RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Oct 24th 2020 at 12:00:00 PM by (SirPsycho)
Posted under horror, capcom, playstation 2

[img width=330 height=524]http://www.rfgeneration.com/images/games/U-072/ms/U-072-S-09130-A.jpg[/img]

When it comes to classic survival horror games, there is no other developer with the same pedigree as Capcom. They arguably invented the entire genre with the Famicom movie licensed game Sweet Home back in 1989. In 1995 Capcom would publish Clock Tower for the Super Famicom, with the series being developed by Human Entertainment. Its sequel, Clock Tower 2 would later be released internationally by ASCII; who would soon rebrand themselves as Agetec, as just Clock Tower. The international releases of the second and third Clock Towers followed the absolute explosion of the popularity of horror games, but would not be able to ride that wave themselves.


Continue reading Spooky Plays: Haunting Ground



Posted on Oct 22nd 2020 at 12:00:00 PM by (NeoMagicWarrior)
Posted under Playstation, Model, Kit, Sony, PS1


Come grab a pair of nippers and build along with Neo in this month's "A Brief Look At"

This month, we check out the Bandai 2/5 Scale Sony Playstation plastic model kit, and talk about Neo's experience with Playstation in general!




Posted on Oct 20th 2020 at 12:00:00 PM by (GrayGhost81)
Posted under ebay, collecting


eBay is one of the most classic and storied mainstream sites in internet history. Launching in 1995, the site has gone through many changes and evolutions to become the massive presence it is today. I recently discovered that my eBay account is turning twenty years old this month, so I'd like to take a trip down memory lane with my history of using eBay, starting all the way back with my first purchase of an item that I still own to this day.

Origins
My first eBay purchase was this two pack of McFarlane Metal Gear Solid action figures in October of 2000. I'm not a toy collector and never have been, but I'm a Metal Gear Solid fanatic to this day. I still have these figures and will continue to hold onto them even though they will remain forever sealed in this fishbowl and even though Snake looks a bit like Ricky Martin for some reason. I don't remember too much about my other transactions this far back in the past, but it's wild to consider that this purchase was made when I was still living with my parents. I would imagine I purchased some actual video games around this time as well, but I didn't consider myself a collector back then. It is very likely that I used eBay around this time to fuel my other passion, music.


Continue reading My eBay account is twenty years old!



Posted on Oct 18th 2020 at 12:00:00 PM by (slackur)
Posted under Door Kickers Action Squad

[img width=700 height=393]https://www.nintendo.com/content/dam/noa/en_US/games/switch/d/door-kickers-action-squad-switch/door-kickers-action-squad-switch-hero.jpg[/img]

It is interesting when I reflect on action movies; once a perpetual staple of the entertainment diet of my youth, as I got older I wasn't as interested in them as much.  Ditto the buddy-cop genre; I have fun with a good movie but over the last couple of decades I enjoy a video game version much more.  Given my affinity towards co-op gaming in general it is a natural fit, and one of my recently discovered favorites is Door Kickers: Action Squad.



Continue reading Door Kickers: Action Squad



Posted on Oct 16th 2020 at 06:29:34 PM by (koola6)
Posted under it wouldnt accept my actual tag so heres a tag instead to go in this place, super mario bros 35, battle royale, the brilliance of, wait why is bros in the title if luigis not in the game, edit he

So, as always, here's a small backstory before we get into the actual meat of the article. The last article that I made, I wrote on Monday, actually, intending it to release by 5. (pm) (est) But, for whatever reason, my browser decided it would be okey-dokey to just crash right as I was entering my password to accept the publishment of the article. So now, I can officially say, "Hi from Notepad!"

Recently, Nintendo just gave out TO EVERYONE a week of free Nintendo Switch Online, redeemable til' November 17th, (Oh gosh, I'm  becoming the commercial!) which influenced me to get Super Mario Bros. 35, which along with Prinny (The Brilliance Of article coming when I actually beat the game) I've been loving and playing for the past few days a LOT. (Maaybe too much.) So, the basic premise of Super Mario Bros. 35 is it's the original Super Mario Bros., but with 34 other players (each with their own screens), and when you kill an enemy, it gets sent to whoever you're targeting's game.

