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It's been about a month since I started moving my game room, and well, it's done. For the most part anyway. I wanted to have my game room moved within a week, but the carpet store we got the new carpet from had a hard time scheduling the installation, so I had to wait much longer than I wanted to. However, the carpet store didn't tell the carpet installers that they were supposed to do the hallway as well, so they didn't have a piece to do the closet so Room of Doom 3.0 isn't quite ready yet, so no "after"pictures quite yet. Those should be ready next week or so. But for now, I'll give a final look at Room of Doom 2.5 via a video tour and a sneak peak of what Room of Doom 3.0 will look like.
Continue reading The Adventures of Moving a Game Room Part 2
It looks like it's finally going to happen. I'm finally going to move my game room again. Ironically, it's going to the same room it was originally. So, I thought I might as well do a blog on what's going on with the move and how it's working out.
But first, I'm going to give a little background on the history of my game collection and how it got to be where it is today.
Continue reading The Adventures of Moving a Game Room
Random Review: Dead Rising
My last review was a Famicom game, this one is 20 years newer and a totally different experience, but still a blast. Dead Rising was released August 8th 2006 for the Xbox 360 and at the time, was an exclusive for that system. It has since been announced that it will be coming to the Wii as "Dead Rising: Chop 'til You Drop". This game is huge and as my reviewing skills are not top notch yet, I probably will be excluding portions, but I'm trying more for a overall experience review anyway. [img align=right]http://www.rfgeneration.com/PHP/watermark.php?type=bf;ID=U-115-S-00550-A&sizex=200[/img] The Plot: The plot of the game is essentially: you (an independent photojournalist, Frank West) come to a small isolated town via helicopter and after the US military forces your pilot to drop you off on the roof of the mall, you soon realize the town is infested with zombies. All you know is that you want to cover the story and the helicopter will return in 3 days. Through the game, you will uncover the mystery of the zombie outbreak if you do everything correctly, but if you don't finish a mission in time, the facts will be lost to you (and the rest of the world) forever. But, you can still finish the game and get a sub-par ending that inevitably ends in the destruction of the world. In addition to the regular missions, you can embark on numerous "side quests" rescuing survivors and killing psychopaths.
Gameplay: The gameplay is simple; finish the missions and kill as many of the seemingly infinite zombies as you can before your 72 hours is up. But, there are a few aspects of the game that make it unique. The first is the RPG elements the game uses. As you gain "Prestige Points" in the game (by killing zombies, taking photos, killing psychopaths, rescuing survivors, or the other numerous ways) you gain abilities like increased health capacity, increased storage capacity and new fighting moves. These gained abilities are kept once you finish the game and start again, so you can go through the 72 hour mode as many times as you need to get the abilities to finish with the best ending. The second feature that sets Dead Rising apart, is the weapons. Of course, there is the standard handgun, rifle and shotgun of any good zombie game, but there are also items like Molotov cocktails, katanas, swords and battle axes. But, that's not all, basically anything you can pick up is a weapon, whether it's a trash can, potted plant, 2' x 4', lead pipe or one of the other 250 items in the mall. Using everyday items to kill zombies is a blast, there's nothing like slicing a zombie down the middle with one fell swoop of your Katana or using a hole digger to skewer and zombie and use his spinning body to kill more zombies. This is definitely the best part of the game for me, on my first playthrough I didn't bother with the missions, I was having too much fun slamming faucets into zombies and watching them bleed out through it and cutting up hoards of them with chainsaws and lawn mowers. [img align=left]http://www.rfgeneration.com/PHP/watermark.php?type=bf;ID=E-115-S-00180-A&sizex=200[/img] Sound and Graphics: The sound effects of the game are top notch. Zombies groans and moans seem to be all around you and the screams of distant survivors make it seem more real. The weapons all have their own sounds and they all sound pretty realistic.
This was my first Xbox 360 game, so the graphics blew me away at first, but after playing more games on the system, the graphics are pretty standard. Nothing super awesome, but everything is smooth and I didn't notice any kind of glitches in the game. There are numerous zombies which is nice (especially if you compare it to a game like RE4 where it seems there are only 5 different "zombies") and at first you may think they are all unique, but after a few hours into the game you'll start recognizing zombies by their appearance.
