noiseredux vs.

Posted on Jun 19th 2012 at 10:17:30 PM by (noiseredux)
Posted under Summer Gaming

[img width=640 height=480]http://i.imgur.com/aduwMl.jpg[/img]


I decided to skip the inverted castle at the end and just killed Richter. I figured that since I still have 9 games on this list to get through... Though I did save my game right before that battle so I can always come back to it if I have time after beating the others.

I actually really enjoyed SOTN. I did use maps and check the bullet points of a walkthrough to see which items I should be looking for or which bosses are where, etc. So admittedly this made the game more linear for me (which I liked) but now that I'm familiar with the castle I feel like I could come back to it and explore some other time. And I liked the game enough that I can see myself doing so.

Once I figured out the importance of grinding and finding better gear, the game really became a lot of fun. Surprisingly, the only boss that gave me any real challenge was Orlox who I had to fight probably a half-dozen times. Jerk.

Consider this a Summer Gaming victory!


[img width=480 height=640]http://i.imgur.com/6StWjl.jpg[/img]


Other progress:

I've played about a half-hour of Sonic Adventure. It seems good, though not as good as the bit of SA2 I've played. It definitely looks great. My biggest complaint is figuring out where I'm supposed to go next. I feel like I spend about five minutes playing a level, then I spent fifteen walking around aimlessly looking for the next level. So we'll see. I've beaten the first Eggman battle in the Ruins, and I found some new sneakers.

Played about fifteen minutes of Jet Set Radio Future. Another great looking game. I basically just did the little tutorial, but I'm not actually sure how to start the game. I feel stuck in the little intro hub. If I try to leave and go to another area, it just sends me back to the hub. I should read the manual though.

Spent about a half hour on Ninja Gaiden Black. Mind = blown, graphically. It doesn't even look last gen to me. The controls feel so smooth as well. The problem was after a half hour I hit a game over, and lost my progress. I'm guessing you can only save at certain points? Again... I should read the manual.

Indigo Prophecy I started with before Symphony of the Night, and am on the third scene I believe. Though I have an odd problem... my PS2 is run through a ViewSonic NextVision N6 to convert the composite signal to VGA. Most games look just fine this way, but Indigo Prophecy seems overly dark. Like so dark that I'm having trouble seeing items or areas of rooms. I tried messing with brightness settings on the monitor to no avail. I'm contemplating just switching to the Xbox version since my 360 is run through HDMI.

And finally Grand Theft Auto: Vice City... I think this will be the main game I focus on from my list right now. I've put in an hour or so and am starting to really enjoy it.



Posted on Jun 12th 2012 at 01:55:30 PM by (noiseredux)
Posted under Summer Gaming

[img width=469 height=354]http://1.bp.blogspot.com/-bmLjItuIxBg/TjmAbrXpnbI/AAAAAAAAAHA/AZAnImoiPtM/s1600/reset.PNG[/img]

Remember that Summer Gaming list I posted a couple of weeks ago? Well I had a big change of heart. Mostly because I couldn't seem to get into the majority of the games I started up. So I scrambled and came up with a list I feel much better about:

Castlevania: Symphony of the Night
Cthulhu Saves the World
Daytona USA
Garou: Mark of the Wolves
Grand Theft Auto: Vice City
Indigo Prophecy
Jet Set Radio Future
Ninja Gaiden Black
Sonic Adventure
X-Men

Please leave words of encoragement below!



Posted on May 22nd 2012 at 12:26:52 AM by (noiseredux)
Posted under Summer Gaming, PC

[img width=480 height=640]http://i.imgur.com/QURZvl.jpg[/img]



Well, in a move that surprised even me... I've started to investigate the PC world of gaming lately. As such, I figured I'd use that as an excuse to compile my Summer Gaming list with PC releases. I figured I'd try to make a good mix of old games, new games, big budget titles, indie games -- and all of varying genres. So here's what I've come up with.

Hopefully it'll be an interesting Summer!





