RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Dec 4th 2007 at 06:15:55 AM by (OatBob)
Posted under Site News, Weekly Features, Mickey Mania, Black and White, Game Boy Player, Patrick

Black and White... what are they?  Their contrasting nature tends to give them different associations.  Beneficence and malevolence, Ying and Yang, ebony and ivory, light vs. dark, Good vs. Evil, Spy vs. Spy?!  I suppose they're black and white too.  Some would say Black and White aren't even colors, just the absence or presence of light.  Religions associate light and darkness with virtues and sins, with some even being particular to the color of light.  In video games, if you're seeing in black and white, you're well overdue for a color television.

Kicking off this week's features is a fantastic piece of hardware that comes in only one color.  The Game Boy Player comes only in black, which likely means it won't match your purple lunch pail.  Despite its poorly coordinated chromatic aesthetic, this device (accompanied by a disc) lets you play your backlog of Game Boy, Game Boy Color, and Game Boy Advance cartridges on a full-sized television screen.  Spiffy.

The featured image fits the theme dead on, as it comes from a PC game titled Black & White.  Packaging for this game finished the one-two punch of the monochrome cover by packaging it all in two different box designs.  The game itself can be considered a "god simulation" strategy game.  The premise of the game is to build a following of tribesmen on a remote island.  As you gain strength, you can compete against other gods and even claim some of their followers.

Patrick is the proud owner of this week's featured collection.  This chap enjoys collecting for the Mega Drive and Master System, and even owns this week's featured game.

Mickey Mania was originally intended to be a landmark project for Mickey Mouse's 65th birthday, but the original project timeline was canned to accomodate bigger ideas.  The end result proves to be a greater tribute to the Mickey Mouse legacy.  So the story goes... Mickey gets zapped back to the past, but instead of reliving history, he gets to reenact his own cartoons.  The first level is first starring role in the black-and-white animated short, Steamboat Willy.  As Mickey progresses through the game, he travels to subsequently later cartoons in his animated career.  For being targeted at a younger audience, this game proved to be quite difficult.  Now we are all a few years more experienced as gamers, maybe we can rise meet the challenge.

Until next time, stay tuned to channel 3...



Posted on Dec 4th 2007 at 12:02:19 AM by (OatBob)
Posted under Nintendo, DS, DSvision, download, microSD, flash, AM3, Dai Nippon Printing

Nintendo strikes back at modders!  Piracy with the R4-Revolution for DS system has been running rampant, with surprisingly weak legal barriers to stop it.  While it isn't necessarily advertised, the R4 system has been a large contributor to DS piracy in certain countries.  Outside Japan it has become a hot import item due to ease of use.  The user simply plugs it in and turns on the DS, without the need for any hacks or mods.

Enter Nintendo's alternative, the DSvision.  The hardware components seems nearly identical, consisting of a microSD card reader for the DS, a microSD card, and a microSD card to USB 2.0 adapter for PC.   The difference is that the DSvision parts are all proprietary, with built in copyright protection.

The manufacturing of the DSvision system is being handled by AM3 and Dai Nippon Publishing, with an expected shipment date in March 2008.  A web site to host content is also proposed; offering pictures, movies, and digital novels and comics both for purchase and for free.  The site is expected to host 300 titles at launch, and expand to over 10,000 titles by 2010.  Each title will sell for around 1000¥ (US$10).  The kit itself will cost 3980¥ (US$37), and will include a 512MB microSD card.  It appears that this too may shape up to be a hot import item.  Combined with the TV tuner and web browser, the DS is shaping up to be a big portable media machine after all.

More information is available on the Japanese DSvision website.



Posted on Nov 28th 2007 at 01:02:39 AM by (OatBob)
Posted under Nintendo, Wii, Nintendo DS, Nintendo Channel, Wii Ware

Now live on Japanese Wiis, the new "Everyone's Nintendo Channel" is a way of telling Wii owners about new software.  A complete software listing, trailers, and demos will be available for games seeing an imminent release and those that are already on the market.

