[img width=560 height=347]https://hobbydb-production.s3.amazonaws.com/processed_uploads/subject_photo/subject_photo/image/21024/1487177367-24608-3767/Beam_20Software_20logo_large.jpg[/img] In the middle of the 1970s, there were small game development studios popping up all over the world. In Melbourne, Australia; in 1977, one of those companies was Beam Software. Their initial games were developed for the home computers of the early 1980s, and they scored a whopper of an early hit in 1982's The Hobbit. At the tail end of the 80s, they finally made the move into home console development for the NES. A couple early stinkers in the two Back to the Future games did not slow the company down, and they started to get contracts to port arcade games to the console. In the early 1990s, there was a shift in the company's audio staff which saw Gavan Anderson and Tania Smith working on music and audio, but Tania ended up leaving to go on a world tour, and she asked Marshall Parker to be her replacement. Marshall was already 38 years old when he joined Beam Software in 1990, making him one of the older composers even at that time.
Continue reading Composer Compendium: Marshall Parker
[img width=350 height=492]http://www.rfgeneration.com/images/games/U-040/bf/U-040-S-00660-A.jpg[/img] Beyond Oasis is an action/adventure game developed by Ancient for the Sega Genesis/Mega Drive. It was released quite late in the system's lifecycle, late 1994 for Japan and 1995 everywhere else. Since Ancient was founded by Yuzo Koshiro, it also includes a soundtrack composed by him. This is most likely Sega's answer to The Legend of Zelda mixed with some Mana series, since there are many similarities in gameplay design, puzzle solving, and progression.
Continue reading Psychotic Reviews: Beyond Oasis
[img width=650 height=359]http://doubleplusgoodgames.com/wp-content/uploads/2013/07/Shadowrun_returns_logo.jpg[/img]
When it comes to my collection list of wants I have two RPGs for the major 16 bit systems up very high on this list. Shadowrun for the SNES and the completely different game of the same name for the Sega Genesis. These games are examples of the very few Western developed RPGs released for these systems, at least ones that weren't ported from the PC that is. Both versions are considered good games, with the SNES game widely being considered ahead of its time with its noir style narrative and tactical gameplay. It was a critical darling when it released, but commercially flopped.
Fast forward two decades and we have Kickstarter. This is one of the best tools for a small team to completely fund and develop a game from the ground up. I'm sure most of us are aware of what it is and does for developers. They basically pitch their game to their final customers while development is either very early, or still in the planning stages. Customers then throw money at the project, if the developers make their goal then they can start development. If they surpass their goal then they implement 'stretch goals' which basically add ideas or staff to the process of development. The Kings of Kickstarter, at least in the video game world, are Tim Schafer and Brian Fargo, the latter of which has two massively successful projects.
[img width=400 height=300]http://img.photobucket.com/albums/v608/esn1g/Reviews/shadowrun_snes01.jpg[/img] Good ol' Jake Armitage even returns for the Ripper investigation!
Harebrained Schemes also had a very successful Kickstarter with their project, Shadowrun Returns. This project ended with over $1.8 million of funding. So now the game has been out for awhile and I picked it up while it was on sale. Shadowrun is one of my absolute favorite tabletop settings. It takes our real world and completely flips it upside down with an event called the 'Awakening'. Earth is now covered with humans, elves, dwarves, orks, and trolls in various quantities. At its heart it is cyberpunk with the ability to use technological enhancements as well as magic to build stronger characters, and the Deckers' ability to physically jack into the internet (or as the game calls it, The Matrix).
Anyway, as of this review there are two different official campaigns to choose from, the original one Dead Man's Switch, and the latest one released as DLC, Dragonfall. Dead Man's Switch takes place in the Free City of Seattle, while Dragonfall takes place in Berlin. The game is presented in an isometric perspective reminiscent of the SNES Shadowrun as well as Interplay and Bioware RPGs around the turn of the century.
