noiseredux vs.

Posted on Jun 28th 2010 at 06:40:20 PM by (noiseredux)
Posted under Game Boy Advance, Sega, Classic Gaming

[img width=300 height=300]http://imgur.com/utMbIl.jpg[/img]

July's game for the Together Retro game club at http://www.racketboy.com was the Sega classic Outrun which I revisited with glee. Outrun is one of the games I remember always wasting a few quarters on back in the early 90's arcade at my local mall. It's a game of great simplicity -- drive a cool car as fast as you can, or lose. But even looking at the (dated?) game now, it's easy to see the appeal that it would have had on a pre-teen version of myself. Remember, the arcade version put you literally behind the wheel of a Ferrari and let you gun it toward the beach with a blonde in the passenger's seat. Any avid follower of Saved By The Bell and its ilk would have been drawn in.

[img width=300 height=200]http://imgur.com/1lFcul.jpg[/img] [img width=300 height=200]http://imgur.com/0jIzy.jpg[/img]

The GBA port of Outrun is excellent in my humble opinion. It has a very 16-bit feel to it that holds up quite well to how my brain remembers the arcade original. The music, which you cannot forget to mention while discussing Outrun is just as great as ever. In fact, I'm now on the hunt for the soundtrack recording by the SST Band, as Outrun is often mentioned in discussions of best-soundtracks-of-all time. And rightly so. The GBA controls are responsive and satisfactory as far as I'm concerned.

[img width=300 height=200]http://imgur.com/CVYoG.jpg[/img] [img width=200 height=300]http://imgur.com/5mCnU.jpg[/img]

Speaking of which, when I first started playing the game this past month I decided I would do so using a GameCube racing wheel in an attempt to recapture the feel of the arcade. The wheel I chose was this one, made by Intec. It's a nice smaller sized wheel that doesn't take up a ton of space if you don't have a huge game room. It features lots of buttons on both the left and right side, making it ideal for both lefties and righties -- or for switching between control schemes on the fly while making some crazy turns. Also, its built in suction cups cause it to firmly plant itself on my Ikea desk and integrate itself quite seamlessly with my Game Boy Player set up.

[img width=300 height=200]http://imgur.com/48CJB.jpg[/img] [img width=300 height=200]http://imgur.com/wdAJg.jpg[/img]

Unfortunately as fun as bringing the arcade home was, it turns out that I just could not beat the damn game with the wheel. So eventually I resorted back to my trusty Hori pad. The thing about Outrun is that it's not a terribly long game by any means. I beat it at least three or four times throughout the month in fact (see high-score picture below right for proof!). But what's nice is the choose-your-own-route dynamic of the courses. When you get to the old Robert Frost-style forks, you decide which way to go. I didn't end up beating every combination of courses myself, as I really couldn't keep track of which ones I had done.

[img width=300 height=200]http://image.com.com/gamespot/images/2003/gba/segagallery/0604/sega_screen012.jpg[/img] [img width=200 height=300]http://imgur.com/YEh85.jpg[/img]

I'm not sure if a score of 25359300 is actually any good, but it was my (recorded) high score of the month. I can't say I really even mastered the game as the truth is I never even figured out when it would be advantageous to hit the brake. Really my only strategy was to put it in high gear as often as I could take it, and to just ease off the gas whenever I had to take a sharp turn or make a daring pass. Somehow this worked out for me. At any rate, I can definitely say I had a lot of fun with this game, and it's certainly one of my favorite arcade racers of all time.




Posted on Jun 23rd 2010 at 09:59:18 PM by (noiseredux)
Posted under Game Boy Advance, Classic Gaming

For the first time of the Summer this year, my wife and I hit the beach this past weekend. We brought drinks and a nice lunch. The water still seemed a bit too chilly for swimming, but it certainly felt nice just laying under the sun. My wife is an avid reader, so she brought a book to pass the time. Surprise! Surprise! -- I brought my Game Boy Advance.

Now the art of selecting a beach game is tricky. As far as I'm concerned I usually need something that isn't too graphically intensive. Remember, you're sitting under a bright sun, so there's considerable glare no matter how you position yourself. Anything that has lots of detail is going to be a burden. Also, I a pause-button or turn-based game is a must. You have to be able to stop at any moment when you're at the beach because of the aforementioned glare, or well... just because this is relaxing time. Not intense time.

My beach game of last Summer was Super Puzzle Fighter II Turbo. It worked well because each round generally doesn't last that long, you can pause at any time, and although it is a puzzler, it relies more on strategy than on agility. Also, there isn't an overwhelming amount of detail -- really just primary colors.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/4/914564_52653_front.jpg[/img]

This year I decided on an RPG. It seemed like since I'd just be laying on the sand, I wouldn't mind taking the extra time to read the text and get into a story. Similarly, the battles would be turn-based, so I wouldn't have to rush anything. So now I'm three hours into DemiKids: Light Version and absolutely loving it.

[img width=300 height=200]http://ui13.gamefaqs.com/1996/gfs_52653_2_11.jpg[/img] [img width=300 height=200]http://ui28.gamefaqs.com/1819/gfs_52653_2_114.jpg[/img]

DemKids is a spin-off of the popular Shin Megami Tensei series of games which also includes the cult-classic Persona series. The DemiKids games are certainly influenced by other games, but the result is nothing short of awesome. The game follows a group of elementary school children on a quest that overlaps both the year 20xx and another dimension ruled by demons. The current-day kid vibe seems to be reminiscent of the Mother series. And although I'm not a big Pokemon fan personally, the gimmick of recruiting a party of demons to do your battling for you is intriguing and not overly annoying in a gotta-catch-em-all sort of way either.

I know it's still early in the game, but so far I'm having a great time. A lot of times I won't bother starting an RPG because I feel like I don't have the time to commit to perpetuating the storyline, so I'll eventually lose interest. Of course having it as a beach game just might help.

What are your beach games? What criteria would you use to describe a beach game? Or do you just think I'm nuts for bringing a Game Boy so close to sand and ocean?



Posted on Jun 18th 2010 at 04:49:31 AM by (noiseredux)
Posted under Game Boy

One of the biggest requests I get from Game Boy Player Land blog readers is the old "show me your collection." And I promise to get around to that at some point with pictures. But read any video game collection forum and you're bound to find various ongoing conversations about the best way to store Game Boy games. Should they be cart-only (like most of the ones you'll find in the wild) then it gets even tougher since none of the Game Boy line of carts had top-stickers. I personally keep my games in NDS cases with printed artwork, unless I'm lucky enough to have the original boxes. However one clever reader, Tony wrote in and shared these pretty awesome picture as a rather cool way to store -- and more importantly, proudly display his Game Boy collection. Here's a quote:

Here are some pictures of how I store my Gameboy collection. It is a golf ball case that I bought from a craft store chain called Micheal's. If you do not have a Michael's store you can probably find it at another place like Hobby Lobby or Ben Franklin. It cost about $20 but Michael's often has coupons in the mail for 40-50% off one item so I purchased a couple of these. As you can see they will store quite a few original Gameboy carts and a lot more GBA carts if you turn them slightly. There is a glass door with a metal hinge to keep it closed. I included a shot of the hinge. Also they have rear mounts so you can mount them on your wall for display as seen here in the pictures. Overall I have been very happy with this way of displaying my games.

Tony


And now, more importantly -- here are the pictures:

[img width=640 height=480]http://imgur.com/ai7crl.jpg[/img]

[img width=640 height=480]http://imgur.com/xYfdKl.jpg[/img]

[img width=480 height=640]http://imgur.com/MrFg2l.jpg[/img]

Pretty awesome in my book. What do you guys think?



Posted on Jun 15th 2010 at 05:30:03 PM by (noiseredux)
Posted under Game Boy Advance, GBA, Bootlegs

Since I've been keeping the Game Boy Player Land blog, I've gotten a fair share of messages sent to me with various Game Boy related questions and comments. I love this sort of thing. People might send me a heads up on a rare cart popping up on eBay at a good price, or let me know about a title I've never heard of that I might like. Other times I get questions about various accessories, or technical specs, or similar subjects related to the Game Boy line. However the other day I got a really interesting message that got me thinking that I should share some information here for everybody who may have similar questions.

Here's a quote:

...something I need your help with.

