[img width=600 height=300]http://www.vgmonline.net/wp-content/uploads/deathsmilesbig.jpg[/img]
Spooky season is upon us! The Shmup Club celebrates with spooky games, and this year we're going with a heavy hitter, CAVE's classic
Deathsmiles! From designer Tsuneki Ikeda, in collaboration with artist "Joker" Junya Inoue, CAVE decided to veer away from the normal vertically scrolling danmaku shooters that had become its main focus, and create an experience that could be more approachable. Diverging from both the heavy military theme of games like
DoDonPachi and
Ketsui, as well as the more colorful fantasy worlds of
Mushihimesama,
Ibara, and
Espgaluda, this game saw CAVE exploring more of a gothic horror kind of look and feel. It also gave players more control of the horizontal space by allowing them to shoot both left and right, allowing for more freedom in strategic play.
Deathsmiles also introduced a variable difficulty based on the path you take through the game.
Windia is a girl who had just moved to London, when suddenly she was whisked away in a flash of light as she was on her way to school. Transported to the magical world of Gilverado, she is taken in by Count Dior, and trained to realize her magical powers. Then she can join the other lost girls in defending the world of Gilverado against an invading horde of monsters. What horrors await Windia and the others as they work to free the land from this evil? Join the RF Generation Shmup Club in October 2022 as we find out, when we play the CAVE classic
Deathsmiles!
Sign up here to participate:
http://www.rfgeneration.com/forum/index.php?topic=19691.0