, and literature are often created purely for artistic expression with no promise of financial reward, games are a mostly a different animal. They are artistic expressions expressly created for profit. Similar to paintings created for wealthy patrons, or biographies written to cash in on the latest scandal, they have no intrinsic lasting value even though they may have their niche followers.
I'm not sure how games can make the leap to something that the world desires to preserve in perpetuity, but in the mean time we can just enjoy collecting what we can.
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Fantastic article! The future of video gaming is not bleak, but it is different. Different in the way it is and will be consumed, different in the content and themes, and different in the way it is perceived by people. It seems as though what dictates the content are the numbers attained from developers' marketing departments.
Your analogy of music is great and points to a creative vision that is in line with a mindset of creating something derived from passion, but would also be appreciated by an audience. Sales and fame were not the main intention of these artists, it just came with the territory. Video games may not have as equally passion-driven content creators, or perhaps they are overshadowed by the developers' PR teams.
Thanks for the great piece and a peek into your opinion of the future of gaming.
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Nice article, if somewhat bleak. If gaming really is moving toward a future where I can't own the product that I paid for, whether it be a disc, cartridge, or download to my own hard drive, then I will be supremely disappointed. Things are definitely changing but I think saying that we're moving towards a future where no one cares about or is willing to preserve the history of gaming is a bit pessimistic. I think that still remains to be seen.
I heartily disagree with the comments saying that most music, literature, and various other forms of art are created solely from passion and most games are created specifically for profit. They are all artistic expressions. I think games have evolved to the point where they are an art form in exactly the same way that music, literature, and film are art.
Big budget games are like Hollywood blockbusters or pop music: it may or may not have passion behind its creation, but the driving force is to reach as many people as possible. Big budgets need big sales in order to continue production. Many indie developers and even people creating home brew games on their home computers are like indie films and garage bands. Some may have fame and money as their goal, but only those with passion will continue when those goals aren't attained.
All artists in all media have different passions. Fame, money, artistic expression. Games are no different. Games are an emerging art form but people are already starting to recognize their value. Need proof? There was a video game exhibit at the Smithsonian American Art Museum last year.
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great article! really enjoyed it. i do agree with highspot about the music, literature, and other forms of art being solely from passion though. i work at a library and see some authors that pump out best selling books as often or more often than the newest call of duty or EA sports game. there is crap and greed in every form of art, but the difference which your article highlighted well is the general opinion from the mainstream masses on video games vs other forms of art.
if nations and people as a whole think of video games as nothing more than a kids toy, then that's how it'll always be thought of. the video game industry is maturing well and becoming more accepted, but it's still not very mainstream. we can only hope that someday people will look back on games like Shadow of the Colossus, Journey, Final Fantasy (pick a favourite), Bioshock, Portal, Age of Empires, Sid Meier's Civilization, etc., like they currently do with Tolstoy, Dickens, Poe, Picasso, Da Vinci, Van Gogh, Bach, Mozart, or the Beatles, etc. those may very well be poor comparisons, but they're just the first things that came to mind to illustrate the point.
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@highspot: I already "own" digital games i can never access again. I don't think he is too far off base on what the norm could become.
Have any of you played Warlords (2012)? It was a remake of Warlords(shocker) it was available on the marketplace for ~2 weeks tops.
On a website of nearly 200k 360 gamers i am one of 30 to have played it. 8 of those people have completed it. I was the 3rd.
The 30 would actually be lower if the few people who had bought it didn't let the others play it. I believe before it was removed from the marketplace ~20 people had played it. The remaining 3rd were able to visit friends houses(since sharing gamertags is "illegal") to play the game.
There have been retail titles out already that shutdown multiplayer servers within a year. I think the shortest lived was Def Jam Rapstar. Pretty sure that one was 9 months in the US and 6 in Europe.
Gaming is taking things away from people just slow enough that they don't decide the industry is not worth spending money on. Gaming is here to stay but as it stands now i certainly have a bleak outlook on it.
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Slackur, this piece really make me want to know what your thoughts are on developers like Quantic Dream (Indigo Prophecy, Heavy Rain). Do you think their more cinematic approach to games and story telling is influencing a change in the video game industry? David Cage always wants his games to have meaning and impact the player with something substantial.
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Geez, guys. Get off of ol' man slackur's lawn already. Don't you see he's reaching for the hose...
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Great article. I live everyday wonder ingwhere the future of gaming is going. I am so shocked to see that microsoft confirmed that the disk will pretty much be a one use thing and that you will pay a fee to use the disk on another system. Also microsoft is letting the developers choose whether there game will require a online connection for the game or not. Ultimately u will have a system that in 15 years 95% of the library will be unplayable and you will have to buy it again probably in the form of a download in the future. I am not bias towards any console I love them all equally and if sony does not choose to follow this method i will most likely purchase 99% of my games for there system. Just so I can still own the game and so I am not just renting a game for a long time with Xbox One
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Thanks for the feedback and compliments, guys!
