[img width=700 height=693]http://img.photobucket.com/albums/v136/cisco678/RF/Sturmwind_Dual_Cover_Side2_zpskryxrewt.jpg[/img]
Name:
SturmwindConsole: Dreamcast
Number of Players: 1
Genre: Shoot Em Up
Publisher: redspotgames
Developer: Duranik
Release Date 4-23-2013
How Obtained: Purchased
Where to purchase: Ebay as the publisher has sold out.
Originally starting development as '
Native' for the Atari Jaguar CD in 1997
Sturmwind would have a troubled development history causing many to wonder if the game would ever see the light of day. It would take another sixteen years of development before 'Native' now known as
Sturmwind was released on the Sega Dreamcast. So is it worth the wait? Let's find out.
[img width=640 height=416]http://img.photobucket.com/albums/v136/cisco678/Sturmwind_R6_zpszuf736ul.jpg[/img]
The graphics are amazing
Sturmwind has two modes, Normal and Arcade. As it's name implies Arcade mode gives players the chance to play through the game without any continues. The normal mode helps balance out the game by giving novice players a steady path of progression by saving progress at the end of a level and giving one the ability to select a cleared level once all lives are depleted. When a level is selected, the game refills your life, weapons and bombs suggesting that the developers wanted one to experience everything in the game.
[img width=640 height=416]http://img.photobucket.com/albums/v136/cisco678/Sturmwind_R1_zpsmnn6jnzs.jpg[/img]
Each level has a unique theme
Anyone who has played a title in the
R-type or
Gradius series will feel right at home with
Sturmwind as it's slower design and focus on strategy separates it from it's bullet hell cousins. The weapon system is similar to
Axelay with three distinct weapons that double as your life, which allows your ship to take three hits before you lose a life. Each weapon can be powered up two times by collecting the appropriate colored powerup when the weapon is active. Each powerup adds a drone, similar to the options in
Gradius, that provides fire from either the front and back of the ship. A charged or powered up shot can also be fired, but care must be taken not to over do it as it will cause damage to the ship. A screen clearing bomb rounds out the arsenal and can be used to get out of sticky situations. The strategy of weapon switching combined with the in game achievements does a great job at keeping the loop of the game from becoming stagnant.
[img width=640 height=416]http://img.photobucket.com/albums/v136/cisco678/RF/Sturmwind_R4_zpswc7wpsfm.jpg[/img]
Mastering each weapon is paramount to success
The graphics in
Sturmwind are the best I've seen on the the system and if you didn't know it was for the Dreamcast, you could easily be fooled into thinking it was an XBOX 360 download title. The 2D/3D hybrid graphics fit the game well and pump out a lot to the screen without any slowdown. I've lost more than one life as I stared at everything on screen. The VGA cable is supported and really makes the visuals shine.
[img width=640 height=416]http://img.photobucket.com/albums/v136/cisco678/RF/Sturmwind_R8_zpswdoft21i.jpg[/img]
The bosses are huge are varied
The music and sound effects are great. The techno club soundtrack provides a nice beat as you're blasting your way through waves of enemies. The sound effects, especially the explosions, sound great and when combined with the rumble pack, provide a nice sense of immersion.
[img width=640 height=416]http://img.photobucket.com/albums/v136/cisco678/RF/Sturmwind_R12_zpsq6qlc5d1.jpg[/img]
The charged shot is great for clearing the screen but don't over charge or you'll lose the weapon
I have two small complaints about the game. First, even though it is a slower shooter, it can still get hectic with everything that is going on on-screen, which can cause confusion or result in you crashing into an enemy or obstacle. Secondly, the game is limited to a single player affair. I would have loved to play through the game co-op. However, these two minor complaints are only noticeable due to how good the rest of the game is.
[img width=640 height=416]http://img.photobucket.com/albums/v136/cisco678/RF/Sturmwind_R11_zpsgtcaeyvw.jpg[/img]
The attention to detail is impressive
I've owned a Dreamcast since December 1998 and titles like
Sturmwind have given it life well beyond it's expiration date. Its level of play and polish place it up there with
Ikaruga as one of the best games on the system and a title that anyone who owns a Dreamcast needs to play.
Release Trailer