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[img width=650 height=359]http://doubleplusgoodgames.com/wp-content/uploads/2013/07/Shadowrun_returns_logo.jpg[/img]
When it comes to my collection list of wants I have two RPGs for the major 16 bit systems up very high on this list. Shadowrun for the SNES and the completely different game of the same name for the Sega Genesis. These games are examples of the very few Western developed RPGs released for these systems, at least ones that weren't ported from the PC that is. Both versions are considered good games, with the SNES game widely being considered ahead of its time with its noir style narrative and tactical gameplay. It was a critical darling when it released, but commercially flopped.
Fast forward two decades and we have Kickstarter. This is one of the best tools for a small team to completely fund and develop a game from the ground up. I'm sure most of us are aware of what it is and does for developers. They basically pitch their game to their final customers while development is either very early, or still in the planning stages. Customers then throw money at the project, if the developers make their goal then they can start development. If they surpass their goal then they implement 'stretch goals' which basically add ideas or staff to the process of development. The Kings of Kickstarter, at least in the video game world, are Tim Schafer and Brian Fargo, the latter of which has two massively successful projects.
[img width=400 height=300]http://img.photobucket.com/albums/v608/esn1g/Reviews/shadowrun_snes01.jpg[/img] Good ol' Jake Armitage even returns for the Ripper investigation!
Harebrained Schemes also had a very successful Kickstarter with their project, Shadowrun Returns. This project ended with over $1.8 million of funding. So now the game has been out for awhile and I picked it up while it was on sale. Shadowrun is one of my absolute favorite tabletop settings. It takes our real world and completely flips it upside down with an event called the 'Awakening'. Earth is now covered with humans, elves, dwarves, orks, and trolls in various quantities. At its heart it is cyberpunk with the ability to use technological enhancements as well as magic to build stronger characters, and the Deckers' ability to physically jack into the internet (or as the game calls it, The Matrix).
Anyway, as of this review there are two different official campaigns to choose from, the original one Dead Man's Switch, and the latest one released as DLC, Dragonfall. Dead Man's Switch takes place in the Free City of Seattle, while Dragonfall takes place in Berlin. The game is presented in an isometric perspective reminiscent of the SNES Shadowrun as well as Interplay and Bioware RPGs around the turn of the century.
[img width=700 height=393]http://i1101.photobucket.com/albums/g436/gpro83/2014-05-08_00001_zps97323459.jpg[/img]
The game is easy to control, click where you want to go and who you want to talk to. Combat is actually more in the style of XCOM than other RPGs. There are various items and decorations to use as cover, there's even Overwatch in the game. To keep with its RPG roots your stats influence your chance to hit as a percentage, get close to the enemy and the percentage increases, use buffs to get that even higher. I rolled as a shaman with Eagle Totem, so I could buff everybody's chance to hit in a small radius, as well as cast Haste on my various party members. By the end of the game this meant that at any one time half the party had double the Action Points, and could easily have over 85% chance to hit as long as they were close to my PC. Combine all this with a spirit that shamans can summon for an extra party member and its easy to see why this support class is completely awesome.
I have beaten Dead Man's Switch, and its set up as a murder mystery. You get a message from one of your fellow Shadowrunners Sam Watts, your main character is down on his/her luck at this moment but this message promises a huge payout for you to find your friend's killer. He's already dead by the time the message gets to you, hence the name Dead Man's Switch. You go on a long journey through the city of Seattle's underbelly in the 2050's. This story ends up tying in with the events that lead to the downfall of Chicago in the novel Burning Bright and sourcebook Bug City. You also get to have the completely awesome immortal elf Harlequin in your group during the end game, as well as meet a representative of the Dragon Lofwyr who hails from Berlin, tying Dead Man's Switch into Dragonfall.
While the game is simple to play and fun when it works I did run into crippling, near game breaking problems. There were times when my main character would just get frozen in combat. She couldn't move, but she could still cast spells, heal, and control her spirit. When I tried to move the game completely froze for a few minutes. I could still control the rest of my team though. I ran into this problem in 2nd half of this campaign, even the final battle. But, with Harlequin and Coyote I managed to win and brought justice to Sam's killer.
[img width=700 height=393]http://i1101.photobucket.com/albums/g436/gpro83/2014-05-14_00001_zps1df58801.jpg[/img]
Dead Man's Switch was not long, even with this problem I managed to beat it in about 16 hours. It was just incredibly annoying to have the game lock up, freeze, and then have to find workarounds to still win said game. If you decide to try this game and do not run into the problem I did (which a majority seem to not run into) then you might be able to shave an hour or two off of my completion time. I also missed a couple side quests when I went back to check walkthroughs for what I missed.
If you're interested in science fiction and want a different, near future take on the genre, mixed with heaping doses of fantasy and warped reality then Shadowrun might scratch that itch. Your chances of running into the problems I had are quite low after all the forum research I did to find a solution. If you're already familiar with some of the lore from Shadowrun this should fit in quite nicely, especially if you're familiar with the tie ins I already mentioned. If you're skeptical then you might want to wait until it goes on sale again.
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If you see the promise in Shadowrun: Returns (SR), I urge you to try Dragonfall. I personally didn't like the original SR campaign, and busied myself playing the free campaigns in the Steam Workshop (A Stitch in Time, as well as the SNES reboot). But Dragonfall... is an amazing game. Amazing enough to stand up to some of the CRPG greats that inspired it (Baldur's Gate, Planescape: Torment), in my opinion.
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@bombatomba: Since I finalized this review I have started playing Dragonfall and it is really awesome. So far I'm at the part where you need to save up a ton of money, but the side missions and the hub are much better than what the original campaign offered.
http://i1101.photobucket.com/albums/g436/gpro83/2014-05-14_00004_zpsc369df83.jpg
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I sooo need to violate my personal "No Steam" rule for these games. Been a long-time Shadowrun fan, playing both when they came out for 16-bit. I also own several Shadowrun novels.
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@MaterialHandlerMike: Most indie games will never get a physical release outside of some Kickstarter rewards that end up being really rare. The only way to support these small, completely independent, and in some cases, quite talented developers is to bite the bullet and go digital. There's more fun, innovation, and retro styled design going on with digital only titles than the entire lineup of upcoming AAA physical titles.
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Want to know the funny thing? I played the original Genesis game WAY back and couldn't stand it as a kid. Had no idea what to really do or the point of the game. After playing Returns, I got into the whole lore and hunted down the Genesis game to try it again... and you know what? I actually enjoyed the Genesis game even more than this game. The open world and random events of the Genesis game really kept the game interesting right until the end. I also really enjoyed doing enough runs to get enough money to hire other runners and buy better gear.
Dragonfall has recently gotten its own standalone director's cut release. Just started it... but honestly I preferred the story and setting of Deadman's Switch and would much rather see it get a director's or extended cut release.
@MaterialHandlerMike: You're better off getting it on GOG.com anyway. No client needed and completely DRM free.
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