But, there's more to it than that. When you start the game, you are presented with four buttons: 35-Player Battle, Course Practice, Stats, and Options respectively. 35-Player Battle is the main game (I'll get to that in a bit), Course Practice is where you can practice certain courses from the game that you've unlocked, Stats is, well stats, and in Options you can change your control bindings.

Like I said, 35-Player Battle is the main game. When you click on it, you are presented with what course routes you've unlocked. A course route (that's what I call them, anyway) starts with 1-1, then the actual course you chose, then a random castle/4th level of a random world from the game. After you beat the last level of a given course route, then you restart it. In 1-2 and 4-2, the warp zones will have randomly chosen courses. There are a couple of ways to unlock course routes, although they all result in you ultimately beating a course. The first one is through the warp zones. Another is through beating certain courses in a given world. Still another is through the castle randomizer.The last is through leveling up.

After you chose your course route, its time for the actual game. 

Like I said before, killing enemies sends them to whoever you're targeting's game. Killing enemies with jumps or shells earns you combos, which can get you more time and more experience. (You start with 35 seconds) The first enemy you kill earns you +2 seconds, then +3, then +4, and so on, til' it caps out at +11 for jumps and +13 for shells. Killing enemies with fireballs or shells will earn you +1 second per enemy, which doesn't increase, so if you're looking for a net increase of time, then you have to kill multiple within one second. (I really hope that's a glitch and gets patched out.) There are five main targeting styles, which is similar to Tetris 99 (it's literally the same icon but with different text), Lowest Time, Most Coins, Attackers, Random, and just directly targeting a player. They all are what they sound like. If somebody's targeting you, you'll get an indicator of who's targeting you, and a little 'WATCH OUT!!' icon.

                                             -PLAY THE GAME BEFORE READING BELOW-

My ideal stategy is to choose the 1-2 route, and get to 1-2. Play the game like normal til' you get to the part with the platforms going up. Hitch a ride on one, and make it to the Warp Zone, leaving a small hole for you to nudge into. If the Warp Zone takes you to 1-2, repeat. If it doesnt, go into the hole you created , head up the pipe, and beat the course route and try again.

                                  -OK, PEOPLE WHO HAVEN'T PLAYED THE GAME ARE FINE HERE-

Overall, I like Super Mario Bros. 35. I'd recommend it. I already said how I liked it in the main article, so go read the main article. Bye! See you tomorrow or in a few hours with my actual article for the month!



Posted on Oct 14th 2020 at 12:00:00 PM by (EZ Racer)
Posted under Atari 2600, pitfall, Yars Revenge, retro, HERO, H.E.R.O.

As we inch closer to the end of 2020, it's time to take a look at one of the earliest mainstream home consoles.

[img width=640 height=420]https://upload.wikimedia.org/wikipedia/commons/b/b9/Atari-2600-Wood-4Sw-Set.jpg[/img]

Released in 1977, the Atari 2600 library featured hundreds of titles, both 1st party and 3rd party. But it was also notorius for it's lack of quality control, which contributed to the video game market crashing in the early 80's. That doesn't tell the whole story, as there were many fun and memorable experiences to be had on the system, with several games inspiring whole genres in future game generations.

So what were some of the best the system had to offer? We had six participants weigh in, with some very interesting results.

Participants:

shaggy
MetalFro
Crabmaster2000
Fokakis79
Normatron
singlebanana


Continue reading RFGen Top 20 Games Atari 2600 Edition



Posted on Oct 12th 2020 at 12:00:00 PM by (MetalFRO)
Posted under Kamui, Shmup Club, Shoot the Corecast, Siter Skain, doujin, indie, STG, shooter, shooting game

[img width=500 height=500]http://rfgeneration.com/podcasts/shmupclub/images/2020-10-10_stcc_episode_027_-_kamui.jpg[/img]

In Episode 027, Addicted and MetalFRO pick apart a Japanese doujin title that borrows heavily from Taito's RayForce, as well as its sequels. Siter Skain's Kamui originally released in 1999, and hit Steam 15 years later. Does is blatant plagiarism detract from the game's own original elements? And is this game fun? Listen to the episode, and we get into all of that, and more!

