[img width=556 height=550]http://www.rfgeneration.com/images/games/U-071/bf/U-071-S-00260-A.jpg[/img] When it was brought to my attention that September 2019 marked the 20th anniversary of the launch of the Sega Dreamcast in North America, I felt compelled to actually play something on Sega's short-lived final console, which is something I rarely do. Since the Dreamcast has a handful of exclusive survival-horror titles that have never been ported or re-released on other consoles, it only seemed fitting that I would check out one of these titles and see how it holds up. Being a huge fan of the Resident Evil series, I decided to go with an unabashed Resident Evil knockoff known as Carrier.
Carrier is a Sega Dreamcast exclusive survival-horror title that was developed and published by Jaleco. Released in North America, Japan, and Europe on January 31, 2000, February 24, 2000, and July 5, 2001 respectively, it was met with mostly mixed criticism. A sequel was planned to be released for the PlayStation 2 but was ultimately canceled. Carrier has since faded into relative obscurity as it was likely overshadowed by the much more popular Resident Evil CODE: Veronica which released only a month later in North America.
Continue reading Carrier
[img width=700 height=388]https://i.imgur.com/w8kWpdE.jpg[/img] Resident Evil fans have been clamoring for a remake of the series' second entry ever since the excellent remake of the initial title. What seemed like a pipe dream for years was finally announced back in 2015, but many fans were skeptical at this point due to the direction the series had been going around this time. Although the positive response to Resident Evil 7 help assuage fears, early footage of the Resident Evil 2 remake still resembled the 'action-horror' titles that are oft maligned. I am glad to say that any fears were unfounded, and Capcom delivered what I feel is the best remake of their survival horror classic that they could have possibly made.
** Note: In an attempt to discuss all relevant gameplay mechanics, some mild story spoilers may be included. **
Continue reading Resident Evil 2
[img width=450 height=632]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-05700-A.jpg[/img] While I have always been a huge fan of the survival horror genre, when it comes to the Silent Hill series, I have generally played it safe and stuck to the first three titles which are almost unanimously praised. Although many of the later Silent Hill games are almost universally disliked by fans, the fourth entry is probably the most divisive title in the series, with a seemingly equal number of people who either love or hate the game. After playing it for myself, it is easy to see why opinions are so mixed, as I too had a sort of love/hate relationship with it. Good or bad, it is definitely one of the most interesting games I have played in a long time.
** Note: Due to the nature of the game, it is impossible to discuss all pertinent gameplay mechanics without giving away some mid-game spoilers, although I will try to keep things as vague as possible. **
Continue reading Silent Hill 4: The Room
[img width=700 height=393]http://media.moddb.com/images/articles/1/197/196872/auto/the-evil-within-wallpaper-hd.jpg[/img] Most people know that I am a huge fan of the survival-horror genre, particularly the Resident Evil series, so I was immediately intrigued when The Evil Within was announced back in 2013. This was a brand new survival-horror IP directed by Resident Evil creator Shinji Mikami, and it promised to bring the genre back to its survival roots rather than the action-oriented approach of more recent horror games. While I still enjoyed more recent horror titles that have been given the label of 'action-horror,' the prospect of a modern title that recaptures what made the old-school games so unique and interesting was exactly what survival-horror fans had been hoping for.
Continue reading Spooky Plays: The Evil Within
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