Bood & Truth - Originally conceived as a sequel in the Getaway series, Blood & Truth sees the player as a small time London gangster embroiled in a battle with a rival family who are trying to execute a "hostile" takeover. With the move controllers, you will mostly be shooting at your foes with a decent variety of guns but also interacting with objects in the environment, including some electronics hacking and lock-picking. The movement is teleportation only but it works pretty well and feels smooth. There is a very minor weapon upgrade system that can be utilized between levels but it is nothing special, especially given the fact that there are only a handful of weapons in the game overall. The game is story driven, but the story never gets in the way of the action. However, I found the characters hard to take seriously. Dramatic moments didn't have quite the impact on me that the developers intended, because the whole thing seemed a little goofy to me, especially given that you can emote with a button press, and one of the gestures you can make is a particular one finger salute. Having said that, Blood & Truth is a must-play for PSVR owners.
Ok, well, I've stopped thinking of creative ways to talk about the delays of my blog posts. I'm supposed to have one every month, right? AAAAAAAAAAAAAAAA-
Well, anyways, I've been coding and Arting(tm) lately as well as have been making more than my fair share of music. Development is going along well.
In my time not spent developing I have been mostly watching YouTube videos; however I have also been replaying through some games including Phoenix Wright: Ace Attorney, Super Mario 3D World, and Super Mario Bros. 3. I'm making my way through OneShot and will hopefully have an article about it in at least 83 years.
I've even started my own game collection as well.
And I'm making it my goal to have learnt toki pona (it's a conlang. That's cool but I won't get into it here) by February 2022.
Wait this article is about Baba Is You?
The game I find my self coming back to the most now that I've coped with the fact that I can't beat every game is Baba Is You. As previously described like a year ago, it is a block pushing puzzle game where the rules themselves are present on the screen as blocks that can be pushed around.
It recently recieved a level editor update, which piqued my interest. Now, the level editor isn't exactly new, as it has been around in the PC version for a year now.
Unfortunately I have no way of buying stuff on my PC so this has been unreachable for me until now.
I must say the controls for the level editor are rather weird; I think that since it's been on PC so long, the developer had to make a way for it to work on Switch. It literally uses all the buttons on the controller for different functions.
Now, the level editor is extremely versatile. It contains every word in the game. Because this game is essentially a programming language in and of itself, this allows you to take the Minecraft Redstone approach and build computers, so long as they fit into 64 x 32 squares.
This means that you can make music, games, and other stuff really easily.
Also, part of the level editor itself is the existence of levelpacks, which are essentially entire games made with levels from the level editor. In simpler terms, the entire original release of the game is a levelpack, and you can make games that big using levelpacks.
Now, the developer has added 2 whole new games' worth of content into Baba is You.
This is the type of developer support I want to see in more games. I (as a developer) want to do that, and I hope more games can learn from Baba Is You, to make more games finished, and then add content down the line if they ever want to.
You simply don't see that in AAA games, from my point of view. EA gets bashed so many times for this, and rightfully so, in my opinion.
If you're a aspiring game developer, heed my advice.
This has been koola, and I just thought of ending my articles like this.
(Baba Is You has influenced my music so much, so that's another reason.)
Pictured: Another mainstream media/futurist/political/conspiratorial lie. It is the end of 2021, and not only do we not have flying cars, no one I know has a Hydrosub either. I blame the supply chain breakdown. Giant birds, ornithopters, and 1970s TVs not included.
Merry Christmas and Happy New Year, fellow RFGeners! As we close out the last 365 24 hours together, let us focus on the positive, and not the errors I keep accidentally adding to the database.
In Episode 041, MetalFRO and Addicted take a close look at a game from a venerable arcade developer, as it moved away from the arcade setting, and into people's living rooms. How does this third entry in the R-Type series fare against its arcade forbears, and does it successfully bring the formula home?