[img width=700 height=393]http://i1101.photobucket.com/albums/g436/gpro83/2014-05-08_00001_zps97323459.jpg[/img]
The game is easy to control, click where you want to go and who you want to talk to. Combat is actually more in the style of XCOM than other RPGs. There are various items and decorations to use as cover, there's even Overwatch in the game. To keep with its RPG roots your stats influence your chance to hit as a percentage, get close to the enemy and the percentage increases, use buffs to get that even higher. I rolled as a shaman with Eagle Totem, so I could buff everybody's chance to hit in a small radius, as well as cast Haste on my various party members. By the end of the game this meant that at any one time half the party had double the Action Points, and could easily have over 85% chance to hit as long as they were close to my PC. Combine all this with a spirit that shamans can summon for an extra party member and its easy to see why this support class is completely awesome.
I have beaten Dead Man's Switch, and its set up as a murder mystery. You get a message from one of your fellow Shadowrunners Sam Watts, your main character is down on his/her luck at this moment but this message promises a huge payout for you to find your friend's killer. He's already dead by the time the message gets to you, hence the name Dead Man's Switch. You go on a long journey through the city of Seattle's underbelly in the 2050's. This story ends up tying in with the events that lead to the downfall of Chicago in the novel Burning Bright and sourcebook Bug City. You also get to have the completely awesome immortal elf Harlequin in your group during the end game, as well as meet a representative of the Dragon Lofwyr who hails from Berlin, tying Dead Man's Switch into Dragonfall.
While the game is simple to play and fun when it works I did run into crippling, near game breaking problems. There were times when my main character would just get frozen in combat. She couldn't move, but she could still cast spells, heal, and control her spirit. When I tried to move the game completely froze for a few minutes. I could still control the rest of my team though. I ran into this problem in 2nd half of this campaign, even the final battle. But, with Harlequin and Coyote I managed to win and brought justice to Sam's killer.
[img width=700 height=393]http://i1101.photobucket.com/albums/g436/gpro83/2014-05-14_00001_zps1df58801.jpg[/img]
Dead Man's Switch was not long, even with this problem I managed to beat it in about 16 hours. It was just incredibly annoying to have the game lock up, freeze, and then have to find workarounds to still win said game. If you decide to try this game and do not run into the problem I did (which a majority seem to not run into) then you might be able to shave an hour or two off of my completion time. I also missed a couple side quests when I went back to check walkthroughs for what I missed.
If you're interested in science fiction and want a different, near future take on the genre, mixed with heaping doses of fantasy and warped reality then Shadowrun might scratch that itch. Your chances of running into the problems I had are quite low after all the forum research I did to find a solution. If you're already familiar with some of the lore from Shadowrun this should fit in quite nicely, especially if you're familiar with the tie ins I already mentioned. If you're skeptical then you might want to wait until it goes on sale again.
The series returns with a nice look at one of the many ignored movie licensed games of the 16 bit era. Stargate was made by Acclaim and released for the SNES and Sega Genesis/Mega Drive in 1995, but not all was well in this land of milk and honey.
What happens when your low class nametag goes away and you can't use it anymore? Well it looks like you just have to use your own name and hope nobody notices and ignores such MEDIOCRITIES!
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I am a child of the 90's, a love child. This was the age of Mode-7, Blast Processing, 3D, Playstation, and encompasses the rise and fall of Sega. So let's take a look at as many Christmas commercials from the 90's as we can possibly fit on our monitor.
Nintendo What exemplifies the early 90's more than the constant playground war of Nintendo vs. Sega? So it makes perfect sense for retailers to pick one side of the other in this argument or face everybody's wrath!
Gee, would you look at the time? I missed the memo that I must write in rhyme! When it comes to your games, Sears has them all days. In the front or the back, come buy your new cartridge pack, and play the kiosk in store to curb your hunger for more.
Seriously, Sears kicked ass in the 90's for gamers. What the hell happened?
