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So I was lingering around RFGeneration not really doing anything, and I realized that I had not shared anything about Omnifate with RFGeneration since August. A lot has happened since then.
Let's start with some of the more influential stuff. I switched to making Omnifate an RPG, as I noticed that most of the story elements I wanted to have would fit better in one. I've been composing music as I come up with the story, and just overall composing for fun sometimes.
I have acquired the services of an artist. Her pen name is Raini, so that's what I'll call her for the rest of this. Raini is very helpful for Omnifate and makes anything I draw look 10x better. She draws in this anime art style that just oozes joy out of me when I see it. Seriously, I hope she pursues this as more of a career.
Next, I'm working on getting a demo with at least the first bit of the game in it in the summer months.
Coming up with a good story is a really hard thing to do. I don't want to plagiarize, but I also don't want to include no standard RPG tropes, so I've just been working out the story in my head as I go.
Overall, development is coming along better.
I've been koola, and Omnifate is coming as soon as I can finish it. Please stay tuned.
(I really have to fight procrastination.)
To define a favorite game is a intensely loaded question. "Should I include the story in the discussion?", "The music?", "The humor?", "The gameplay loop?" "The in-game tutorials?"
There is probably never going to be a right answer to this question. My personal belief is that you should judge games by their gameplay and story.
If you gleamed the article before you read it, (or even looked at the tags), then you'll notice that my article is about a rhythm game. Obviously, rhythm games can't have stories, right?
Yes, and I think that this one's humor does it enough.
F.I.S.H. is a game by a content creator I have been following for a good few years now, Timotainment. His content and sense of humor is top-notch, and in my opinion, flows directly into this game. You are to stop fish from entering potentially unsafe areas where CLASSIFIED is happening, and your tool to stop these fish is a stop sign.
The gameplay feels very fast-paced and intense in some parts, and that's a good thing for a rhythm game from my point of view. The difficulty curve does take some getting used to but that is probably just a product from my overall lack of experience with rhythm games.
Overall, F.I.S.H. is a very fun, humorous, intense and amazing rhythm game. I love it, and would highly recommend it to most.
I've been koola, and some of my recent articles have been filled with mostly pessimism and cons.
(I hope this suffices.)
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Posted on May 19th 2022 at 08:00:00 AM by ( MetalFRO) Posted under Viewpoint, Shoot the Corecast, podcast, Shmup Club, Aicom, Sammy, Neo Geo, arcade, shooting game, shoot em up, STG, shooter |
[img width=500 height=500]http://rfgeneration.com/podcasts/shmupclub/images/2022-05-17_stcc_ep_046_viewpoint.jpg[/img] In Episode 046, MetalFRO and Addicted dive into the world of Neo Geo and look at one of the more unsung shooters in the library. From developer Aicom and publisher Sammy, we get the unique isometric shoot-em-up Viewpoint, complete with pre-rendered 3D graphics and a smoking hot 90s house soundtrack.
Listen to the episode right here on RF Generation: https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-05-17_stcc_ep_046_viewpoint.mp3
Or find your preferred podcast platform on our Linktree page: https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19648.0
Thanks for listening!
So a Decisive Battle / Boss Theme cover from Final Fantasy VI was going to be an inevitability, I suppose. Definitely a track that I knew I would get to eventually, but for the longest time I didn't have any inspiration to do it. Then the inspiration hit me all of a sudden and I didn't wait to get started on this one. I hope you all enjoy it!
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Posted on May 7th 2022 at 08:00:00 AM by ( MetalFRO) Posted under Shoot the Corecast, Salamander, Life Force, Konami, shmup, shooter, STG, shoot em up, shooting game, arcade game, classic game |
[img width=500 height=499]http://rfgeneration.com/podcasts/shmupclub/images/2022-04-17_stcc_ep_045_salamander_life_force.jpg[/img] In Episode 045, Addicted and MetalFRO dig into the Konami vault once more and take a close look at Salamander, the non-sequel follow up to the wildly popular Gradius. Salamander and its counterpart Life Force have a storied history of revisions and ports that we dive into in more detail, and discuss the differences between them.
