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[img width=700 height=400]https://upload.wikimedia.org/wikipedia/commons/thumb/4/43/Xbox-console.jpg/1280px-Xbox-console.jpg[/img] Long known as one of the top companies in the PC world, Microsoft began its foray into console gaming in late 2001 with the release of the XBox. The system would directly compete with Sony's PlayStation 2 and Nintendo's GameCube, even though its third-party support saw several crossover titles with the PS2.
Continue reading RFGen's Top XBox Games
[img width=616 height=353]https://cdn.cloudflare.steamstatic.com/steam/apps/589500/capsule_616x353.jpg[/img] Ah, Shovel Knight. The poster child and gold standard for a successful Kickstarter. Also an excellent game! In decades past, development studios would plot out a game concept, determine its viability, assign a team, and dedicate funds and resources to make the game concept a reality. Sometimes the funds would come from an outside publisher or other interested party, and other times the development studio was part of a publisher, so it would be funded internally. If a game was fully developed, it would "go gold" and be submitted for approval by the company whose platform on which the game was to appear. Once approval was given, it would go into a queue for manufacturing, and the advertising hype cycle could begin.
That model still exists, of course, and is still used by many companies. But over the last decade, a new paradigm has gone from a novelty to a norm. With the rise of indie gaming, many smaller studios have sought other means of funding their creations. Couple that with developers from the old guard who want to continue to make retro-styled games or smaller adventures that don't warrant big budgets, and the larger publishing houses often see those projects as loss leaders, and they get very little attention next to the big franchises. The new paradigm for self-contained experiences is crowdfunding.
Continue reading Crowdfunding And The New Normal
I love making over masks. I have done a few Jason masks in the past, but this time I got my hands on NECA's Casey Jones mask from the Teenage Mutant Ninja Turtles movie, but this thing is too fresh and clean. I need to scuff it up some and add some dirt to it to make it more movie realistic.
[img width=700 height=392]https://i.imgur.com/67N12MM.png[/img] I recently received my copy of Scott Pilgrim vs The World: The Game from Limited Run Games and gave it a go for the first time in several years. I was quickly reminded not just how much I love the game, but how much of a love letter it is to games of its kind from the NES and SNES. In those days, I played pretty much every game I could get my hands on, but as much as I loved racing games, shooters, and the occasional RPG, the vast majority of my game time was spent with platformers and beat-em-ups (aka. brawlers).
Continue reading My Favorite Retro Beat-Em-Up Memories
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Posted on May 29th 2021 at 12:00:00 PM by ( MetalFRO) Posted under Vritra, Shoot the Corecast, podcast, Shmup Club, Neotro, dragons, Indra, STG, shmup, shooting game, shooter, shoot em up, indie |
[img width=500 height=500]http://rfgeneration.com/podcasts/shmupclub/images/2021-05-20_stcc_ep_034_vritra.jpg[/img] In Episode 034, Addicted and MetalFRO wade into the Japanese doujin scene again, to look at a game that wears its influences on its proverbial sleeve, but still carves out an identity of its own, and manages to impress. Have a listen, as we talk all about Vritra Complete Edition!
Find your preferred feed on our Linktree page: https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19531.0
Thanks for listening!
Cyber Shadow is a game that I was anxiously awaiting leading up to its release and day-one availability on Game Pass, and it certainly didn't disappoint. But as much as I enjoyed the gameplay and the challenge it offers, I think the incredible soundtrack may be my favorite part of the game. I knew I was going to cover some of the music eventually, and this track from the game's third stage 'Mekacity Ruins' seemed like a good place to start due to its relative simplicity. There are several more tracks from the game I'd like to get around to eventually, but in the meantime, I hope you'll enjoy this one!
[img width=385 height=692]http://www.rfgeneration.com/images/games/J-044/bf/J-044-S-02760-A.jpg[/img] The first Breath of Fire game was considered a nice success for Capcom, enough to not only warrant a sequel but to also localize and release that sequel internationally once again. This time, they would do it themselves instead of contracting Squaresoft. They probably should have, as the game is notorious for having a bad translation. Breath of Fire II would release in Japan in 1994, with a very late 1995 release in North America. This time, a small, obscure, and seemingly German publisher named Laguna Video Games would also publish and release the Super Nintendo game in Europe in 1996. The Game Boy Advance port of Breath of Fire II also followed in 2001 in Japan, with a 2002 release in North America. Ubisoft also handled the European release of the Game Boy Advance port and also released it in 2002.
Continue reading Breath of Fire II
Game is fun, Video is Youtube...its this month's "A Brief Look At" with Neo!
This month, we check out Baba is You for PC and modern platforms!
