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Following criticisms of their second game, Naughty Dog regrouped and started working on a new Crash followup. The third in the series would be their most ambitious yet. After two extremely successful games, Naughty Dog had a large budget to work with, but less than a year to build and finish the game. Like its predecessors, the game saw immense success in Japan, and dethroned Crash 2 as the most successful Western developed game in the country. It was the first non-Japanese game to earn the Platinum Prize for selling over 1 million copies in Japan alone.
Crash Bandicoot 3: Warped moves away from the tropical islands somewhere off the coast of Australia and has our heroes trek through time. Dr. Neo Cortex is once again Crash's adversary, but he is shown as little more than a subordinate under the powerful mask Uka Uka. Since Crash has had his own mask since the beginning, this only serves to increase the rivalry between the two as well as deepen the story of the series. Each world's boss also contacts Crash a couple times as you beat levels, so even they get more character development than most video game bosses. I'm not sure how many people really care about the storyline of platformers, but certainly it's there if you do.
In my review of the second Crash game, I had some issues with the level design, in that the unpolished physics hurt the controls. In
Warped, the level design has been changed more to focus on the 3D elements of the Crash formula. Side scrolling is used fairly sparingly. The ice problems are gone as a result of the time trekking levels, there's not an Ice Age level in sight! And, much more variety has been added to the overall level design. There are also racing, jet ski, and flying levels in addition to basic platforming, so the game has wonderful shifts of pace that keep you on your toes.
**VIDEO COURTESY OF Carls493**
Warped also features more playable characters. Crash's sister Coco is available as a playable character in certain levels only, and like Crash she gets to ride a cute little animal (a tiger), ride a jet ski, and fly through the skies. Crash does all the racing, which implies that the team was already building
Crash Team Racing when they were developing this game. As you defeat bosses, you gain extra abilities to help you explore future levels and complete bonus areas. These abilities also help to access previously blocked off areas you might have encountered in prior levels.
In
Warped, the difficulty has been toned down quite a bit. I did not run into any problems getting through levels until the last few, and even those were not hard to overcome. Boss fights are mostly a joke, and a formality. Because of the lowered difficulty, this feels the most kid friendly game in the trilogy. However, this game could seem easier to me since I did own it growing up, and I might still have some muscle memory buried deep down in the back recesses of my mind. Overall, I consider this the best game in the trilogy, despite the low difficulty. There's just so much variety and fun to be had in this game. If you're looking for legitimate challenge, the first Crash is what you want, and in my opinion, the second game is the worst in the trilogy, but its by no means a bad game, just annoying.
**VIDEO COURTESY OF Carls493**
So, if I am going to pick up one of these titles to try out, this seems to be the one to grab first. Would I miss any backstory by doing this, or does Warped stand fine on its own?
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@singlebanana: You dont need to play any of the others to get whats going on in this one.
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Like Psycho mentioned, the difficulty is super toned down. I personally enjoy learning a game, but I remember flying through this one without much effort, or very many deaths. I had figured it was just experience with the series, but after reading the first review, I went back and played them, and this one was still the easiest of them. CTR is still my favorite and to me, the most difficult. Thank you again, Sir, for the read.
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While this Crash was my wife's favorite, by this time the whole Crash thing had passed over me. However, since this and part 2 are the only ones I now own, I might go back and play them again (it's been long enough). Maybe fodder for a Retro Community Playthrough in the future?
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Crash 3 is a lot harder than Crash 2 if you're aiming for 100% completion. Crash 2 has more obscure secrets, but getting platinum on all of the time runs is a bitch. I never bothered with it because of the damn flying/racing/swimming sections. Even in the platforming levels the platinum trophies can be very challenging to get at times.
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