Posted on Nov 27th 2011 at 04:53:56 AM by (noiseredux)
Posted under Magazines

[img width=480 height=640]http://i.imgur.com/d2NMZl.jpg[/img]


A while back I started collecting issues of PSM, which is one of my favorite PlayStation magazines. I suppose it's the "100% independent" part of it -- the idea that the views may be a bit more unbiased than those coming form Official PlayStation Magazine. Or maybe it's just how cool a lot of the cover art was. Who knows? But with Black Friday's arrival, I felt the urge to look back at the 2002 Holiday Buyer's Guide issue... from 2002. So let's see what PSM was urging everyone to shove under the tree 9 years ago, shall we?



Continue reading PSM: Holiday 2002, Issue 66



Posted on Nov 12th 2011 at 10:55:06 PM by (noiseredux)
Posted under PlayStation 2

[img width=330 height=304]http://i.imgur.com/3VlzN.jpg[/img]


So for some reason I started thinking about PS2 games that could go online. I decided to start researching which ones might still have their servers online, and I found a pretty awesome site: http://www.ps2onlinegaming.com/ which is apparently still pretty active. I also did some poking around elsewhere and found that it was quite possible for me to take my PS2 games online even using my 60GB PS3. Considering how many of us have large collections of PS2 games, I thought it'd be fun to organize an informative guide outlining the process of getting online, and which games are still online so that we can all try to play some last-gen games together live.




Continue reading PlayStation 2 Online Guide



Posted on Nov 4th 2011 at 06:00:19 PM by (noiseredux)
Posted under Dreamcast, Fighting

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/0/198820_43003_front.jpg[/img]


So I've sort of gotten into this habit lately of updating my blog everytime I beat a game. And that sort of overlaps the fact that I've been using this blog to chronicle my budding Dreamcast collection over the past two months (over 20 games now!). And THAT overlaps the fact that as I'm collecting DC games, I'm also trying very hard to spend time playing them and attempting to actually beat games instead of just building up a huge backlog of untouched games. So as such, I bring you Street Fighter Alpha 3.


[img width=581 height=448]http://image.com.com/gamespot/images/screenshots/0/198820/sfa3_screen014.jpg[/img]


Now let me first say that although I'm a huge fan of Street Fighter II, I really had limited experience with the Alpha series. I had played a bit of the first game's Game Boy Color port, as well as the third game's Game Boy Advance port. And although the GBA game is certainly impressive, it didn't really prepare me for the near-perfect arcade experiene I got out of the Dreamcast. The graphics in Alpha 3 are incredible, with bright colors popping off the screen. And the animations are fluid as hell, even at breakneck speeds.


[img width=581 height=448]http://image.com.com/gamespot/images/screenshots/0/198820/sfa3_screen017.jpg[/img]


Now first off I encountered nothing but frustration. I picked my usual Street Fighter, Chun-Li only to find that none of her moves worked. It's a strange feeling to control Chun-Li and tap away at a kick button furiously to find that she does do the expected move. But after a bit of reading, it turns out this has to do with the Isms, or play-styles. Changing Chun-Li's style to X-Ism brought her move set far closer to that of Street Fighter II (except I had no projectile attack). Once I figured this out, I was able to make my way through arcade mode pretty quickly. It was a blast taking on all these unfamiliar characters, having to fight Juni and Juli at the same time, and eventually ending up in a showdown with M. Bison once again.

But perhaps the craziest thing is that I beat the game using a standard Dreamcast controller. Not by choice, I tell you. I just can't find a fightpad I can afford. Sure I have an Agetec stick, but I'm no good at fighting games with a stick -- those are purely for shmups. So in the end I guess I'm just slowly getting used to this stupid controller. Something I never thought would happen!



