5. Id (Xenogears)
Those that are familiar with Freudian psychology already know what Id is, even if they've never played Xenogears. Well, he's a bit different than the textbook Freudian definition, replacing the libido with say, instinctual bloodlust would make the Id of Xenogears more accurate.
[img width=500 height=441]http://projectcrystallis.org/wp-content/uploads/2013/02/id.jpg[/img] The ladies can't resist him either.
He pops up seemingly out of nowhere, for no reason. Its unclear when Id first starts showing up which side he is on, but the characters quickly learn that he's more just out for a nice stroll with a side of wanton destruction. I do not want to spoil the truth behind Id though, but knowing Freudian psychology, or playing Xenogears can let you figure that one out. This 'twist' is one of the reasons why Id scores so highly on my list.
""That was interesting. But dropping a warship on me is cheating. Take it back!" - Id
4. The Godwins (Suikoden V)
Motive. I cannot stress how important it is for a villain to have a good, believable motive. There needs to be purpose behind actions, words are empty, especially in the highly politicized Game of Thrones which happens in every installment of Suikoden.
Unlike most villains the Godwins have a very clear motive for the coup d'tat of the Queendom of Falena, personal power, wealth, glory, and the ability to declare war on their neighbors whenever they desire. That said, Marscal and Gizel Godwin are much deeper than their motives. Marscal is the grizzled veteran, no stranger to the game of nobles, I would compare him to Tywin Lannister as he's not afraid to deeply scold his son in private.
![](https://content1.animepaper.co/thumbnails/preview/38132/1/animepaper.net_picture_standard_video_games_gensou_suikoden_gsv_marscal_godwin_38132_basel_preview-802c5f89.jpg) Dress for the job you want they told Lord Marscal.
Gizel however, just seems to shrug everything off of himself. In public he oozes charm and watches his tongue and body language carefully. In private Gizel schemes and hatches various little plots, usually just putting them in motion and watching as the story unfolds before him.
Gizel is just so sneaky and snakelike, an absolute joy to watch scheme. The Godwins, Gizel in particular, are just so interesting. You always want to know what they're up to and the game indulges your curiosity. This family is the pinnacle of the idea of loving to hate something. I hate them because of their actions, they killed the Prince's family and took his little sister and her throne and now want you dead. They're so well written, casual, and laid back that watching them brings a big smile to my face.
[img width=192 height=256]http://thumbnail.myheritageimages.com/548/721/52548721/000/000035_1210969b3f8894inotef14_R_192x256.jpg[/img] But enough talk, have at you!
"When you get involved in intrigue, do it decisively." - Marscal Godwin
"What if my master plan was murdering you... in front of your beloved brother?" - Gizel Godwin
3. The Transcendant One (Planescape: Torment)
The greatest enemy one can conquer is oneself. The Nameless One is the main character of this cult classic, but that immortal bag of bones is only half the equation. The real power lies with The Transcendant One, the mortality of The Nameless One personified and he fortifies himself in The Fortress of Regrets. This is one antagonist that makes their appearance known quickly and is just completely imposing.
[img width=480 height=360]http://images1.wikia.nocookie.net/__cb20120904025360/torment/images/2/24/T1.png[/img] Imposing might be putting it lightly...
The Transcendant One does not have much screentime. The Nameless One does not even know he exists until you are inside the Fortress, but his sheer force of will is maddening. What makes this villain score so highly for me is the fact that you can just talk him into committing suicide by recombining with The Nameless One and fighting in the eternal battle of the lower planes, finally blessed with the death that breaks The Nameless One's prison of eternal life.
2. President Dick Richardson (Fallout 2)
Eugenics. How often does this subject come up in gaming? If you ask me, on the whole, whether I prefer Eastern, or Western villains, I'll usually say Western. Most of the Western ones I've experienced have been great villains that were well written, had a clear motive, and were devious enough to really rustle your jimmies.
[img width=700 height=360]http://images3.wikia.nocookie.net/__cb20101030213354/fallout/images/d/de/FO02_NPC_Richardson_N.png[/img] Its time for my Nintendo Power nap!
President Richardson is one of the few examples of a reluctant villain. He just happens to be the President of the Enclave while all these plans for purification and recolonization of mainland North America are coming to fruition. Their main weapon for 'purification' is a modified strain of FEV, Forced Evolution Virus (why Super Mutants exist), which will supposedly eliminate all life on the mainland.
In the end, President Richardson is just another frail politician hiding behind a wall of muscle. Literally.
[img width=700 height=360]http://images3.wikia.nocookie.net/__cb20100811232533/fallout/images/1/1a/FO02_NPC_Frank_Horrigan.png[/img] His name is Frank.
"The only way for true humans, and democracy, to be safe is to cleanse the mutants from the globe. We humans will take back that which is rightfully ours." - President Richardson
1. Luca Blight (Suikoden II, Genso Suikogaiden Volume 1)
[img width=212 height=407]http://www.creativeuncut.com/gallery-01/art/s2-luca-blight.gif[/img] The White Wolf of Highland. The Mad Prince Luca Blight.
There have been deep, excellent villains on this list but none of them match the sheer raw ferocity of Luca Blight. Most antagonists usually have some sort of political power and use it to hide in their castle while they bark orders. Well, Luca Blight is a prince, he is known as the Mad Prince and is not afraid to be on the front lines, leading his soldiers during their killing. You see this happen right from the start.
The moment that really solidifies Luca Blight as a more sinister villain than the others on this list is that he is the only one that actually raises his sword and slashes it downwards towards a defenseless little girl. A small child! Pilika is like 5 years old! Even then, it takes four people to save little Pilika from her early death. Even before all this there's the systematic slaughter of the Unicorn Brigade, which is where Highland's young, up and coming recruits train during their teenage years until they're ready to wield a sword, all just so he will have the support of the Highland population to go to war.
[img width=640 height=480]http://lparchive.org/Suikoden-II-(by-The-White-Dragon)/Update%2009/74-PSOGL383.jpg[/img] Viktor you magnificent bastard, never stop drinking!
Every time Luca is on screen the entire tone of the game shifts, even though he only speaks in text boxes the man is so charismatic that he commands the attention of the room he's in, even if he's not talking! The fear that others feel when they are around him is quite evident as even his own generals start plotting a way to kill him.
Also, since when does an incredibly powerful madman become challenged by a small handful of teenagers? No, Luca's better than that and you better have three full parties of six decked out characters when it comes down to the final rumble. He even takes a dozen or so arrows to the chest by the time the final duel happens between the deadly White Wolf Luca Blight and Little Riou.
Great villains are always shown being rather villainous.
Remember when I said that Kefka is the best uber super destruction wanton killinator? Yeah, totally taking it back now. Well, Luca Blight has some reasons for his mental state, but that would ruin the experience of playing this masterpiece would it not?
"It took hundreds to kill me but I killed humans by the thousands. I am sublime!!! I am the true face of evil!!!!" - Luca Blight's dying words
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