RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Sep 22nd 2020 at 12:00:00 PM by (GrayGhost81)
Posted under music, album reviews

[img width=700 height=524]https://i.imgur.com/WcF2l6b.jpg[/img]
Marnie Stern

Lately I've been going back to a lot of albums that were important to me in the 2000-2010 decade. It all started when we were doing our 2007 alums of the year list for the podcast. Though the Justice self-titled album made my list, I mentioned that I didn't think it quite had the lustre it used to, but that another album I listened to a lot around the same time, Crystal Castles self-titled debut, absolutely did. Since we recorded that episode, the Crystal Castles album has remained in heavy rotation. It is still every bit as fresh and exciting as it was when it came out. I would end up going on a bit of a rabbit hole looking for albums I used to love but had kind of forgotten about. Here are a few that deserve a look.


Continue reading Forgotten Albums of the 2000s



Posted on Sep 16th 2020 at 12:00:00 PM by (MetalFRO)
Posted under ZeroRanger, Shoot the Corecast, RF Generation, Shmup Club, System Erasure, vertical scrolling, STG, shooting game, shooter

[img width=500 height=500]http://rfgeneration.com/podcasts/shmupclub/images/2020-09-13_stcc_episode_026_zer0ranger.jpg[/img]

In Episode 026, Addicted and MetalFRO cover a game that's just 2 years old, but in that short time, has already garnered wide attention from the shmup community. ZeroRanger, from Finnish development duo System Erasure, is a game that wears its influences on its sleeve, along with wearing them everywhere else. And yet, the game still carves enough of its own identity, to not be consumed by the games that it homages. What makes this game special, and why has it got so much attention? Have a listen, and we'll try to quantify that!

You can download the episode directly, or stream it on the website, right here:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-09-13_stcc_episode_026_zer0ranger.mp3


Continue reading Shoot the Core-cast Episode 026 - ZeroRanger



Posted on Sep 12th 2020 at 12:00:00 PM by (EZ Racer)
Posted under top 20, sega, saturn, turbografx, tg16, splatterhouse, guardian heroes

So it's time for September's list after a short hiatus in August, but instead of looking at just one system, we looked two systems that didn't quite reach the mainstream sales of their competitors, but had some excellent titles nonetheless.

[img width=640 height=420]https://cdn.shopify.com/s/files/1/0560/9965/products/TurboGrafx16-Console-Set_1024x1024.png?v=1533552111[/img]

The TurboGrafx 16 was ahead of its time with some of the innovations it brought to the gaming world, and several titles have become "cult classics" at the very least. Produced by NEC alongside Hudson Soft, it was marketed as a 16-bit console (though it was more of a hybrid between 8-bit and 16-bit technology) to compete with Sega's Genesis, and later Nintendo's Super NES.

[img width=640 height=420]https://upload.wikimedia.org/wikipedia/commons/thumb/a/a8/Sega-Saturn-Console-Set-Mk1.jpg/1024px-Sega-Saturn-Console-Set-Mk1.jpg[/img]

The Saturn was Sega's fifth generation console, set to compete Sony's debut console, the Playstation, and eventually the Nintendo 64.


Continue reading RFGen's Top 20 Sega Saturn and Turbo Grafx 16 games



Posted on Sep 10th 2020 at 04:00:00 AM by (Crabmaster2000)
Posted under Collectorcast, rfgeneration, podcast

[img width=583 height=639]https://live.staticflickr.com/65535/49960445063_7af92045ee_z.jpg[/img]


Collectorcast Episode 58: Our Song Swong

Bil and Kelsy both couldn't make it for this one so Chris recruited fellow Chris (Roberts) to join him and talk actually talk about collecting for the first time in quite a while!