Posted on Oct 30th 2011 at 08:48:57 PM by (noiseredux)
Posted under Dreamcast, Sega

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/0/197450_42217_front.jpg[/img]


Having recently played through Gunbird 2 -- another vertical shmup published by Capcom -- I assumed that I knew what was in store with me when I popped in GigaWing. Apparently I had no idea about the punch-you-in-the-crotch difficult game that was ahead of me, though. I recently decided that I would approach shmups by playing through them on the easiest difficulty first, and then incrementally attempting to take on harder levels of difficulty. But what I found was that even on the easiest difficulty (level 1 out of 5), GigaWing was amazingly tough.


[img width=480 height=391]http://image.com.com/gamespot/images/screenshots/0/197450/gigawing_screen001.jpg[/img]


Which is not to say I didn't like the game. I did. It's just that the challenge caught me off guard. But really it's a great looking game, with wonderful sprite-work and an onslaught of bullets that never slow the system down for a second. The music is fittingly good techno tunes, though strangely the boss battle music sounded very close to the Mortal Kombat theme song. (Remember? dun-nuh-dun-nuh-dun-NUH-dun-nuh-DUH-DUH!). I can't really comment on the story, as I own the Japanese version. But then again, I've never been one to pay close attention to storylines in shmups.


[img width=480 height=392]http://image.com.com/gamespot/images/screenshots/0/197450/gigawing_screen004.jpg[/img]


I am curious though -- is GigaWing as hard as I think it is? I mean, I'm no shmup expert, but I do pretty well and I've played quite a few. Was I just having an off day? Have any of you freaks actually 1CC'd this thing? Seems impossible to me.



Posted on Oct 22nd 2011 at 10:38:19 PM by (noiseredux)
Posted under Dreamcast, Sega

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/7/197507_42259_front.jpg[/img]


I'm taking a bit of a different approach to collecting Dreamcast games. I'm going slow. In the past with other consoles I've felt a need to hoard. Then I end up with mountains of games I've never even tried. With Dreamcast I've decided to take my time. I have just over a dozen games so far. But I'm trying to get ones I really want to play, and then spend serious time with them.

I loved the first Gunbird on PS1 (released in America as Mobile Light Force). And I must say the second is even better. It's got everything that made the first so great -- cutesy witches, colorful bullets in mesmerizing patterns, excellent music, fantastic sprite work -- but the second game has Morrigan!




Normally when I get a new shmup I quarter-feed my way through it the first time. I figure that the goal of most shmups is to continually get better at it. Serious shmuppers are of course always after that 1CC. However I realized something; what's the point of quarter-feeding really? Why not just start at the easiest mode and work your way up? This kind of makes more sense to me. It's a slow progression, where you get better from practice but the game gets harder with each new difficulty.


[img width=580 height=435]http://image.com.com/gamespot/images/screenshots/dc/gunbird2/gunbird2_b2_screen001.jpg[/img]


And I'll be glad to spend some time getting better at Gunbird 2. It's really a wonderful game that I'd highly recommend to all shoot-em-up fans who may have overlooked it.



Posted on Oct 20th 2011 at 06:26:38 PM by (noiseredux)
Posted under Dreamcast, Sega

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/6/197066_50242_front.jpg[/img]


I am an not a huge fan of 3D fighting games, but Dead Or Alive surprised me back on the the PlayStation. However, the PS2 release of DOA: Hardcore didn't really do as much for me as the original game. For some reason, it just didn't even feel like it was good enough (in appearance or gameplay) to be a PS2 game. The funny thing is, Hardcore was actually an upgraded revision of Dead Or Alive 2 for Dreamcast. And yet, I find this original version (there were apparently eleven variations of DOA2 released throughout various regions and systems) to be completely amazing.




Perhaps part of it is that I can't even believe how great this game looks running on 1999 hardware. The jump from blockiness to this is staggering from the first game to the second. I also found the controls far more responsive than in the original -- though of course the DC controller is not meant for fighters. Luckily the Agetec arcade stick exists, as I wouldn't have been able to play this game otherwise. (I should also mention I'm trying to get my hands on one of those Ascii fight pads if anyone has one they want to trade). The music is also incredible. After running through Story Mode with Kasumi, I cranked the end credits music and pondered seeking out the soundtrack.

