Super Mario, a name we all know and love...Has he ever disappointed us? Nope. However, even our friendly neighborhood Plumber has skeletons in his closet. Today, I'm here to tell you the story of the Mario Game that could have been. This is the story of...
[img width=497 height=375]http://1.bp.blogspot.com/_60EdE-4xjwk/TADDkn-sYkI/AAAAAAAAHFA/sQ3fnkPENlk/s1600/front.jpg[/img]
Super Mario's Wacky Worlds was to be developed for the Philips CD-i by a company called NovaLogic. It was to be the sequel to Super Mario World. Developers Silas Warner and John Brooks were drafted as the game's designers, and worked 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. Their meeting with the Nintendo developers came at 8:00 AM on a Friday morning, and they had their short part of the game on a disc four hours before this. Nintendo was very much impressed at the two men's job, but because of poor CD-i sales was forced to cancel the game. This ended the CD-i career of Warner, who had expected Nintendo's exact reaction, however other developers such as lead artist Nina Stanley stayed with the project.
So what became of this game? It was unfinished and ultimately never released. Well, officially, anyway. There is a Prototype ISO floating around the Web that can be played, but it is far from a complete game. Anyway, after this game was cancelled, we got this...
[img width=505 height=450]http://www.mariowiki.com/images/8/8f/Hmario.jpg[/img]
That's Hotel Mario, also for the CD-i. It's a Puzzle Game with some platforming elements. The general goal in each stage is to close all the doors on every floor. However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. It can be quite difficult at times, even to the point where it would become un-fun to the casual gamer. Anyway, this game is generally not accepted by Mario Fans, or Nintendo for that matter, despite it being a decent game.
Well, that's all. Thanks for reading!