I was very excited to find this at Gamestop and not so excited when I got home. Final Fantasy VI Advance. It has a completely different label on it. I thought it looked weird, but I didn't know what it was supposed to look like. If you study the case hard enough you can notice very small differences. It looks like a professional reprint or whatever you want to call it. The chip inside looks different than I've seen before, but I'm no expert on GBA games. I've only opened a few. It does have Nintendo printed on the chip. Anyway I've included photos. Mainly curious to see if the chip is legit. I'll probably return it either way. Let me know what your input is on it. Thanks a ton!

I no longer have my GBA, so I'll have to wait until I get my Gamecube hooked up before I can test it.

Thanks for the help! Take care!

Best Regards,
Dale


Dale was also thoughtful enough to take some very good pictures of his Final Fantasy Advance VI cart for my inspection, which he was nice enough to give me permission to use in this post:

[img width=300 height=200]http://i876.photobucket.com/albums/ab324/l0whit07/Stuff%20For%20Sale/FinalFantasy6label.jpg?t=1276379148[/img] [img width=300 height=200]http://i876.photobucket.com/albums/ab324/l0whit07/Stuff%20For%20Sale/finalfantasy6insides.jpg?t=1276379311[/img]

Now right away the label on the cartridge gave me cause for alarm. Every single copy of every installment of the Final Fantasy Advance series that I've ever happened upon has been the same plain-Jane black-text-on-white label. However, that doesn't necessarily mean that this is a bootleg cartridge. Of course there exists limited edition releases, promotional copies, imports, etc. I'm certainly not going to pretend that I've seen every GBA cart in existence.

But that brought me to my first real red flag. I've gotten many messages in the past where people have shown me a picture of a GBA cart label that has Japanese text on it and asked if I could figure out what game it might be. And that's always a breeze. You see every cart has an AGB number on it. The AGB number is like a game's specific catalog number which can very easily be Googled. It's as easy as that.

Example, when I type AGB-AKWE-USA-1 into Google, the first thing that pops up is Konami Krazy Racers. Similarly, when I typed in AGB-ALLE-USA and expected to get Lunar Legend for my example, instead I learned that my copy of Lunar Legend is a bootleg that had fooled me until now.

Which brings me to my next item to look for. Once I realized that the AGB number on my Lunar Legend cart brought up nothing, I flipped the cart over and looked at the chip board under a bright light. Sure enough, the little green board did not say Nintendo. Generally this is a quick and easy test. However, this isn't always the case. Check out that picture above that Dale took of his Final Fantasy VI chip board. You can see that it actually does say Nintendo. And right next to it is an AGB number, which by the way was how I figured out for sure that his cart was a bootleg. Googling AGB-E06-02 brought up a Yahoo! Answers thread about a copy of Pokemon Emerald bought off eBay that -- sure enough -- turned out to be a bootleg.

And what was the telltale sign for our Yahoo! Answers Pokemon Emerald victim? The damn game won't save! That's a very common problem with GBA bootlegs. And in my opinion, it's the biggest problem with them. There's many collectors out there who feel ripped off because they're not getting the official Nintendo-approved product. To be honest, that's not my issue. Sure I enjoy finding a complete-in-box game, but it's not necessary. I have many cart-only games as I'm generally pretty cheap and I'll take what I can get. But if a game won't save, that makes me furious. Especially if it won't save because it's a fake. I should point out that my (apparently bootleg) copy of Lunar Legend saves just fine. Perhaps some bootlegs are of higher quality than others? But who knows how long it'll keep its saves for.

If you're a collector and feel concerned that a game you're after on eBay or at the local flea market might be a bootleg here's a few tips and pointers to help you get better at spotting phony carts in the wild.

First, a few pictures taken from Nintendo's own website on Anti-Piracy, found at http://ap.nintendo.com/de...hotos/gameboy_advance.jsp:

Real:
[img width=425 height=125]http://imgur.com/n4OMl.jpg[/img]

Fake:
[img width=425 height=128]http://imgur.com/uTmj6.jpg[/img]

Real:
[img width=425 height=126]http://imgur.com/9OZXd.jpg[/img]

Fake:
[img width=425 height=126]http://imgur.com/ho8va.jpg[/img]

Notice the poor quality of the labels, especially in the case of Super Mario World. This is similar to the weird "fiery" version of Dale's Final Fantasy Advance VI above. But of course, this -- like all of the signs -- are not always present. Such as the case with my Lunar Legend. The label on that cart was very convincing.

Another helpful guide is found on eBay itself, since so many bootlegs carts seem to get distributed there, either knowingly or unknowingly. The full text can be found at http://reviews.ebay.com/B...0QQugidZ10000000000991496 and much like the Nintendo guide, it offers up similar pictures to compare.

[img width=200 height=149]http://imgur.com/bwdN3.jpg[/img] [img width=200 height=149]http://imgur.com/qVYuD.jpg[/img]

[img width=200 height=148]http://imgur.com/WmzEY.jpg[/img] [img width=200 height=149]http://imgur.com/aGztF.jpg[/img]

Perhaps you noticed that both the Nintendo guide and the eBay guide both used Golden Sun as an example? That brings us to another valid point. Generally, the more popular the game, the more likely it is that it would get bootlegged. That is to say that there are far more Zelda bootlegs floating around out there than there are Urban Yeti fakes. So keep that in mind when you're out hunting for the classics.

Using the info that I've posted here, as well as the linked articles you should get a lot better at spotting fakes. But you'll also figure out that it's not always quick and easy to notice them. Many boot-jobs are rather well done, and can fool you until you really take the time to inspect it. Case-in-point, my Lunar Legend bootleg that revealed itself to me while writing this very post.

Oh, and if you're wondering how our friend Dale made out with his Final Fantasy VI bootleg that he unwittingly purchased, he sent me this update message just as I was finishing up this post:

Well I took the FFVI game back. I took it to a GS I've never been to before. I went there cause I had to pick up MGS: Twin Snakes. Anyway the people there were really cool about it. They were like "that is definitely a bootleg". They said it was a shame since it was such a good game. I was happy they didn't hassle me about it though.

Also... I think this copy is a little better than the other one.


[img width=640 height=480]http://i876.photobucket.com/albums/ab324/l0whit07/Stuff%20For%20Sale/FFVI.jpg?t=1276565154[/img]



Posted on Jun 12th 2010 at 06:27:34 AM by (noiseredux)
Posted under Game Boy

[img width=400 height=300]http://imgur.com/lLKoO.jpg[/img]

According to the Nintendo list there was somewhere in the neighborhood of 650 (official) games released for the original gray brick in the US. It's hard to imagine now, but there was a time when there were only five Game Boy titles to choose from. That's right, at the Game Boy's launch we ecstatic pocket gamers had very little choice. Of course it wouldn't be long before every major publisher began carrying over their popular franchises. But for a brief holiday season, these were the five games in every Game Boy owners' collections.

[img width=300 height=300]http://imgur.com/3jAJ6l.jpg[/img]

[img width=200 height=200]http://imgur.com/mu8JG.jpg[/img] [img width=200 height=200]http://imgur.com/fhSfT.jpg[/img] [img width=200 height=200]http://imgur.com/iODqb.jpg[/img]

Alleyway is generally referred to as "that Breakout clone." And that's mostly what it is. Or technically it's a clone of Arkanoid, which was the NES' Breakout clone. But it also delivers some variants on the original simple game that make it surprisingly fun and interesting. Similar to the approach that Nintendo would later take when creating Donkey Kong 94, Alleyway begins with a very familiar level causing an initial feeling of comfort. But only a couple levels in and things start to get wacky. Whole levels begin to shift, paddles get smaller. Though the graphics are simple and the sound effects are generic bleeps and bloops, Alleyway is decent time-killer that can be a lot more fun than a game that was technically already 20 years old in concept by the time it was released on the Game Boy.

[img width=300 height=300]http://imgur.com/FaNdh.jpg[/img]

[img width=200 height=200]http://imgur.com/Jc2h9.jpg[/img] [img width=200 height=200]http://imgur.com/SKVz9.jpg[/img] [img width=200 height=200]http://imgur.com/ysoCU.jpg[/img]

The imaginatively titled Baseball was almost a no-brainer for a launch title, being the American Past Time and all. And in truth, it's not a terrible game either. It plays rather well, although all the players are extremely slow for athletes. For the most part the game works well as a pick-up-and-play-one-game cart, but due to the fact that you cannot progress throughout a season, really there's little reason to get truly wrapped up in the game. More than likely Baseball was released as a quickie launch title that could demonstrate the benefit of the Link Cable for some 2-Player action.