As you can see, my new Dreamcast collection is slowly growing. I'm just around a dozen games now. But it looks like I have a rather amazing library to disover ahead of me.



Posted on Oct 16th 2011 at 12:54:06 AM by (noiseredux)
Posted under PlayStation 3

[img width=640 height=739]http://image.com.com/gamespot/images/bigboxshots/7/995177_185810_front.jpg[/img]

Hyperdimension Neptunia seems to be one of the most divisive games of the year. You either love it or you hate it. And I love it. Where to begin? It's a crazy collaboration between the likes of NIS, Compile Heart, Sega and Idea Factory. It's an extreme JRPG, but seems to be making fun of JRPG's. It's got some of the most moe artwork I've seen localized in a while. It's dialogue is ridiculously hilarious. It has a simplified overworld system where you don't actually walk from place to place, but instead choose chapters from a list. It also simplifies item management. It uses a strange setup where you utilize button combos for your attacks. Instead of spells, you summon old Sega games like Altered Beast or Fantasy Zone. To put it simply, it's kind of insane. And like I said, I love it.


[img width=700 height=393]http://image.com.com/gamespot/images/2011/005/reviews/995177_20100106_screen006.jpg[/img]


Our heroine is named Neptune. This is actually a personification of the failed Sega Neptune hardware. In fact all of the goddesses in the game are based on consoles. That's because the game is basically an allegory about the console wars. You see it's only when "Nintendo," "Sony," and "Microsoft" team together that they can destroy Neptune. This personification of companies leads to great fan-service jokes. Early in the game Vert (Microsoft) talks about how her breasts are so much larger than Neptunes that it's obvious that that implies she is more powerful -- a sly jab at Microsoft's ridiculously large Xbox (and its controller).


[img width=700 height=393]http://image.com.com/gamespot/images/2011/005/reviews/995177_20100106_screen027.jpg[/img]


And the whole game is full of rib-jabs to video game nerds. Early on you fight things that look like Space Invaders as well as Dragon Quest-inspired slimes. Your quest is of course to save the land of Gameindustri. Even the developers poke fun at themselves with the visual novel style interface and dialogue that seems to make light of the very games that have put each of them on the map.


[img width=420 height=237]http://image.com.com/gamespot/images/2011/005/995177_20110106_screen002.jpg[/img]


I'll  be the first to say that this game is not for everyone. It definitely takes a certain kind of fan to find this game appealing. But for those of us that do, it's one of the most unique RPG's to hit US consoles in quite some time. Oddly enough it even inspired me to go out and get a Dreamcast. You see it's such a strange game, I couldn't help but feel like Neptune (Sega) was telling me -- 'hey! If the Dreamcast was still around today, THESE are the kind of games that would be on it.'



Posted on Sep 4th 2011 at 03:21:27 AM by (noiseredux)
Posted under Dreamcast, Sega

[img width=309 height=317]http://images.wikia.com/mightandmagic/en/images/5/50/Dreamcast_logo.jpg[/img]



A lot of my gaming friends on the interwebs seem to totally adore the Sega Dreamcast. And to an extent, I've always understood why. I mean, it was short-lived, but it was certainly an exciting period in gaming. It was a console that embraced new things like online gameplay and strange accessories. It was also a dream machine for arcade gamers, with 2D fighters, shmups and racing games galore. But more interestingly it was home to some seriously strange experiments. Games like Seaman, Space Channel 5 and Shenmue. But something kept me away for a long time. It was nothing personal against the Dreamcast, I just didn't feel like I needed another console to collect for.

That being said, I've always kept an eye on Dreamcast news. I always found it an interesting and respectable console. And then something weird happened. I found myself with a considerable amount of retro-store game credit, and nothing in particular to spend it on. And then somebody offered to trade me a Dreamcast for an Xbox which I had saved from a yard sale, but let collect dust for several months. I knew this was it. This was time for me to finally bite the bullet and explore the Dreamcast world proper rather than just read about it.



