[img width=700 height=350]http://www.onlysp.com/wp-content/uploads/2016/02/screen-shot-2016-02-12-at-11-09-37-am.png[/img] Many modern, first person adventure games are labelled as "walking simulators," particularly the ones with a narrative focus. This term refers to a game in which players walk throughout the in-game environment without doing much else like engaging in combat or finding collectibles. It's a label that, while superficially accurate, is often applied to a game because players can't decipher much more beyond the surface characters or stories. However, more often than not that couldn't be further from the truth of what these games offer. Take, for example, Dear Esther; it features the final fleeting thoughts of its narrator as his life fades away. It's true that the gameplay only involves walking from one set piece to the next, but what makes the game substantial is the emotions and memories the narrator presents. The walking simulator is the most effective at allowing players to really get into the head of a game's character.
Firewatch, the first game from Campo Santo, is the latest inclusion in the walking simulator category. The fact is that this game offers much depth of character, narrative interactivity, and even some role-playing which can only be achieved by utilizing this unconventional and divisive genre.
MAJOR SPOILERS FOR FIREWATCH CONTINUE READING AT YOUR OWN RISK!!!
Continue reading Firewatch: Not Just a Walking Simulator
[img width=479 height=466]http://techexcel.com/images/gameRight.gif[/img] Video games are expensive products to make. The multi-million dollar project is not uncommon in the modern game development industry, in fact it's become the standard. It's like proclaiming the cost of production is some kind of bragging right owed to the developer. But now it's become popular to discuss how minuscule a game's team was or how it was made of a six figure budget.
Continue reading Indie is Indie
First off, thanks for taking the time to check out my blog. Here I'll write about my experiences with NES and SNES games. I know of the fantastic reputations of these console generations, so I'm making it my mission to finally play these awesome (and less stellar) games.
I will call this blog "FreshNES" because having never played an NES game I have a fresh perspective of them (and because I think puns are funny). I really hope that you find my pictures and ruminations entertaining.
A little bit about me... During my impressionable years in the early 1990s I was too young to fully enjoy the magnificent NES. Fortunately, I did eventually convince my parents to buy me a Super Nintendo and fond memories ensued. I vividly remember guiding Link through dungeons in Link to the Past, and somewhat ruefully recall Baby Mario's ear-splitting wails in Yoshi's Island.
From there I graduated to the glorious Nintendo 64 and it was official: I'd been bitten by the polygonal gaming bug.
Providing myself with the opportunity to truly experience and enjoy these gems is the reason I have decided to become a video game collector. The 8- and 16-bit games have great appeal to gamers young and old and have withstood the test of time.
So to get things going I picked up a bunch of these classic games. I have roughly ten games for the NES and five for the SNES so I can hit the ground running. Now, to just find a nice old tube TV. I hear these games look better on the old televisions compared to today's flat screens.
With that said, I think a trip to the thrift store is in order.
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