You can download the episode directly, or stream it on the website, right here:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-10-10_stcc_episode_027_-_kamui.mp3

Check us out and subscribe (and rate!) on Apple Podcasts!
https://itunes.apple.com/us/podcast/shoot-the-core-cast/id1432819542?mt=2

We're listed on Google Play - subscribe and review the podcast over there!
https://play.google.com/music/listen#/ps/Iih3vrijcro4yno3yrkeawnx6nu

We're on Stitcher Podcasts now, as well, so if you use that service, have a listen to the show from there!
https://www.stitcher.com/podcast/shoot-the-corecast

We also have a presence on SoundCloud now, though it's just the most current episode at this time:
https://soundcloud.com/user-992886896/

We're also finally on Spotify! Check us out there, and subscribe, if you're so inclined:
https://open.spotify.com/show/1x3C1OLlSrKOPhVcpQUdsl

We're on Amazon Music now! Check us out there, if you use that service:
https://music.amazon.com/podcasts/71da965a-d6b1-4e2c-81df-cb254d5b2ec7/Shoot-the-Corecast?

We have t-shirts! Help support the podcast, and rep the shmup community by buying a Shoot the Core-cast tee - now with Gaiden design!
https://www.redbubble.com/people/jdieckmann/works/34582606-shoot-the-core-cast-podcast?asc=u&p=t-shirt

Check out the original discussion thread for the game here:
http://www.rfgeneration.com/forum/index.php?topic=19375.0



Posted on Oct 8th 2020 at 06:30:43 PM by (KDub)
Posted under Video Review, Sega Genesis, Sega, Sega Mega Drive, Wonder Boy



Hey all you retro gamers! In this episode of RetroActive we look at the Sega Genesis classic Wonder Boy in Monster World. A video game that released early in the Sega Genesis/Mega Drive lifespan and has been on a lot of compilations but still flies a bit under the radar when compared other games of the era. If you enjoy your classic side-scrolling action games with a bit of RPG flair it is worth checking this game out. Watch the video and learn why!





Posted on Oct 8th 2020 at 12:00:00 PM by (MetalFRO)
Posted under Video Games, gaming, choice paralysis, variety

[img width=660 height=390]https://www.gamedesigning.org/wp-content/uploads/2020/05/Is-Game-Collection-For-You.jpg[/img]

One of the things that I've been thinking about lately is variety. As the saying goes, "Variety is the spice of life." As I've gotten older, and have less time to game than I used to, I want to make sure that I'm still having new experiences, and not getting stuck in a rut. Being a podcast host, focusing on a single genre, it would be easy for me to fall into the rote exercise of playing that one type of game, and make my gaming life pretty shallow. Thankfully, I haven't (yet) succumbed to such a fate.

One way to alleviate that potential  fate is to jump into mobile gaming. Already, some have stopped reading after the last sentence, but I don't mean you should play terrible phone games. What I mean is, do something different. I don't play a lot of mobile games, but I enjoy the occasional match-3 type of game. It exercises my brain differently than the types of games I play on console or PC. I also play Words With Friends, to help continue to develop my vocabulary, and I often fire up some version of Solitaire on my phone, when I only have 5 or 10 minutes to play, and don't otherwise have access to something else. Besides that, Solitaire makes a great distraction while you're sitting on the throne, so to speak.


Continue reading Keeping Your Gaming Fresh



Posted on Oct 6th 2020 at 12:00:00 PM by (russlyman)
Posted under 90s stores


Department stores that have been forgotten to the past and closed down. Lots of these department stores and retail outlets have lots of fond memories for us adults now. Growing up and going to some of these stores like Circuit City, Toys R Us, Caldor, and more, bring back a different time. Now that they no longer exist we cherish these memories of browsing their aisle stacked with toys, video games, board games and much more!