[img width=300 height=300]http://imgur.com/tOevF.jpg[/img]

[img width=200 height=200]http://imgur.com/AUci0.jpg[/img] [img width=200 height=200]http://imgur.com/3dn0o.jpg[/img] [img width=200 height=200]http://imgur.com/FCd08.jpg[/img]

As far as I'm concerned, Super Mario Land was the Game Boy's killer app. That year the top two items on my Christmas list were a Game Boy and Super Mario Land. It just seemed so exciting, a brand new Mario game -- on a brand new system! And I'll be honest, I probably liked (the American) Super Mario Bros. 2 far more than the next guy, but the prospect of Mario Land playing closer to the original Super Mario Bros. was good news. Nowadays I hear a lot of complaints about Mario Land -- it's too short, it's too easy, the sprites are too small, the controls are bad, the enemies are weird. But honestly, I shrug all of that off. This is still one of those titles that I play through once or twice a year and still enjoy every bit as much as I did back then. Truthfully, it is a short and easy game, the sprites are on the small side, the controls do take some getting used to and the enemies are weird. But that's all part of the game's charm. The new Game Boy system seemed to give a new outlet for game companies to experiment before releasing a major home console game. And that was fine with me. Generally gamers tend to prefer Super Mario Land 2: Six Golden Coins, but not me. Although it may be technically superior in every way, this is the first Game Boy game that I got completely attached to.

[img width=300 height=300]http://imgur.com/TfdiM.jpg[/img]

[img width=200 height=200]http://imgur.com/DDPnP.jpg[/img] [img width=200 height=200]http://imgur.com/QG1zS.jpg[/img] [img width=200 height=200]http://imgur.com/QO2my.jpg[/img]

Though I have absolutely no data to back this up, my guess is that far more kids found Baseball under their Christmas trees that year as opposed to Tennis. Though it is a similarly simple sports game that was probably rushed to launch to promote the Game Boy's 2-Player capabilities, it's actually a much better game than Baseball. For starters, it's rather fast-paced with controls that are difficultly nuanced though very good once mastered. Graphically the game looks great -- especially today when colorized via the GBA. And the music is also quite good. Though most gamers today will overlook this one and instead for one of the Mario Tennis titles that this game preceded, I'd certainly suggest giving the original a try if you happen upon it at a reasonable price.

[img width=300 height=300]http://imgur.com/l6CPC.jpg[/img]

[img width=200 height=200]http://imgur.com/21w94.jpg[/img] [img width=200 height=200]http://imgur.com/VuESn.jpg[/img] [img width=200 height=200]http://imgur.com/ZmZT8.jpg[/img]

Ah, Tetris! I almost hate to even attempt to write about it. There's been so many long and in-depth essays written on the game. So I guess what I'd like to point out it is the sheer balls that Nintendo had when making this the pack-in game with the new Game Boy system. At the time, Mario was such a draw that they could have easily insured some immediate sales just by including Super Mario Land with the system, much like that had been doing with Super Mario Bros. and the NES. But instead, they chose some simplistic boring-looking puzzle game with a Russian soundtrack. I won't lie, I didn't even play my copy for several months. But once I did, I was as hooked as anyone else. And though it may sound like a cliched story, my mom really did constantly steal my Game Boy so she could play Tetris, which didn't end until she got her own Game Boy. We would then play against each other, and although she was good -- she just wasn't as good as me.

So this was it. These were the only games you could buy if you were a proud launch-era owner of the Game Boy. Of these original five titles, I myself only had Tetris and Mario Land at launch. How about the rest of you? Which games did you have at launch? And which would you choose now if you could go back in time?



Posted on Jun 6th 2010 at 06:24:09 PM by (noiseredux)
Posted under Game Boy, Fighters, Classic Gaming

Over the past couple months I've done a lot of posts surveying various arcade-centric genres of games to play using an arcade stick. In that time I've developed a certain new-found fondness for Shmups. But the truth is the real reason I bought my Hori Fighting Stick in the first place was to play, well... Fighting Games. Now many of you out there probably scoff at the thought of a Game Boy Fighter, but there were actually quite a few commendable ports released.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/0/585620_46673_front.jpg[/img]

[img width=200 height=200]http://www.vizzed.com/vizzedboard/gb/screenshot/Battle%20Arena%20Toshinden-1.png[/img] [img width=200 height=200]http://farm3.static.flickr.com/2572/4086922341_5bbbc9a9b1_m.jpg[/img] [img width=200 height=200]http://www.vizzed.com/vizzedboard/gb/screenshot/Battle%20Arena%20Toshinden-2.png[/img]

When the Playstation was first released, it took me forever to save up for one. And one I finally was able to get my hands on the console, I couldn't actually afford to buy any games for a while. Thankfully it at least came with a demo disc that contained a demo for a new game called Battle Arena Toshinden. And though I never actually played the full game, I rocked that demo for quite some time. The concept of a 3D Fighter was still very new and impressive to me at the time.

The Game Boy port of Battle Arena Toshinden obviously removes the 3D perspective. But what's most impressive is that Takara was able to strip the game of its selling point, and still make a rather awesome 2D Fighter out of the remaining game. All eight characters are present as well as an exclusive hidden character, Uranus. Takara wisely chose to use a super-deformed approach to the sprites which allows for more screen-space to play with. Perhaps most importantly is the fluidity of the controls. Special moves are pulled off with ease. Battle Arena Toshinden is an incredibly impressive port that stands on its on as a great portable Fighter.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/3/585773_46680_front.jpg[/img]

[img width=200 height=200]http://ui11.gamefaqs.com/1610/gfs_46680_1_1.jpg[/img] [img width=200 height=200]http://ui01.gamefaqs.com/1856/gfs_46680_2_1.jpg[/img] [img width=200 height=200]http://ui13.gamefaqs.com/1036/gfs_46680_2_2.jpg[/img]

You have to hand it to Rare for at least trying to port Killer Instinct to the Game Boy. However it just didn't fare as well as the conversion that Donkey Kong Country had made from the SNES to the Game Boy. First off Cinder and and Raptor were cut from the roster. And though the the remaining characters are recognizable, the backgrounds are rather boring. The controls are decent enough, though. So if you're a huge fan of the series then this might be a passable portable version for you. It's also notable that Rare was able to implement a 2-Player capability when using the Super Game Boy.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/5/563285_28969_front.jpg[/img]

[img width=200 height=200]http://www.mksecrets.net/images/kolumn/issue05/image03.png[/img] [img width=200 height=200]http://ui05.gamefaqs.com/772/gfs_28969_2_1.jpg[/img] [img width=200 height=200]http://ui02.gamefaqs.com/1985/gfs_28969_2_2.jpg[/img]

Mortal Kombat is bad. Really bad. Looking back on it now, the arcade game itself wasn't even really that great of a game. It certainly didn't have the excellent controls of Street Fighter II. But what it did have was digitized actors and lots of blood. In fact it had enough blood to make us overlook how poor the gameplay actually was.

Sadly the Game Boy port does nothing to detract from how terrible it is. The controls are obviously worse than the console ports due to the button limitations of the Game Boy. In fact most of the special moves are incredibly difficult to even pull off. It's almost astounding that Acclaim even decided to release the game, though at the height of MK-Fever it's understandable why they would have wanted the product out there.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/1/585811_38660_front.jpg[/img]

[img width=200 height=200]http://ui04.gamefaqs.com/1667/gfs_38660_2_1.jpg[/img] [img width=200 height=200]http://i.neoseeker.com/p/Games/Gameboy_Color/Action/Fighting/mortal_kombat_ii_image_YuBTyBf0chm5RbN.jpg[/img] [img width=200 height=200]http://images.nintendolife.com/screenshots/24342/medium.jpg[/img]

When Mortal Kombat II was released in 1994, the clear winner to me was the SNES version. This was my chosen version, and got played a hell of a lot whenever a friend would come over the house. However, in all honesty it's a portable version that's remembered almost equally as fondly to me now when thinking back.