You can listen to the episode right here on RF Generation: https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-04-17_stcc_ep_045_salamander_life_force.mp3
Or check out our Linktree page to find our feed on your favorite podcast service: https://linktr.ee/shootthecorecast Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19644.0
Thanks for listening!
Hello again!
Over the past few days, we have made a lot of progress on the site functionality so I wanted to give an update!
Submissions/Approvals These are now working as expected! We found some settings that were keeping this from working that have been temporarily changed to allow things to function properly. This has also allowed the "All Collections" list to update as expected as well.
Forum error messages This has been fixed as well with the changes we made. Again, this is another band-aid fix to the root issue, but it will let things get back to normal while we continue to make the changes.
https I have heard the question a few times, so I figured I would update here with the status of this. The server is currently already https enabled. The reason why it isn't enabled site-wide at this time is largely due to the forum software being out of date. I have plans to set up a sandbox page at home, run the required forum upgrades, then begin developing a new theme. The new software supports https, so this combined with the other efforts of updating/auditing the code for hardcoded paths should allow us to finally enable https site-wide.
A huge thanks to everyone for reaching out to report issues over email, site PM, or Discord. Having a lot of data points helped to determine what was going on better. Another big thanks to the staff members who were helping me to test the various functions as we made changes to verify functionality.
And, naturally, thank you to everyone for your patience and understanding as we worked through this. I know it took longer than I hoped, certainly, but we're certainly on the road to making a lot of progress in updating the site for the future.
Hey everyone! We recently went through a server migration for several reasons (OS no longer supported, security updates, space, etc), but, as you may have noticed, we have had some issues since the migration. I am trying to correct all of the issues as quickly as possible, but it certainly hasn't been easy.
Thanks to everyone in Discord who helped report the current issues. If you would like to reach out, please join the Discord where we have a site issues channel for people to report the issues. I also plan on posting those issues on a Trello board here so I can more easily track them. You can find the board here: https://trello.com/b/Jxj3...rf-generation-site-issues
Finally, I can't say enough how much I appreciate the patience from all of you while we make the required changes to get the site up and running fully again.
On your marks, get set, and go watch this month's "A Brief Look At" with Neo!
This month, we check out Horizon Chase Turbo for PC and modern platforms!
[img width=700 height=277]https://i0.wp.com/evercade.info/wp-content/uploads/2021/11/EvercadeVS-Hero500.jpeg?w=1260&ssl=1[/img] When the Evercade portable first released in 2020, there were many who scratched their heads in bemusement. Surely in this day and age of the Switch, the various cheap emulation portables, and now the Steam deck, a new cart-based budget portable game machine was unnecessary? What was this newfangled British toy, and was it fated to be another nifty but niche Game Gear or Lynx? Or a comical disaster by way of Game.com or N-Gage? Well, now that the Evercade has had a few quality of life updates and almost two years of cartridge releases, a better evaluation may be given. Especially now that the Evercade VS, a home console version of the Evercade ecosystem, has finally arrived here in the US. After spending a few weekends with the VS and the entire current library, here are my thoughts on everything Evercade.
Continue reading Thoughts on the Evercade Ecosystem, Including the VS Console
For those of us who collect games, we all understand that we have a few stinkers in the collection. Looking at the library of releases for any game console or platform, there will always be games that are objectively terrible, a lot of stuff that's just not very good, a lot of middling releases, a fair number of solid titles worth your time, and usually a small number of absolutely outstanding games that are among the best on offer. Unless you're curating a small collection of only games you enjoy, you're bound to have a turd or two on the shelf. Why do we pay money for these things? Let me offer a few ideas as to why there's nothing wrong with owning some bad games.
Continue reading In Defense Of...Games That Suck
After a brief hiatus from working on new content for my channel, I finally made my return with Dark King, the final boss theme from Final Fantasy: Mystic Quest! I know this game has its fair share of haters, but I quite enjoy the game for what it is, and everyone knows it has a rocking soundtrack! I hope you guys enjoy this one!
