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I don't really have an intro this time.
Anyway, what I want to talk about is a fairly unknown game called Clubhouse Games: 51 Worldwide Classics. This game is a first party Nintendo title, so of course it got a lot of marketing.
But, here's the weird part to me: after release, it just kind of stopped. I think what happened was a direct response to the public's reaction to the game, which was very lukewarm. Nobody seemed to have any strong opinions one way or the other.
Clubhouse Games: 51 Worldwide Classics is a collection of.. well, 51 games that have survived for centuries.
There are also a few sports thrown in there.
My favorite games from this collection are Bowling, Mancala and Air Hockey.
Bowling plays in a very similar function to Wii Sports's Bowling game, with the exception of Miis 2 player slots, and the inclusion of more realistic bowling physics.
Mancala is a very simple recreation of the classic game.
Air Hockey is another simple recreation.
What I like about Clubhouse Games: 51 Worldwide Classics is being able to to play these games online. It is quite fun to be able to play these games online, because it gives me something to work my brain with while still being fun to me.
I've been koola, and this article was a last minute January article to stay on my nonexistant but very annoying schedule that my brain keeps me on for no reason.
(There will be another article today.)
[img width=700 height=617]https://i.imgur.com/enMg4RY.jpg[/img] Title: Phantasy Star Developer: Sega Publisher: Sega Platforms: Sega Mark III/Master System Release Years: 1987 JP, 1988 NA/EU
In the now rather long history of role playing games there have been a surprisingly small number of examples of science fiction settings. It has become more common in recent years, and there are examples from every era, but it would not surprise me to see the difference between traditional fantasy settings skewed in a near ten to one favor against the smaller sample pool of science fiction. The late 1980s saw a huge growth in Japanese role playing games. They had existed for years, even before Dragon Quest became the consensus Grandfather of Japanese RPGs. However, only small developers really played around with them until Chunsoft struck sales gold with Dragon Quest III, coupled with Squaresoft's Final Fantasy series. Larger developers began looking at this design formula as an emerging market and began developing their own projects. Sega was rather quick to fill this growing niche on its own hardware, developing Phantasy Star for the Sega Mark III or Master System as it was also known as.
Continue reading Phantasy Star
Giddyap Partner!, you'll be late for this month's "A Brief Look At" with Neo!
This month, we check out West of Dead for Switch (shown), and all the other usual suspects!
[img width=700 height=466]https://i.imgur.com/8zoanL6.jpg[/img] Photo by cottonbro from Pexels Tetris Effect - Like many before me I wondered "how can they make Tetris worth playing in VR?" before firing this up. I tried it out last year when I acquired my physical copy from Limited Run, but it didn't get its hooks in me at the time. In my search for VR titles to play, I discovered that the main game mode for this game (which is all I have played), is rather short, so I dove back in. The pull of Tetris Effect is that yes, it's the Tetris that we all know and love but set against some beautiful and fantastic backdrops and integrated with an amazing soundtrack by Hydelic.
Continue reading VR Season Part III
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Posted on Jan 17th 2022 at 01:00:00 PM by ( slackur) Posted under coop |
[img width=539 height=452]https://images.biglots.com/Mesa+Brown+Reclining+Sofa?set=imageURL%5B%2Fimages%2Fproduct%2F58%2F810349152-1.jpg%5D,env%5Bprod%5D,nocache%5Btrue%5D,ver%5B1%5D,profile%5Bpdp_main_med%5D&call=url%5Bfile:biglots/product.chain%5D[/img]
Now that we are a couple of weeks into '22, and since co-op is kinda my jam, I figured I'd do a quick recap on some co-op games you may have missed last year. This quick list excludes some better known titles such as It Takes Two, The Ascent, and Back 4 Blood, and instead focuses on some that may have slipped through the cracks. Oh, and I won't mention how much I enjoyed Aliens: Fireteam Elite because I've already mentioned it in a few articles, so I won't bring up how much fun I had with Aliens: Fireteam Elite again in this article and how you should find two friends and play through Aliens: Fireteam Elite. Also, I didn't get around to KeyWe or Very Very Valet, both of which I intend to pick up but have yet to do so.
Continue reading Some of 2021's Lesser Known Co-Op Games Worth Playing Into 2022
Truth be told, I've only dabbled in Final Fantasy XIV a bit, and I'm not sure if I actually heard this theme in the game or not. But when Torn From the Heavens came up as an 8BBG track, I was really intrigued and was looking forward to working on it. I was working on my recently posted Those Who Fight cover at the same time as this one, so that's where most of my creative energy went during that time, so this ended up being pretty much a simple recreation of the original track. Nonetheless, I still think this cover turned out pretty decent, and I hope you all enjoy it!