Sure the Game Boy port of Mortal Kombat II is not without its faults. Baraka didn't even make the cut! But at the same time it seems that Acclaim did everything in its power to right the wrongs of the first Game Boy game. Here, the characters don't look like shit; the controls are fluid so that special moves are actually possible to pull of; the frame-rate is suitable; and most impressively each character can do an individual fatality, a level-specific fatality and even a babality! As stripped down as this version is, it's actually quite a lot of fun.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/1/585861_46687_front.jpg[/img]

[img width=200 height=200]http://www.consoleclassix.com/info_img/Primal_Rage_GBC_ScreenShot1.gif[/img] [img width=200 height=200]http://ui16.gamefaqs.com/1359/gfs_46687_2_1.jpg[/img] [img width=200 height=200]http://ui17.gamefaqs.com/1808/gfs_46687_2_2.jpg[/img]

Primal Rage is another example of a developer trying to cram too much into a small cart without understanding how to properly play to the strengths of the Game Boy's hardware. Which is to say that the game looks pretty well -- it does a nice job of attempting to mimic the impressive graphics of its console counterparts. But unfortunately, all the details put into the characters force the game to flicker pretty badly due to the frame-rate of the action. I can't say the game isn't fun, but at the same time the port leaves a lot to be desired and really is more of a curio than lost gem.

[img width=300 height=300]http://www.vizzed.com/vizzedboard/gb/thumbs/Samurai%20Shodown.jpg[/img]

[img width=200 height=200]http://ui19.gamefaqs.com/1746/gfs_56943_1_1.jpg[/img] [img width=200 height=200]http://ui19.gamefaqs.com/82/gfs_56943_2_1.jpg[/img] [img width=200 height=200]http://ui01.gamefaqs.com/928/gfs_56943_2_2.jpg[/img]

Takara's port of Samurai Shodown is similar to what they did with Battle Arena Toshinden. Which is a good thing. The character sprites are all super-deformed and excellently detailed. The controls are wonderful and easy to pull off special moves. There's twelve characters to choose from -- an impressive feat given that the Game Boy port of Mortal Kombat was forced to cut its roster down to six, for instance. This is definitely a game I'd recommend to any Game Boy Fighter fans out there.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/7/585927_91750_front.jpg[/img]

[img width=200 height=200]http://ui19.gamefaqs.com/2066/gfs_91750_1_1.jpg[/img] [img width=200 height=200]http://ui06.gamefaqs.com/741/gfs_91750_2_1.jpg[/img] [img width=200 height=200]http://ui12.gamefaqs.com/715/gfs_91750_2_2.jpg[/img]

The Game Boy port of Street Fighter II is far from perfect. The frame-rate is choppy, the characters move slow, and you're limited to only nine of the original twelve characters. But at the same time I have to give credit to Capcom for how hard they tried visually. The character sprites look rather awesome (look at Blanka!) and the backgrounds attempt the same level of detail as the SNES port. Though it's easy to say that this is a pretty lousy port of a 2D Fighter when compared to something like Battle Arena Toshinden, if you're a huge Street Fighter II fan like myself, you're going to at least be interested in giving this one a shot.

Now I'd like to think that this post was pretty exhaustive. But of course the Game Boy library is so vast, it's certainly possible that I missed out on some of the absolute best and worst Fighting Games out there. Please let me know via the comment box below!



Posted on Jun 3rd 2010 at 04:42:08 AM by (noiseredux)
Posted under Game Boy, Game Boy Color, Shmups

If you've been following the Game Boy Player Land blog then surely you're aware of my recent fascination with Shmups after finding my Hori Gamecube Fighting Stick. There were two previous posts I did about Shmups released for Game Boy Advance, which undoubtedly left some of you wondering when I might get around to the Game Boy Shmups. Well friends, here we are. I also threw in a couple of Game Boy Color titles, as it seems to me there just aren't enough good Shmups on the GBC. Now let's dig in, y'all!

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/7/585827_96848_front.jpg[/img]

[img width=200 height=200]http://ui22.gamefaqs.com/1493/gfs_2336_2_2.jpg[/img] [img width=200 height=200]http://www.gamespite.net/img/wiki/games/spot_nemesis1.gif[/img] [img width=200 height=200]http://www.gamesetwatch.com/nemesis1.gif[/img]

In 1990, Ultra released a little Game Boy cart known as Nemesis. If those screens look at all familiar, they should. That's the Vic Viper flying around, shooting shit. And Nemesis is the Game Boy port of the Konami classic Gradius. Like most early Game Boy versions, Nemesis is certainly a lot more stripped down than its NES counterpart. The music is nothing to write home about, and the backgrounds are generally simple. But the game is no less fun.

The controls in Nemesis work well, and there are plenty of power-ups to keep the Vic Viper kicking ass. Not to mention the fact that the game is also generally easier than the NES version, compounded by the fact that you can choose which of the five levels to start on or select up to 99 lives. Most likely these helping-hands were put forth to make up for the extra challenge caused by cramping so much within the Game Boy's tiny screen. But if you're playing on the Game Boy Player, then things feel a lot less claustrophobic.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/2/574772_13586_front.jpg[/img]

[img width=200 height=200]http://ui23.gamefaqs.com/1718/gfs_13586_2_1.jpg[/img] [img width=200 height=200]http://ui15.gamefaqs.com/1934/gfs_13586_2_2.jpg[/img] [img width=200 height=200]http://www.vizzed.com/vizzedboard/gb/screenshot/Parodius-1.png[/img]

In 1991 Konami brought it's cult-classic Parodius to the Game Boy. Sadly, they didn't release it in the US. What's upsetting about that decision is that Parodius is easily one of the absolute best Game Boy shooters released.

Parodius seems to have gotten everything perfect that Nemesis was close to getting right. The music is fantastic; The backgrounds are great and even include various scrolling effects; The boss battles include impressive animation; And best of all -- you can choose from multiple ships -- I always go for the Octopus myself. If you can find it, do yourself and add Parodius to your collection!

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/2/371312_43736_front.jpg[/img]

[img width=200 height=200]http://image.com.com/gamespot/images/screenshots/gb/projects11/projects11_0307_screen001.jpg[/img] [img width=200 height=200]http://image.com.com/gamespot/images/screenshots/gb/projects11/projects11_0307_screen012.jpg[/img] [img width=200 height=200]http://image.com.com/gamespot/images/screenshots/gb/projects11/projects11_0307_screen014.jpg[/img]

Project S-11 is the only Game Boy Color-exclusive Shmup that I can think of to recommend. The game is bright and colorful as you can see from those screens above. It also features some really great music -- y'know upbeat techno kind of stuff that gels so well with space shooters.

The gameplay mechanics are quite good. Your ship is responsive, and unlike most Shmups Project S-11 differentiates itself by straying from the one-bullet-kills-you deal. However if I had to pick one element that causes S-11 to demand replays it would be the power-ups. There are many interesting power-ups that force you to figure out the best way to implement them. For instance some are best left to holding down the shoot button, while others are better off with rapid tapping. Likewise, there's even a weird plasma-laser that works best if you shoot one stream, hold it down for a bit and then let go as it then sucks itself back at you causing more damage to enemies on its way back. Very original.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/0/198520_50458_front.jpg[/img]

[img width=200 height=200]http://ui10.gamefaqs.com/1033/gfs_50458_2_1.jpg[/img] [img width=200 height=200]http://ui06.gamefaqs.com/1381/gfs_50458_2_2.jpg[/img] [img width=200 height=200]http://image.com.com/gamespot/images/screenshots/0/198520/rtypedx_screen003.jpg[/img]

The first two R-Type games were released for the original Game Boy, and I wasn't a huge fan of them. My main plight was that the ship just felt too damn big to maneuver comfortably through such tight quarters. Eventually both games were combined and colorized and released as R-Type DX for the Game Boy Color. Now certainly the same complaint can be made about the ship size, but in some way I feel that the enhanced graphics somehow made the ship-handling at least slightly easier.

The sound and graphics are wonderful, feeling like a long-lost NES port that we all wish we had played. Though obviously the GBA port of R-Type III would put this version to shame visually, I find R-Type DX a far more playable game. Recommended if you're a fan of the series.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/3/563293_28972_front.jpg[/img]

[img width=200 height=200]http://ui19.gamefaqs.com/1874/gfs_28972_2_1.jpg[/img] [img width=200 height=200]http://ui19.gamefaqs.com/370/gfs_28972_2_2.jpg[/img] [img width=200 height=200]http://img.listal.com/image/828697/150full.jpg[/img]

Released very early in the Game Boy's lifespan, Solar Striker may in fact be the first Shmup released for the system. It's an unassuming little title. Those screens above really don't do it the slightest bit of justice. For all the simplicity in the games' presentation, just a few minutes of playing reveal that Solar Striker is one hell of a fun game. The controls are tight, the bosses are generically awesome and the power-ups useful yet rather cliched, and yet somehow that works in the games' favor. It's as if Solar Striker is the perfect example of what a simple Shmup should be. It's a game that's both somewhat banal and completely must-own at the same time.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/4/585974_38770_front.jpg[/img]

[img width=200 height=200]http://ui28.gamefaqs.com/1851/gfs_38770_2_1.jpg[/img] [img width=200 height=200]http://ui10.gamefaqs.com/1577/gfs_38770_2_2.jpg[/img] [img width=200 height=200]http://ui14.gamefaqs.com/45/gfs_93659_2_1.jpg[/img]

Trax is actually pretty different than all the other games I outlined in my Shmups posts. For one thing, it doesn't take place in outer space. Instead you man a tank... that's shaped like an egg. Also, the screen doesn't automatically scroll like in so many genre-defining Shmups. This alone gives it an extremely different feel than the other games mentioned. What's even more different is that your gun can move independently of your tank's movement.