Continue reading The Sega Swirl



Posted on Aug 28th 2011 at 07:59:23 PM by (noiseredux)
Posted under PlayStation, Summer Gaming

Well, the last weekend of August is here, and with that my Summer Gaming challenge whimpers out. I'm sad to say that although I went into this in June with guns blazing, I'm left with six of my ten games unfinished. Why did I fail to such a degree? For one thing I seemed to have chosen a lot of longer and more involved games. You'll notice that the ones I beat were a lot more arcade-style.

So let's take a look at what I'm left with...


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/3/477343_44275_front.jpg[/img]

Chrono Trigger is definitely the game I enjoyed most out of the unfinished pile. It's also the one I spent the most time on. Truth be told, it was one of the first Summer Games that I started playing in June. And I kept up with it on and off throughout the three months. In the end, I put fourteen good hours into it and made it up to the twin Golem boss fight. Unfortunately, I just didn't have the right equipment to finish the fight. And one thing that I hate doing is backtracking. So I ended up just sort of stalling right there. Admittedly, this is one game I do plan to eventually pick up and finish. Just not in the next few days.


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/9/197909_42494_front.jpg[/img]

After years of assuming it just wouldn't be my sort of game, I am now officially a fan of the Metal Gear Solid franchise. I found everything about the game utterly brilliant, and again I do plan to eventually finish this one as well. The hard truth is that I'm just not good at the game, no matter how much I like it. So even if it is considered a shorter game, it's taking me a lot longer than it probably should.


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/8/197178_50255_front.jpg[/img]

Duke Nukem 3D turns out to be a lot of fun. And I was playing it for the first time as all the hype about Duke Nukem Forever being a catastrophe was hitting hard. So that was interesting timing, too. I found the levels to be excellent, and basically it's the kind of FPS I really enjoy. However, like MGS, I'm just not great at FPS games. So each level would take me like an hour. It was slow progress and I stopped somewhere around one-fourth of the way through the PS1's extended version of the game. I don't know if I'll have finish the entire game, really. But I'm sure I'll revisit it and make more progress anyway.


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/9/198519_42825_front.jpg[/img]

I was warned not to include R-Type Delta on my list for the simple reason that I just would not be able to beat it. I laughed. Surely if I put some time into it and memorized levels and enemy patterns, I certainly could beat it! I had no problem making it through the first level without losing a ship. But level two. Woah. I lost them all. Fast. And as it turns out, Delta really is one big jerk of a game. Don't get me wrong, sometimes it's fun to take abuse. But there was no way I was going to beat this one.


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/1/198021_50362_front.jpg[/img]

Myst is a game I played for about fifteen minutes. And y'know what? I don't think I like it.


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/1/198641_42896_front.jpg[/img]

Unfortunately Silent Hill is the one game I didn't get a chance to start up. It's also the one game on my list that I had played some of prior to the challenge. At any rate, I obviously plan to play through this sometime in the future. I'm actually contemplating attempting a similar Winter Challenge later this year. So we'll see...



Posted on Jul 20th 2011 at 05:47:12 AM by (noiseredux)
Posted under PlayStation, Summer Gaming

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/8/197898_27938_front.jpg[/img]


Well, it's official. I beat my fourth Summer Gaming pick. Appropriately enough, it was Mega Man X4. And wow. Let me start by saying that the first X game was, and is one of my all time favorite Mega Man games. In fact, it would rival Mega Man 2 and 3 for the top spot as my definitive favorite. Truth be told, I've probably spent the most time with X above all others. And yet I can say with all honesty that I enjoyed this game just as much. It really brought back memories of how exciting it was playing through the first game. You see strangely, I haven't really played most of the other entries in the X series. I suppose because of all the talk of the series having gone down-hill over the years. But X4 is a true masterpiece to me.