It is the express purpose of this column to bring light into dark subjects, to bring hope where there is despair. For every great game or game genre, there is a trope, game mechanic, or other characteristic that is often maligned, even hated. I am here to defend the defenseless, to uphold justice where none has prevailed, to give meaning where once none was found. No game is perfect, but not every flaw is glaring. My job is to show that some of these things have redeeming value.
Continue reading In Defense Of...The Mega Man Slide
TowerFall has to be one of my favorite games. The people who know about this blog from slackur (about 99.9%) know that I love the Jackbox Party Pack series. A game that I love about equally is TowerFall.
The reason I don't talk about it as often is it's often hard to get setup fast enough to be brought up as a valid suggestion for a family game night or just hanging out with some friends.
For those of you who don't know, TowerFall is a 16-bit 4:3 (usually) game with two main modes: a battle royale mode, and a campaign mode. I'll be talking about the battle royale mode in this article, as it is the one that personally I like better, and I have never tried to complete the campaign, as of yet. The gameplay loop is simple: kill the other players. Now the way you do that is similar to the game Killer Queen Black; each person gets one life per round, and you can kill another person by jumping on them (we like to call that Mario-ing) or shooting your arrow at them. There are many other layers to this concept though.
The safest place to be in TowerFall is most likely always the air, because in the air, you can easily dodge arrows. You can dodge in the air, and this can be used to easily grab onto ledges and climb, steal an arrow going through the air, or simply go places faster. This game was made by the people behind Celeste, so naturally you can only dodge once in the air.
You win the game simply by having enough kills. The points system is based purely on kills.
Using these rules and some background elements, the team at Matt Makes Games (I love that name) was able to create a very addictive game that can be enjoyed pretty much anywhere, anytime.
And that's cool.
I've been koola, and it's 11:09 where I'm writing this; I should probably be getting to bed.
(Falling towers is better than crashing castles.)
Final Fantasy VII's main battle theme Those Who Fight has always been one of my favorite tracks in all of VGM and was one of the main tracks I wanted to cover when I started my channel. I purposely held off on doing it though because I didn't think I could do it justice at the time and wasn't confident that I would be able to make the cover I really wanted to make until I had some experience under my belt. So fast forward about a year and half later, I've improved and somewhat learned the ropes with making these covers, and I finally feel like I've 'found my sound' if that makes sense. The time finally felt right to create my own interpretation of a very important piece of music. Was it worth the wait? Yes, it was. I can confidently say that I made the cover that I always wanted to make. I still don't consider it perfect, but after delaying it and working on it for an extra week, I knew I would never be 100% satisfied with it. It's time to call it done and move on. It's extremely gratifying for all the ideas I had swirling around in my head for the last couple of years to finally come to fruition, and I really hope you all enjoy this one as much as I enjoyed making it!
It's time to Duel with this month's "A Brief Look At" with Neo!
This month, we check out Ascension for PC and Mobile (and a physical card game)!
Well, I have just been in the RFGeneration swing of things lately. Two articles within four months?
Honestly, I find this a good way to convey my thoughts nicely, and it helps take up time.
So let's talk about Animal Crossing. Animal Crossing, for the two of you not in the loop, is a life simulation game where you are convening with "villagers" and as The Cutting Room Floor puts it, endlessly paying off your debt to a raccoon who has a monopoly over the entire island.
I like metal descriptions of things.
So, in every new Animal Crossing game they add new villagers and new features. Animal Crossing: New Leaf brought the most content changes, before Animal Crossing: New Horizons's newest update. In Animal Crossing: New Horizons you are the Island's Representative. People were lured into the game's new features when the its trailer first dropped. Terraforming (the ability to change the whole natural look of your island), placing furniture outside, and general doing more than you could in the other games, including placing villager's houses wherever you'd like, and better camp features.
When people actually got it into their hands, (myself included) most people were addicted to the game, and its new features.
However, getting used to these features, they quickly dropped the game and now it's getting more shelf time than play time.
The game went over 200 days without any updates at all.
And then, right as they thought Nintendo was done with it, a new update appeared. This included The Roost, a feature from earlier Animal Crossing games where villagers and you can sit and drink coffee.
People played the game for around a day when this update came out, and then immediately lost interest again.
Now, why was this?
Animal Crossing: New Horizons was supposed to be a game you could keep playing forever. But the lack of new features (the only thing if you didn't have the DLC that came with the new update was The Roost), generally no new direction, and lackluster online (this was one of the better games(!)) made people not want to play.
Nintendo has made better games in the past, and I feel like this was one of their edge cases. I'm still for Nintendo, and they can learn from this, I think; if they learned from the Virtual Boy, they can learn from this.
I've been koola, and your 2012 Minecraft dog feels lonely. Please check up on him for me, would you?
(Crossing Animals sounds way worse than Animal Crossing.)
