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Budokai is one of the first games I remember playing on the PS2. It has to be at least one of the first 5 games I saw on the system. I played a bunch of it with my brother and my cousin and we are all big DBZ fans. A couple years later we got Budokai 2 and I was amazed at the improvements. Along the way we rented Sagas and I remember him hating it while I was fine with it. Eventually we got Tenkaichi 2 and played a ton of it and after my brother moved out I was lucky enough to find Tenkaichi 3 for $20 at a Gamestop and played way too much of it for the rest of my high school years.
Needless to say I have a lot of history with these games.
Continue reading Every Dragon Ball Z Game l Review The PS2
[img width=522 height=473]http://www.rfgeneration.com/images/games/U-087/bf/U-087-S-12310-A.jpg[/img] Data East is a company most known for their arcade games, but like many Japanese developers, they made sure to get in on the lucrative role-playing game market of their home country. They would start their flagship RPG franchise all the way back on the Famicom, and this series was called Heracles no Eiko or Glory of Heracles in English. The series, as of 2021, includes six total games with five of them being in the main series and one of them being a spin-off released for Game Boy. The first four main titles would see two releases on Famicom and Super Famicom each. Data East would go bankrupt in 2003 and a chunk of their staff would end up at a developer called Paon at the time, now called Paon DP after a merger in 2015. Paon would buy the rights to some of the Data East properties, with Glory of Heracles being one of them. The fifth main game in the series, Heracles no Eiko: Tamashii no Shomei, would be developed by Paon with assistance from Studio Saizensen, known for developing Umihara Kawase and Code of Princess. Heracles no Eiko: Tamashii no Shomei would be published by Nintendo and release for the DS in 2008 in Japan. This would also be the first and only game in the franchise to see a release outside of Japan, being released as Glory of Heracles in North America in 2010.
Continue reading Glory of Heracles
Holy Hardware, Batman!... It's this month's "A Brief Look At" with Neo!
This month, we check out the newly released Atari VCS console...computer...thingy!
If you like this video and want to see more like it, make sure to leave a comment below!
[img width=700 height=700]https://f4.bcbits.com/img/a3579607487_10.jpg[/img] I make it a point to try new music frequently. It is important to me to not get stuck in my ways with only comforting classics from my teenage years. Though many albums come and go, every once in a while an album will come along that becomes an immediate obsession. My current obsession is the Gazelle Twin album, Unflesh. I heard about it in a youtube video about albums with disturbing content and the background given in the video along with the cover art caught my attention. Gazelle Twin is the pseudonym of English songwriter and producer Elizabeth Bernholz, who created Unflesh, her second album, in her home. The album was released in 2014.
Continue reading Gazelle Twin - Unflesh
[img width=480 height=360]https://img.youtube.com/vi/eaz3r9TVNBM/hqdefault.jpg[/img] Wow, has it been two and a half years since the last Gaming Apologist article? http://(http://www.rfgene...logist-Volume-1-3841.php) Ah well, it only takes two to be a series, right? If the title or previous article was tl:dr, the idea is simple; here are a few titles that don't have the greatest reviews, and I'd readily admit have faults, but I have found well worth my time and I fully enjoy.
Continue reading Thoughts from a Gaming Apologist, Volume 2
A couple of months ago, some fellow VGM cover artists and I formed a group called 8-Bit Battleground where we each cover the same track and listeners vote for their favorite. This track from Ori and the Blind Forest was chosen for our second monthly cover, and while it was an intimidating piece to work on initially, I'm really proud of the end result and think it's one of my best covers yet! I hope you all enjoy it!
[img width=700 height=400]https://upload.wikimedia.org/wikipedia/commons/thumb/4/43/Xbox-console.jpg/1280px-Xbox-console.jpg[/img] Long known as one of the top companies in the PC world, Microsoft began its foray into console gaming in late 2001 with the release of the XBox. The system would directly compete with Sony's PlayStation 2 and Nintendo's GameCube, even though its third-party support saw several crossover titles with the PS2.
Continue reading RFGen's Top XBox Games
[img width=616 height=353]https://cdn.cloudflare.steamstatic.com/steam/apps/589500/capsule_616x353.jpg[/img] Ah, Shovel Knight. The poster child and gold standard for a successful Kickstarter. Also an excellent game! In decades past, development studios would plot out a game concept, determine its viability, assign a team, and dedicate funds and resources to make the game concept a reality. Sometimes the funds would come from an outside publisher or other interested party, and other times the development studio was part of a publisher, so it would be funded internally. If a game was fully developed, it would "go gold" and be submitted for approval by the company whose platform on which the game was to appear. Once approval was given, it would go into a queue for manufacturing, and the advertising hype cycle could begin.