Okay, so Cute-Em-Up style graphics? Unconventional controls? That's right! You guessed it! This is a Hal Labs game. All the more reason for you to give it a try. It's definitely nothing like the other games I went over, but it's interesting enough to warrant a try. And you know Hal always delivers. This is definitely a game that seems a bit forgotten, which is too damn bad. The game also features a secondary mode that plays out in a melee style and seems to be an homage to the Atari 2600 classic Combat. Certainly a bonus.

Okay so obviously I've given my arcade stick a total workout on Shmups. But just in case I missed something awesome, please let me know. Or if there's a specific Shmup I should keep miles away from, also a warning is appreciated.



Posted on Jun 1st 2010 at 04:25:20 AM by (noiseredux)
Posted under Game Boy Advance, Books

To celebrate the launch of the Game Boy Advance in 2001, Nintendo Power magazine decided to start a series of quarterly special editions known as Nintendo Power Advance. These quarterlies were significantly more expensive ($14.99) than the monthly magazine, and as you might have guessed -- focused solely on the Game Boy Advance. Sadly for we GBA enthusiasts only four volumes were ultimately released. And though certainly the reviews may have been a bit biased, each issue is actually a really awesome little time capsule of the year that was the GBA's first.

Generally speaking, each issue would feature in-depth walkthroughs and strategy guides for a handful of major releases. Then they would have a "buyer's guide" that would give half-page previews of upcoming titles. Sprinkled throughout would be various GBA-related news, advertisements, tricks & tips. So let us take a journey through the magazines' short lifespan.

[img width=385 height=500]http://themushroomkingdom.net/mania/images/mag/npa_v1.jpg[/img]

Volume 1 (aka: the Premier Issue) (130 pages) was intended to announce the arrival of the Game Boy Advance system. Accordingly, the issue opens with an article entitled Introducing Game Boy Advance which offers an "actual size" picture of the new handheld, along with a breakdown of its specs, features and various accessories that were already available.

The featured games in this issue were:

Super Mario Advance
F-Zero: Maximum Velocity
Rayman Advance
Tony Hawk's Pro Skater 2
Castlevania: Circle Of The Moon


The Buyer's Guide features:

Earthworm Jim
Super Dodge Ball Advance
Pinobee: Wings Of Adventure
GT Advance Championship Racing
Bomberman Tournament
Ready 2 Rumble Boxing: Round 2
Tweety And The Magic Gems
Hot Potato!
Pitfall: The Mayan Adventure
Fire Pro Wrestling
Top Gear GT Championship
Army Men Advance
ChuChu Rocket
Konami Krazy Racers
Iridion 3D


[img width=399 height=510]http://themushroomkingdom.net/mania/images/mag/npa_v2.jpg[/img]

Volume 2's (130 pages) cover featured Mario Kart: Super Circuit. It also came with a subscription card that offered "Your Choice Free!" of either a Mario Kart: Super Circuit T-shirt, a pair of Nintendo Power Advance headphones or a  Pokemon Crystal Version Player's Guide. (Note:  If anyone has those headphones, I'd like them for myself.) This issue is of particular interest to me due to the inclusion of a full moves list for the entire roster of Super Street Fighter II, which is easily one my all-time favorite GBA releases.

The games featured in this issue were:

Mario Kart: Super Circuit
Advance Wars
Super Street Fighter II: Turbo Revival
Jurassic Park III: Park Builder
Lego Bionicle: Quest For The Toa


This volume also includes a section entitled Sports Arena which features:

ESPN Final Round Golf 2002
High Heat MLB 2002

The Buyer's Guide includes:

Mega Man Battle Network
Namco Museum
Jurassic Park III: The DNA Factor
Final Fight One
Fortress
Klonoa: Empire Of Dreams
Tang Tang
Lady Sia
Snood
Lego Island 2: The Brickster's Revenge
Pac-Man Collection
Back Track
F-14 Tomcat
Driven
Jimmy Neutron: Boy Genius


[img width=394 height=524]http://themushroomkingdom.net/mania/images/mag/npa_v3.jpg[/img]

Volume 3's (138 pages) cover is dedicated to Golden Sun, Nintendo's very own 16-bit RPG retro throwback. And if that doesn't get your RPG mouth watering, the issue also features a section on the GBA re-release of the SNES cult-classic Breath Of Fire. The issue comes with that same subscription offer (still want those headphones).

The games highlighted in this volume were:

Golden Sun
Wario Land 4
Harry Potter And The Sorcerer's Stone
Breath Of Fire


Though the issue contained less featured games upfront, it seems appropriate due to the vast coverage required of two RPG's. The issue also added considerably more bulk to the Buyer's Guide this time out which included:

Tekken Advance
Midway's Greatest Arcade Hits
Disney's Donald Duck Advance
Jackie Chan Adventures
Spyro: Season Of Ice
Columns Crown
Tom And Jerry: The Magic Ring
Road To Wrestlemania
Spongebob Squarepants: Supersponge
Rampage Puzzle Attack
Cruis'n Velocity
Shaun Palmer's Pro Snowboarder
Mat Hoffman's Pro BMX
Madden NFL 2002
Monster Rancher Advance
Midnight Club Street Racing
Planet Of The Apes
Mech Platoon
Alienators: Evolution Continues
Dave Mirra Freestyle BMX 2
Tiny Toons Adventures: Buster's Bad Dream
Super Bust-A-Move
Hot Wheels: Burnin' Rubber
ESPN Great Outdoor Games: Bass 2002
Star Wars: Jedi Power Battles


[img width=413 height=550]http://themushroomkingdom.net/mania/images/mag/npa_v4.jpg[/img]

The fourth and final volume was unique in that it only featured one game. Volume 4 (130 pages) served as a complete strategy guide to Super Mario World: Super Mario Advance 2. In fact the first 100 pages of the issue were spent offering in-depth walkthroughs for each level and breaking down the enemies, power-ups and minutia of my personal favorite Mario Bros. sequel.

The final Buyer's Guide included:

Sonic Advance
Tony Hawk's Pro Skater 3
The Powerpuff Girls: Mojo Jojo A-Go-Go
Razor Freestyle Scooter
E.T. The Extraterrestrial
Puyo Pop
Nancy Drew: Message In A Haunted Mansion
Moto GP
M&M's Blast
Batman Vengeance
The Flintstone's: Big Trouble In Bedrock
American Bass Challenge
An American Tail: Fievel's Gold Rush
Dokapon
Motocross Maniacs Advance
Broken Sword: The Shadow Of The Templars
Salt Lake 2002
Sheep
NBA Jam 2002
Inspector Gadget: Advance Mission
Tom Clancy's Rainbow Six: Rogue Spear
Jonny Mosely Mad Trix
Disney's Peter Pan: Return To Never Land
Ecks Vs. Sever
Bomberman Max 2: Red Advance and Blue Advance
Mike Tyson's Boxing
Monsters, Inc.
Planet Monsters
Zone Of The Enders: The Fist Of Mars
Chessmaster
Guilty Gear X: Advance Edition
High Heat Baseball 2003
Breath Of Fire II

Sadly there was no Volume 5. Looking back it's unclear why. Perhaps it was the elevated price tag, considering that the same games were probably at least somewhat featured in the far cheaper monthly Nintendo Power magazine? Perhaps there weren't enough people like me who were interested in free Game Boy Advance headphones? Whatever it was, it wasn't a waning interest in the GBA system, as an overload of games would be released for the handheld over the following six years. And these four brief volumes of Nintendo Power Advance serve as a great overview of a year when one of the absolute greatest handhelds of all time was still in its infancy.