Searching for a title seems much like our own database as you can sort results by hardware, manufacturer, genre, or title.  One of the caveats of the system is that you can provide feedback of games you have already tried out and it will recommend others based on your interests and the recommendations  of others.  Like the "Everyone Votes Channel" it might not take off right away because it has to collect information before it becomes fully active.  The results are scheduled for release by the end of December.

The big winner of all the features is undoubtably the downloadable demos for the DS.  Now you can try out all those demos from the comfort of home instead of embracing shame while you publicly display your infatuation with your DS Lite at the local mall.

At the moment there is no news as to when the rest of the world will be receiving this application, but it is nice to know it is out there.


Source: Nintendo of Japan


UPDATE
GameTrailers.com now has a video of the new channel in action.  Expect to see some trailers (TVCM), Miyamoto-san trying to sell Wii Fit, and the DS demo downloads.  View it after the break.

Continue reading Everyone's Nintendo Channel arrives in Japan. Wii don't get it, yet.



Posted on Nov 17th 2007 at 01:27:59 PM by (OatBob)
Posted under Classic Gaming, Casio, Loopy, Japan, My Seal Computer, SV1000, for girls

Casio LoopyIn 1995 electronics giant, Casio, made a second unique venture in gaming, after their first failed attempt.  (ルーピー, Rupii) Loopy - My Seal Computer SV-1000 was the first game console marketed entirely towards young females.  Like the PV-1000, this console also failed to gain popularity; though it does have some curious features.  First off, there is only one controller port, limiting any possibility of two-player gaming.  Also, the console itself has a built-in "Seal" printer, or thermal sticker printer, that uses heat to burn an image onto chemically treated stickers.  This seal process is similar in function to the Game Boy Printer, but not in black-and-white.
Casio Loopy
The controller is quite simple with a single D-pad, a start button, and four buttons arranged in an arc to the right side.  The alternative peripheral was a mouse controller, which was sometimes bundled with one of two games.  The only other hardware items available for the Loopy were replacement Seal cartridges.

The Loopy game library is almost a joke in itself.  Casio published all 11 titles throughout the console's short two-year lifespan.  All games also tend to have the same themes.  Painting, dress-up/makeover, and romance stories are all that were offered.  The art programs make the most use of the Seal printer, and seem to have little value otherwise.  While the system claims uses 32-bit RISC processing, it appears technically unimpressive due to the nature of the software available.

Nothing gives a better impression of the Loopy than a look at the game offerings available.

Continue reading Girly Console Review: Casio Loopy - My Seal Computer SV-1000



Posted on Nov 16th 2007 at 11:00:00 AM by (OatBob)
Posted under Microsoft, Xbox 360, Halo 3, free stuff

The Xbox 360 is not known for its first-party support, yet the undeniable, record-breaking sales of Halo 3 have pushed console sales to outsell both the PS3 and Wii for the months of September and October.  At $30 million in development costs, Microsoft Corporation found return profit, multiplied ten-fold in the first week alone.  Sales were more than a once-off phenomenon, as the game has managed to consistently sell more than all the console versions of the hit game, Guitar Hero III, every week since release.

Now, it seems they're giving it away, at least to the poor original Xbox owners who are still living in the last generation.  This promotion is more than a replacement for your scratched LE discs; this is the full deal.

Once again this is a promotion for original Xbox owners with an Xbox LIVE account.  To register, go to the registration page and follow the instructions outlined below.
Quote
Current paid Xbox LIVE members on the original Xbox console (not Xbox 360), here's how to get your Halo 3 game:

   1. Buy an Xbox 360 console between November 21 and December 21, 2007.
   2. Convert your current paid Xbox LIVE account to an Xbox LIVE Gold subscription.
   3. Register here between November 21 and December 21, 2007 with promotional code XBX7777, with your new console serial number, and a valid mailing address.
   4. Look for your copy of Halo 3 in your mailbox!
Additional step #5. Wait. the game should arrive by January 18, 2008.

NOTE: The registration page has been down frequently since details of this promotion have been introduced to the internet.  It took me a few visits to find a time that the site was up.  It has since gone down again.  Good luck!  Also, why did I even register!?  I didn't have a paying LIVE account for the original Xbox, nor do I have a Gold account.  Save yourself some time and read the promotion terms of use.