That model still exists, of course, and is still used by many companies. But over the last decade, a new paradigm has gone from a novelty to a norm. With the rise of indie gaming, many smaller studios have sought other means of funding their creations. Couple that with developers from the old guard who want to continue to make retro-styled games or smaller adventures that don't warrant big budgets, and the larger publishing houses often see those projects as loss leaders, and they get very little attention next to the big franchises. The new paradigm for self-contained experiences is crowdfunding.
Continue reading Crowdfunding And The New Normal
I love making over masks. I have done a few Jason masks in the past, but this time I got my hands on NECA's Casey Jones mask from the Teenage Mutant Ninja Turtles movie, but this thing is too fresh and clean. I need to scuff it up some and add some dirt to it to make it more movie realistic.
[img width=700 height=392]https://i.imgur.com/67N12MM.png[/img] I recently received my copy of Scott Pilgrim vs The World: The Game from Limited Run Games and gave it a go for the first time in several years. I was quickly reminded not just how much I love the game, but how much of a love letter it is to games of its kind from the NES and SNES. In those days, I played pretty much every game I could get my hands on, but as much as I loved racing games, shooters, and the occasional RPG, the vast majority of my game time was spent with platformers and beat-em-ups (aka. brawlers).
Continue reading My Favorite Retro Beat-Em-Up Memories
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Posted on May 29th 2021 at 12:00:00 PM by ( MetalFRO) Posted under Vritra, Shoot the Corecast, podcast, Shmup Club, Neotro, dragons, Indra, STG, shmup, shooting game, shooter, shoot em up, indie |
[img width=500 height=500]http://rfgeneration.com/podcasts/shmupclub/images/2021-05-20_stcc_ep_034_vritra.jpg[/img] In Episode 034, Addicted and MetalFRO wade into the Japanese doujin scene again, to look at a game that wears its influences on its proverbial sleeve, but still carves out an identity of its own, and manages to impress. Have a listen, as we talk all about Vritra Complete Edition!
Find your preferred feed on our Linktree page: https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19531.0
Thanks for listening!
Cyber Shadow is a game that I was anxiously awaiting leading up to its release and day-one availability on Game Pass, and it certainly didn't disappoint. But as much as I enjoyed the gameplay and the challenge it offers, I think the incredible soundtrack may be my favorite part of the game. I knew I was going to cover some of the music eventually, and this track from the game's third stage 'Mekacity Ruins' seemed like a good place to start due to its relative simplicity. There are several more tracks from the game I'd like to get around to eventually, but in the meantime, I hope you'll enjoy this one!
[img width=385 height=692]http://www.rfgeneration.com/images/games/J-044/bf/J-044-S-02760-A.jpg[/img] The first Breath of Fire game was considered a nice success for Capcom, enough to not only warrant a sequel but to also localize and release that sequel internationally once again. This time, they would do it themselves instead of contracting Squaresoft. They probably should have, as the game is notorious for having a bad translation. Breath of Fire II would release in Japan in 1994, with a very late 1995 release in North America. This time, a small, obscure, and seemingly German publisher named Laguna Video Games would also publish and release the Super Nintendo game in Europe in 1996. The Game Boy Advance port of Breath of Fire II also followed in 2001 in Japan, with a 2002 release in North America. Ubisoft also handled the European release of the Game Boy Advance port and also released it in 2002.
Continue reading Breath of Fire II
Game is fun, Video is Youtube...its this month's "A Brief Look At" with Neo!
This month, we check out Baba is You for PC and modern platforms!
[img width=700 height=321]https://i.imgur.com/XIcOoZp.jpg[/img] Tomb Raider: Legend - The Legend Trilogy is a bit of a blind spot for me, and by that I mean I never played the original CORE developed series and skipped right to Crystal Dynamics' second reboot of the series known as Tomb Raider 2013. The team's first reboot of the franchise was actually in 2006 with Legend, which is the only Tomb Raider game on the original XBOX. This is one of my favorite games that I have played in a long time. Crystal Dynamics took what was great about the original series but made it more accessible to more casual players such as myself. The game is somewhat linear but there are many opportunities to explore and find collectibles. The graphics look great, even though I wouldn't necessarily recommend playing this particular version as it is available on more modern consoles. Oddly enough one of my favorite things about this game were its ease of use features. For example the time from booting up the game to jumping back into your game is mere seconds. Also, the game checkpoints constantly, which is a strong contrast to the next game I'm going to talk about.
Continue reading XBOX Rodeo Volume One
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
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