This is just amazing, if there is one piece of media that makes me remember what it was like being a kid in the 90's it is this right here. Entitlement of youth, grungy attitudes, snarky remarks, and a desire to sit down and play video games. I like how the rhyme goes, "South Park will be fine," as if they're just settling for it. "Yeah I'll take it, but I really wanted Mystical Ninja you dumbass parents!"
A nice, generational war, of course. Then as soon as the douchey 90's teens find out that grandpa likes to roll with some Tetris they decide that old folk aren't bad. If grandpa's hearing aid worked he might learn that Tetris was made by a dirty Communist!
Sega So those were some pretty entertaining commercials from Nintendo's side of the ring. But does Sega always do what Nintendon't? Can they top the Big N and encourage people to buy any of the 3 systems they released in the 90's? How about the add-ons?
Sega advertising at its finest, if you want your kid to be the cool kid on the block then go out and buy him a Sega Genesis for Christmas, then every kid in the city will want a piece of that Blast Processing action.
As a constant follower of Midget Wrestling this is one of the quickest ways to grab my attention, and they have good taste in video games since they just made a ton of money selling the game to Sega, somehow.
Ok, now let's move away from North America for a moment and take a look at what Sega brought out for their Japanese commercials.
This may very well be the greatest thing I have ever laid eyes on. I am going to perpetuate the story of Segata Sanshiro as Santa Claus to my children, citing this commercial as definitive proof. If you're unfamiliar with Segata Sanshiro and why he helped the Saturn dominate the Japanese sales charts then just check out this playlist. http://www.youtube.com/pl...S4LrAZ_n-uf5p6jRW9gx4qcFP
Word of warning, the American Saturn commercials are weird as all hell, and incredibly frightening in some cases. Search at your own risk.
Sony A newcomer on the scene of home video game hardware in the mid 90's, Sony and their Playstation quickly rose to global dominance and kept its grip firm for over a decade. Is it because their commercials were great?
Yes, yes they were. Oh that sound and the PS logo really take me back, excuse me while I nostalgia-gasm all over my room. Again, this commercial shows what the 90's was all about, trying to find your own voice, going against the grain, and supporting Bill Clinton.
What's awesome about this commercial is that everything the singers say about Crash Bandicoot: Warped is 100% factual. This is one of the greatest parodies of a Christmas carol I've ever heard, I might start singing it this year. I feel bad for Canadians though, $50 for a new PS1 game and its already $10 off? Man, you guys will hate when I say brand new PS1 games in the States were $40. What was the exchange rate in 1998? Tell me Crabby!
Let's head back to the Land of the Rising Sun.
Crash Bandicoot and PaRappa walk up to a random guy bearing Christmas gifts, just another thing to add to my list of things to experience before I die. Cosplayers, make this happen!
...
Kick! Punch! its all in the mind.
Well that about does it for the nostalgic video game Christmas commercials. I will be going on a small hiatus until 2013 rolls around. Until then, please share if you've enjoyed this post and my others, comment with feedback, and hit that follow button on the sidebar. SirPsycho out!
I used to have a bunch of toy Crash Dummies! Oh man I have so many ideas of how to make this a good game, but where to start? Oh screw it, let's just jump right in and see if this game is everything I hope it could be!
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Posted on Jun 6th 2011 at 08:37:42 PM by ( SirPsycho) Posted under Rambo, First Strike, Genesis, pony, pink, palette, shy, scared, witch, burn, newt, duck, wood, bagger 288 |
This is the greatest game I've ever played! Crystal is on an epic quest of redemption, the introductory cutscene showing that all of her family and friends are lead off into the pastures of death and mowed down by automatic assault rifle firing. Enraged, Crystal dons a headband and grabs the closest AK-47 she can find, karate chopping a poor Vietcong soldier in two! She goes on the most epic shooting spree ever seen by human eyes, firing what appears to be hundreds of rounds into these pour souls without ever needing to replace her clip. Finally she confronts the evil mystic who communed with the gods and ordered her people exterminated, after giving some made up excuse Crystal pulls out her trusted Desert Eagle and blows the bearded man's brains out.