Posted on Oct 4th 2020 at 12:00:00 PM by (zophar53)
Posted under Luna, Amazon, cloud gaming

[img width=700 height=393]https://i.imgur.com/NRhtFbp.jpg[/img]

The rumors have been swirling for what feels like years now about Amazon getting into the video game space. It's one of the few, if not only, areas of content delivery they have yet to tackle. This past week it finally happened. They're calling the service Luna, and like Google's Stadia, it's a cloud-based gaming service. We're close to a year out from Stadia's shaky launch and mere weeks since Microsoft's Game Pass cloud gaming (formerly X-Cloud) rolled out to Android phones. So how does Luna compare, and more importantly, will it learn from Google's mistakes?



Continue reading Will Luna Succeed Where Stadia Failed?



Posted on Oct 3rd 2020 at 01:17:24 AM by (Crabmaster2000)
Posted under Collectorcast, rfgeneration, podcast


Everybody is back for this episode so we talk about our favorite Mario games, why he's so important to each of us and why Chris is wrong for not liking any of the 3D Mario games.

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter:
https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
Stitcher:
https://www.stitcher.com/...?fid=25284&refid=stpr
Apple Podcasts: http://itunes.apple.com/u...collectorcast/id524246060
Google Play:
https://play.google.com/m..._Generation_Collectorcast
iHeartRadio:
https://www.iheart.com/po...ion-Collectorcas-30981252
Spotify:
https://open.spotify.com/...ow/6VP51savAVFpTsDo9MdvLb
On YouTube: http://www.youtube.com/c/Collectorcast

Intro song by:
Steven Davis - Twitter = @TheDisposedHero, Youtube = DisposedHeroVGM




Posted on Sep 28th 2020 at 12:00:00 PM by (Disposed Hero)
Posted under Gaming, horror, action, rpg

[img width=700 height=420]https://i.imgur.com/Krpl2Ts.jpg[/img]

As I've likely mentioned on the site before, I'm a huge fan of the survival-horror genre and like to dedicate as much of the months of September and October as I can to playing titles from the genre. While everyone is familiar with genre staples such as the Resident Evil and Silent Hill series, there are plenty of more obscure titles that are well worth checking out. With the Halloween season upon us, I thought it would be fun to take a look at some of the lesser-known games from the genre that fit the mood.


Continue reading Obscure Horror Favorites



Posted on Sep 26th 2020 at 12:00:00 PM by (SirPsycho)
Posted under Action Horror, capcom, playstation 3, playstation 4, ps3, ps4, xbox 360, xbox one, pc, windows

[img width=550 height=865]http://www.rfgeneration.com/images/games/U-115/ms/U-115-S-07090-A.jpg[/img]

Spooky Plays: Dead Rising: http://www.rfgeneration.c...lays-Dead-Rising-3793.php

A couple years ago Spooky Plays looked at the first Dead Rising, a fun and unique open world zombie sandbox experience that's not really much of a horror game. Its more of a love letter to classic zombie movies with some other horror tropes thrown into the mix. Lawyers working on behalf of George A. Romero even sued Capcom for how similar Dead Rising is to classic zombie movie Dawn of the Dead. For most of the game the zombies are little more than a nuisance and the real horror comes from the game's still living Psychopath boss fights. After the success of Dead Rising, Capcom tasked Blue Castle Games with development of a sequel, which would release in 2010 for the Xbox 360, Playstation 3, and a bit later on PC.



Continue reading Spooky Plays: Dead Rising 2



Posted on Sep 24th 2020 at 12:00:00 PM by (NeoMagicWarrior)
Posted under Skateboarding


360 Varial McTwist into Neo's "A Brief Look At" series!

This month, we check out Tony Hawk's Pro Skater 1+2 for the XboxOne, PS4, and PC!


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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