@bombatomba:lol that's a 3DSXL, not a hose. But if yer gonna stay on the lawn, at least pick up after yourselves and make it comfortable for everybody. Get a tent like Mr. Fleach over there.
@Duke.Togo:I'm afraid that I disagree about the games-made-for-profit-not-passion idea. Read too many developer interviews to believe that. I agree very much with Mr. Highspot's comments up there.
@Izret101:I downloaded the trial and enjoyed it; now I regret not buying it. Lotsa multiplayer fun there. But its unavailability points directly to this article's premise.
@Fleach:I do see folks like David Cage, Hideo Kojima, Jonathon Blow, and Fumito Ueda as critical to video games being permanently established as a worthwhile art form. I may not always their embrace personal outlooks or even game design decisions, but individuals like these have used the canvas of video games to paint their vision and show that the media has potential unlike any other. To be sure, for a game to have value, fun is enough. But some creators can take these tools and build something unique to other media, giving it a different worth altogether. I believe its pretentious to assume a game has no worth if its not 'trying to say something,' but I also feel that if we limit our assumptions of the cultural significance potential of video games, it may be no different than if literature never moved beyond coloring books.
Gah. So tough to chat about this stuff and not come across as an arrogant hipster.
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@Tadpole13:I agree with you completely. Most of my current-gen investment has been 360 stuff, mainly because of our LAN setup for the co-op/mp games we can play together. Also, there are many MS franchises I've really enjoyed. But if I can still collect and play PS4 games without losing access to them in the future, that will likely be my system of choice as well.
I guess all those folks that say a person won't go back and play those older games when new stuff is out has never come over to our Friday gaming nights!
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I am in the same boat. While I do own a PS3, and Wii, ultimately my 360 is my most used system of this generation. I have had it since launch and since it made it to the market a year before the PS3 I had already established my friends list and my account and stuff. But I will be quick to move on to the Playstation 4 once the next Gen war begins. Microsoft still has time to change there decisions.
I guess the one cool thing is you will be able to carry your account with all your gamer points over to the new system but you will not be able to transfer over your arcade games. The same games that you cannot play without a internet connection. 6 years from now I am sure the 360 servers will be just down and that is truly when it is going to hit home for alot of people who have invested hundreds maybe thousands of dollars into the arcade market.
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Great piece, I often think about how I played Daytona USA for the Dreamcast online when it first came out (even got the keyboard so that I could do chatting in the lobby) and how once the servers when down, you couldn't reproduce that experience again. I have heard about the Preserving Virtual Worlds project which tries to preserve the history of games and the culture around it thought audio/video/oral history and other methods when it is impossible to actually reproduce the game experience through emulation and other techniques. If you think about it, you can't really reproduce what it was like to be playing a multiplayer games at that moment in time even if you have all the code.
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Great article! I am really worried about the future of gaming. Just a few months ago i decided to pop in cod 4 since i played and loved hundreds of hours of it. I wanted to play one of the dlc packs i had downloaded and for whatever reason it said "download to play" well i guess i really never owned it. I hate the idea of not having a physical copy it is so easy to rip people off or have glitches that just wipe away peoples property.
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@Tadpole13: HAI I COULD HAVE A NEARLY COMPLETE LIBRARY FOR ALMOST ANY OTHER CONSOLE! Instead i spent thousands of dollars on DLC and XBLA, GFWL, WP7 and Win8 games
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No seriously i did.
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Times are a changin' !
As soon as Wii came out, I entered into a totally different gamer scene. I was not interested in getting the new systems anymore. The 360, which I bought 4 years after it came out, might possibly be the newest system I ever own. Nothing on Wii, Wii-U or Xbox One appeals to me at all so far. Mostly, I am a used game market consumer, so the new M$ product is a pass. There are some games on the PS3 that look interesting, so if the PS4 is backward compatible, this could be a huge win for me and others.
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@Izret101: Yea Izret101 I have a few things downloaded but not thousands of dollars worth. I am sure I missed out and a ton of titles on the arcade market because of it but I would rather put my money towards something I can hold. Hopefully they find a way to have the games and content still be available once the servers shut down.
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@Tadpole13: I knew the end was coming. I just didn't expect they would kill them off so soon. I blame the people who got me addicted to achievements.
Nextbox will give me freedom from achievements though. I will finally be able to stop and move back into other consoles and games.... i hope.
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