Posted on May 28th 2010 at 05:02:20 AM by (noiseredux)
Posted under Game Boy Advance

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/0/927210_65928_front.jpg[/img]

I've never been much of a PC gamer. And there's no real reason for that, except that maybe I just always preferred the plug-n-play ease of use offered by a console or a handheld. I never wanted to spend time screwing around with plug-ins or updating drivers. However in the early 90's there were a handful of PC games that I did have; ones that seemed too awesome to ignore. One such game was X-COM: Terror from the Deep. It was an extremely deep strategy game that focused on aliens in the ocean. The graphics were incredible and the battle system was complex. In fact it was too complex for the 14-year-old version of me. So I really never got very far with it. But it still always stuck in my mind as the sort of game I would really enjoy.

When it was announced that the Together Retro game club over at http://Racketboy.com would be playing the original X-COM for the month of May, I thought to myself now wouldn't it be awesome if there was an X-COM port or sequel for the Game Boy Advance? And as I started doing a little research it turned out that there sort of was.

[img width=300 height=200]http://image.com.com/gamespot/images/2005/248/927210_20050906_screen002.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2005/199/927210_20050719_screen004.jpg[/img]

Rebelstar: Tactical Command was created by Julian Gallop, the creator of the X-COM series. Even more interestingly, it's actually a sequel to the original Rebelstar series, which was Gallop's line of games that predated and ultimately inspired the X-COM games. This may all sound a bit confusing, but what you really need to know is that regardless of what the title is Rebelstar: Tactical Command plays like a portable X-COM. Which is great news for fans of the series.

The game tells the story of a breed of aliens called Arelians that are controlling humans through some kind of brain-implant. It's definitely b-movie fodder, but at the same time the story is really only there to get the ball rolling. All that matters is your rebel force and the aliens arranged on a grid and ready to outsmart each other.

[img width=300 height=200]http://image.com.com/gamespot/images/2005/187/927210_20050707_screen005.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2005/199/927210_20050719_screen006.jpg[/img]

Graphically the game looks similar to other grid-based strategy games like Final Fantasy Tactics Advance. The sprites and backgrounds are simple -- almost reminiscent of a 16-bit RPG, though with slightly more detailed animations. Generally it appears that the simple graphics are usually the biggest plight that people have with this game. As far as I'm concerned the graphics are perfect. The characters are simple, but manage to show emotion when need be.

As far as the audio goes, I almost can't judge fairly. As it turns out the Options Menu allows you to turn the music on and off. By the time I discovered this I had already logged quite a few hours with the music turned off without realizing this. I just assumed there was no music for whatever reason. The music that I did hear was subtle and mostly ambient and moody. It was nice, but nothing amazing. For the most part I've played with the music off which leaves you with just sound effects -- guns firing, explosions, screams when some one dies.

[img width=300 height=200]http://image.com.com/gamespot/images/2005/132/reviews/927210_20050513_screen006.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2005/130/927210_20050511_screen005.jpg[/img]

The battle system is impressively deep. Not only is there the usual turn-point management necessary to a strategy game; there's also individual skill learning for members of your party, deployment based on characters' strengths and weaknesses, and even the possibility that a member of your party will panic if you don't keep the morale level high. In some ways the game is as intuitive as a game of chess, but in others it's amazingly complex. In a good way.

Luckily the first five missions are a rather in-depth training course that helps you learn all of the important battle and management techniques that will be needed in the following twenty missions. You'll find that as the game progresses the difficulty of each mission ramps rather steadily. Indeed I found that there were several missions that I had to replay several times. Because I really wanted to commit to this game without using a FAQ or guide, I even found that some missions I would have to save in the middle of and step back from for a while. I'd catch myself working on my strategy while driving the next day. That's certainly the sign of a compelling game.

When you really allow yourself the time to get sucked into this game, it definitely becomes amazing. I can honestly say that Rebelstar: Tactical Command has become a favorite Turn-Based Strategy game for me. Because I wanted to go through the month playing it without a guide, I didn't get to finish it. But I still plan to.



Posted on May 27th 2010 at 05:07:04 AM by (noiseredux)
Posted under Game Boy Advance, Shmups

In keeping with my recent obsession with playing various arcade-centric genres with the Gamecube Fighting Stick, I can't help but return to the Shmup in all its glory. As it turns out, there's plenty more of them released for the GBA that I stumbled upon since my first GBA Shmup post. A few of which I even got my hands on, so let's take a look at few more, shall we?

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/9/454599_50771_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/screenshots/gba/iridion3d/iridion3d_screen008.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/screenshots/gba/iridion3d_screen004.jpg[/img]

In my last GBA Shmup post I raved about Iridion II, although I had never played the first game. As it turns out Irion 3D is really quite different than the sequel. It should be noted off the bat that the graphics in Iridion 3D are excellent. The backgrounds are all extremely detailed and definitely show off what the GBA was capable of. In fact, visuals are even more impressive when you realize that Iridion 3D was a GBA launch title. Likewise, the music is fantastic. The game features a slightly generic, but nonetheless hyper and fun techno soundtrack. There's no denying that such music goes hand in hand with futuristic Shmups.

Having said all that, the truth is that Iridion 3D is far more awesome in theory than it is in reality. As incredible as the game looks and sounds, it really doesn't play all that well. First of all the controls utilize the inverted Y-Axis scheme -- meaning you have to push up to go down. Admittedly, that might be a bit nit-picky and more of a preference thing. The game also chugs along rather slowly, which seems to kind of go against the grain of the chaotic shooter formula. However the biggest problem with the game mechanic is the point-of-view. The camera is behind the spaceship, similar to the classic Star Fox on the SNES. Unfortunately it doesn't work as well here. Instead it makes aiming at anything far more work than it should be, and ultimately you find that your ship often gets in the way of your line of vision -- resulting in you crashing and burning because you never even saw the enemy fire. Iridion 3D is basically a solid effort that sadly just fell short (but was completely redeemed in its second installment).

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/6/534926_44582_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2001/vgnews/101101/phalanx/phalanx_screen002.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2001/vgnews/101101/phalanx/phalanx_screen073.jpg[/img]

Phalanx was originally released for the SNES in 1992, although it's generally more remembered for its bizarre and misleading cover-art rather than its gameplay. That's really too bad, because as I have just recently discovered from the 2001 port, Phalanx is an unbelievably perfect 16-bit Shmup. The controls are responsive, the scrolling is hyper without being overwhelming, the weapon upgrades are awesome and the bosses are robotic versions of marine life. What else do you really need?

There's certainly no denying that Phalanx borrows heavily from other popular Shmups of the day. All the genre cliches are there right down to the aforementioned robotic seafood. But what makes Phalanx work so well is the feeling that the developers were not trying to duplicate something successful just to cash in on it. Instead Phalanx plays out like an excellent homage to the classic Shmups in the vein of Konami's "holy trinity" of Gradius, Darius and Parodius. If you are a fan of such games, I can't recommend this one enough. It's easily one of my favorite GBA Shmups ever.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/9/545599_51083_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2001/vgnews/121701/arcadeadvanc/arcadeadvance_screen008.jpg[/img] [img width=300 height=200]http://ui08.gamefaqs.com/2343/gfs_6974_2_3.jpg[/img]

When Konami released their Arcade Advanced collection in 2002 it included a completely revamped version of the 1981 arcade classic Scramble. By simply inputting the trusty Konami code at the title screen you can play a brand new version of Scramble with all new graphics and sounds.

The gameplay is ultimately the same exact thing as the original. This means it's not incredibly fast paced, but it is still challenging. The big gimmick in Scramble is the fact that your ship is continually burning up fuel, so it's almost more important to be refueling rather than shooting stuff. Though this isn't exactly the ultimate Shmup, it's definitely a novel diversion for fans of the genre.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/3/925863_61916_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2005/221/reviews/925863_20050810_screen005.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2005/215/925863_20050804_screen005.jpg[/img]

In 1989 there was a rather awesome NES game called The Guardian Legend that managed to incorporate elements of an action game with Shmup segments. The game is generally well remembered by a certain cult audience, and for good reason. In 2005 Namco attempted to make a sort of spiritual successor to The Guardian Legend called Sigma Star Saga.

Oh Namco, how you tried.

With Sigma Star Saga Namco attempted to combine an RPG with a Shmup. Maybe this isn't a completely insane idea. Both genres have rabid cult followings. But at the same time, they are two radically different genres, that present themselves in polar opposite gameplay atmospheres. Let me put it this way: when I play a Shmup, I mainly want to just shoot a bunch of shit without thinking about a story. And when I play an RPG, I want to slowly explore things and think about each move carefully. See the dilemma?