Source: Xbox.com



Posted on Nov 14th 2007 at 12:08:55 AM by (OatBob)
Posted under Microsoft, Xbox 360, LIVE, LIVE is 5IVE, Carcassonne

Celebrating the fifth year of Xbox LIVE service, Microsoft is offering up a free download.  The LIVE Arcade title Carcassonne will be available for only 48 hours, starting 12:01AM PST November 15, and ending 11:59PM PST Nov. 16.  Also, if you have been a member of the Xbox LIVE community since 2002, you will receive an additional gift from Microsoft of 500 MS points, free.

This comes with the news of the Xbox original titles to be offered after the December 4th fall update.  The only titles mentioned so far (for the U.S. at least) are Halo, Crimson Skies, Fable, Psychonauts, with others planned for future releases priced at 1200 MS points.

Play and Win.  The big GIMME GIMME event being held is the Xbox LIVE is 5IVE Play & Win Sweepstakes.  Players who register their gamertags and play on Xbox LIVE on Nov. 15 will be entered to win free prizes.

Game with Fame.  The other gamer treat is the opportunity to play against the development teams from a number of games on their own turf.  These games will be hosted throughout the day of November 15th, so check out the schedule for times.


UPDATE
Xbox.com currently lists as the first Xbox original dowloads (for the U.S.) as being: Burnout 3: Takedown, Crash Bandicoot: Wrath of Cortex, Crimson Skies, Fable, Fuzion Frenzy, Halo, and Psychonauts.  Also, there will be no achievements.



Posted on Nov 13th 2007 at 07:22:20 AM by (OatBob)
Posted under Site News, Weekly Features, Mega Man Anniversary Collection, Mega Man, Rockman, Mega Man 2, silentscythe, Capcom, Sega, Mega Drive

For his 15th birthday in 2004, Mega Man (or Rockman, if you prefer) recieved the special treatment and had all 8 of his original games bundled up and re-released with some special extras on the Xbox, PS2, and GameCube.  Fortunately (or unfortunately) each version has unique exclusives, making no version inferior to the others (that includes you, GameCube).  If you're a hardcore Mega-Maniac and that still isn't enough, there's always Mega Man X Collection gathering up all the other titles.

Whatever you call him, the blue bomber always delivers the right technique, and should he defeat you... he will assimilate your specialty move into himself, further expanding his arsenal.  Just look at the lineup of bosses little Rockman conquered in Mega Man 2, he means business.

There are few "Mega" things that can rock as hard as Rockman himself, but Sega knew how.  Affectionately called the Mega Drive in Europe and Japan, this 16-bit system ushered Sega into the golden age of gaming in the early 90s; with an edge that showed even mighty Nintendo that the stakes were raised.

Finally, we acknowledge a collector with fairly even-spread numbers for most of his consoles.  All games in silentscythe's collection are childhood favorites, and likely get some play every once in a while.  A healthy helping of RPGs and adventure games always catches my eye, and are a welcome addition to any collection.

That's all for now.  Check out chat tonight, and tune in to channel 3...



Posted on Nov 9th 2007 at 08:14:55 AM by (OatBob)
Posted under Classic Gaming, Future Gaming, Education, EA, SimCity, OLPC, laptop

The One-Laptop-Per-Child program (see laptop.org) is a long running effort to make an internet-accessible computer available to the masses at an affordable sub-one-hundred-dollar price point.  Decades in the making, this is one of the greatest humanitarian efforts towards improved education ever, and will certainly be used by children worldwide in the near future.

The program turned down the free and almighty ubiquitous Linux ALL HAIL! and other commercial software systems in favor of a proprietary one, yet they accepted a meaningful donation from one of the biggest companies in the video game industry.  Electronic Arts is donating the original SimCity to the OLPC program.  The "SimCity" and "Sims" franchises are the largest PC game franchises ever created.  In education, it found use in over 10,000 classrooms and even some national tournaments.

