This is part two of my PC RPG retrospective. Again if you wish to see all the pretty pictures and any video if there is some in the post check it out on the main stage. Exclusive posts are put up for enjoyment as well.
http://whydidiplaythis.wordpress.com/As the mid 80′s came there were plenty of new additions to the RPG scene, many companies would be built or come into their own as a result of success and the quickly growing PC market as a whole.
Origin would continue pushing the storytelling envelope with its own creations in Ultima V. Lord British has essentially been overthrown by his advisor Lord Blackthorn. Blackthorn was possessed and corrupted by power and ambition, skewing the virtues away from the original system of voluntary following as self enrichment and enlightment. Blackthorn has pushed the virtues into the law of the land, causing suspicious behavior and a suppressed populace around Brittania. Garriott really showed how a philosophical system of belief meant to free the minds of a world can be turned on its head and used for less than virtuous purposes.
In 1985 the aforementioned Interplay joined the ranks of the success stories in this genre, releasing The Bards Tale, the same year as Ultima IV, such a wonderful year. While gameplay wise The Bards Tale was quite similar to Wizardry the focus of the story and combat was more focused on magic than most games before it, which featured it as an option that may or may not retain balance in combat depending on party build. Interplay would develop the sequels to The Bards Tale, but since they were forced to change the original intention of the storyline and flow for the series their heart was not really in it, leading to the sequels being considered largely mediocre. Interplays heart would instead go toward the development of an entirely new experience for gaming, the post apocalyptic world. In 1988 Interplay would release Wasteland, a popular and successful endeavor that focused on the politics and rebuilding efforts of survivors of a global thermonuclear war. Interplay loved this idea so much that Fallout would be designed as a spiritual successor to Wasteland. A recent Kickstarter for a true Wasteland 2 was recently funded by Interplays founder Brian Fargo and development will be between his new company InXile and many members of Interplays Renaissance internal team at their new company Obsidian.
Strategic Simulations, Inc. would bring the officially licensed Dungeons and Dragons to the PC market with its series of Gold Box games starting in 1988. While SSI had its own experience beforehand with 1985′s Wizards Crown and 1987′s Eternal Dagger they were the ones who won the bid to license D&D from TSR. The Gold Box games would use the storytelling benchmark set by Temple of Apshai at first, telling its story primarily from print media with in game citations for players to read after completing certain events. SSI and its Gold Box series would top the sales charts through the late 80′s through a combination of crisp design, storytelling, and riding on its D&D license.
1987′s Dungeon Master would bring the first person perspective from early dungeon crawlers such as Wizardry and the dungeon diving in early Ultima games and produce combat in real time. This game can be only be described as ahead of its time, as it offered many seemingly smaller details that combined into a smooth, immersive experience. Players were able to manipulate objects with the mouse. All of these innovations combined into a powerful game that SSI would emulate with its later Gold Box games.
Wizardry would also keep chugging along through the late 80′s, the 4th through 6th entries in the series introducing more story elements, but really keeping the same gameplay intact. But after 3 games before it Sir Tech had their gameplay design largely intact already. All that mattered now was to really balance the first person dungeon crawling, turn based combat, party building, and difficulty, really the difficulty.
To close out the 1980′s we have Might and Magic, a series which began in 1986 and continued until 2006 despite the company who bought the original developers going out of business. While Might and Magic was highly popular for its time it did not really do too much differently than those that came before it, borrowing heavily from other RPG series of its day. But it all came together in a tight experience and made its home in the hearts of many gamers.
By the early 90′s there were so many companies which had success behind them and their various series that the only thing that seemed able to stop them was their own increasing ambition. Well, that is partly true. Technology was advancing at a fast rate, early pseudo-3D was gaining momentum and development times were getting longer as teams got bigger. A few new success stories came about, but of those, few were able to keep their momentum as the declining popularity and shift in market interest was already happening.
Origin made it through the 80′s standing taller than ever, and celebrated the new decade with Ultima VI. Ultima VI introduces a political quandary to the player, showing the consequences of his actions in Ultima IV, namely taking the Codex of Ultimate Wisdom. Demons invade Brittania to reclaim their holy book and are later taught to share.
Ultima VII would be the beginning of a new trilogy, and set it off with a bang. Now a big, bad archdemon is trying to take over Brittania and only the Avatar can stop him! Ultima VI and VII take some inspiration from Dungeon Master in that many objects can be moved around the world, put in your own bags, or dropped wherever the player desires, giving Brittania a huge, new amount of interactivity.
Other than these new Ultima releases the early 90′s were already quieting down, but one more influential release would come about before the True Darkness set in. Betrayal at Krondor was released in 1993 and as far as Im concerned, the Golden Age has already passed by this point, and this is the last gasp of an era passed. Betrayal is based on Raymond Feists Riftwar universe, making it one of the only licensed RPGs up to this point that was not a Gold Box D&D based game. Despite being a solid role playing experience the times had caught up to this game even before release. The graphics were considered outdated at release but heavy RPG fans let this game slip in as a cult classic despite largely forgettable sequels.