Ok, it wasn't actually that awesome. And I know exactly what you're thinking, Crystal's Pony Tale? That has to be one of the girliest games known to mankind. Trust me, it is, and they did not spend much time hiding it. So let us dive right in and start off by taking a look at the cover.
[img width=640 height=881]http://image.com.com/gamespot/images/bigboxshots/3/586123_38858_front.jpg[/img]
Well, now you know exactly how girly of a game this is, and as a muscular macho man I had to wash out the taste left behind by this game by playing some Altered Beast. First of all let's take a look at the ponies themselves, in the immediate foreground you'll notice a pink horse (Pilar) looking right at you with an open mouth smile. Right next to her is her brown coated, blonde maned friend Carla, also looking at the player. The pair are trotting along a narrow stone path leading to a bright, happy, suspended purplish castle. I've never understood children's movies and those castles with those narrow stone paths, you wasted more stone building the castle up that high than just building one along a cliff face! Anyway to complete the cover we have a rainbow and pink clouds set to a normal blue sky behind the castle. Girls like pink right?
[img width=600 height=420]http://img.listal.com/image/1283980/600full-crystal%27s-pony-tale-screenshot.jpg[/img]
You will play as Crystal the Mystical, Wondrous Princess and Prettiest Pony in all of Ponyland. The evil, ugly, vile Storm Witch, has just cast a spell that has frozen all the other pretty ponies of Ponyland! Gasp! Oh noes! Conveniently Crystal dodges the lightning bolt and sets out on a quest to find the magical crystals (shocker I know) that will free all the other ponies from their magical prisons.
After starting the game up and navigating past the title screen you'll come to an option screen where you have the options of changing the difficulty, changing the control scheme, and changing the colors of the pony's body, mane, and tail that you'll be playing. That's... actually really cool for this time period in gaming history. Few games up till then had included a difficulty setting. And customizing the look of the character you'll be playing as? Well it might as well have been unheard of then.
[img width=640 height=468]http://www.vizzed.com/vizzedboard/retro/user_screenshots/50637/Crystals%20Pony%20Tale_Oct10%2011_30_24.png[/img]
After finishing up with the options you'll continue to another screen of your pony just standing there, this is the level select screen, letting you pick which level you'll start at between three of them; the Farm, the Dark Forest, and the Storm Witch's Cave. Again, this is a pretty awesome option to have at this point in gaming history.
Once you start playing either of these levels though you'll notice that the bad decisions start showing their ugly heads. The controls are a bit sluggish, even with a wired controller there is some lag between the button presses and the actions that Crystal performs. She also turns and runs away from things that scare her, which is pretty much everything that's not a cute animal, even water; ala Lester the Unlikely for you AVGN fans. What this means is that you'll be running along, then press the jump button to vault over the obstacle and it will register too late so she'll back away from it. Really annoying I know.
You're also pretty much invincible as there is a flaw in the difficulty setting selection, all it does is toggle how much in game help you'll get from the NPCs you run into. So you can turn it onto hard and rear up at everything by hitting the action button until you find out what you're supposed to do. What makes you invincible is the fact that you collect horse shoes much like you would rings from Sonic, but when you run into an enemy you only lose one or two shoes each time. After playing for ten minutes I had almost 40 horseshoes, and going between the level portals eats ten of them, so this game can practically beat itself if anybody wants to take the time to do so.
All in all, its not the worst game. It is stupidly bright and so colorful that it will hurt your eyes looking at it for too long. Crystal's Pony Tale, aside from being an obvious pun, implements some good ideas that stuck in the industry long after its 1994 release date. If you are a man, only get this game if you're a completionist collector. If you have a little sister that for some reason has a hand-me-down Sega Genesis, then she might love this game. But to let you know how hilariously girly this game is, I popped it in and my girlfriend broke into insane laughter.
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