Originally released in 1989, SimCity was originally a game where the user could control his own municipality.  The unintended benefit to players was that they learned about real-world community services and how to properly manage resources.  The appeal of the game was the complex balance of how to: manage taxes and the economy, design roadways, supply water and energy to business and residences, provide law enforcement and medical services, and  be prepared for fires or natural disasters.  Decades after initial release, the game is expected to be a welcome introduction to children getting acquainted with their new laptops.


Source: Business Wire



Posted on Nov 3rd 2007 at 10:10:06 AM by (OatBob)
Posted under Xbox 360, Halo 3, Finish the Fight, sick sad world, beatdown, damn kids, listen to your mother, fool

Beat Down!Its late at night (on a weekday nonetheless) and a concerned mother pulls the "air card" (and soon hides it) to end her kid's Halo 3 online session, urging him to go to bed.  Instead of being crafty and sneaking out to play later, he then proceeds to aggressively search the house for his missing wireless card, with his mother attempting to restrain him the entire time.

Push comes to shove... and well... this enraged kid punches his own mom.

He never found the missing wireless card, and locked himself away in his bedroom to continue playing the game.  Meanwhile, his parents call over police.  Sheriff's Deputy Sean Harnage and another Deputy respond to a call of an "out-of-control child" at about 11:30PM.  The kid remains locked in his room while his parents urge him to come out and share words with the deputies.  Profane words fly, and the parents use a key to let the officers into the locked room.  Harnage catches a punch to the face while fighting to make the arrest.

End result: off to jail for battery in domestic violence, and battery against a law-enforcement officer.



I haven't seen or heard anything this disturbing since the .  Shame on you mother-puncher.  Shame.


Source: TCPalm



Posted on Nov 1st 2007 at 08:26:46 PM by (OatBob)
Posted under Mods, Guitar Hero, RedOctane, Gibson, How To

So, you think Guitar Hero makes you a rockstar?  Yet, your mighty axe resembles a children's toy.  Maybe something can be done about it.  Better yet, someone has done it already, right on time with the recent release of Guitar Hero III.

[brandon] decided to rebuild a Guitar Hero controller out of a real Gibson electric guitar.  Best part is he managed to do it at a budget price.  US$69 for the guitar (found at Target) plus $60 for the controller is less than $150... a budget price indeed.  I suppose it's one way to "hack the Gibson" without becoming "zero cool".

The construction method is similar to most other case mods... pull out the electronic guts and give them a superior new home.  Special features include using the guitar's volume tuning knob in replacement of the whammy bar, and the strum bar tucked neatly between the pickups.

The finished product can only be described as "very stylish, and competitive".  Certainly it would draw a lot of attention at your student dorm's next Guitar Hero tournament (which replaced the former air guitar competitions).

The creator of this is also interested in doing a similar guitar mod for Rock Band in the future, with a few more ideas to apply.  We can expect more to come.



Full building instructions can be found at: XYHD.TV



Posted on Oct 25th 2007 at 11:31:35 PM by (OatBob)
Posted under Modern Gaming, Nintendo, Wii, Sega, Samba de Amigo, Dreamcast

Japanese Samba de Amigo coverWith a year of speculation and anticipation, a Wii version of this Dreamcast classic has made its rounds in the rumor mill, and last month's announcement in Nintendo Power only caused more head scratching.  Now comes news straight from Sega themselves confirming that this title is indeed coming to Wii.  Developed by Gearbox Software (makers of Brothers in Arms and the PC Half-Life expansions) this title will be Wii exlusive with a release date of Spring 2008.

Recently Sega and Nintendo have made all buddy-buddy, producing big license titles for Wii titles like Mario & Sonic at the Olympic Games, NiGHTS: Journey of Dreams, Sega Superstar Tennis, Alien Syndrome, and Sonic the Hedgehog's appearance in Super Smash Bros.: Brawl.

Source: Sega Europe



Posted on Oct 23rd 2007 at 01:45:22 AM by (OatBob)
Posted under Site news, Weekly Features, VS Fighting, Capcom, SNK, Capcom vs SNK, SNK vs Capcom, SVC Chaos, Street Figther Anniversary, Slayer1,

In 1999 Capcom and SNK struck up a deal to license each other their intellectual properties to produce two fighting games each.

