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[img width=700 height=511]https://static.giantbomb.com/uploads/original/9/93770/2364635-snes_robotrek.jpg[/img] We've all been there. We scour forum posts and YouTube videos for 'hidden gems' to add to our collections like old men searching for rare coins with a metal detector. Whether we actually play them or not is secondary; just owning them is satisfaction enough. One game that invariably appears on every Super Nintendo RPG Hidden Gems list is Robotrek, an obscure game from the creators of such classics as ActRaiser and Illusion of Gaia, but is it deserving of being called a gem, or should it remain hidden?
Continue reading Robotrek
I'm back at it again with a review of some beat em ups from my favorite anime, Fullmetal Alchemist. I first watched it probably back in middle school with the original series, and didn't finish Brotherhood until college. The action is sweet, I love how alchemy makes sense in the world and is explained by science, and all the characters are great. I really like Greed, if you can't tell from the video.
Anyway, on to the review...
Continue reading Fullmetal Alchemist l Review The PS2
[img width=700 height=525]https://i.imgur.com/u7w4REB.jpg[/img] TooManyGames is a con that my wife and I look forward to every year. Even though my wife works in a retro video game store, there's still something great about going to a whole convention hall filled with games, systems, and nerd related trinkets and art. We've been going to TooManyGames for about 4 years now and it's been awesome to see it grow into the con it is today.
Continue reading TooManyGames 2018
[img width=550 height=768]http://www.rfgeneration.com/images/games/U-132/bf/U-132-S-00180-A.jpg[/img] For part three of my Tom Clancy on the Wii series, I'm taking a look at Splinter Cell: Double Agent. This is the fourth installment in the main Splinter Cell franchise and it is the third one I have played, although the other two were the games released after this one. In effect I have been playing the series in backwards order. There were actually two different versions of this game developed by Ubisoft back in 2006. As you may guess, the Wii version is in the less technologically advanced of the two groups, but does that make it a bad game? Not at all. The motion controls almost do though.
Continue reading Tom Clancy on the Wii - Part 3 - Splinter Cell: Double Agent
[img width=700 height=543]http://i63.tinypic.com/243kh7a.jpg[/img] One of these things is not like the other... Once upon a time, the most desired trait of any home console gamer was to play arcade ports. In this fashion, one could say that arcades ruled the jungles of electronic video game entertainment. While complete faithfulness to the arcade original was the holy grail, it was certainly not a requirement, though individual interpretation on the quality of the port was certainly in place, especially in the playgrounds and hallways of schools.
Another episode of But I Like Those Ports! follows, and another three games are presented for your reading pleasure. In a way, these were the most ambiguous of the small list I drew up of possible games, but it was still hard. Out of the games left, I might have one more episode left, but who knows. Perhaps I should start branching out a bit into other territories.
Continue reading But I Like Those Ports! Part Trois
See if Duke and his special guest from the present, Chris Roberts can repair the biggest time fragment yet. Can Duke recall one of the most significant memories from his childhood? Watch and find out!
[img width=700 height=965]http://i67.tinypic.com/2hn2ec8.jpg[/img] Wow, it has been a long time since I've done one of these things, but as my wife's time in graduate school comes to an end combined with my two children being on summer vacation, I find myself in possession of that elusive thing called free time, even with taking on more duties at work. But man alive, it feels good. All I need to do is figure what to do with it.
Continue reading The Observatory 4: PVMs and Media Commitments
A few days ago I checked-off a bucket list item. It is a minor one, probably somewhere in the three- to four- hundreds on the list, though it has been there since my early teenage years. I finally got a decent ending on this little gem:
[img width=550 height=761]http://www.rfgeneration.com/images/games/U-040/bf/U-040-S-01290-A.jpg[/img] How this was accomplished makes it an inauthentic accomplishment for some, but it represents an interesting angle on modern and retro gaming and collecting.
