Our extended hiatus is over, and we're back and ready to talk games! For those that may not have listened before, Crabby and Duke take a moment to reintroduce themselves, and for returning listeners we take a little time to catch you up on what we have been up to. Of course, listener questions return to get your input. Thanks for all the encouragement on restarting the show, and we hope you enjoy!
It really feels like I've been cranking away at JRPGs for a while now, and I feel like I need a bit of a break, so I decided to turn to my second (and most recent) RPG love: the CRPG. But what to play? Ultima VI? Nope (and for a reason we can discuss another time, if you want). Witcher 3? Nah, I don't really want to start anything new (and possible very long).
So what to do? Ah, maybe something from my past, something I have already played but largely forgotten, but also I can play on my recently hacked PS Vita. After a few days it came to me: Dungeons and Dragons - Warriors of the Eternal Sun (Eternal Sun) for the Sega Genesis!
Today I'm reviewing one of the game adaptations of Aladdin - this one is for Sega Genesis, can is completely different than the SNES version. Why didn't I think of this closer to when the new movie was released? That's a good question.
[img width=700 height=801]https://i.ibb.co/jzhSF9p/gb-new-large.jpg[/img] *pic from Vintagegaming.com*
Nostalgia can be a tricky beast. We all have warm, fuzzy feelings about one thing, or another, from our childhood. A favorite toy, a cartoon we watched after school, or on Saturday mornings; perhaps even a place we used to play. Many of us have a lot of fond memories of video games we played, whether with family and friends, or even solo gaming sessions, totally engrossed in whatever electronic entertainment happened to be captivating us at that time in our lives. But what about a system, and its launch games? Most of us would say, with a few exceptions, that launch titles are quite often weaker than most of the library. I would argue, nostalgia aside, that at least a portion of the Game Boy library transcends that trend. Let's examine the launch lineup, 30 years after the fact, and see if that theory holds water.
A couple of months ago I found myself at Goodwill. As I browsed through the layers upon layers of cables, keyboards, and DVD players I noticed what appeared to be an XBOX logo. Sure enough, there were two Duke XBOX controllers and at five bucks each they seemed like a good deal. As I paid for the controllers and walked out the door I assumed all the controllers needed was a little cleaning. Little did I know they would turn in to the next Retro Repairs project.
Two of my favorite things are video games and music. It's a wonderful thing, then, that there's been some pretty incredible video game music over the decades. Not all of it is quality, but even in the medium's earliest days composers were able to create some shockingly good tunes. Once I started following the game music community on a regular basis, I learned to appreciate the fact that even the simplest-sounding tracks on the most basic sound hardware are chock full of intricate details. In fact, I might argue that composing a quality game score in those early days took even more skill that it does now, since the limitations of the hardware forced musicians to have a deep understanding of music theory and get quite creative to make certain soundscapes work. Game music has become one of the aspects of the industry I appreciate most.
The RF Generation community of collectors and players has committed themselves to demolishing the entire licensed NES library in the year 2019. Is that even possible you say, with your help it totally is!! Check out the RFGen 2019 NES Challenge thread to see how to join in at anytime throughout the year. There is plenty of opportunity to participate regardless of your skill level, favorite style of game or the amount of time you have to invest. Come over and play with us here:
We are back and stronger than ever!! After an extremely slow May I was having my doubts about our progress in this challenge. But after a crazy productive June and July we are back on track to make this challenge a reality!! As of July 31st we've collectively beaten 432 NES games which leaves us with an achievable 237 games to beat in the final 5 months of the year. With our selection of games dwindling we are getting into the weird, the bad, the ugly, the seedy underbelly of the NES. If you really want to deep dive into this amazing library now is a great time to join us in the NES Challenge.
Here in Episode 013 of Shoot the Core-cast, we bring on a special guest to help us talk about HuCast's indie shoot-em-up, Ghost Blade, a posthumous release on the Dreamcast, from 2015. We also talk about the HD update the game received just 2 years later, Ghost Blade HD. We proudly welcome our special guest, Ser Flash, of Studio Mudprints, creator of the Bullet Heaven series of videos, on YouTube!
Anyone in the RF Generation community, or anyone even remotely familiar with 80s pop culture is sure to have heard of an Atari game called Pitfall!. You know, Its the one where you swing on a vine over the alligators. The one that makes that funny sound when you touch the logs... the game that made David Crane a household name. Yes, Im sure you have all heard of Pitfall!. But did you know that you could beat it? Well, I sure didnt, until recently that is.
Posted on Jul 28th 2019 at 12:00:00 PM by (jjGames) Posted under retro, gaming
[img width=450 height=600]https://3.bp.blogspot.com/-BqLOhoOitjE/XG77tTP8ENI/AAAAAAAAYL4/pu_Gp0GLYm0ps0U50e9t_g06CKNgeyqoACPcBGAYYCw/s600/IMG_20190220_164649.jpg[/img] View inside 3 camera photo light box with no item
JJGames.com sells used video games for retro systems like NES, SNES, PS2, etc. Some of the items are 30+ years old and each one has a slightly different condition. Many of our customers are game collectors and they really care about the condition. The best way to show the condition is with high quality photos.
Taking photos can take quite a bit of time though and we have 500-1000 games coming through the warehouse per day. A fully manual process takes about 50 seconds per game (take three photos, upload to servers, and update database with photo info). With 1000 games, it would take 14 man hours per day to take all the photos.
How could we give customers photos they wanted, but not spend so much time taking them? We developed a multi camera light box and wrote a program to take multiple high resolution photos at the same time. Here's how you can cheaply create your own!
Blazing Chrome is a game that I became aware of and have been following on social media for quite some time. It immediately invokes shades of the 16-bit Contra titles, a similarity that it wears proudly on its sleeve, and it immediately captured my attention as a big fan of these classics. With its recent release and immediate availability via Xbox Game Pass, I was finally able to try the game for myself. Is it a worthy successor to the classic run 'n guns we all grew up with?
In 1996 a legendary game designer left Capcom to form his own game development company. Tokuro Fujiwara founded Whoopee Camp after an insane career as a video game director and producer that spanned over a decade at Capcom. Fujiwara's credits listings while working at Capcom easily rank him amongst the greatest game designers of the 8 and 16 bit arcade and console era. He is credited with creating Ghosts 'n Goblins, directing and producing multiple games including Sweet Home, Breath of Fire, DuckTales and many other Capcom licensed games from the era, Final Fight 2 and Final Fight 3, and multiple Mega Man games. What would be Fujiwara and Whoopee Camp's first game after Fujiwara left this legacy behind and forged his own path?
I'm not really a big fan of Miley Cyrus. I think "Party in the USA" is a great song, but I find her more recent material to be too hedonistic and oversexualised for my tastes. However, as a fan of pop music in general I was excited to hear about Miley being involved with one of the few live action television shows which I find interesting, Black Mirror. The most recent season launched on Netflix in my region recently, and I've watched "Rachel, Jack, and Ashley Too" a few times now. I have found the general consensus to be that this new season in general and that episode in particular are rather weak. I actually agree with this assessment, but I still love the Miley episode. Let's see why.
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.