[img width=700 height=321]https://i.imgur.com/XIcOoZp.jpg[/img] Tomb Raider: Legend - The Legend Trilogy is a bit of a blind spot for me, and by that I mean I never played the original CORE developed series and skipped right to Crystal Dynamics' second reboot of the series known as Tomb Raider 2013. The team's first reboot of the franchise was actually in 2006 with Legend, which is the only Tomb Raider game on the original XBOX. This is one of my favorite games that I have played in a long time. Crystal Dynamics took what was great about the original series but made it more accessible to more casual players such as myself. The game is somewhat linear but there are many opportunities to explore and find collectibles. The graphics look great, even though I wouldn't necessarily recommend playing this particular version as it is available on more modern consoles. Oddly enough one of my favorite things about this game were its ease of use features. For example the time from booting up the game to jumping back into your game is mere seconds. Also, the game checkpoints constantly, which is a strong contrast to the next game I'm going to talk about.
Continue reading XBOX Rodeo Volume One
[img width=450 height=546]http://www.rfgeneration.com/images/games/U-005/gs/U-005-S-04820-A.jpg[/img] No, nothing on a Threshold Reboot/Remake. One can dream.
If memory serves (and at my age, sometimes memory drops the ball and just kind of wanders aimlessly) I think the first "shmup" I ever played was Threshold on my C64. It was on a combo diskette with headliner Saboteur, and I only got to Threshold out of curiosity after clearing Saboteur a few dozen times. When I finally did, I was hooked! Something about Threshold still really clicks with me. There are plenty of other favored games of its ilk from the early eighties, from granddaddy Space Invaders to other favorites of mine such as Spider Fighter. Yet there's always something about your first, right?
Continue reading An Amateur Shmup Fan's Thoughts On Some Recent Releases
[img width=640 height=480]https://i.ytimg.com/vi/Qq0CBul7jGM/hqdefault.jpg[/img] We went a little different route with the Top 20 list this month. In the past, we've looked at the top games for specific systems or time periods, most recently looking at Sony's PS2, and Nintendo's GameCube.
This month, however, I thought it would be fun to have it be about some of the games that were the biggest disappointments. After all, the submission forum dropped on April 1st, tradtionally a day devoted to pranks and fools. And let's face it, everyone's been let down a time or two by a gaming experience. And while this type of list doesn't lend itself crossovers and rankings, it does make for some great conversation about game expectations, and a fun place to share some interesting stories.
Continue reading RFGen's Fool Me Once Games
I just bought a Nintendo Playchoice 10 arcade machine, with the dual monitors in April of 2021. I plan to bring it back to life some, because it certainly has seen some neglect. This is my first actual arcade, I have a Street Fighter Arcade 1UP but that is a lot smaller and modern. This thing was a beast to transport, having the two monitors made it that much more heavier than the single monitor Playchoice 10
[img width=700 height=457]https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fc%2Fc3%2FNeo-Geo-CDZ-FR.jpg[/img] In life, we often have big dreams. Some of them revolve around family, some of them are career goals, and others dream of financial independence. Most of us, when we're kids, have lofty goals of what we're going to achieve when we finally reach adulthood, which always seems so far away when you're young. In my case, I probably wanted to be an astronaut at some point, though that notion faded quickly. When I hit high school, I wanted to be a singer in a band, and become famous. At this point in my life, I can see how silly that dream was, given my introverted nature, and I don't exactly have the looks, either.
Thankfully, as we age, and hopefully attain some measure of wisdom, our dreams become more grounded in reality. I went from wanting to be a rock star to becoming a hot shot video game programmer/designer, and then settled into a comfortable life in Information Technology, which is at least adjacent to what I wanted to do when I went to college. Once I reached adulthood, and the reality of dream chasing set in, my goals became much smaller, and began to include collecting games. Of course, as a child of the 80's and 90's, that was naturally going to include the expensive, elusive, Neo Geo.
Continue reading Realizing A Game Collecting Dream
[img width=300 height=450]https://i.imgur.com/EiWx04Z.png[/img] Back in the ancient time that was the 1990s, Mortal Kombat brought the video game franchise that shocked the world with its goriness to the big screen. It wasn't necessarily a good movie, but by staying true to its source material and not taking itself too seriously, it's managed to remain one of the very best examples of what a video game movie should be.
Now, over 15 years and several sequels later, a Mortal Kombat reboot film is here. Is it a worthy successor to the franchise, or will it be remembered with the likes of train wreck films like Doom and Battleship?
Continue reading RF Cinema: Mortal Kombat
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Posted on Apr 27th 2021 at 03:44:25 PM by ( MetalFRO) Posted under Demonizer, Shoot the Corecast, podcast, Shmup Club, indie, Iori Branford, Doujin, STG, shooting game, shooter, shoot em up |
[img width=500 height=464]http://rfgeneration.com/podcasts/shmupclub/images/2021-04-16_stcc_episode_033_demonizer.jpg[/img] In Episode 033, Addicted and MetalFRO dig into a relatively new indie shooting game, with a decidedly old school look, feel, and sound. Demonizer brings a 16-bit, early 90's arcade aesthetic to the table, but does it bring the fun? Listen to our thoughts, as we talk about the game.
You can stream or download the episode right here at RF Generation: http://rfgeneration.com/podcasts/shmupclub/?name=2021-04-16_stcc_episode_033_demonizer.mp3
Or check our Linktree page, to find the feed from your favorite podcasting service: https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19499.0
Thanks for listening, and we appreciate any/all feedback!
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
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