GrayGhost81

Posted on Aug 24th 2016 at 12:00:00 PM by (GrayGhost81)
Posted under review, ps3, MGSV, Metal Gear

[img width=498 height=575]http://www.rfgeneration.com/images/games/U-131/bf/U-131-S-10840-B.jpg[/img]

Metal Gear Solid V: The Phantom Pain is a fantastic game. At the time of this writing, I have put over one hundred and fifty hours into the game and I'm sporting a completion percentage of only 70%. I would write a full review of the game if it weren't for two things. First of all, I finished the story missions so long ago that some of them have blurred in my memory. Secondly, even if I did remember all the finer details, a comprehensive review would be more than I would be willing to take on. However, I was so excited to play this game upon release that I wrote my first blog post here about playing it with the rest of the world. Since it's almost been a full year since the game's release and that article, I wanted to talk about the game's lasting effects and why I am still playing it.


Continue reading Still Playing: Metal Gear Solid V



Posted on Jan 25th 2016 at 01:00:00 PM by (GrayGhost81)
Posted under reviews, sony, downloadable, ps3, ps4

[img width=400 height=185]http://www.giantsparrow.com/games/swan/swan_logo.jpg[/img]

It's amazing for me to think that I don't like indie games as much as I "should." When I was growing up, I tended to restrict myself to listening only to bands who were on a short list of only the most exalted independent record labels. Everything else was "sold out" or "too trendy." Yeah, I was one of those kids in high school.

You might think given that kind of holier than thou upbringing I'd be heralding the current indie boom in video gaming, but quite frankly, I'm not really feeling it. Don't get me wrong. I am certainly cheering on smaller teams making games that are touching a select amount of players with whom their work resonates. After all, month after month on the RFGPlaycast it seemed I would try to break down the "problems" with modern triple-A video game design, and the indie movement is providing so many answers to my pleas for innovation. Having said that though, every time I try an indie game, I rarely get into it enough to bother finishing it, despite the fact that they tend to be shorter than mainstream titles. There have been a few exceptions like Limbo, but I haven't gotten deep into an indie game in a while.

I recently sat down with The Unfinished Swan and although I can't say I have changed my tune on indie games, I did enjoy it more than most others.


Continue reading The Unfinished Swan


                                                                                                                                                                                                                                               
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