Capcom's first entry was Capcom vs. SNK for the Dreamcast.  Drawing mainly from their own Street Fighter, and SNK's King of Fighters series, Capcom made a solid 2D fighter with balanced characters and challenging gameplay.  Hypnotic menus draw you in from the start, and animated backgrounds keep you interested through while you fight.  The "groove" system lets you pick how you get to activate power ups and special combos, and the flexible ratio system lets you add a few more characters to your team if they are all weak.

SNK's first attempt is widely overlooked as its release was only for the Neo Geo Pocket Color.  Unfortunately SNK's poor financial standing led to bakruptcy in 2001, followed by a buyout by Playmore that same year.  The new SNK-Playmore followed up on their obligation with SVC Chaos.  This title definitely puts a SNK twist in style, but still feels a bit forced with some unbalanced characters.  The best part by far is how SNK draws characters from more series than Capcom, leading to higher variety of characters.  Also, the artwork from the game is stunning.  Game sprites and special attacks received a visual makeover, while the backgrounds are truly something to look at.

In 2005 Capcom celebrated the 15th anniversary of the Street Fighter series.  The Street Fighter Anniversary Collection hosts a fair selection of SF games on the Xbox and PS2.  Capcom also licenses a number of character-themed collectible control pads to Nubytech to mark the occasion.  The Xbox recieved Akuma, Bison, and Guile while the PS2 recieved Akuma, Ryu, Ken, and Chun-Li in addition to wireless control pads featuring Cammy, Evil Ryu, and Sagat.  The premier item released with these was an arcade stick for both Xbox and PS2 that brought the arcade experience home.  Sometimes the standard controller doesn't quite cut it for these arcade style games.

Slayer1 gets the spotlight this week as the featured collection.  The size might be considered average, but a detailed view will show how it truly shines.  Ratings for most titles, and a large number of micro-reviews in the comment section give just enough personal input on games to determine his taste in gaming.

Continue reading Weekly feature: VS Fighting



Posted on Oct 18th 2007 at 12:28:04 PM by (OatBob)
Posted under Nintendo, Famicom, Family Computer, Classic Gaming, end

[img width=250 align=right]http://www.rfgeneration.com/images/hardware/J-027/bf/J-027-H-00020-A.jpg[/img]Nintendo Co., Ltd. is ending official repairs of the original "Family Computer" on October 31, 2007.  Originally released in 1983, the Famicom was Nintendo's first venture into the home console gaming market.  While many of us are surprised that they still support a system so long dead (the last game was Adventure Island 4, in 1994), all that can be said is that you can't expect them to support it forever.  By comparison Sega of Japan quit servicing Dreamcast units last year, even though they continue to sell new Dreamcast games through Sega Direct.  After ten years of discontinuation of a system, the semiconductors required for replacement parts become difficult to find and purchase in quantities that have a guaranteed availability.

The Famicom isn't alone.  The Super Famicom, Nintendo64, Game Boy Pocket, and Game Boy Light are also slated to end repair service support in the near future.

It isn't all doom and gloom for gamers.  The Wii Virtual Console service offers the same games on the Wii and should free up use on aging hardware for at least the more popular titles.

So long Famicom, and farewell.

Source: ITmedia News



Posted on Oct 4th 2007 at 05:57:14 AM by (OatBob)
Posted under List em, Top 5, Atari, 30 years, 1977

30 years ago this month the first of the Atari VCS systems started rolling off the factory lines in time for the holiday shopping season.  The Atari VCS turned out to be the first "popular" cartridge based game system that families could play in the comfort of their own homes.  With a lifespan of 14 years and a library of nearly a thousand titles, surely there is something for everyone.

Reviving a dead feature, this is List 'em.  I list my favorites and you list yours.  Here's my top Atari 2600 games:
  • Asteroids - An arcade favorite that also hit it it big at home.  The gameplay is simple; fly your spaceship in any direction trying to clear out the Asteroid field.  Fly too fast and you crash, and shooting larger asteroids makes them break into multiple smaller ones.  I think most people will find this one to be fun with an easy difficulty level.