Oh, before I forgot I want to plug this excellent article by Alex Reo about X4. It was published in GameSpite Quarterly #8, and I had just read it around the time I was picking my Summer Gaming list. My friend Flake had urged me to add the game to my list, and upon reading this how could I argue? So here: http://www.gamespite.net/...ex.php/Games/G8-MegaManX4


[img width=300 height=200]http://ui09.gamefaqs.com/2344/gfs_27938_2_70_mid.jpg[/img] [img width=300 height=200]http://ui30.gamefaqs.com/1565/gfs_27938_2_42.jpg[/img]


Now the thing about X4 is it does having stretch marks from the growing pains of 16-bit moving onto 32-bit. But your own perception will decide what to make of the hilarious voice acting, the need to included anime cutscenes, and so on. I however loved every moment of this game. The silly voices were endearing. The fact that the double agent robot was named Double made me smirk. The music was great, the sprite work to die for and the detail incredible. There were levels where I'd just stop and look at all the little things -- like water trickling -- that just totally showed off the PlayStation's graphical abilities. Remember, we were supposed to believe that it didn't handle 2D games well.

Admittedly, I blew through most of the game pretty quickly. Then went back to look for E-Tanks and other upgrades. But really the bulk of my time was spent on the last stage. I can't tell you how many times I went through that boss-rush. I can only tell you that I can beat all eight robot masters in under ten minutes. Usually without taking a lick of damage. But the last Sigma battle is intense. He takes three (or technically four) forms that get progressively harder. It's not something you can luckily blast your way through. And as frustrated as I got trying and re-trying, it really made me realize how much I loved the game. I never wanted to stop playing in disgust. I just wanted to get good enough to see the end credits. Like so:

[img width=480 height=640]http://i.imgur.com/bKpAkl.jpg[/img]


Chrono Trigger
Dead Or Alive
Duke Nukem: Total Meltdown
Mega Man X4
Metal Gear Solid
Mr. Driller
Myst
Ridge Racer
R-Type Delta
Silent Hill


I'm not sure which game I'll focus on next. Probably Chrono Trigger, Metal Gear Solid, or Duke Nukem as those are the three I've spent time with already this Summer.



Posted on Jul 13th 2011 at 06:06:27 PM by (noiseredux)
Posted under PlayStation, Summer Gaming

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/7/366817_127505_front.jpg[/img]


So I finally beat a third game from my Summer Gaming list. Ridge Racer is of course the classic PS1 launch title that showed off Sony's new piece of hardware as a viable option for near arcade perfection. (See: dsheinem's blog for a wonderful post on this game's release). This was a game I had at least tried before this Summer, but never spent any real time with. Now before I get started, brief disclaimer:  when I say I beat Ridge Racer, I mean I beat it on Mid-Level. To me, that's beaten -- at least for the purposes of this challenge. My goal with these games was to get through them for once. To play them to the extent that I get to the end credits, and can say that I've honestly experienced the games to a point where I can have an actual educated opinion on them. So although I didn't try to beat it on the hardest mode -- I'm just not a completionist gamer. I don't care about unlocking everything, achievements, 100% or any of that kind of thing. To me, it's about the experience and having fun.


[img width=300 height=200]http://ui32.gamefaqs.com/1791/gfs_10965_2_6_mid.jpg[/img] [img width=300 height=200]http://ui26.gamefaqs.com/697/gfs_10965_2_7_mid.jpg[/img]


So what did I think of the game?

First, The Good:  Ridge Racer looks phenomenal, even now. I mean I'm playing this on a PS3 and still impressed with what Namco was able to pull off all those years ago. The game feels great as an arcade racer. Though it certainly doesn't trump OutRun in my opinion for pure arcade racing thrill -- it is a blast. The Galaxian mini-game to unlock more cars is unique and actually makes the loading screen fun.

