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It should be no surprise to anyone who is familiar writing that I am a fan of the Pokemon franchise. I've been personally playing the game since the North American releases back in the fall of 1998, and have bought every main series entry in the franchise and even went so far as to write three articles covering the first three generations of the series several years ago. Something I've always wanted to do, but have never been able to, is to get into the field of competitive Pokemon battling, now while this seems as simple as leveling a team of six Pokemon and running off to face an opponent, either online or in person, but when you get down to it, there's an entire world of depth available to those who are willing to look for it, and today, that's what we're here to talk about.
Continue reading Pokemon: Breeding and the Road to Competition, Part 1
Welcome to the third, and final, in my series retrospective on the Pokemon franchise. This final entry will cover the Advance Generation of the Pokemon series, which spanned even games on the Gameboy Advance, four on the GameCube, and three on the Nintendo DS. The Advance Generation was a sort of reboot for the franchise, when Ruby and Sapphire were originally released for the GBA, they were not connected in any way to the previous games in the series. The stories weren't connected like the first two generation games were, the new region, Hoenn, was in a completely different part of the Pokemon world, with no connection to either Kanto or Johto, and while Ruby and Sapphire contained data for all of the Pokemon from the previous games, a vast majority of them were unobtainable within the games themselves, without the use of a cheating device, and the games featured no way to connect to any of the previous releases. Some fans felt this lack of connection to the previous games was a step in the wrong direction and questioned whether or not Nitendo truely knew what they wanted to do with the franchise, little did we know that Nintendo did have something in mind, but we'd have to wait some time to see what it was...
Continue reading Gaming in Retrospect: Pokemon Generation III
Due to the global success of the Pokemon franchise, it was obvious that a sequel to the popular Red, Blue, and Yellow versions was imminent. From 1995 until 2001, the world played the first generation Pokemon games and waded through a number of spinoffs awaiting a true sequel to be released for the series. In 1997 the first details emerged from Nintendo in the form of screen shots for Pocket Monsters 2: Gold and Silver, and even though the games wouldn't see release in Japan until 1999, the world anxiously awaited the release of these sequels. The second generation of Pokemon is small, especially in comparison to the first generation, as the second generation is only made up of five games, Pokemon Gold, Silver, Crystal, Pokemon Stadium 2 (Pokemon Stadium Gold and Silver in Japan) and Pokemon Puzzle Challange, these games, with the exception of Pokemon Stadium, are all available for the Gameboy Color, with Stadium available for the Nintendo 64.
Continue reading Gaming in Retrospect: Pokemon Generation II
Welcome to gaming in Retrospect, this is an article where I'll look back on a game or a series of games. In this article I'll be looking at the first generation of the Pokemon franchise with games for the Gameboy, Gameboy Color and Nintendo 64. The Pokemon franchise is the brain child of game developer Satoshi Tajiri, and since it's original Japanese release in 1995 has spawned more than 40 games, an anime series spanning nearly 500 episodes, and a manga series that has been serialized for the last twelve years. In this first article covering the series, I'll look at the games based on the first generation games from the main series games Pokemon Red, Green, Blue, and Yellow, the first two Stadium games, and the spinoff games Pokemon Pinball, Pokemon Trading Card Game, Pokemon Snap, and Hey You! Pikachu!.
Continue reading Gaming in Retrospect: Pokemon Generation I
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