The Stuff of DreamsThe Stuff of Dreams
    

Posted on Dec 22nd 2012 at 08:21:09 AM by (ReddMcKnight)
Posted under Mario, Nintendo, Philips, CDi

Super Mario, a name we all know and love...Has he ever disappointed us? Nope. However, even our friendly neighborhood Plumber has skeletons in his closet. Today, I'm here to tell you the story of the Mario Game that could have been. This is the story of...

[img width=497 height=375]http://1.bp.blogspot.com/_60EdE-4xjwk/TADDkn-sYkI/AAAAAAAAHFA/sQ3fnkPENlk/s1600/front.jpg[/img]

Super Mario's Wacky Worlds was to be developed for the Philips CD-i by a company called NovaLogic. It was to be the sequel to Super Mario World. Developers Silas Warner and John Brooks were drafted as the game's designers, and worked 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. Their meeting with the Nintendo developers came at 8:00 AM on a Friday morning, and they had their short part of the game on a disc four hours before this. Nintendo was very much impressed at the two men's job, but because of poor CD-i sales was forced to cancel the game. This ended the CD-i career of Warner, who had expected Nintendo's exact reaction, however other developers such as lead artist Nina Stanley stayed with the project.

So what became of this game? It was unfinished and ultimately never released. Well, officially, anyway. There is a Prototype ISO floating around the Web that can be played, but it is far from a complete game. Anyway, after this game was cancelled, we got this...

[img width=505 height=450]http://www.mariowiki.com/images/8/8f/Hmario.jpg[/img]

That's Hotel Mario, also for the CD-i. It's a Puzzle Game with some platforming elements. The general goal in each stage is to close all the doors on every floor. However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. It can be quite difficult at times, even to the point where it would become un-fun to the casual gamer. Anyway, this game is generally not accepted by Mario Fans, or Nintendo for that matter, despite it being a decent game.

Well, that's all. Thanks for reading! Smiley



Posted on Sep 11th 2011 at 12:23:34 PM by (ReddMcKnight)
Posted under Mario, Nintendo, Gamer

[img width=256 height=224]http://www.mariowiki.com/images/a/a0/Smbtitle.gif[/img]

Everyone I know knows that I am a Gamer. Whenever I make a new friend, I make it known that I am a gamer. Whenever I meet someone new, I make it known. Even people who see me once know it.

But when did I become a Gamer? Where did it all start? Time to go back in time!

1990, 2 Years Old: I was introduced to the game "Super Mario Bros." for the NES by my Grandmother. She put the controller in my hands and told me to play. Being only 2, I naturally couldn't get very far, but I still kept playing.

1991, 3 Years Old: My older Sister brought home a Sega Genesis one day with Altered Beast. According to my Mom, I was trying to repeat those famous opening words all day: "RISE FROM YOUR GRAVE!!".

1992, 4 Years Old: My Grandfather introduces me to the Gameboy, and my Grandmother introduces me to the SNES. I remember it like it was yesterday. I just would not be stopped from playing.

Anyway, as the years passed by, I was introduced to most, if not all, the mainstream consoles. For whatever reason, no one ever took the time to acquaint me with the other consoles, like TG-16, 3DO, or CD-i. I actually learned of those long after they're discontinuations.

The point is, I've been a Gamer for a LONG time, and I've loved every moment of it. I'll probably be a Gamer forever...scratch that, I WILL be a Gamer forever. Cheesy

Thanks for reading!


                                                                                                                                                                                                                                               
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Hi there. I'm ReddMcKnight, and this Blog of mine covers my Adventures in Gaming.
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