The Bad:  Really the whole game is just one track. I mean, the track gets switched up a bit depending on difficulty level, and you can even race it backwards. But still. One track. Certainly this wasn't a big deal upon its release, but by today's standards this felt very limited to me, making the game slightly boring to keep reattempting. Also, I found that drifting never really clicked with me. I peeled out a lot, even using the car with the best traction. The other thing I found was that I handled curves much better playing in first-person view, which kind of irked me as I much preferred the third person perspective otherwise.

Ultimately, I'm glad I spent the time to get through this one. It's still fun and challenging today. But more likely I'd next check out a sequel with more tracks than come back and revisit the original again.


Chrono Trigger
Dead Or Alive
Duke Nukem: Total Meltdown
Mega Man X4
Metal Gear Solid
Mr. Driller
Myst
Ridge Racer
R-Type Delta
Silent Hill


As for other games, Chrono Trigger I need to get back into. I kind of stopped around the 10 hour mark. I'm somewhere around the third or fourth mission of Duke Nukem. Mega Man X4 is still infuriating me, as I can easily make it up to Sigma, but he kills me in his final form even though I have two E-tanks. And I recently started playing Metal Gear Solid, in which I'm about an hour and a half into and really impressed by.




Posted on Jun 17th 2011 at 05:23:17 AM by (noiseredux)
Posted under PlayStation, Summer Gaming

[img width=300 height=300]http://i.imgur.com/O6WPKl.jpg[/img]


Last night I beat the second game on my Summer Gaming list, Dead Or Alive. Of course the series is rather infamous for its shapely fighters, but I really didn't have much experience with them. However the wonderful article about the series on http://HardCoreGaming101.net had always made me curious. And it being an infamous game only made me want to give it a try even more.

I should say that I'm most interested in 2D fighting games. However I've dabbled in some 3D and borderliners:  Tekken, Soul Calibur II, Battle Arena Toshinden, etc. Upon firing DOA up I was immediately reminded of Virtua Fighter 2 which I had played -- and hated -- in the past.

[img width=300 height=200]http://i.imgur.com/jq4TYl.jpg[/img]  [img width=300 height=200]http://i.imgur.com/bGlWQl.jpg[/img]

I decided to go with Kasumi, as she was the one I recognized from reading about the series. Of course I knew Ryu from Ninja Gaiden, but let's be honest. If you're going to play a game known for its bounciness, then why pick a dude? That would take away some of the campiness of being exposed to it for the first time.

Usually when I play a 2D fighter for the first time, it really doesn't take me long to complete the arcade mode. Generally speaking, it's a one or two session deal for me to get used to the controls and make it through. But Dead Or Alive turned out to be something totally different to me. I expected long matches with lots of special moves. Instead I realized that matches could be over in a matter of seconds if the AI unleashed a particularly brutal combo. So instead it took me a good four or five sittings of getting used to controls, and learning some strategy to get through the Tournament Mode. Indeed DOA turned out to be a far deeper fighter than I expected. I had to learn patience for one. This wasn't the sort of game where you could always just rush at an opponent. No, I actually had to play quite defensively at times. But after enough practice -- and admittedly some frustrated button mashing -- I came out victorious.

[img width=300 height=200]http://i.imgur.com/57dy0l.jpg[/img]


All in all, I thought it was a pretty fun game. Certainly it was a bit rough around its edges. But I liked it way more than Virtua Fighter 2. And I liked enough that I plan on playing some of the sequels as well. Who knows, maybe I'll even subject myself to the movie as an added element of camp?

[img width=215 height=317]http://i.imgur.com/O30Xt.jpg[/img]


Chrono Trigger
Dead Or Alive
Duke Nukem: Total Meltdown
Mega Man X4
Metal Gear Solid
Mr. Driller
Myst
Ridge Racer
R-Type Delta
Silent Hill


As for the rest of my list, I'm about nine hours into Chrono Trigger, I still need to figure out how to kill the third Sigma in Mega Man X4 and I've bean the Beginner track on Ridge Racer.


                                                                                                                                                                                                                                               
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