Retired
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[img align=right]http://next08.be/sites/all/themes/next/logo.png[/img]Yesterday I went to Belgium's biggest gaming event called "Next". It was quite a big event with all the biggest publishers/developers present, as well as Sony, Microsoft and Nintendo. There were also some non-gaming brands present such as Samsung, Nikon, Apple, Bose, Philips, etc.... I had to go alone because none of my friends were willing to pay the 12 Euros admission. That obviously made things less fun but then I came up with the idea of shooting some photos of the event and sharing them with you guys.
Continue reading Next 08: Gaming Event
After reading a very interesting article in a Dutch games magazine I would like to know what you guys think that should be done in the future concerning the lenght of videogames.
[img align=right width=200]http://images.bit-tech.net/news_images/2008/06/warren-spector-100-hour-games-are-on-the-way-out/article_img.jpg[/img]At the Games Education Summit (Dallas) in July, Warren Spector (known for games like Wing Commander, Thief and Deux Ex; see picture) stated that 100-hours singleplayer games are a thing of the past. He also said that only 2% of the people who have played GTA4 actually finished it. If he means by "finished it" getting 100% complete, I'm sure it's even less. RPGs are probably the "worst" kind of games when it comes to being overly lengthy. Recent games like The Elder Scrolls: Oblivion or Final Fantasy 12 come to mind. They often take up 60 hours to finish the main storyline alone and go well over 100 hours if you want to finish all sidequests, defeat all monsters and get that strongest weapon. (Don't get me wrong, I love RPGs)
As you all know, making videogames is no longer cheap. Especially with the next generation consoles and their fabulous physics and visuals, production times get longer and the costs are getting higher. Spending $40.000.000 to develop a videogame isn't anything spectacular anymore and companies are strugling to make a profit like they used to do 5-10 years ago. Especially when your game stands in the shadow of a Triple A title, sales can't always make up for the costs.
If most gamers stop playing GTA4 at 40%; that basically means 60% of the game's content is money down the drain.
Would you like to see shorter games, knowing that most (read: the not-so-hardcore) gamers don't finish these games? Wouldn't it be great if companies could make games for less money and therefor take some more risks? It would mean more diverse games for us for sure.
Do you really want the Full HD graphics and 7.1 surround? Maybe some gamers do, but the rest of us are forced to walk the same path. I wonder why nobody seems to have the guts to make an HD 16-bit style 2D RPG for Xbox360 or PS3. If the story was good and the gameplay rock-solid, wouldn't that make for an amazing game?
Note: I've reposted this on the forums because I wanted to make a poll about it. You can find the poll here.
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