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter:
https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
Stitcher:
https://www.stitcher.com/...?fid=25284&refid=stpr
Apple Podcasts: http://itunes.apple.com/u...collectorcast/id524246060
Google Play:
https://play.google.com/m..._Generation_Collectorcast
iHeartRadio:
https://www.iheart.com/po...ion-Collectorcas-30981252
Spotify:
https://open.spotify.com/...ow/6VP51savAVFpTsDo9MdvLb
On YouTube: http://www.youtube.com/c/Collectorcast



Continue reading Collectorcast 58: Our Song Swong



Posted on Sep 9th 2020 at 09:09:11 PM by (koola6)
Posted under how to forget how to live losing your mind to a 15 dollar puzzle game., the brilliance of, baba is you

Welcome to the first of a series called The Brilliance Of! In this series I plan on showing my favorite ames and reasons why you should play them!

Baba Is You is a puzzle game. Now, before you go click off this article, I didn't like puzzle games either, until this game led me to explore the genre again. Baba Is You is a 2D box-shover puzzle game, but it gets more advanced than that. In the game you control a character named Baba. I couldn't find good art of this guy online. Sorry. So, like I said, this game is a box-shover. You move this Baba around (the developer puposely made the character a blank slate [I will admit it does look like a sheep though]) and move rocks.

                                                                       here's my first
                                                                   SPOILER WARNING

If you plan on playing this game, here are the links:
Nintendo Switch: https://www.nintendo.com/...etail/baba-is-you-switch/
Steam: https://store.steampowere...m/app/736260/Baba_Is_You/
Developer official website: http://www.hempuli.com/baba/

Ok, now back to our SCHEDULED PROGAMMING, in this game, the rules of the game are actual blocks that can be pushed around. For example, WALL IS STOP is a rule that is used commonly, meaning that you can't go through walls. Another one used commonly is ROCK IS PUSH, meaning that by holding to rocks, you can move them one tile per turn holding to them. BABA IS YOU meaning that you control Baba. The last one of the bunch is FLAG IS WIN, meaning that if you touch the yellow flag you win the course, meaning that you get one flower added to your total and unlock the next PATH in the set of the world you're in. Now, by pushing these rule blocks into other sentences, such as WALL IS PUSH, FLAG IS STOP, ROCK IS YOU, and BABA IS WIN. These sentences act like their usual counterparts, too.


                                            Congratulations, you just unlocked another
                                                                SPOILER WARNING

     Seriously, if you haven't played the game and intend to, it's probably in your best interest to
                                                          not read beyond this point.


After playing the game for a long period of time, you'll start to realize that everything can be interacted with in this way. From the characters to the collision to the way game works to the levels entirely, everything can be interacted with. And there isn't a difficulty spike, either. Every time you step into another area or world, they introduce a new concept and they build on difficulty over the course of the world or area. The developer, Arvi Tekari (Hempuli), says that the way he does this is he'll take a concept and create a level, then work backwards from the solution to create a fun and enjoyable experience for the player. This game made coding, in part, seem much more fun to me then before. And, coding is fun, by the way. I know that now after, let's see here, 5 hours of coding.

                                                              GNINRAW RELIOPS
                                        I'd recommend reading this before purchasing the game.

In other areas, Baba Is You will still excel. The music is perfect. It's my second favorite video game music. It is a treat to listen to. Baba Is You is great for the price, too.This is the best game you can get on Switch for $15. It even sometimes goes on sale!


This was a pain to make, but worth it.



Posted on Sep 8th 2020 at 12:00:00 PM by (MetalFRO)
Posted under game collecting, game collection, video games, game hunting

[img width=700 height=457]https://static1.gamespot.com/uploads/original/1179/11799911/2683188-collection.jpg[/img]

This is a game collector's website. That seems like an obvious statement, but I feel it's important to frame this article immediately. After all, one of the first rules you learn about writing, performing, etc. is that you need to know your audience. Most of you who visit this site, and decide to make a home here, do so because you collect games. I collect games, as well. Over time, however, the way I collect games has changed. My tastes haven't changed, so much as other factors I'll delve into here. Ultimately, what I want to accomplish with this write-up is to instill the need for you as a game collector to have a plan.