In conclusion, this is a very, very fun game and is definitely worth a pick up. I got my copy for $20 and it was well worth it. For me, it got a little boring and redundant after my 2nd playthrough, but I can see myself coming back to the game after a while. I'm giving this game a 95% as it really is worth the money and if you've got a 360, you really do need this game. It's not a game you'll devote your life to playing, but it's good for many hours of play time.
Another awesome year has passed, another 12 hours or so and it will be 2009. This year, I obtained a ton of games, somewhere between 600-800 games. Not bad, not bad at all. But as most of you know, buying that many games isn't cheap, so I thought I would share what I've spent this year.
Continue reading My End Of Year Collection Stats
[img align=right]http://www.rfgeneration.com/images/treasure_chronicles/Club_Nintendo.png[/img] Japan has know the sweet loyalty program known as "Club Nintendo" for years, Europe has had "Nintendo VIP 24:7" since the Gamecube launched over 6 years ago and "Club Nintendo" since the launch of the Wii. But, Nintendo wasn't nice enough to give North America a Club Nintendo just yet. In fact, even South Africa has had a Club Nintendo for six months already.
But, in October 2008, it was revealed that Club Nintendo was coming to North America. And to the instant relief of millions of Nintendo fans, was launched December 15. But, as anyone who tried to sign up already knows, the site was rather buggy, in fact it didn't really work at all. Many who tried to sign up for the first time couldn't get it to work and nearly everyone who tried transferring their "My Nintendo" information found that the system just wouldn't let them log in.
I know I was one of the first to be elated and aggravated with the system in the same 5 minutes. I tried at least twice a day to log in, but was always met with a "your username or password are incorrect" message. Finally, today I tried and was instantly logged in, and was given the opportunity for my first survey. I promptly gave "World of Goo" a glowing review and received my 10 coins.
So, now that I've mentioned "coins" you may be wondering what they are. Well, they're points that you use to "buy" stuff from Club Nintendo. Many people out there feel the prizes right now are terrible, but I think there are some very nice things to be had. For 800 coins, you get the Game & Watch Collection for DS. For 600, you get a White Nintendo DS Game Card Case. For 800, you get Hanafuda Cards. The picture shows a huge stack, but it doesn't say how many you actually get. 500 coins get you Mario Party Playing Cards or Animal Crossing Playing Cards. 600 gets you a Mario Nintendo DS Game Rack. 600 gets you either a Black, Super Mario Bros. Theme, or Animal Crossing Theme Nintendo DS Game Card and Stylus Set. 400 gets you a Nintendo DS Lite Case (Silver). And 300 will get you a Wii Remote Holder.
As you can see, the prizes are heavily geared towards the DS, with only one item for the Wii. Many users are complaining that Club Nintendo isn't giving North America the same awesome prizes that Japan gives away, such as a Super Famicom style Classic Controller for the Wii and unreleased games such as Tingle's Balloon Fight DS and Exclamation Warriors Sakeburein. But I feel the prizes they are offering are very good, for a program that has just started up. I know I really want three of the available items, and I'm confident Nintendo will be adding new stuff after not too long.
The only major drawback to the system I see is that only first party Nintendo games can be registered, and only new ones at that. So all the GameCube games you have won't get you any points. I think that is a big mistake for Nintendo because they should give their loyal customers something for their years of money, not just people jumping on the Wii/DS bandwagon. Wouldn't is be amazing if we could register our hundreds of NES, SNES, and N64 games
So Nintendo fans, head on over to https://club.nintendo.com/ and sign up to start receiving your free stuff. A word of advice I noticed with the site, before you register games, it looks like you can add games to a "Intend to Buy" list first and then register them to receive 10 extra coins.
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This is NES_Rules's Blog. View Profile | RSS |
Welcome to my blog. I started off my blogging career in 2008 with my weekly Treasure Hunt Chronicles which was a huge success. So it's become a staple of RF Generation during the garage sale and flea market season. So be sure to check back each Monday to check out my newest treasures.
I'll also have other blog entries popping up occasionally, so make sure you keep it tuned to Channel 3! |
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