  • Space Invaders - Fortunately in the 1980s there were two "baddies" in gaming, film, and comic books that were impossible to be politically incorrect as the arbiters of leading world faiths hadn't covered them... Aliens and Zombies.  Well, here's another mindless alien blaster that needs little introduction.  Move your ship along the base of the screen shooting vertically, and taking cover as needed behind destructible shields.  The invading ships are arranged in a grid with the higher ones being worth more points for scoring.  Occasionally, a bonus ship will chirp and fly across the top of the screen for big points and maybe extra life.  The sprites are not the same as the arcade, but the spirit is there and it feels much alive.
    "INCREASE SPEED, DROP DOWN, AND REVERSE DIRECTION!" -Lrr (Futurama)

  • Pitfall! - Play as a jungle explorer, Pitfall Harry, in search of untold fortune.  Obstacles along the way include scorpions, crocodiles, and quicksand, so you better be ready to jump into action or else you'll fall short.  Activision (the first "third-party" developer) really nailed it with this one.  Unfortunately the difficulty level eventually plateaus, and the only world records to be had are timed "perfect play" runs.

  • Adventure - Wander the world from a top-down viewpoint through mazes and castles.  Find keys to unlock newer areas to explore and slay dragons that stand in the way of progress.  This game was truly revolutionary in terms of mechanics and general scope and size.  A similar but far more refined game titled The Legend of Zelda came out on the NES a few years later and blew the world away.  To this date I still enjoy playing both games.

  • Missile Command - Move the cursor to trigger a mid-air explosion.  Use this to destroy all incoming missiles heading towards your bases.  This game gets to be tough after a while, with a fair, but gradually increasing difficulty with each wave. 

Wow, five is too short for listing all the great games for such a classic system.  There's always other goodies like Q*Bert, Pole Position, Breakout, , Yars' Revenge, Frogger, Combat, and multiplayer sports games like Basketball.  Expect simple gameplay and don't forget the RF switch.  Stay tuned on channel 3.



Posted on Oct 2nd 2007 at 10:48:24 AM by (OatBob)
Posted under Site News, Weekly Features, Racing, OutRun 2019, R Racing Evolution, PS2, GT3, Gran Turismo 3, Reps911, I WANNA GO FAST

This week we're shifting gears and cutting into the fast lane.

OutRun 2019 takes the lead this week as our featured game.  Easily one of the fastest racing games on the Sega Genesis, it still plays like the other games from the outrun series.  Of course, with these fast speeds come big crashes.  If you like any of the F-Zero or Burnout games, you'ld certainly get some fun out of this one.

The featured image this week is a real bargain bin gem, but don't let the cover fool you.  R: Racing Evolution looks to be another Ridge Racer game as it was made by Namco and features a shiny car and young Japanese female on the cover.  At least thats what I thought when I picked it up.  It turns out to be a racing simulation (that isn't Ridge Racer) with more simplified tuning options and a storyline.  This game features a lot of real cars with upgrade options where all can be obtained in a reasonable time period.  Stock cars, F1, offroad circuit, and drag racing are all represented here.  My favorite cars here are the DeLorean (yeah it was really intended to be a luxury sports car) and the Hummer.  The Xbox version of this game has a special Hummer with an Xbox paint job, adding in a touch of humor due to its ridiculous size, unplayable slow acceleration and speed.  This game is fun to play, and the variety of races keep it fresh.  The other drivers taunts are a little corny though, so try and keep the lead so you don't have to hear them as much.

The Gran Turismo 3 PlayStation 2 console bundle closes the gap for hardware.  The Gran Turismo series has always been the leading car simulation with high attention to detail and realism.  GT3 also helped give the early PS2 the big push for which Sony was hoping, contributing to the largest juggernaut in gaming history.   While there are millions and millions of PS2s out there, this bundle proves to have some collector's value as its the only real box variant or bundle for the early model PlayStation 2.

Speeding his way to higher collection numbers is Reps911.  He claims to have rekindled his collection habit after meeting his (approving) significant other.  Over the past couple years he's shown a fast accumulation of games and systems, and shows no signs of slowing down.

So next time you're rounding the  channel circuit, don't forget to stop by channel 3.


                                                                                                                                                                                                                                               
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