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Posted on Dec 20th 2021 at 01:00:00 PM by ( GrayGhost81) Posted under vr |
[img width=700 height=466]https://i.imgur.com/XOpaHG7.jpg[/img] Photo by Mikhail Nilov from Pexels Bood & Truth - Originally conceived as a sequel in the Getaway series, Blood & Truth sees the player as a small time London gangster embroiled in a battle with a rival family who are trying to execute a "hostile" takeover. With the move controllers, you will mostly be shooting at your foes with a decent variety of guns but also interacting with objects in the environment, including some electronics hacking and lock-picking. The movement is teleportation only but it works pretty well and feels smooth. There is a very minor weapon upgrade system that can be utilized between levels but it is nothing special, especially given the fact that there are only a handful of weapons in the game overall. The game is story driven, but the story never gets in the way of the action. However, I found the characters hard to take seriously. Dramatic moments didn't have quite the impact on me that the developers intended, because the whole thing seemed a little goofy to me, especially given that you can emote with a button press, and one of the gestures you can make is a particular one finger salute. Having said that, Blood & Truth is a must-play for PSVR owners.
Continue reading VR Season Part II
Ok, well, I've stopped thinking of creative ways to talk about the delays of my blog posts. I'm supposed to have one every month, right? AAAAAAAAAAAAAAAA-
Well, anyways, I've been coding and Arting(tm) lately as well as have been making more than my fair share of music. Development is going along well.
In my time not spent developing I have been mostly watching YouTube videos; however I have also been replaying through some games including Phoenix Wright: Ace Attorney, Super Mario 3D World, and Super Mario Bros. 3. I'm making my way through OneShot and will hopefully have an article about it in at least 83 years.
I've even started my own game collection as well.
And I'm making it my goal to have learnt toki pona (it's a conlang. That's cool but I won't get into it here) by February 2022.
Wait this article is about Baba Is You?
The game I find my self coming back to the most now that I've coped with the fact that I can't beat every game is Baba Is You. As previously described like a year ago, it is a block pushing puzzle game where the rules themselves are present on the screen as blocks that can be pushed around.
It recently recieved a level editor update, which piqued my interest. Now, the level editor isn't exactly new, as it has been around in the PC version for a year now.
Unfortunately I have no way of buying stuff on my PC so this has been unreachable for me until now.
I must say the controls for the level editor are rather weird; I think that since it's been on PC so long, the developer had to make a way for it to work on Switch. It literally uses all the buttons on the controller for different functions.
Now, the level editor is extremely versatile. It contains every word in the game. Because this game is essentially a programming language in and of itself, this allows you to take the Minecraft Redstone approach and build computers, so long as they fit into 64 x 32 squares.
This means that you can make music, games, and other stuff really easily.
Also, part of the level editor itself is the existence of levelpacks, which are essentially entire games made with levels from the level editor. In simpler terms, the entire original release of the game is a levelpack, and you can make games that big using levelpacks.
Now, the developer has added 2 whole new games' worth of content into Baba is You.
This is the type of developer support I want to see in more games. I (as a developer) want to do that, and I hope more games can learn from Baba Is You, to make more games finished, and then add content down the line if they ever want to.
You simply don't see that in AAA games, from my point of view. EA gets bashed so many times for this, and rightfully so, in my opinion.
If you're a aspiring game developer, heed my advice.
This has been koola, and I just thought of ending my articles like this.
(Baba Is You has influenced my music so much, so that's another reason.)
[img width=450 height=809]http://www.rfgeneration.com/images/games/U-033/bf/U-033-S-00030-A.jpg[/img] Pictured: Another mainstream media/futurist/political/conspiratorial lie. It is the end of 2021, and not only do we not have flying cars, no one I know has a Hydrosub either. I blame the supply chain breakdown. Giant birds, ornithopters, and 1970s TVs not included.
Merry Christmas and Happy New Year, fellow RFGeners! As we close out the last 365 24 hours together, let us focus on the positive, and not the errors I keep accidentally adding to the database.
Continue reading State of Play 2021 Wrap Up
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Posted on Dec 14th 2021 at 01:00:00 PM by ( MetalFRO) Posted under Shoot the Corecast, Shmup Club, Irem, Tamtex, R Type, SNES, Super Famicom, Super Nintendo, shooting game, shoot em up, shooter |
[img width=500 height=543]http://rfgeneration.com/podcasts/shmupclub/images/2021-12-13_stcc_ep_041_r-type_iii.jpg[/img] In Episode 041, MetalFRO and Addicted take a close look at a game from a venerable arcade developer, as it moved away from the arcade setting, and into people's living rooms. How does this third entry in the R-Type series fare against its arcade forbears, and does it successfully bring the formula home?
You can stream or download the episode right here on RF Generation: https://www.rfgeneration.com/podcasts/shmupclub/?name=2021-12-13_stcc_ep_041_r-type_iii.mp3
Or check out our Linktree page, to find the feed for your preferred podcast platform: https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19618.0
Thanks for listening!
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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