[img width=385 height=602]http://www.rfgeneration.com/images/games/U-115/ms/U-115-S-00550-A.jpg[/img] In 2005, Capcom released Dead Rising for the Xbox 360. Capcom made their entry into the world of High Definition gaming a memorable one, as Dead Rising was like no other game before it. There were a few years around and following the release of Dead Rising where zombies would rule the roost, as games from both large developers like Capcom themselves, Valve, and Activision, had games or popular game modes that had a heavy emphasis on zombies. This popularity also coincided with the rise of indie games on the PC market, and zombie games thrived there for a few years until fatigue inevitably set in. Most of the biggest zombie games and modes were first person shooters, whether it was Nazi Zombies from Treyarch's Call of Duty games, Left 4 Dead, or Killing Floor, running around and shooting zombies made quite a bit of sense.
Capcom is not known for first person shooters, and instead designed Dead Rising in a completely different manner based around what it did know and had recently experimented with. Dead Rising has a third person perspective where combat is more focused around melee weapons. Guns do exist, but they are clumsy to aim and not particularly powerful until the player has completed one of the most difficult challenges in the game, which unlocks the most powerful gun, and overall weapon, in Dead Rising.
Continue reading Spooky Plays: Dead Rising
[img width=500 height=500]https://i.imgur.com/3O42iJw.jpg[/img] 2B holding 9S with a 3rd character you don't need to know about yet. The year is 2003. The PlayStation 2 is lighting up sales charts the likes of which no console had ever seen before. It was now a few years into the console's lifecycle, so games were starting to really flood the market. Square Enix released a game called Drakengard, the first game directed by a now well known eccentric, Yoko Taro. One of the design elements of the game included multiple endings, one of which seems rather nonsensical at first. (The following will include heavy spoilers to one of Drakengard's endings, and the reason for this detailed description will follow soon after.)
Continue reading NieR: Automata
[img width=300 height=425]http://www.rfgeneration.com/images/games/U-075/bf/U-075-S-06780-A.jpg[/img]
I could consider my freshman year of high school the time in which I really blossomed socially. I lost over 70 pounds which swelled my confidence and lead to my first, real, fun girlfriend. It was also a time where it was easy to go to anybody's house to play any of the 3 big systems of that time. Ah yes, I remember fondly my experiences with my own Playstation 2, and I had a few Xbox friends, and a couple of Gamecube friends.
One gaming experience that dates back to this time of my life is our game today. One of my football and wrestling teammates had this game for his Xbox and bought it when it was still fairly new. I was at his house when he opened the game and we both got to experience it for the first time with each other. Mainly because this game has split screen, hell yes! It does not make full use of the Xbox though and only allows 2 players at maximum. For my current playthrough I'm flying solo, I started on Normal difficulty but it was too easy for me, so I bumped it up to Tough (Hard).
This is one of the few examples of a game that is almost entirely unique and should be experienced by anybody looking to have a diverse gaming resume. About the only things that are not completely new and awesome in Stubbs is the literal Halo 1 ripoff driving, and loading screens. It says right on the box art that the game was built with the Halo engine. Stubbs changes the perspective from first person to third person, letting you watch our main zombie hero shuffle along his way. Stubbs does move fairly slow being a zombie and all, but compared to the zombie horde that he can control Stubbs has the ability to do a sort of sprint after shuffling in a direction long enough for a speed boost.
I can't even complain about the loading screens.
This game's title is no lie, this game takes the normal idea of the zombie game, that of being a survivor trying to escape having your brains munched on by the living dead, and instead lets you be the living dead and build zombie hordes by gorging on warm, delicious human brains. Stubbs also has quite a few nasty, gory, but effective weapons at his disposal. In the order that they are introduced to the player these weapons are Unholy Flatulence, Gut Grenades, Hand Possession, and Sputum Head. So you get an area of effect stun fart, a lethal grenade from Stubbs' giant shotgun wound, the ability to control an enemy, and can use Stubbs' head as an exploding bowling ball.
They may be undead, but they're still Americans dammit!
For style and plot, as you can see from the clip above this game runs with tongue in cheek B-horror movie inspired parodies, along with witty writing and dialogue that you'll hear coming from those pesky not undead people of the fine, futuristic city of Punchbowl, Pennsylvania circa 1959. Punchbowl is made in the style of those old 50's "City of the Future" specials that are infamous for their insane optimism and wild technology speculation.
Like robots and Star Trek technobabble.
In terms of enemies in the game there is a wonderful variety. There are 6 basic enemy types, 5 of these types have 3-5 specific enemies. The unvaried enemy type is just the easy, usually unarmed, but still delicious common citizen. These enemy types are scattered intelligently throughout the game, so you are constantly adapting to new enemies not only at the beginning of a new level, but throughout the level, and later in the game as well.
For my current playthrough of the game I'm able to experience it through an official Xbox component box and through my TV's component jack, and despite its age it looks fantastic in 1080i. The sound design is also stellar for this game. There is not much music that plays in the game outside of vehicles and areas where there are radios or TV screens in sight, or the mall. What really stands out is the quality of the sound effects, and since there is a general lack of music these needed to be high quality. The sound effects more than deliver, you'll come to love some of the pleas of Punchbowl's citizens and defenders while listening to Stubbs or one of the horde crunch down through a fresh skull and chew the softer, delicate brains.
Being asleep underground for so long leads to the most epic leak taking of all time.
Overall Stubbs is an incredibly well designed game and it is obvious to see why this game has become a cult classic, even if the game is quite short. If you have an Xbox still laying around you owe it to the system to hunt this game down and give it a nice playthrough. I got mine complete for $3 at one of my thrift stores, current online prices hover between $20 and $30 for the Xbox version. The PC and MAC versions are considerably cheaper, but the Xbox version is plentiful enough that you should hopefully not have too much trouble finding a copy for a decent price.
A nice way to end the year would be sitting down, watch Die Hard once or twice, play some good games, visit friends and family, and enjoy the time off from work. So I decide to do none of that for now and instead do everything in my power to cause myself pain.
Today we look at The Bible Game, a late life Xbox and PS2 budget title that is a game about the Holy Bible. I am joined by a close friend, but only sharp eyes will be able to notice his appearance!
If, like me, you crave for a longer experience then have no fear! Episode 10 will hopefully be out a month from now, and will be a full review of an ancient RPG. Until then keep your eyes posted on my blog, Twitter, and Facebook, and don't forget to like and subscribe!
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