We're back with another 8-Bit Battleground cover! When Fight With Seymour from Final Fantasy X was originally chosen to be the track we would cover, I was excited to work on it since I really enjoy working on Final Fantasy music. However, I quickly discovered that this is a very complicated piece and very different from other tracks I've done, and I really didn't have any inspiration to do anything interesting with this one. I pretty much just did a 1:1 recreation of the original track, just with a bit of my sound and style layered on top (for better or worse, haha!). That being said, I feel like this is far from my best work, but hopefully you'll still enjoy it!
Also, voting for the next 8-Bit Battleground track is still open until Saturday (Oct 2), so click the link and let us know what you'd like to hear covered next! https://docs.google.com/f...VOdt5FMJblKwfLgw/viewform
In 2009, Atlus released the first game in the Shin Megami Tensei series since Nocturne. Shin Megami Tensei: Strange Journey would release for Nintendo's DS to good reviews and underwhelming sales. However, Atlus kept the development team around and they began work on Strange Journey's followup. The fruits of their labor would release in 2013 when Atlus released Shin Megami Tensei IV for the Nintendo 3DS, with a European release following in 2014. The 3DS was only 2 years old at this point, and Atlus used a lot of the early marketed features in Shin Megami Tensei IV. The character art in cutscenes are 2D, with the environments being in 3D, and the console's 3D functions can be switched on to create a layering effect during cutscenes, exploration, and battle.
-Always do 'Buy It Now' only with immediate payment required. I'm on a few subreddits about eBay, and it seems non-payment on auctions is pretty rampant. I also do 'Best Offer' too, though surprisingly few people use it. If you set up or revise the item on a browser, you can set up auto-accept and auto-decline amounts on offers so you don't have to do anything. For example, list a game at BIN $19.99 with Best Offer, auto decline anything $14.99 and under and auto accept anything $15.00 and over. Makes life a lot easier, it just stinks that you can only set the auto-decline on the phone app.
-Always do free shipping and let eBay calculate actual shipping (you'll need to weigh and measure your parcels when you are making the listing). It gives you a range so you'll know the maximum that will come out of the sale, so you just factor that into your price. Another reason to do free shipping is, if you don't, the buyer can give you a star rating on "shipping cost" which is nonsense because you can make it so they can't see what you paid for the label. If you do free shipping, they can't rate you on this.
Over the years, I've mentioned the co-op adventure/survival/shooter as one of my favorite modern game genres. I'm not naturally very competitive, but I do have a strong enjoyment and desire for playing with friends and building comradery. I must not be alone, because there has been no shortage of new experiences for playing through a co-op game with two or three friends over the last several years.
Back with another list, and this time we're looking at fighting games. There wasn't as much participation this month, participants for this list were myself, Whynotzoidberg, and Crabmaster2000. There were still some games that came across as consensus favorites, with two series conspicuously absent.
What makes a good fighter? Quick action, interesting move sets and combos, a variety of characters, among other criteria. With the lower participation, there were 10 games that stood out as the top of the genre.
Today I'm reviewing an adorable action game for the Sega Genesis. It's a platformer with elements of adventure and roleplaying. But it's also got a bit of a metroidvania flavor that I quite enjoyed. While it starts out a bit slow, it really grew on me.
In the 80's and early 90's, ninjas were a big deal. They were everywhere in media, from cartoons like G.I. Joe to movies like the American Ninja series, those of the adolescent mutant amphibious variety, and of course, video games. For those who played on Nintendo consoles, we had a number of options, but the most obvious of those was the Ninja Gaiden series, at least through the 8-bit days. On the Sega side of the fence, there was Shinobi, which received a Master System reinterpretation of the arcade game. The series branched into 3 paths, 1 being the more straight-forward Shadow Dancer which followed the original arcade game (and had a different, but similar outing on the Genesis), and then the 2 Super Shinobi games for the Mega Drive, which we know in the West as The Revenge of Shinobi and Shinobi III, respectively. The 3rd path is the 2 GG Shinobi games on the Game Gear, but whether or not those are canon in the series I cannot say. The final 2D entry, prior to the series' soft reboot on PS2, is often ignored, or worse, frequently either forgotten or maligned. With the RF Generation Community Playthrough group focusing on the series' 16-bit entries this month, I thought it was timely to look at the final original 2D game from the venerable series.
I've been itching to get back to Final Fantasy for a while, and I've had an arrangement of this track sitting around for a couple of months, so the time was finally right to put my spin on this one! This is a track I've had my eye on covering since my Final Fantasy IV Zeromus cover from about five months ago. The Zeromus cover has always been my favorite, and, with both tracks being pretty similar, it just seemed inevitable that I would get around to this one eventually. I hope you all enjoy it!
I first started seeing trailers for Free Guy last summer. The teasers showed Ryan Reynolds as a polite, happy-go-lucky bank teller in a fictional online multiplayer game called Free City. One day, after putting on a pair of sunglasses left behind by one of the players, he discovers through their augmented-reality HUD that there's so much more going on in his world than the endless daily loop he's been living. Like so many things, the global pandemic put the brakes on Free Guy's release, but it's finally in theaters. It doesn't appear to be on any streaming services yet, so let's see if the film is good enough to warrant a trip out into the real world.
In Episode 037, Addicted and MetalFRO welcome in Ed from the Bullet Heaven series on YouTube to discuss the game that Bullet Heaven awarded its top honors to for the year: Project Starship X! Do the Rogue-lite elements enhance the fun, or get in the way? We talk about that, and much more!
Finally found a way to upload another video, one that I've had completed for months. This time, it's XIII, a game based off of a comic franchise of the same name. I bought it purely because of how well it was presented, since it reminded me of Comix Zone. I actually wrote a review for it after I beat it years ago, but my opinion has changed. Its amazing presentation, graphical style, and story tricked me into thinking this was a good game. Unfortunately it is not. No amount of graphics can excuse bland gameplay.
I hope to be putting out more videos soon enough. I already have the rest of two LPs finished as well as another review in the works. Stay tuned, and remember to subscribe on Youtube and follow me on Facebook and Twitter.
Insomniac, Universal, and Sony all stumbled into a smash success with the release of Spyro the Dragon. It was inevitable that a sequel would be developed and released, and that sequel would be Spyro 2: Ripto's Rage. Ripto's Rage released in 1999 with mostly the same list of credits when it came to key positions. The game would be renamed to Spyro 2: Gateway to Glimmer in Europe. Ripto's Rage adds much to the base of the formula of the first game while maintaining the highly consistent quality. It's a great example of a sequel which built upon the strengths of the original game while adding features to the game that do not make it feel bloated and work in line with the basic idea of platforming, exploration, and collecting that was established with the first Spyro.
Super Mario 64 is an old favorite of mine and is still a game that I enjoy going back and playing to this day. I've always thought this rockin' tune from the Bowser fights was cool, but after listening to the soundtrack recently I felt like I absolutely had to cover it at some point, and I didn't wait long to do it. I was able to break out the 7-string again for the first time in about 6 months, and it was cool to be able to use it again. It's hard to believe, but after starting my channel over a year ago, this is the first Mario tune I've done, and I think my first time covering a Nintendo track in general. I wanted to try adding some original stuff to this one, so the bridge section is pretty much my own original riffs, for better or worse haha! This cover was a lot of fun to work on and I hope you all enjoy it!
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.