Today I'm looking at one of gaming's lesser known mascots - Bonk! I review the original Bonk's Adventure on the TurboGrafx-16, as well as look at a bit of his history and the history of the console to explain why Bonk never made it big in North America like Mario or Sonic.
Posted on Nov 12th 2016 at 01:00:00 PM by (Pam) Posted under video, rpg
This video was inspired by the recent Playcast conversation about The Legend of Zelda and whether or not it should be classified as an RPG. While I don't think it should, it does have some elements common to RPGs. Here I take a look at the genre's roots in tabletop games and examine how video games let us develop characters in both mechanical and narrative ways. I also compare western and Japanese RPGs in how they tend to favor one type of character development over the other.
Check out the video and let me know how you define an RPG!
It's October, so it's time for spooky games. Phantasmagoria is a point and click horror adventure game by Sierra. It was controversial due to its depiction of graphic FMV gore and adult themes and became a best seller. But is it any good?
I remember seeing the box art for this game all the time when I was a kid. Though point and click adventure was a staple of my gaming history, I had never played this game before. I've always had a soft spot for FMV as well, though this wasn't quite what I was expecting.
Jaws was one of the August community playthroughs here at RFGen and it was the first time I had played this particular game. I have to say, it's a bit of an oddity. The majority of the gameplay is non-scrolling horizontal shooter, but there are a few different mechanics thrown in to change things up a bit. On paper, the game doesn't sound impressive - an LJN published tie-in to the fourth (and arguably worst) Jaws movie, Jaws: The Revenge. But how does it play?
Compile is well known for making excellent shoot'em ups and of all the ones I've played, Gun-Nac is my favourite. This is not a game I played as a kid. I only tried it for the first time within the past year, but I was immediately hooked and I now consider it one of my favorites on the NES.
Aside from very solid controls and a variety of weapons and power-ups, the thing that stands out most is the amazing, somewhat bizarre, environments. Each stage has a theme that's a little different than your average shmup. In one, you battle sentient vegetables, while in another you're up against currency. Boss battles that include giant robot rabbits and Maneki Neko are a nice change from battling other spaceships.
So far I've been sharing reviews of games I adore and have gushed over them accordingly. Today I thought I'd share a review of a game that evokes a lot of nostalgia, but very little love.
The original Prince of Persia is a game that was quite ubiquitous in the early 90's. Originally developed for the Apple II, it was soon ported to over a dozen other platforms. It's the NES version that made its way into my game library when I was a kid, and did it ever make me feel terrible at video games. Between the jerky movement, odd controls, and inexplicable 60 minute time limit, I never managed to get very far in this game back when I first played it. It rarely managed to stay in the console for more than a few minutes before I got frustrated by constantly dying and swapped it out for Star Tropics, Felix the Cat or solo games of Monopoly.
Give the video a watch to hear my thoughts on playing this game many years later.
When the new DOOM was revealed at E3 last year, I was not remotely interested in playing it. It looked like just another first-person shooter that seemed to be gory for no good reason. I had limited experience with the original games - I'm more of the Wolfenstein girl - so the nostalgia factor wasn't even there. Pass.
However...
Once the game released and rave reviews started coming out, I thought maybe it would be worth a look. Boy, am I glad I gave it a chance. DOOM is some of the most fun I've had with a game in a long time. The pace is relentless, the combat is satisfying, and the level design is fantastic! By going back to basics and skipping mechanics like cover, regenerating health, and having to reload your gun, id Software produced a game that feels fresh.
I was really excited to make this review and found myself writing it in my head as I played the game. Give it a watch if you want to hear some more about DOOM.
The Sega CD is a somewhat underrated, or at least overlooked, console. However, it's home to a number of unique games that are worthy of attention, one of the best of which is Snatcher. Snatcher was developed by Konami and released for Sega CD in 1994, six years after its original release in Japan. It's a visual novel with adventure elements whose story borrows heavily from movies such as The Terminator and Blade Runner. The game is one of Hideo Kojima's earliest works, but it highlights his unique style - the humor in the game is often bizarre and self-referential, the influence that cinema has on the game is evident, and he loves sexy, pixelated women. Though mechanically Snatcher can be somewhat awkward at times, it is a game where the whole is definitely more than the sum of its parts.
This video review is a bit older, but I think it's one of my best and I wanted to make a strong start for my first post here at RF Generation. Give it a watch if you're interested in hearing more about Snatcher.