In the end though the main fault with Sigma Star Saga is that no matter how good Namco's intentions were (and I give them props for trying), really even if the visuals are spot-on, the Shmup portions don't amount to a very good Shmup. And unfortunately the same can be said of the RPG elements.

Okay, so after playing through all these GBA Shmups and the ones before I can say that really the only one I'm still really after is Darius R. Unless you know of another that I absolutely must get my hands on? Or is there another that's so bad I should avoid at all costs? Any comments are welcome!



Posted on May 25th 2010 at 04:08:34 AM by (noiseredux)
Posted under Game Boy, volleyball, sports

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/7/920987_54857_front.jpg[/img]

The Summer of 1990 seemed like a pretty perfect time for a volleyball craze to sweep the nation. First there was the film Side Out -- a movie so awesome it only needs a one-sentence Wikipedia entry: "Side Out is a 1990 film about beach volleyball competition, featuring C. Thomas Howell, Peter Horton and Courtney Thorne-Smith." And then there was Malibu Beach Volleyball, a Game Boy game that can best be summed up by that neon monstrosity of a cover above. But alas, volleyball didn't quite gain the credibility it was after. Thankfully for those of us who feel the need to re-live the Summer of 1990 we can add Side Out to our Netflix queues (seriously -- I just checked!) and eBay surely must have a copy of Malibu Beach Volleyball floating around for next to nothing.

Now the truth is, I really have no idea I why I would have owned a volleyball game in 1990. I had very little interest in sports at that time. And let's be frank, volleyball is pretty low on the sports food chain. If memory serves correctly, I got it from a friend who didn't care for it, and most likely I just figured any Game Boy cart was better than no Game Boy cart. And that's mostly true. Mostly.

[img width=200 height=200]http://ui07.gamefaqs.com/838/gfs_54857_2_1.jpg[/img] [img width=200 height=200]http://ui02.gamefaqs.com/33/gfs_54857_2_2.jpg[/img] [img width=200 height=200]http://ui01.gamefaqs.com/1056/gfs_86311_2_1.jpg[/img]

Looking at Malibu Beach now, it's clear to see that it's not a very great game. It's an overly simple game (even if it is based on a sport that's really just Pong on a beach); the music is horrible; the hit-detection is shit; and if I tried I could probably come up with a longer list of negatives. But strangely I have some fond memories of playing this stupid game at the beach that Summer. And if that doesn't scream geeky kid, then I don't know what does. Though the game is boring almost before the end of the first round, I can't help but pop it in with the warm weather and remember Summer vacation felt like as a little kid.



Posted on May 18th 2010 at 04:19:53 AM by (noiseredux)
Posted under Game Boy Advance, Qwak, Jamie Woodhouse

[img width=612 height=433]http://qwak.co.uk/pages/gba/images/contents_612.jpg[/img]

Followers of my blog who happened to read my post about independent developer Jamie Woodhouse last month surely know that I'm a fan of his game Qwak. I was lucky enough to get one of the GBA cartridges when they were available for sale, but they recently went out of print. Those of you who were bummed out that you missed it -- and especially those of you who badgered Jamie (you know who you are) -- this is your lucky day: the GBA Qwak ROM is now officially available for any price you wish do donate. This was a bit of a surprise, and who knows how long it'll last, so scoop it up post haste at http://qwak.co.uk/pages/gba/buy.php before it's too late!



Posted on May 17th 2010 at 07:21:30 PM by (noiseredux)
Posted under Game Boy Advance

There's no surprise that the Game Boy Advance is generally loved by retro gamer enthusiasts. Indeed it was a platform that saw many great and classic games ported, remade, demade and re-imagined. It also offered many carts that contained multiple old school games that could please us so-called Cheap Ass Gamers. With this in mind -- and keeping up with the recent series of Game Boy Player Land blog posts focusing on arcade-stick friendly titles -- let us investigate the world of GBA Retro Compilations.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/9/918819_52106_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2003/reviews/918819_20031216_screen002.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2003/screen0/918819_20031202_screen002.jpg[/img]

Activision Anthology is by far one of the most impressive retro compilations released for the Game Boy Advance. The cart contains almost fifty Atari 2600 games including classics like Pitfall, Keystone Kapers, and Atlantis. Unsurprisingly, each game is emulated quite well considering the vastly superior GBA hardware.

The real real pleasant surprise is the amount of extra that went into the GBA cartridge, both in presentation as well as extras. The menu screens display a virtual room and allow you to browse through racks of virtual 2600 cartridges. You can even inspect zoomed-in versions of the game labels or read histories of the games. Activision even went as far as to include a nice handful of homebrew 2600 games -- something not present on the home console versions of the anthology! What's even better for Game Boy Player fans is the ability to use a GBA as a 2nd player controller, and play cooperatively using a single screen. This cart is highly recommended.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/8/561078_44946_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2002/gba/atarianniversary/atari_screen004.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2002/gba/atarianniversary/atari_screen001.jpg[/img]

Atari Anniversary Advance is a nice collection of six Atari arcade games: Asteroid, Battlezone, Centipede, Missile Command, Super Breakout, and Tempest. The games are faithful emulations of the original arcade titles, so fans of the early days of arcade should be pleased. The cartridge also contains a bonus Atari trivia game and offers up a single-cart, single-GBA 2Player option -- again, rather perfect for the Game Boy Player.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/4/933094_75668_front.jpg[/img]

[img width=300 height=200]http://ui28.gamefaqs.com/59/gfs_75668_1_4.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2006/267/reviews/933094_20060925_screen001.jpg[/img]

Capcom Classic Mini Mix is a great little compilation of three Capcom NES games: Bionic Commando, Mighty Final Fight, and Strider. Each game is emulated pretty perfectly from the NES. Bionic Commando is generally the draw-in here, as the NES version is pretty well remembered. On the other hand, the NES version of Strider is extremely different from the arcade or Genesis versions that most of us probably remember. Likewise, Mighty Final Fight is a demake of the arcade version of Final Fight that looks and plays far closer to River City Ransom. I personally recommend this collection for Mighty Final Fight alone. Though sadly Capcom really didn't add much to this cart in the way of extras -- not even a save feature.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/9/545599_51083_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2002/gba/konamiarcade/konami_screen001.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2002/gba/konamiarcade/konami_screen012.jpg[/img]

The rather cumbersomely titled Komani Collector's Series Arcade Advanced is a nice collection of six Konami Arcade classics: Frogger, Gyruss, Rush'n Attack, Scramble, Time Pilot, and Yie Ar Kung-Fu. Like most of these sorts of early arcade collections, the GBA has little problem emulating the games. There is a nice single-cart 2Player option available, as well as some optional modernized versions of the games. In keeping up with the nostalgia, Konami was also thoughtful enough to offer up some extras by way of the famous Konami Code.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/1/516671_50928_front.jpg[/img]

[img width=300 height=200]http://pocketmedia.ign.com/media/e32001/namcomuseum/museum_1.jpg[/img] [img width=300 height=200]http://pocketmedia.ign.com/media/e32001/namcomuseum/museum_2.jpg[/img]

Namco Museum is pretty much a necessity for GBA retro enthusiasts. Admittedly, I'm a bit biased as Galaga is one of my personal all-time favorite games. That being said, the other three games included -- Dig Dug, Ms. Pac-Man and Pole Position are all certainly classics in their own right. The games all play great though my biggest complaint is the lack of a high-score save feature like the one found on the other home console releases of Namco Museum. There's apparently also a 50th Anniversary addition GBA cart that adds Rally-X and the original Pac-Man but sacrifices Pole Position.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/7/589357_47210_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2003/gba/segagallery/0604/sega_screen032.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2003/gba/segagallery/0604/sega_screen009.jpg[/img]

The Sega Arcade Gallery is a great collection of four Sega arcade ports: After Burner, Out Run, Space Harrier, and Super Hang On. The games all play quite well, with the possible exception of a so-so After Burner. On the other hand Space Harrier is rather impressive given its original complicated presentation. If I had to come up with any complaint at all, it would be that THQ decided to include two racing games which can come off a bit redundant. Though I certainly can't complain that Out Run is included. Unfortunately extras are non-existent and there is no high-score save feature.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/9/551519_44784_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2002/gba/segasmashpack/smash_screen010.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2002/gba/segasmashpack/smash_screen025.jpg[/img]

Sega Smashpack is another bare-bones compilation of three Sega games: Ecco The Dolphin, Golden Axe, and Sonic Spinball. The compilation is definitely a mixed bag. The port of Ecco The Dolphin is quite impressive. However the port of Golden Axe is rather poor in execution and lacks the co-op mode that it is most known for. Sonic Spinball is a fine port, though an actual Sonic The Hedgehog title would have been preferred in its place.