Continue reading Curating a Game Collection



Posted on Sep 6th 2020 at 12:00:00 PM by (russlyman)
Posted under lego, nintendo


Well I'm sure everyone has seen the Mario playlets that LEGO and Nintendo teamed up on. I picked up the Starter pack which includes Lego Mario, (which you need to interact with all the sets), and I grabbed an expansion pack and some small accessories. I made a fun video of me putting it together and playing with it.




Posted on Sep 4th 2020 at 12:00:00 PM by (zophar53)
Posted under New consoles, Sony, PlayStation, Microsoft, Xbox, console generations

[img width=700 height=393]https://i.imgur.com/lHwIxBV.jpg[/img]
The PlayStation: Futuristic Gaming Router Edition and the Xbox: Hulking Black Obelisk Edition

I've been gaming seriously for over 30 years now. In that time I've experienced six console generations. Looking back, every single time a new console was introduced, I would eat it up. I read every piece of news I could get my hands on and couldn't wait to take part in the gaming experiences a new game system would bring. I was one of the crazies who waited in line overnight for the notoriously scarce (at least at launch) PlayStation 2, and when the Wii was even more so in 2006, I'm not ashamed to admit that when an opportunity came to leverage my then-girlfriend's employment at Circuit City to snag one, I absolutely capitalized. Now that we're on the brink of yet another round of consoles, I'm finding myself pretty lukewarm on the whole thing.



Continue reading So About These New Consoles...



Posted on Sep 2nd 2020 at 09:21:56 PM by (koola6)
Posted under coding, coding, video games, the stability of video games, the stuggles in each, help im running out of tags oh no

So, I think that I can say that my last post was good. Thank you to everyone that said that it was good! I didn't think that it would be like that! Back to the point at hand. (Not like I even started with a point... [wait I'm delaying myself even more my saying that ARRRRRRRRRGhhhhhhhhhhhhhhhh])


So, I think that most of my family can agree that my hobby is glitching/breaking/bugging-out/bugging out games. (Heck, I've even broken the hyperlinked images on my blog. If it doesn't show reload the page. [Sorry, bickman2k.]) Traditionally breaking games is easy, if you know where to pick at. Platformer genre in general is all about clipping into things. Role-playing, executing more than one move at once, or dealing too much damage at once. Shooter, clipping and dealing too much damage at once. You probably can guess. PC games allow you to mess with the games files, allowing you to break the game(s) really easy. Here's an example:

Say Example: The Movie: The Game wants to access file1.fileex And file2.fileex is something you want to break the game by accesing earlier than intended.

Rename file2.fileex to file1.fileex (Usually most files in a game like this that are gonna work are of the same file extension, in this case .fileex , but if they are of different extensions, then they need to be the same.)

And, if your game didn't crash, then congratulations, you've caused the game to load the wrong file!

Now usually it will carry out instructions that are contained in the file that it just loaded. (file2.fileex)

(If you're wondering how I glitched out the hyperlinked images on RFGeneration, I created a .png file with only one letter in its base:m. By doing that, most websites will cause them to not even show an image, breaking the tag altogether. [If I hurt your feelings bickman2k, then sorry.])




Now here's the part where coding comes in. Most of my breaking games actually helps in coding because then it's easy to understand what's going on behind the scenes in the games. I've seen t-poses, a-poses, unanimated models and sprites, completely given up games, confused games, black screens and wait-- 
 [img]https://onedrive.live.com/?cid=64B3378894533E83&id=64B3378894533E83%213291&parId=64B3378894533E83%211191&o=OneUp[img/]

Rebooting MerryGoRoundGaming's_trying_to_write_an_article.exe...

Success!

Anyways, as I was saying, I've seen a lot of how games break. And that helps me code, because I know what the polished developers do.

Coding is fun, but often times it can be very repetitive. Variables are my friend. It is fun to code, in my opinion.

In summary, I just like to test things and see what I can mess with.

Whew! I haven't gotten to geek out like that in a while!

😊

Crash image owned by Nintendo, used in one of GameXplain's videos, where I promptly edited it.