Growing up as a child in the 80's, I recall a few stories from friends and classmates about the video game goodies they got to open at their family Christmas celebrations. It was always fun to hear what they got, in part because I knew I would probably get a chance to play some of those games soon enough, when I could go over to their house. Sometimes it was high praise for the game or console that mom & dad (or grandparents) bought them, and occasionally it was complaints that they got a game they thought was "lame" or that they had already thoroughly played via rentals or borrowing from friends. Typically, I was more than a little jealous, since I never got gaming stuff for Christmas. My first game system was the Game Boy at age 12, and I didn't get my own console until I was 14, and I had to buy it (and the TV it hooked to) myself. So I had to live vicariously through others, reveling in their new acquisitions as best I could from afar.
So a few months ago I was contacted by Red Bull Gaming to participate in a fun contest they had planned. Myself and two other builders were asked to build the most intimidating fight stick they could think of for Red Bull's Tekken legend Anakin. I never made a fight stick before but was happy to accept the challenge. Red Bull put out their own video with all three of our stick builds and a brief interview on their channel. This is my behind the scenes on how I came up with the idea and built the fight stick.
Daylight Savings Time ended a few weeks ago and that means it's time to break out my VR rig. I love playing PSVR in the fall and winter. It's one bright side (pun intended) of the cooler weather and earlier dark hours. I feel like I haven't been following PSVR releases in a long time (did I even play this thing last year?), but I have a lot of games on the shelf that I haven't touched, and this month Playstation Plus is featuring three PSVR titles for download. Here's what I've been playing.
My dad was not a gamer, video or otherwise. He played me at chess exactly twice, handily winning both times and had no interest in playing again as he said he had nothing else to prove. When it came to the fairly new invention of video games, it wasn't as if computers and technology were foreign to him; he was one of the punch-card programmers who set up terminals for the Army's ARPANET, laying the backbone for what became the internet of today. His purchase of a Commodore 64 during my youth was completely transformative for me and shaped my future in many ways, including my introduction into the burgeoning world of video games.
Posted on Nov 14th 2021 at 01:00:00 PM by (Pam) Posted under video, review, PS1, JRPG
This is a review of one of my favourite PS1 games. Star Ocean The Second Story is an amazing JRPG with a real-time action combat system, great interactions between characters and the most amazing crafting and skill system.
Another video game filled year, another RFGeneration Secret Santa! Come and join the merriest retroiest fanboyiest Secret Santa on the internet! Rules and signup information can be found below.
The deadline to sign up is Friday November 19th so ACT NOW!
RF Generation is a collector's site, first and foremost. But throughout the years, most of us have dabbled with emulation, in one form or another. Whether it's through official means, like the Wii or Wii U Virtual Console, or buying officially released collections of older games, such as the venerable Namco Museum line, or the Capcom Classics Collection and similar compilations, or via other means that are, shall we say, not quite on the up and up. Whatever the case is, we've probably all encountered emulation, and utilized it to some extent. Even older games built into newer games, such as NES titles found in the original Animal Crossing on Game Cube, or the arcade games present in each of the Shenmue and Yakuza series games would qualify.
In the vast majority of cases, your finance homework help online assignment will be completed within 24 hours. That is because most educational institutions do not have anything more complicated going on at that time than trying to get students through a short but important course of study. You are expected to attend the class in a regular class-room setting and complete the assignment on time. The assignment, however, may take on a different connotation depending on where you live.
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Being a huge survival horror fan for decades, the Silent Hill series has always stood out to me for its amazing atmosphere, which the music plays a big part in establishing. While there are the typical moody and foreboding tracks which you would expect from the genre, Akira Yamaoka does a great job of including some really great and emotional tracks that stick with you long after the game ends. In fact, I remember Silent Hill music being some of the first video game music I ever listened to outside of the game itself. This cover is a bit different from my usual sound. I hope you guys enjoy it!
Posted on Nov 1st 2021 at 10:02:39 PM by (russlyman) Posted under diy, cosplay
Halloween is over, but lets keep the spooky alive. A few years back I made a NES Jason cosplay in all its purple glory. It was received well and I had always wanted to continue the trend. Well I finally finished my version of NES Freddy with is orange color scheme. I hope you enjoy the DIY of this cosplay
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.