Having said all that, each of these collections is generally worth seeking out for one game or another. As I've said in other recent arcade-related posts, playing a game like Galaga or Ms. Pac-man using an arcade stick is especially awesome. Now what retro collections am I missing out on?



Posted on May 6th 2010 at 10:58:58 PM by (noiseredux)
Posted under Game Boy, Hudson

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/0/585640_67846_front.jpg[/img]

Back when the 16-big Wars were in full rage, there was the Sega Army and the Nintendo Army. Meanwhile, a rather awesome and little-known troupe became a fatality. It was known as the TurboGrafx-16. The system was impressive, but could never seem to make a dent in the American market. Without much fanfare it was soon delegated to electronic stores' cut-out bins. Around this time I was able to convince my mom that we were fools to not own a TurboGrafx-16 at such a price. She surprisingly agreed and console came home with us.

Now in these days there was no eBay; no Amazon. Back then most of us got our games from one or two local chain stores that had limited shelf-space. So even if you read about some amazing and exotic game in a magazine, either your store had it or you were shit out of luck. Unfortunately for me, I was never able to find most of the TurboGrafx games that made me want the system in the first place. Sure my Genesis was stuffed to the gills with Sonic games, and my SNES had more than enough Mario. But finding a Bonk game seemed impossible -- never mind Air Zonk!

Luckily as the TurboGrafx petered out it seemed a lot more lucrative for Hudson to start porting some of their more popular franchises to more successful consoles. Which is why we happy Game Boy owners were blessed with a magnificent port of Bonk's Adventure in 1992.

[img width=200 height=200]http://ui14.gamefaqs.com/429/gfs_67846_2_5.jpg[/img] [img width=200 height=200]http://ui07.gamefaqs.com/1958/gfs_67846_2_4.jpg[/img] [img width=200 height=200]http://ui04.gamefaqs.com/739/gfs_67846_2_6.jpg[/img]

Bonk's Adventure for Game Boy is really an amazing version. The game is not a full-on port of the TurboGrafx title. Instead, it takes cues from the original and incorporates them into a brand new game. The levels are all pretty much based on the original's levels, but offer enough variety to keep fans interested.

Playing through Bonk's Adventure it's almost amazing that the franchise didn't catch on in the US. Even if the TurboGrafx failed, a game like this could have really made its home on the Game Boy and sparked a whole series -- as made evident by this release. One can only assume that the game just managed to slide under everyone's radars at the time of its release. Which is too damn bad. The graphics are quite impressive on the little screen. Though they keep the cutesy and simplistic art style of the original, there's also just as much subtle detail thrown in. The enemy characters and Bonk himself are varied and have expressive animations. Everything is visually rather amazing.

[img width=200 height=200]http://ui08.gamefaqs.com/551/gfs_2712_2_2.jpg[/img] [img width=200 height=200]http://ui20.gamefaqs.com/83/gfs_67846_2_1.jpg[/img] [img width=200 height=200]http://ui24.gamefaqs.com/1271/gfs_2712_2_1.jpg[/img]

A great little gimmick to the gameplay is the power-ups. Bonk will eat pieces of meat that will turn into different Bonk-variants. Be it an angry punk or a Frankenstein's monster, or even a tortoise. The whole presentation is extremely impressive and shows an amount of effort put into a portable port that was generally not seen at that time. The game is not terribly long, but it is challenging enough to keep you from beating it too quickly.

Two years later Hudson released a similar port of the sequel, Bonk's Revenge, which I've yet to play. But based on how great this game is, I certainly plan to. Bonk's Adventure is highly recommended. Do check it out if you get the chance.



Posted on Apr 29th 2010 at 03:59:55 AM by (noiseredux)
Posted under Game Boy Advance, BeatEmUps, Atlus, Capcom

As I recently divulged in the GBA Shmup post, I've been playing through a lot of various arcade-style games in an effort to test out my new Hori Gamecube Fighting Stick. This has led to a continuing onslaught of blog-posts randomly surveying various genres of arcade games released throughout the Game Boy lifetime. Much like last time, I find it important to preemptively point out that these posts are not meant to be comprehensive by any means. Nor are they a list of the Top 10 games or anything like that. They're just a smattering of games that I've played presented in a vaguely organized manner. So come with me, Dear Reader as we investigate GBA Beat-em-ups.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/8/915388_44088_front.jpg[/img]

[img width=300 height=200]http://ui23.gamefaqs.com/630/gfs_44088_1_24.jpg[/img] [img width=300 height=200]http://ui16.gamefaqs.com/271/gfs_44088_2_68.jpg[/img]

As many GBA collectors are fully aware, Atlus rules. In 2003, they released Double Dragon Advance, a remake of the original 1987 arcade game Double Dragon which is quite visually different than the NES port that most of us grew up on. Unsurprisingly, Atlus did a fantastic job with this remake. The sprites are large, but not too large for the GBA screen; the colors and graphics are brilliant; and if you've got two carts they made the 2-Player mode fully co-op. This game is definitely recommended to fans of the series.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/1/471041_44164_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/screenshots/gba/ff/finalfightone_screen008.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/screenshots/vgnews/031601/finalfight/finalfight_screen002.jpg[/img]

Capcom's Final Fight One is basically a port of the SNES version of Final Fight. The game is really quite good. It features large sprites and graphics that rival -- and maybe even trump the SNES version. Capcom also had the good thinking to include co-op 2-Player mode via GBA link cable. Oh and the game is also still pretty damn hard with its constant barrage of dudes anxious to beat the hell out of Mayor Haggar and his friends. I must admit though that I'm not a huge Final Fight fan personally, as I grew up on the Streets Of Rage series and tended to prefer those instead.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/9/551519_44784_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2002/gba/segasmashpack/smash_screen003.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2002/gba/segasmashpack/smash_screen018.jpg[/img]

Golden Axe was included as part of the 2002 Sega Smash Pack. This version is pretty much a port of the Genesis version in both graphics and sound. Strangely though, THQ decided to remove the co-op 2-Player mode. Generally this serves as a turn off to most fans of the series. I don't do a whole lot of cooperative video-gaming personally. However, my major complaint is that I feel like the enemies in this version are a whole lot cheaper than I remember them being on back on the Genesis. I feel like they all tend to just run at you from off-screen, giving you pretty much no warning. So either it's the cheapness, or the game just hasn't aged as well as I would have wanted. One or the other.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/4/933094_75668_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/2006/267/reviews/933094_20060925_screen003.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2006/267/reviews/933094_20060925_screen007.jpg[/img]

Very late in the GBA's lifespan Capcom released the Capcom Classics Mini Mix, a small collection of their NES games. And luckily it included the NES version of Final Fight which was dubbed Mighty Final Fight. Though this game strays very far from the arcade original -- instead opting for tiny super-deformed sprites -- it kicks ass. In fact, I'm not embarrassed to say that I completely prefer this version over the original. The game is fast-paced and crams a ton of the original into a teeny-tiny package. If you want proof of how amazingly awesome an 8-bit demake can be, then check this one out. Highly recommended.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/8/478178_44288_front.jpg[/img]

[img width=300 height=200]http://image.com.com/gamespot/images/screenshots/gba/xmen/xmen_screen004.jpg[/img] [img width=300 height=200]http://image.com.com/gamespot/images/2001/vgnews/071701/xmengba/xmen_screen004.jpg[/img]

X-Men: Reign Of Apocalypse may have gotten lost in the shuffle of a million other Marvel-related games. That's too bad however, as it's actually one of the closest games to the classic Konami X-Men arcade game. It's very similar both graphically and in game-play. The game allows you to choose from four X-men and the controls are excellent. The game also features 2-Player co-op, though it's certainly a blast in single player mode. As far as GBA originals go, this one is definitely a must-have for Beat-em-up fans.

I was intending to include some Teenage Mutant Ninja Turtles games in this post as well, but ultimately decided that I would eventually devote an entire post to their Game Boy and GBA lineage. So besides any of those, what Beat-em-ups have I missed out on? And which are so terrible they should be avoided at all cost?


                                                                                                                                                                                                                                               
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