Posted on Aug 29th 2020 at 12:00:00 PM by (Crabmaster2000)
Posted under Collectorcast, Fighting Games

[img width=583 height=639]https://live.staticflickr.com/65535/49960445063_7af92045ee_z.jpg[/img]


Collectorcast Episode 57: Kelsy vs Chris: Clash of Heroes

Chris and Kelsy have a casual conversation about why we love fighting games and what our favorite games in the genre are.

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter:
https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
Stitcher:
https://www.stitcher.com/...?fid=25284&refid=stpr
Apple Podcasts: http://itunes.apple.com/u...collectorcast/id524246060
Google Play:
https://play.google.com/m..._Generation_Collectorcast
iHeartRadio:
https://www.iheart.com/po...ion-Collectorcas-30981252
Spotify:
https://open.spotify.com/...ow/6VP51savAVFpTsDo9MdvLb
On YouTube: http://www.youtube.com/c/Collectorcast



Continue reading Collectorcast Episode 57: Kelsy vs Chris: Clash of Heroes



Posted on Aug 25th 2020 at 12:00:00 PM by (Disposed Hero)
Posted under Review, action, beat em up, rare

[img width=700 height=393]https://i.imgur.com/ZwUQpRU.jpg[/img]

I have never been a big fan of the original Battletoads or any of its sequels, so when this new entry in the series was first unveiled, I didn't have very high expectations. However, as a big fan of the beat 'em up genre in general, and thanks to this game's easy availability via Game Pass, I couldn't resist giving the game a shot. Despite any reservations I may have had about the game, as well as the negative criticisms it may have received, I came away pleasantly surprised with the game overall.


Continue reading Battletoads



Posted on Aug 23rd 2020 at 12:00:00 PM by (SirPsycho)
Posted under RPG, playstation, ps1, psone classic

[img width=550 height=559]http://www.rfgeneration.com/images/games/J-061/bf/J-061-S-04490-C.jpg[/img]

During the early years of Sony's first Playstation console the company was throwing all kinds of money around to get exclusive development deals. In order to make sure the Japanese launch era and early years went well they invested heavily into the development of role playing games. Sony's investment would lead to three early RPGs for the Playstation, Arc the Lad, PoPoLoCrois Monogatari, and Wild ARMs. Wild ARMs was developed by Media.Vision and would release in Japan in 1996, followed by a North American release in 1997, and Europe in 1998. Much later this first Wild ARMs game would be remade for the Playstation 2 in 2005. It has many changes compared to the original, however this review will focus solely on the original release.


Continue reading Wild ARMs



Posted on Aug 21st 2020 at 12:00:00 PM by (ErbBetaPatched)
Posted under Playstation 2, kingdom hearts re chain of memories, kingdom hearts, review



Another week, another review. This time it's game I love but haven't played up until a few years ago. And I'm glad I did.



Continue reading Kingdom Hearts Re: Chain of Memories l Review The PS2



Posted on Aug 19th 2020 at 12:00:00 PM by (NeoMagicWarrior)
Posted under Pokemon, GBA


Loop around the orbit for Neo's "A Brief Look At" series!

This month, we check out Pokemon Pinball: Ruby & Sapphire for the Game Boy Advance!

Check out more of Neo, and the rest of the RFGeneration stream team at http://Tw



Posted on Aug 17th 2020 at 12:00:00 PM by (GrayGhost81)
Posted under haul, unboxing, godzilla, japan

[img width=700 height=592]https://i.imgur.com/rDHvSoL.jpg[/img]

Last fall a coworker of mine named Sidd took a vacation to Japan. He had studied abroad there when he was younger and has a deep love for the country and its people. Knowing that my fandom of Japanese culture veers between low-key otaku and hardcore weeb depending on what day it is, Sidd asked me if I'd like him to bring anything back with him from the land of the rising sun. Of course I jumped at the chance to get some authentic souvenirs, but I didn't want to just give him a list of video games to bring back. I enlisted the help of Adam Bickman2k for some ideas. I'd like to thank Adam for his suggestions because without them my list of requests would have consisted of "Game Boy games" and "Godzilla stuff."


Continue reading Japan Haul 2019


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

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