[img width=700 height=466]https://i.imgur.com/8sKlhGI.jpg[/img] Photo by MART PRODUCTION from Pexels I replied to a tweet a few days ago from @gamesyouloved that went like this:
"if someone wants to start a retro game collection what's the best way to do it?"
My reply:
"If I were starting now, I'd go for quality over quantity and buy like, one good game every paycheck or something."
I've been thinking about this tweet and its replies for a few days now, and I'd like to elaborate on it. Of course, to answer this question, there are so many variables to consider, and each person will have his or her own set of circumstances which will dictate what can be done. Note that the question is about collecting specifically, so while I'd naturally lean on emulation, this article will be about how I would build a physical collection from scratch today if I had to.
Continue reading How Would You Start Collecting Today?
[img width=553 height=550]http://www.rfgeneration.com/images/games/J-060/bf/J-060-S-01775-A.jpg[/img] Developer: Konami Publisher: Konami Platforms: PC-8801, MSX2, PC Engine Super CD-Rom^2, Sega/Mega CD, Saturn, Playstation Years of Release: 1988 (PC-88), 1988 (MSX2), 1992 (PC Engine CD), 1994 (Sega/Mega CD), 1996 (Saturn), 1996 (Playstation)
Snatcher is a legendary game in the modern era. Today it is considered a great opus of interactive fiction, and it largely stands above most of its contemporaries among those that have played the game. In its time, it was heavily overlooked by most of the international audience despite a wealth of rave reviews. Snatcher was originally developed and published by Konami for Japanese computers, releasing on the NEC PC-88 and MSX2 in 1988. Development was quite lengthy and expensive for Konami and shows many of the trademark behind the scenes issues with projects led by Hideo Kojima that would eventually lead to their fallout decades later. The project suffered from an unrealistic scope, as roughly half the story was condensed or axed altogether. Despite this, development still took far longer than most projects of the era. All of this would not pay off in Konami's eye, as the game's initial PC sales were underwhelming. A cult following developed around the game, and this likely led to Konami issuing later ports. The first one being 1992's port to NEC's PC Engine Super CD-ROM^2. What is interesting is that this PC Engine CD release was not just a straight over port, but it included the game's 3rd Act as a mostly cinematic experience. 1994 would see a strangely Western exclusive port released for Sega CD that allegedly only sold a few thousand copies. This Sega CD release further expanded on Act 3, adding some extra exploration and action. The final ports were released in 1996, exclusively in Japan, for the Sony PlayStation and Sega Saturn.
Continue reading Snatcher
On 2/18/2022, Nintendo announced that they would be shutting down the 3DS and Wii U eShops. As an aspiring game collector (wow wonder where that came from), I would like to delve into that.
Now, what they are actually doing is removing the ability to purchase games "as of late March 2023". However, they have set specific dates for specific things being removed; namely, the ability to add funds using credit cards will go away in May 2022, and with a Nintendo eShop Card in August 2022; the ability to use download codes and purchase free software will go away in March 2023.
I have loved the 3DS and Wii U since launch, and have dwelved several hundred (heck, maybe even thousand) hours into both systems. There are still several digital games which I intend to buy for them.
But what I want to go into is the apparent piracy issue. With the ability to add funds going away in just six months, people will start pirating games because of low stock. Piracy will increase rapidly among these systems.
I see this issue going in one of two ways. 1): Nintendo bans the Nintendo Network ID of pirates as they have been doing for the past decade. 2): Nintendo gives up and focuses on Switch anti-piracy.
If #2 happens, then there will be no reason to buy physical games for the average homebrewed 3DS / Wii U owner.
If #1 happens, then people will be upset because Nintendo is maintaining anti-piracy measures on a system that they discontinued the ability to buy most of the games for.
I think the only silver lining is if Nintendo follows in Sony's footsteps about the closure of the Vita and PS3 stores. I do not expect that to happen, but you can always hope for the better.
I've been koola, and I've had like 3 article ideas this month.
(They're all probably going to be pushed back by at least 4 years.)
Step right up and win a prize with this month's "A Brief Look At" with Neo!
This month, we check out The Coin Game for PC (early access)!
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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