Continue reading Thoughts on Repros, or how I finally played through Contra Hard Corps
May's game of the month here at RF Generation was the quirky musical roleplaying game Rhapsody - A Musical Adventure. It was fun to play through and discuss with everyone else playing along and gave me a reason to review a JRPG for the first time ever. Rhapsody is short and sweet, turns some typical rpg tropes upside-down, and includes great musical numbers. But does the gameplay hold up? Here's my take on the game.
youtube.com/playlist?list=PLPJdw7Y633VCji3IcRMBqb7vO5uON21F4
Going forward, all Review the PS2 videos will be captioned by yours truly. Share with someone who's hard of hearing or share with someone who hates how I sound!
Next video is already in the works and I have some of it edited. Should definitely be out in a week or two.
Gargoyle's Quest was released by Capcom in May of 1990 in the west, just over a year after the Game Boy's Western launch. Konami had impressed shortly after launch, with Castlevania: The Adventure, at least visually and in terms of audio, but the game play left much to be desired, as it had been scaled back from its console counterparts and felt incomplete. Rather than trying to bring Ghosts 'n Goblins to the diminutive monochrome handheld, Capcom took a different approach, crafting a unique action game with some storytelling, and added light RPG elements, to make one of the system's finest releases. Watch my latest episode of Dramatic Readings! and see the game in action, while I talk in depth about the game's mechanics. Hopefully, you'll see just why this is such a special game!
[img width=700 height=393]https://i.imgur.com/c214mPR.jpg[/img] In theory, a pinball-centric Metroidvania shouldn't work but Yoku's Island Express feels like a breath of fresh air in an increasingly crowded genre. It's whimsical, charming while staying true to everything I love about 2D platformers. Despite an occasional frustration with the pinball paths I enjoyed every minute of the six-hours I spent unraveling the mysteries of the island.
Continue reading Yoku's Island Express
[img width=700 height=350]https://i.imgur.com/TH08aBg.jpg[/img] Cleveland Play House's State Theater Walking into the theater lobby, it was pretty obvious this was no ordinary stage performance. It wasn't quite the crowd one might see at a con, but it was close. Some were in cosplay, some were wearing tshirts proudly displaying their love of what we'd all come to see. Part of me felt a little overdressed, but thankfully, I wasn't the only one who'd dressed up for the event. I'd thought about trying my hand at some cosplay, but this was theater, and I'm of the mind that theater should typically be dressed up for. Besides, considering I don't have many instances in my day-to-day life when I have a reason to be all fancy-like, I tend to do so when an opportunity arises.
Started in 2007, Distant Worlds: Music from Final Fantasy wasn't the first FF symphony performance to come together, but it's by far the longest running. And so, me and about 3400 other fans decended on the Cleveland Play House to watch conductor Arnie Roth take us on an orchestral journey through some of the most beloved music in all of gaming.
Continue reading My Second Musical Journey Through Distant Worlds
[img width=700 height=525]https://farm1.staticflickr.com/846/29230617908_3a5b459ef7_c.jpg[/img] My very first customers lining up on opening day!
At some point during this week, my stint as a game store owner will be coming to an end. It's been right around 5 years since I opened a local store called Game Quest and I'm pretty excited to move on from it at this point in my life.
Continue reading Game Store Chronicles
[img width=700 height=700]https://cdn03.nintendo-europe.com/media/images/11_square_images/games_18/nintendo_3ds_download_software_8/SQ_3DSDS_BloodstainedCurseOfTheMoon..jpg[/img] Like most fans of the Castlevania series, Symphony of the Night in particular, I am incredibly excited for Bloodstained: Ritual of the Night and even contributed to the Kickstarter fund for the game a couple of years ago. As a nice bonus to Kickstarter backers, Bloodstained: Curse of the Moon is the fulfillment of a stretch goal promising an 8-bit style game, and it is now available to download for Kickstarter backers and available to purchase for everyone else. This was a nice surprise for me, as I was unaware (or had simply forgotten) that an 8-bit game was in the works. When I received an update from the game's Kickstarter informing me that Curse of the Moon was available, I did not hesitate to try it out.
Continue reading Bloodstained: Curse of the Moon
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
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