Shimra's Blog

Posted on Mar 20th 2009 at 09:33:16 PM by (Shimra)
Posted under Game, Funny, Masochism, hard

I recently downloaded this freeware game (about 2 days ago). Here are my impressions of the first 7 screens of the game (yeah, I've only made it through 7 screens and I've played it for about 2 hours).

I Wanna Be The Guy: The Movie: The Game is as ridiculous as the name of the game. You play as 'The Kid' who is on a quest to defeat 'The Guy' and become 'The Guy'. The game pays homage to the older games we know and love and brings us back to a time when games used to be hard... then says screw you to the games we thought were hard and absolutely shatters our perception of a difficult game.

The game is very simple. You are 'The Kid' and you want to go around from one screen of obstacles to the next in order to eventually find one of the 8 pieces of something or other which will enable you to beat 'The Guy'. You can move right, left, jump, and fire a tiny gun. Sounds like it can't be that hard right? You couldn't be any more wrong.

This game is absolutely ridiculous. You die in one hit and explode into a shower of blood. Instead of fruit falling straight down, it might fall straight up or horizontally. Random spikes will fall from the sky and obliterate your character, random stars that are part of the background will fall and destroy you, an airplane will come and wipe out your character, a boulder that takes up 1/2 the screen might drop and destroy absolutely everything while you run from it... and all this occurs in the first 7 screens of the game.

So why is the game good? Two reasons. First it incorporates classic games such as Zelda, Punchout etc into the stages, music, and bosses. Secondly, the ways in which you will die are awesomely ridiculous and often hysterical. For example, I often find myself yelling out 'Oh god what the ****!' then start laughing hysterically.

As cool as the game might sound, it doesn't change the fact that it is the hardest game you will ever play. A lot of the deaths are completely unexpected which brings a hearty amount of laughs; but this doesn't even incorporate the amount of times you will die even knowing the unexpected occurrences which are about to unfold. Once you get past the unexpected death occurrences (which there are a few per screen), you have an expertly engineered 2d platformer that is just flat out difficult. With timing jumps, precision controls, and expected obstacles (once you find out via an unexpected death) you have a simple platformer that is very very difficult. I have died roughly 200 times already and am only 7 screens into the game. Of those deaths, I'd say about 1/6 if that were from me not knowing the existence of a hazard. That should give you an idea of how hard the game is even knowing the whereabouts of the hazards.

This game is not for everyone. If you don't enjoy excruciatingly difficult games you might want to give it a pass. But if you love expertly crafted platformers and don't mind a few deaths here and there this is right up your alley. But one thing anyone will appreciate is the incorporation of classic games such as Zelda, Super Mario, Punchout ect. And remember, though your character may blow up in a sea of blood from an unexpected event, it is generally pretty damn funny. Oh, and one more thing. The game has multiple difficulties ranging from normal to insane. These change the amount of savepoints found in the game. But if you play on normal you are forced to play with a ribbon in your hair and the extra savepoints say 'wuss' on them.

For anyone who is interested in giving the game a whorl,
http://kayin.pyoko.org/iwbtg/index.php



                                                                                                                                                                                                                                               
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